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Rename to "one-pass" (to indicate no blending buffer is involved), because this will get re-used when introducing a linear single-subpass codepath. |
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|---|---|---|
| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||