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examples: add render-pass-ext exmaple
This commit is contained in:
parent
53630a0a60
commit
393f96274a
14 changed files with 705 additions and 0 deletions
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@ -49,6 +49,8 @@ compositors = {
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},
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}
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subdir('render-pass-ext')
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foreach name, info : compositors
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extra_src = []
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foreach p : info.get('proto', [])
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6
examples/render-pass-ext/gles2/meson.build
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6
examples/render-pass-ext/gles2/meson.build
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@ -0,0 +1,6 @@
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subdir('shaders')
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gles2_sources = [
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files('triangle_pass.c'),
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gles2_shader_sources,
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]
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22
examples/render-pass-ext/gles2/shaders/meson.build
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22
examples/render-pass-ext/gles2/shaders/meson.build
Normal file
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@ -0,0 +1,22 @@
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custom_pass_embed = find_program('../../../../render/gles2/shaders/embed.sh', native: true)
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triangle_vert = custom_target(
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'custom-render-pass-triangle-vert',
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command: [custom_pass_embed, 'custom_triangle_vert'],
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input: 'triangle.vert',
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output: 'triangle_vert.h',
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feed: true,
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capture: true,
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)
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triangle_frag = custom_target(
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'custom-render-pass-triangle-frag',
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command: [custom_pass_embed, 'custom_triangle_frag'],
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input: 'triangle.frag',
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output: 'triangle_frag.h',
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feed: true,
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capture: true,
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)
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gles2_shader_sources = [
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triangle_vert,
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triangle_frag,
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]
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11
examples/render-pass-ext/gles2/shaders/triangle.frag
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11
examples/render-pass-ext/gles2/shaders/triangle.frag
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@ -0,0 +1,11 @@
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec3 v_color;
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void main() {
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gl_FragColor = vec4(v_color, 1.0);
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}
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8
examples/render-pass-ext/gles2/shaders/triangle.vert
Normal file
8
examples/render-pass-ext/gles2/shaders/triangle.vert
Normal file
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@ -0,0 +1,8 @@
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attribute vec2 pos;
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attribute vec3 color;
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varying vec3 v_color;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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v_color = color;
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}
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135
examples/render-pass-ext/gles2/triangle_pass.c
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135
examples/render-pass-ext/gles2/triangle_pass.c
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@ -0,0 +1,135 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/gles2.h>
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#include <wlr/util/log.h>
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#include <render/gles2.h>
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#include "triangle_pass.h"
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#include "triangle_vert.h"
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#include "triangle_frag.h"
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static void custom_triangle_render(struct wlr_render_pass *render_pass,
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const struct custom_render_triangle_options *options) {
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struct wlr_gles2_render_pass *wlr_gles2_pass =
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wlr_gles2_render_pass_from_render_pass(render_pass);
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struct render_triangle_pass *base =
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wlr_gles2_pass->buffer->renderer->wlr_renderer.data;
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struct gles2_render_triangle_pass *triangle_pass =
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gles2_render_triangle_pass_from_pass(base);
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struct wlr_gles2_renderer *renderer = wlr_gles2_pass->buffer->renderer;
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struct wlr_box box;
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struct wlr_buffer *wlr_buffer = wlr_gles2_pass->buffer->buffer;
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custom_render_triangle_options_get_box(options, wlr_buffer, &box);
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int width = wlr_gles2_pass->buffer->buffer->width;
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int height = wlr_gles2_pass->buffer->buffer->height;
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float x0 = options->box.x + options->box.width * 0.50f;
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float y0 = options->box.y + options->box.height * 0.10f;
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float x1 = options->box.x + options->box.width * 0.10f;
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float y1 = options->box.y + options->box.height * 0.90f;
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float x2 = options->box.x + options->box.width * 0.90f;
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float y2 = options->box.y + options->box.height * 0.90f;
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GLfloat verts[3][5] = {
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{ x0 / width * 2.0f - 1.0f, 1.0f - y0 / height * 2.0f, 1.0f, 0.1f, 0.1f },
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{ x1 / width * 2.0f - 1.0f, 1.0f - y1 / height * 2.0f, 0.1f, 1.0f, 0.1f },
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{ x2 / width * 2.0f - 1.0f, 1.0f - y2 / height * 2.0f, 0.1f, 0.2f, 1.0f },
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};
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wlr_gles2_push_debug(renderer);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glUseProgram(triangle_pass->shader.program);
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wlr_gles_set_proj_matrix(triangle_pass->shader.proj, wlr_gles2_pass->projection_matrix, &box);
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glEnableVertexAttribArray(triangle_pass->shader.pos_attrib);
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glVertexAttribPointer(triangle_pass->shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), verts);
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glEnableVertexAttribArray(triangle_pass->shader.color_attrib);
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glVertexAttribPointer(triangle_pass->shader.color_attrib, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), &verts[0][2]);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableVertexAttribArray(triangle_pass->shader.pos_attrib);
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glDisableVertexAttribArray(triangle_pass->shader.color_attrib);
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wlr_gles2_pop_debug(renderer);
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}
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static void custom_triangle_destroy(struct render_triangle_pass *pass) {
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struct gles2_render_triangle_pass *gles2_pass =
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gles2_render_triangle_pass_from_pass(pass);
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if (gles2_pass->shader.program != 0) {
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glDeleteProgram(gles2_pass->shader.program);
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}
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free(gles2_pass);
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}
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static const struct render_triangle_pass_impl custom_triangle_impl = {
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.destroy = custom_triangle_destroy,
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.render = custom_triangle_render,
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};
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struct render_triangle_pass *gles2_render_triangle_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct gles2_render_triangle_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate gles2_render_triangle_pass");
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return NULL;
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}
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struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
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if (!wlr_egl_make_current(renderer->egl, NULL)) {
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free(pass);
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return NULL;
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}
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render_triangle_pass_init(&pass->base, &custom_triangle_impl);
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wlr_gles2_push_debug(renderer);
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GLuint prog;
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pass->shader.program = prog =
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wlr_gles2_link_program(renderer, custom_triangle_vert, custom_triangle_frag);
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if (!pass->shader.program) {
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goto error;
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}
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pass->shader.proj = -1;
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pass->shader.color_attrib = glGetAttribLocation(pass->shader.program, "color");
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pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
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if (pass->shader.pos_attrib < 0 || pass->shader.color_attrib < 0) {
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wlr_log(WLR_ERROR, "triangle shader attribute lookup failed: pos=%d color=%d",
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pass->shader.pos_attrib, pass->shader.color_attrib);
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goto error;
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}
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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pass->renderer = renderer;
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return &pass->base;
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error:
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render_triangle_pass_destroy(&pass->base);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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return NULL;
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}
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bool render_triangle_pass_is_gles2(const struct render_triangle_pass *triangle_pass) {
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return triangle_pass->impl == & custom_triangle_impl;
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}
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struct gles2_render_triangle_pass *gles2_render_triangle_pass_from_pass(
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struct render_triangle_pass *triangle_pass) {
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if (!render_triangle_pass_is_gles2(triangle_pass)) {
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return NULL;
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}
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struct gles2_render_triangle_pass *gles2_pass =
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wl_container_of(triangle_pass, gles2_pass, base);
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return gles2_pass;
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}
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27
examples/render-pass-ext/gles2/triangle_pass.h
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27
examples/render-pass-ext/gles2/triangle_pass.h
Normal file
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@ -0,0 +1,27 @@
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#ifndef GLES2_TRIANGLE_PASS_PASS_H
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#define GLES2_TRIANGLE_PASS_PASS_H
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#include "../triangle_pass.h"
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#include <render/gles2.h>
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#include <GLES2/gl2.h>
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struct gles2_render_triangle_pass {
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struct render_triangle_pass base;
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struct wlr_gles2_renderer *renderer;
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struct {
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GLuint program;
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GLint proj;
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GLint pos_attrib;
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GLint color_attrib;
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} shader;
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};
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struct render_triangle_pass *gles2_render_triangle_pass_create(
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struct wlr_renderer *wlr_renderer);
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bool render_triangle_pass_is_gles2(const struct render_triangle_pass *triangle_pass);
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struct gles2_render_triangle_pass *gles2_render_triangle_pass_from_pass(
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struct render_triangle_pass *triangle_pass);
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#endif // GLES2_TRIANGLE_PASS_PASS_H
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26
examples/render-pass-ext/meson.build
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26
examples/render-pass-ext/meson.build
Normal file
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@ -0,0 +1,26 @@
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gles2_sources = []
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pixman_sources = []
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vulkan_sources = []
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if features.get('gles2-renderer')
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subdir('gles2')
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endif
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subdir('pixman')
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# if features.get('vulkan-renderer')
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# subdir('vulkan')
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# endif
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executable(
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'render-pass-ext',
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[
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'triangle_pass.c',
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'render-pass-ext.c',
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gles2_sources,
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pixman_sources,
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vulkan_sources,
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],
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dependencies: [wlroots, libdrm_header],
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build_by_default: get_option('examples'),
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)
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3
examples/render-pass-ext/pixman/meson.build
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3
examples/render-pass-ext/pixman/meson.build
Normal file
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@ -0,0 +1,3 @@
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pixman_sources = [
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files('triangle_pass.c'),
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]
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107
examples/render-pass-ext/pixman/triangle_pass.c
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107
examples/render-pass-ext/pixman/triangle_pass.c
Normal file
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@ -0,0 +1,107 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <wlr/render/pixman.h>
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#include <wlr/util/log.h>
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#include "render/pixman.h"
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#include "triangle_pass.h"
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static bool triangle_contains(float px, float py,
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float x0, float y0, float x1, float y1, float x2, float y2,
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float *w0, float *w1, float *w2) {
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float denom = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2);
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if (denom == 0.0f) {
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return false;
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}
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*w0 = ((y1 - y2) * (px - x2) + (x2 - x1) * (py - y2)) / denom;
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*w1 = ((y2 - y0) * (px - x2) + (x0 - x2) * (py - y2)) / denom;
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*w2 = 1.0f - *w0 - *w1;
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return *w0 >= 0.0f && *w1 >= 0.0f && *w2 >= 0.0f;
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}
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static void custom_triangle_pixman_render(struct wlr_render_pass *render_pass,
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const struct custom_render_triangle_options *options) {
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struct wlr_pixman_render_pass *pixman_pass =
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wlr_pixman_render_pass_from_render_pass(render_pass);
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pixman_image_t *dst = pixman_pass->buffer->image;
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int w = options->box.width;
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int h = options->box.height;
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if (w <= 0 || h <= 0) {
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pixman_image_set_clip_region32(dst, NULL);
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return;
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}
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uint32_t *pixels = calloc((size_t)w * (size_t)h, sizeof(uint32_t));
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if (pixels == NULL) {
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pixman_image_set_clip_region32(dst, NULL);
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return;
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}
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float x0 = w * 0.50f, y0 = h * 0.10f;
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float x1 = w * 0.10f, y1 = h * 0.90f;
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float x2 = w * 0.90f, y2 = h * 0.90f;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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float w0, w1, w2;
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if (!triangle_contains(x + 0.5f, y + 0.5f,
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x0, y0, x1, y1, x2, y2, &w0, &w1, &w2)) {
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continue;
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}
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uint8_t r = (uint8_t)(w0 * 255.0f);
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uint8_t g = (uint8_t)(w1 * 255.0f);
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uint8_t b = (uint8_t)(w2 * 255.0f);
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pixels[y * w + x] = 0xFF000000u | ((uint32_t)r << 16) |
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((uint32_t)g << 8) | (uint32_t)b;
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}
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}
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pixman_image_t *triangle = pixman_image_create_bits(PIXMAN_a8r8g8b8,
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w, h, pixels, w * sizeof(uint32_t));
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pixman_image_composite32(PIXMAN_OP_OVER, triangle, NULL, dst,
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0, 0, 0, 0, options->box.x, options->box.y, w, h);
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pixman_image_unref(triangle);
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pixman_image_set_clip_region32(dst, NULL);
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free(pixels);
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}
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static void custom_triangle_pixman_destroy(struct render_triangle_pass *pass) {
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struct pixman_render_triangle_pass *pixman_pass =
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pixman_render_triangle_pass_from_pass(pass);
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free(pixman_pass);
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}
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static const struct render_triangle_pass_impl render_triangle_pass_impl = {
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.destroy = custom_triangle_pixman_destroy,
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.render = custom_triangle_pixman_render,
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};
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struct render_triangle_pass *pixman_render_triangle_pass_create(
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struct wlr_renderer *renderer) {
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struct pixman_render_triangle_pass *pass = malloc(sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
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return NULL;
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}
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render_triangle_pass_init(&pass->base, &render_triangle_pass_impl);
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return &pass->base;
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}
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bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass) {
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return triangle_pass->impl == &render_triangle_pass_impl;
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}
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struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass(
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struct render_triangle_pass *triangle_pass) {
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assert(render_triangle_pass_is_pixman(triangle_pass));
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struct pixman_render_triangle_pass *pixman_pass =
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wl_container_of(triangle_pass, pixman_pass, base);
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return pixman_pass;
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}
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16
examples/render-pass-ext/pixman/triangle_pass.h
Normal file
16
examples/render-pass-ext/pixman/triangle_pass.h
Normal file
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#ifndef PIXMAN_TRIANGLE_PASS_PASS_H
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#define PIXMAN_TRIANGLE_PASS_PASS_H
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#include "../triangle_pass.h"
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struct pixman_render_triangle_pass {
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struct render_triangle_pass base;
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};
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struct render_triangle_pass *pixman_render_triangle_pass_create(
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struct wlr_renderer *renderer);
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bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass);
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struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass(
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struct render_triangle_pass *triangle_pass);
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#endif // PIXMAN_TRIANGLE_PASS_PASS_H
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206
examples/render-pass-ext/render-pass-ext.c
Normal file
206
examples/render-pass-ext/render-pass-ext.c
Normal file
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@ -0,0 +1,206 @@
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#include <stdlib.h>
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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#include <wlr/config.h>
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#include <wlr/render/allocator.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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#include <xkbcommon/xkbcommon.h>
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#include "triangle_pass.h"
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struct sample_state {
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struct wl_display *display;
|
||||
struct wl_listener new_output;
|
||||
struct wl_listener new_input;
|
||||
struct wl_listener renderer_destroy;
|
||||
struct wlr_renderer *renderer;
|
||||
struct wlr_allocator *allocator;
|
||||
};
|
||||
|
||||
struct sample_output {
|
||||
struct sample_state *sample;
|
||||
struct wlr_output *output;
|
||||
struct wl_listener frame;
|
||||
struct wl_listener destroy;
|
||||
};
|
||||
|
||||
struct sample_keyboard {
|
||||
struct sample_state *sample;
|
||||
struct wlr_keyboard *wlr_keyboard;
|
||||
struct wl_listener key;
|
||||
struct wl_listener destroy;
|
||||
};
|
||||
|
||||
static void output_frame_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_output *sample_output =
|
||||
wl_container_of(listener, sample_output, frame);
|
||||
struct wlr_output *wlr_output = sample_output->output;
|
||||
|
||||
struct wlr_output_state state;
|
||||
wlr_output_state_init(&state);
|
||||
struct wlr_render_pass *pass =
|
||||
wlr_output_begin_render_pass(wlr_output, &state, NULL);
|
||||
|
||||
int size = wlr_output->height < wlr_output->width ?
|
||||
(wlr_output->height * 3) / 4 : (wlr_output->width * 3) / 4;
|
||||
struct wlr_box triangle_box = {
|
||||
.x = (wlr_output->width - size) / 2,
|
||||
.y = (wlr_output->height - size) / 2,
|
||||
.width = size,
|
||||
.height = size,
|
||||
};
|
||||
render_triangle_pass_add(pass,
|
||||
&(struct custom_render_triangle_options){
|
||||
.box = triangle_box,
|
||||
});
|
||||
|
||||
wlr_render_pass_submit(pass);
|
||||
wlr_output_commit_state(wlr_output, &state);
|
||||
wlr_output_state_finish(&state);
|
||||
}
|
||||
|
||||
static void output_remove_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_output *sample_output =
|
||||
wl_container_of(listener, sample_output, destroy);
|
||||
wlr_log(WLR_DEBUG, "Output removed");
|
||||
wl_list_remove(&sample_output->frame.link);
|
||||
wl_list_remove(&sample_output->destroy.link);
|
||||
free(sample_output);
|
||||
}
|
||||
|
||||
static void new_output_notify(struct wl_listener *listener, void *data) {
|
||||
struct wlr_output *output = data;
|
||||
struct sample_state *sample =
|
||||
wl_container_of(listener, sample, new_output);
|
||||
|
||||
wlr_output_init_render(output, sample->allocator, sample->renderer);
|
||||
sample->renderer->data = get_or_create_render_triangle_pass(sample->renderer);
|
||||
struct sample_output *sample_output = calloc(1, sizeof(*sample_output));
|
||||
sample_output->output = output;
|
||||
sample_output->sample = sample;
|
||||
wl_signal_add(&output->events.frame, &sample_output->frame);
|
||||
sample_output->frame.notify = output_frame_notify;
|
||||
wl_signal_add(&output->events.destroy, &sample_output->destroy);
|
||||
sample_output->destroy.notify = output_remove_notify;
|
||||
|
||||
struct wlr_output_state state;
|
||||
wlr_output_state_init(&state);
|
||||
wlr_output_state_set_enabled(&state, true);
|
||||
struct wlr_output_mode *mode = wlr_output_preferred_mode(output);
|
||||
if (mode != NULL) {
|
||||
wlr_output_state_set_mode(&state, mode);
|
||||
}
|
||||
wlr_output_commit_state(output, &state);
|
||||
wlr_output_state_finish(&state);
|
||||
}
|
||||
|
||||
static void keyboard_key_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key);
|
||||
struct sample_state *sample = keyboard->sample;
|
||||
struct wlr_keyboard_key_event *event = data;
|
||||
uint32_t keycode = event->keycode + 8;
|
||||
const xkb_keysym_t *syms;
|
||||
int nsyms = xkb_state_key_get_syms(keyboard->wlr_keyboard->xkb_state,
|
||||
keycode, &syms);
|
||||
for (int i = 0; i < nsyms; i++) {
|
||||
xkb_keysym_t sym = syms[i];
|
||||
if (sym == XKB_KEY_Escape) {
|
||||
wl_display_terminate(sample->display);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void keyboard_destroy_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_keyboard *keyboard =
|
||||
wl_container_of(listener, keyboard, destroy);
|
||||
wl_list_remove(&keyboard->destroy.link);
|
||||
wl_list_remove(&keyboard->key.link);
|
||||
free(keyboard);
|
||||
}
|
||||
|
||||
static void new_input_notify(struct wl_listener *listener, void *data) {
|
||||
struct wlr_input_device *device = data;
|
||||
struct sample_state *sample = wl_container_of(listener, sample, new_input);
|
||||
switch (device->type) {
|
||||
case WLR_INPUT_DEVICE_KEYBOARD:;
|
||||
struct sample_keyboard *keyboard = calloc(1, sizeof(*keyboard));
|
||||
keyboard->wlr_keyboard = wlr_keyboard_from_input_device(device);
|
||||
keyboard->sample = sample;
|
||||
wl_signal_add(&device->events.destroy, &keyboard->destroy);
|
||||
keyboard->destroy.notify = keyboard_destroy_notify;
|
||||
wl_signal_add(&keyboard->wlr_keyboard->events.key, &keyboard->key);
|
||||
keyboard->key.notify = keyboard_key_notify;
|
||||
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
|
||||
if (!context) {
|
||||
wlr_log(WLR_ERROR, "Failed to create XKB context");
|
||||
exit(1);
|
||||
}
|
||||
struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL,
|
||||
XKB_KEYMAP_COMPILE_NO_FLAGS);
|
||||
if (!keymap) {
|
||||
wlr_log(WLR_ERROR, "Failed to create XKB keymap");
|
||||
exit(1);
|
||||
}
|
||||
wlr_keyboard_set_keymap(keyboard->wlr_keyboard, keymap);
|
||||
xkb_keymap_unref(keymap);
|
||||
xkb_context_unref(context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void renderer_destroy_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_state *sample = wl_container_of(listener, sample, renderer_destroy);
|
||||
render_triangle_pass_destroy(sample->renderer->data);
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
wlr_log_init(WLR_DEBUG, NULL);
|
||||
struct wl_display *display = wl_display_create();
|
||||
struct sample_state state = {
|
||||
.display = display,
|
||||
};
|
||||
|
||||
struct wlr_backend *backend = wlr_backend_autocreate(
|
||||
wl_display_get_event_loop(display), NULL);
|
||||
if (backend == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
state.renderer = wlr_renderer_autocreate(backend);
|
||||
if (state.renderer == NULL) {
|
||||
wlr_log(WLR_ERROR, "Failed to create renderer");
|
||||
wlr_backend_destroy(backend);
|
||||
return 1;
|
||||
}
|
||||
|
||||
wl_signal_add(&state.renderer->events.destroy, &state.renderer_destroy);
|
||||
state.renderer_destroy.notify = renderer_destroy_notify;
|
||||
|
||||
state.allocator = wlr_allocator_autocreate(backend, state.renderer);
|
||||
if (state.allocator == NULL) {
|
||||
wlr_log(WLR_ERROR, "Failed to create allocator");
|
||||
wlr_backend_destroy(backend);
|
||||
return 1;
|
||||
}
|
||||
|
||||
wl_signal_add(&backend->events.new_output, &state.new_output);
|
||||
state.new_output.notify = new_output_notify;
|
||||
wl_signal_add(&backend->events.new_input, &state.new_input);
|
||||
state.new_input.notify = new_input_notify;
|
||||
|
||||
if (!wlr_backend_start(backend)) {
|
||||
wlr_log(WLR_ERROR, "Failed to start backend");
|
||||
wlr_backend_destroy(backend);
|
||||
return 1;
|
||||
}
|
||||
|
||||
wl_display_run(display);
|
||||
wl_display_destroy(display);
|
||||
return 0;
|
||||
}
|
||||
95
examples/render-pass-ext/triangle_pass.c
Normal file
95
examples/render-pass-ext/triangle_pass.c
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
#include <assert.h>
|
||||
#include <wlr/config.h>
|
||||
#include <wlr/render/pixman.h>
|
||||
#include <wlr/render/pass.h>
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
#include <wlr/render/gles2.h>
|
||||
#endif
|
||||
#if WLR_HAS_VULKAN_RENDERER
|
||||
#include <wlr/render/vulkan.h>
|
||||
#endif
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/util/log.h>
|
||||
|
||||
#include "triangle_pass.h"
|
||||
#include "pixman/triangle_pass.h"
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
#include "gles2/triangle_pass.h"
|
||||
#endif
|
||||
|
||||
void render_triangle_pass_init(struct render_triangle_pass *pass,
|
||||
const struct render_triangle_pass_impl *impl) {
|
||||
assert(impl->render);
|
||||
*pass = (struct render_triangle_pass){
|
||||
.impl = impl,
|
||||
};
|
||||
|
||||
wl_signal_init(&pass->events.destroy);
|
||||
}
|
||||
|
||||
void render_triangle_pass_destroy(struct render_triangle_pass *pass) {
|
||||
if (pass == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
pass->impl->destroy(pass);
|
||||
}
|
||||
|
||||
struct render_triangle_pass *get_or_create_render_triangle_pass(
|
||||
struct wlr_renderer *renderer) {
|
||||
if (renderer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (renderer->data == NULL) {
|
||||
struct render_triangle_pass *pass = NULL;
|
||||
if (wlr_renderer_is_pixman(renderer)) {
|
||||
pass = pixman_render_triangle_pass_create(renderer);
|
||||
}
|
||||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = gles2_render_triangle_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
// #if WLR_HAS_VULKAN_RENDERER
|
||||
// else if (wlr_renderer_is_vk(renderer)) {
|
||||
// pass = wlr_vk_render_triangle_pass_create(renderer);
|
||||
// }
|
||||
// #endif
|
||||
|
||||
renderer->data = pass;
|
||||
return pass;
|
||||
} else {
|
||||
return renderer->data;
|
||||
}
|
||||
}
|
||||
|
||||
void render_triangle_pass_add(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options) {
|
||||
struct wlr_renderer *renderer =
|
||||
wlr_get_wlr_renderer_from_render_pass(render_pass);
|
||||
|
||||
struct render_triangle_pass *pass = renderer->data;
|
||||
if (pass == NULL) {
|
||||
wlr_log(WLR_ERROR, "No triangle pass is available for this renderer");
|
||||
return;
|
||||
}
|
||||
return pass->impl->render(render_pass, options);
|
||||
}
|
||||
|
||||
void custom_render_triangle_options_get_box(const struct custom_render_triangle_options *options,
|
||||
const struct wlr_buffer *buffer, struct wlr_box *box) {
|
||||
if (wlr_box_empty(&options->box)) {
|
||||
*box = (struct wlr_box){
|
||||
.width = buffer->width,
|
||||
.height = buffer->height,
|
||||
};
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
*box = options->box;
|
||||
}
|
||||
|
||||
41
examples/render-pass-ext/triangle_pass.h
Normal file
41
examples/render-pass-ext/triangle_pass.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
#ifndef RENDER_PASS_EXT_H
|
||||
#define RENDER_PASS_EXT_H
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include <wlr/render/pass.h>
|
||||
#include <wlr/render/wlr_renderer.h>
|
||||
|
||||
#include <wayland-server-core.h>
|
||||
|
||||
struct custom_render_triangle_options {
|
||||
struct wlr_box box;
|
||||
};
|
||||
|
||||
struct render_triangle_pass;
|
||||
|
||||
struct render_triangle_pass_impl {
|
||||
void (*destroy)(struct render_triangle_pass *pass);
|
||||
void (*render)(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options);
|
||||
};
|
||||
|
||||
struct render_triangle_pass {
|
||||
const struct render_triangle_pass_impl *impl;
|
||||
struct {
|
||||
struct wl_signal destroy;
|
||||
} events;
|
||||
};
|
||||
|
||||
void render_triangle_pass_init(struct render_triangle_pass *pass,
|
||||
const struct render_triangle_pass_impl *impl);
|
||||
void render_triangle_pass_destroy(struct render_triangle_pass *pass);
|
||||
|
||||
struct render_triangle_pass *get_or_create_render_triangle_pass(
|
||||
struct wlr_renderer *renderer);
|
||||
void render_triangle_pass_add(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options);
|
||||
void custom_render_triangle_options_get_box(const struct custom_render_triangle_options *options,
|
||||
const struct wlr_buffer *buffer, struct wlr_box *box);
|
||||
|
||||
#endif // RENDER_PASS_EXT_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue