wlroots/render/gles2/shaders/quad.frag

14 lines
223 B
GLSL
Raw Normal View History

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform vec4 color;
uniform mat4 color_matrix;
void main() {
gl_FragColor = color_matrix * color;
}