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12 lines
171 B
GLSL
12 lines
171 B
GLSL
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec3 v_color;
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void main() {
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gl_FragColor = vec4(v_color, 1.0);
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}
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