Replace view_wlr_surface_at with scene-graph

This commit is contained in:
Simon Ser 2021-08-10 11:40:54 +02:00 committed by Jente Hidskes
parent 6d60c6c464
commit fb3dc58237
5 changed files with 22 additions and 54 deletions

52
seat.c
View file

@ -8,6 +8,7 @@
#include "config.h"
#include <assert.h>
#include <linux/input-event-codes.h>
#include <stdlib.h>
#include <wayland-server-core.h>
@ -42,42 +43,31 @@ static void drag_icon_update_position(struct cg_drag_icon *drag_icon);
* menus or tooltips. This function tests if any of those are underneath the
* coordinates lx and ly (in output Layout Coordinates). If so, it sets the
* surface pointer to that wlr_surface and the sx and sy coordinates to the
* coordinates relative to that surface's top-left corner. */
static bool
view_at(struct cg_view *view, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy)
{
double view_sx = lx - view->lx;
double view_sy = ly - view->ly;
double _sx, _sy;
struct wlr_surface *_surface = view_wlr_surface_at(view, view_sx, view_sy, &_sx, &_sy);
if (_surface != NULL) {
*sx = _sx;
*sy = _sy;
*surface = _surface;
return true;
}
return false;
}
/* This iterates over all of our surfaces and attempts to find one
* under the cursor. This relies on server->views being ordered from
* top-to-bottom. If desktop_view_at returns a view, there is also a
* surface. There cannot be a surface without a view, either. It's
* both or nothing. */
* coordinates relative to that surface's top-left corner.
*
* This function iterates over all of our surfaces and attempts to find one
* under the cursor. If desktop_view_at returns a view, there is also a
* surface. There cannot be a surface without a view, either. It's both or
* nothing.
*/
static struct cg_view *
desktop_view_at(struct cg_server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy)
{
struct cg_view *view;
wl_list_for_each (view, &server->views, link) {
if (view_at(view, lx, ly, surface, sx, sy)) {
return view;
}
struct wlr_scene_node *node = wlr_scene_node_at(&server->scene->node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE) {
return NULL;
}
return NULL;
*surface = wlr_scene_surface_from_node(node)->surface;
/* Walk up the tree until we find a node with a data pointer. When done,
* we've found the node representing the view. */
while (node != NULL && node->data == NULL) {
node = node->parent;
}
assert(node != NULL);
return node->data;
}
static void