This fixes the drag icon not disappearing when releasing the
pointer button.
Reproduction steps:
- Open gedit
- Drag some text around
- Release the pointer button
seat.c:263:56: error: use of undeclared identifier 'WLR_KEY_PRESSED'
if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) {
^
Based on bb342ac5e6
This restores the original behaviour from 2cf40f7, is easier to read,
and satisfies clangformat.
This also doesn't call wlr_idle_notify_activity anymore, which was
probably unintended.
* Implement support for wlr_keyboard_group
* Cast pointers to void type when passing to wlr_log
* Fix bracket style
* Improve style
* Remove unnecessary function
* Prefer defined variable for brevity
* Remove unnecessary pointer printing
* Ameliorate style
* Remove duplicate functionality
* Set group repeat info
* Ameliorate style
* Fix bug introduced through renaming
* Ameliorate style in seat.h
* Remove cg_keyboard in favour of cg_keyboard_group
* Remove unused signalling
* Apply clang-format
* Fix ordering of commands
* Remove unnecessary field in cg_keyboard_group
This is based on code from Sway, which is also MIT licensed hence
compatible. This makes the surface damaging and rendering code easier to
follow and makes it easier to import future changes to Sway as well.
Outputs are arranged in a horizontal layout in the order they are
created in by wlroots. Maximized xdg_shell views will span all outputs,
like the global fullscreen mode in sway.
Fixes#87
The documentation for `wayland-server.h` says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
See also
ca45f4490c (diff-b57e10fe0774258a6d21b22077001cff)
When using the Wayland or X11 backend, Cage is drawn inside a window.
This commit sets this window's title to that of the currently focused
toplevel window inside Cage.
Fixes#29.
This is the path we settled on in #24.
That is: any new toplevel window takes over the Cage display, hiding any
previous toplevels until it is closed. Only when the last toplevel is
closed, does Cage exit as well.