wlroots/examples/render-pass-ext/gles2/shaders/triangle.frag
2026-03-25 17:12:36 +08:00

11 lines
171 B
GLSL

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec3 v_color;
void main() {
gl_FragColor = vec4(v_color, 1.0);
}