wlroots/examples/render-pass-ext/gles2/shaders/triangle.frag

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2026-03-23 21:09:13 +08:00
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec3 v_color;
void main() {
gl_FragColor = vec4(v_color, 1.0);
}