wlroots/render/gles2/shaders/quad.frag
Andri Yngvason d3d2d0f668 Merge branch 'gles2-nv12-render-target' into 'master'
render: gles2: NV12 render buffers

See merge request wlroots/wlroots!5344
2026-06-03 09:15:17 +00:00

13 lines
223 B
GLSL

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform vec4 color;
uniform mat4 color_matrix;
void main() {
gl_FragColor = color_matrix * color;
}