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13 lines
223 B
GLSL
13 lines
223 B
GLSL
#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec2 v_texcoord;
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uniform vec4 color;
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uniform mat4 color_matrix;
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void main() {
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gl_FragColor = color_matrix * color;
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}
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