mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-12 08:21:33 -04:00
render: unify render pass accessors
Introduce helper functions to retrieve backend-specific render passes from struct wlr_render_pass and replace ad-hoc internal accessors.
This commit is contained in:
parent
a1861c8295
commit
53630a0a60
8 changed files with 94 additions and 83 deletions
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@ -139,7 +139,7 @@ void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
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struct wlr_renderer *wlr_renderer);
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struct wlr_gles2_render_timer *gles2_get_render_timer(
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struct wlr_render_timer *timer);
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@ -152,10 +152,10 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer);
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void gles2_texture_destroy(struct wlr_gles2_texture *texture);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
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const char *file, const char *func);
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#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
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#define wlr_gles2_push_debug(renderer) wlr_gles2_push_debug_(renderer, _WLR_FILENAME, __func__)
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void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer);
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
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@ -198,7 +198,11 @@ bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit
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struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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GLuint gles2_link_program(struct wlr_gles2_renderer *renderer,
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GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
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const GLchar *vert_src, const GLchar *frag_src);
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struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box);
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#endif
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@ -84,5 +84,7 @@ struct wlr_pixman_render_submit_pass {
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bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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#endif
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@ -165,5 +165,7 @@ struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
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struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
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struct wlr_renderer *wlr_renderer);
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struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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#endif
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@ -19,19 +19,20 @@
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static const struct wlr_render_pass_impl render_pass_impl;
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static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_gles2_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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return pass;
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}
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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struct wlr_gles2_render_timer *timer = pass->timer;
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bool ok = false;
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push_gles2_debug(renderer);
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wlr_gles2_push_debug(renderer);
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if (timer) {
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// clear disjoint flag
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@ -71,7 +72,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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out:
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_restore_context(&pass->prev_ctx);
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wlr_drm_syncobj_timeline_unref(pass->signal_timeline);
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@ -130,7 +131,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
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pixman_region32_fini(®ion);
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}
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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float gl_matrix[9];
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wlr_matrix_identity(gl_matrix);
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wlr_matrix_translate(gl_matrix, box->x, box->y);
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@ -172,7 +173,7 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
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static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_texture_options *options) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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struct wlr_gles2_texture *texture = gles2_get_texture(options->texture);
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struct wlr_gles2_render_texture_pass *texture_pass =
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@ -208,7 +209,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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src_fbox.width /= options->texture->width;
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src_fbox.height /= options->texture->height;
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push_gles2_debug(renderer);
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wlr_gles2_push_debug(renderer);
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if (options->wait_timeline != NULL) {
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int sync_file_fd =
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@ -251,18 +252,18 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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wlr_gles_set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
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render(&dst_box, options->clip, shader->pos_attrib);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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}
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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struct wlr_gles2_render_rect_pass *rect_pass =
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wlr_gles2_render_rect_pass_from_pass(renderer->wlr_renderer.rect_pass);
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@ -272,7 +273,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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struct wlr_buffer *wlr_buffer = pass->buffer->buffer;
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wlr_render_rect_options_get_box(options, wlr_buffer, &box);
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push_gles2_debug(renderer);
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wlr_gles2_push_debug(renderer);
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enum wlr_render_blend_mode blend_mode =
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color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode;
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if (blend_mode == WLR_RENDER_BLEND_MODE_NONE &&
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@ -285,12 +286,12 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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} else {
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setup_blending(blend_mode);
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glUseProgram(rect_pass->shader.program);
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set_proj_matrix(rect_pass->shader.proj, pass->projection_matrix, &box);
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wlr_gles_set_proj_matrix(rect_pass->shader.proj, pass->projection_matrix, &box);
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glUniform4f(rect_pass->shader.color, color->r, color->g, color->b, color->a);
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render(&box, options->clip, rect_pass->shader.pos_attrib);
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}
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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}
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static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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@ -298,7 +299,7 @@ static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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return &renderer->wlr_renderer;
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@ -360,13 +361,13 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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push_gles2_debug(renderer);
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wlr_gles2_push_debug(renderer);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_SCISSOR_TEST);
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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return pass;
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}
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@ -374,9 +375,9 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
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struct wlr_gles2_render_rect_pass *gles2_pass =
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wlr_gles2_render_rect_pass_from_pass(pass);
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push_gles2_debug(gles2_pass->renderer);
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wlr_gles2_push_debug(gles2_pass->renderer);
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glDeleteProgram(gles2_pass->shader.program);
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pop_gles2_debug(gles2_pass->renderer);
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wlr_gles2_pop_debug(gles2_pass->renderer);
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free(gles2_pass);
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}
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@ -393,17 +394,17 @@ struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
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return NULL;
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}
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
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if (!wlr_egl_make_current(renderer->egl, NULL)) {
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free(pass);
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return NULL;
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}
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wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
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push_gles2_debug(renderer);
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wlr_gles2_push_debug(renderer);
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GLuint prog;
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pass->shader.program = prog =
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gles2_link_program(renderer, common_vert_src, quad_frag_src);
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wlr_gles2_link_program(renderer, common_vert_src, quad_frag_src);
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if (!pass->shader.program) {
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goto error;
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}
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@ -411,14 +412,14 @@ struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
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pass->shader.proj = glGetUniformLocation(pass->shader.program, "proj");
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pass->shader.color = glGetUniformLocation(pass->shader.program, "color");
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pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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pass->renderer = renderer;
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return &pass->base;
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error:
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render_rect_pass_destroy(&pass->base);
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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return NULL;
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@ -443,11 +444,11 @@ struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_gles2_render_texture_pass *gles2_pass =
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wlr_gles2_render_texture_pass_from_pass(pass);
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push_gles2_debug(gles2_pass->renderer);
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wlr_gles2_push_debug(gles2_pass->renderer);
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glDeleteProgram(gles2_pass->shaders.tex_rgba.program);
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glDeleteProgram(gles2_pass->shaders.tex_rgbx.program);
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glDeleteProgram(gles2_pass->shaders.tex_ext.program);
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pop_gles2_debug(gles2_pass->renderer);
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wlr_gles2_pop_debug(gles2_pass->renderer);
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free(gles2_pass);
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}
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@ -464,15 +465,15 @@ struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
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if (!wlr_egl_make_current(renderer->egl, NULL)) {
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free(pass);
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return NULL;
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}
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push_gles2_debug(renderer);
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wlr_gles2_push_debug(renderer);
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GLuint prog;
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pass->shaders.tex_rgba.program = prog =
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gles2_link_program(renderer, common_vert_src, tex_rgba_frag_src);
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wlr_gles2_link_program(renderer, common_vert_src, tex_rgba_frag_src);
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if (!pass->shaders.tex_rgba.program) {
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goto error;
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}
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@ -483,7 +484,7 @@ struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
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pass->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
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pass->shaders.tex_rgbx.program = prog =
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gles2_link_program(renderer, common_vert_src, tex_rgbx_frag_src);
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wlr_gles2_link_program(renderer, common_vert_src, tex_rgbx_frag_src);
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if (!pass->shaders.tex_rgbx.program) {
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goto error;
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}
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@ -495,7 +496,7 @@ struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
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if (renderer->exts.OES_egl_image_external) {
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pass->shaders.tex_ext.program = prog =
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gles2_link_program(renderer, common_vert_src, tex_external_frag_src);
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wlr_gles2_link_program(renderer, common_vert_src, tex_external_frag_src);
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if (!pass->shaders.tex_ext.program) {
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goto error;
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}
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@ -506,7 +507,7 @@ struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
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pass->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
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}
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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pass->renderer = renderer;
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@ -514,7 +515,7 @@ struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
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error:
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render_texture_pass_destroy(&pass->base);
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pop_gles2_debug(renderer);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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return NULL;
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@ -27,7 +27,7 @@ bool wlr_renderer_is_gles2(const struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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}
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer_is_gles2(wlr_renderer));
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struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
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@ -51,13 +51,13 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
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struct wlr_egl_context prev_ctx;
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wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
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push_gles2_debug(buffer->renderer);
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wlr_gles2_push_debug(buffer->renderer);
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glDeleteFramebuffers(1, &buffer->fbo);
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glDeleteRenderbuffers(1, &buffer->rbo);
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glDeleteTextures(1, &buffer->tex);
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pop_gles2_debug(buffer->renderer);
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wlr_gles2_pop_debug(buffer->renderer);
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wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
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|
@ -87,7 +87,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
|
|||
return buffer->fbo;
|
||||
}
|
||||
|
||||
push_gles2_debug(buffer->renderer);
|
||||
wlr_gles2_push_debug(buffer->renderer);
|
||||
|
||||
if (!buffer->rbo) {
|
||||
glGenRenderbuffers(1, &buffer->rbo);
|
||||
|
|
@ -110,7 +110,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
|
|||
buffer->fbo = 0;
|
||||
}
|
||||
|
||||
pop_gles2_debug(buffer->renderer);
|
||||
wlr_gles2_pop_debug(buffer->renderer);
|
||||
|
||||
return buffer->fbo;
|
||||
}
|
||||
|
|
@ -160,7 +160,7 @@ error_buffer:
|
|||
|
||||
static const struct wlr_drm_format_set *gles2_get_texture_formats(
|
||||
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
|
||||
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
|
||||
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
|
||||
|
|
@ -172,13 +172,13 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
|
|||
|
||||
static const struct wlr_drm_format_set *gles2_get_render_formats(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
|
||||
}
|
||||
|
||||
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
if (renderer->drm_fd < 0) {
|
||||
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
|
||||
|
|
@ -189,12 +189,12 @@ static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
|
|||
|
||||
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
return renderer->egl;
|
||||
}
|
||||
|
||||
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
wlr_egl_make_current(renderer->egl, NULL);
|
||||
|
||||
|
|
@ -227,7 +227,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
|
||||
static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
struct wlr_egl_context prev_ctx = {0};
|
||||
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
|
||||
|
|
@ -255,7 +255,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
|
|||
|
||||
GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_buffer *wlr_buffer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
GLuint fbo = 0;
|
||||
|
||||
struct wlr_egl_context prev_ctx = {0};
|
||||
|
|
@ -273,7 +273,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
|
|||
}
|
||||
|
||||
static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
if (!renderer->exts.EXT_disjoint_timer_query) {
|
||||
wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
|
||||
return NULL;
|
||||
|
|
@ -354,7 +354,7 @@ static const struct wlr_render_timer_impl render_timer_impl = {
|
|||
.destroy = gles2_render_timer_destroy,
|
||||
};
|
||||
|
||||
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
||||
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
|
||||
const char *file, const char *func) {
|
||||
if (!renderer->procs.glPushDebugGroupKHR) {
|
||||
return;
|
||||
|
|
@ -366,7 +366,7 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
|||
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
|
||||
}
|
||||
|
||||
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
|
||||
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer) {
|
||||
if (renderer->procs.glPopDebugGroupKHR) {
|
||||
renderer->procs.glPopDebugGroupKHR();
|
||||
}
|
||||
|
|
@ -394,7 +394,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
|||
|
||||
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
||||
GLenum type, const GLchar *src) {
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, NULL);
|
||||
|
|
@ -408,13 +408,13 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
|||
shader = 0;
|
||||
}
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint gles2_link_program(struct wlr_gles2_renderer *renderer,
|
||||
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
|
||||
const GLchar *vert_src, const GLchar *frag_src) {
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
|
||||
if (!vert) {
|
||||
|
|
@ -445,11 +445,11 @@ GLuint gles2_link_program(struct wlr_gles2_renderer *renderer,
|
|||
goto error;
|
||||
}
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
return prog;
|
||||
|
||||
error:
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -631,6 +631,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|||
|
||||
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
|
||||
const char *ext) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
return check_gl_ext(renderer->exts_str, ext);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
|
||||
|
|
@ -112,12 +112,12 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
glDeleteTextures(1, &texture->tex);
|
||||
glDeleteFramebuffers(1, &texture->fbo);
|
||||
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
}
|
||||
|
|
@ -191,7 +191,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
|
|||
return false;
|
||||
}
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
struct wlr_egl_context prev_ctx;
|
||||
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
|
||||
return false;
|
||||
|
|
@ -226,7 +226,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
|
|||
}
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
return glGetError() == GL_NO_ERROR;
|
||||
}
|
||||
|
|
@ -234,7 +234,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
|
|||
static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
uint32_t fmt = DRM_FORMAT_INVALID;
|
||||
|
||||
|
|
@ -253,7 +253,7 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
|
|||
glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
const struct wlr_gles2_pixel_format *pix_fmt =
|
||||
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
|
||||
|
|
@ -297,7 +297,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
|
|||
struct wlr_renderer *wlr_renderer,
|
||||
uint32_t drm_format, uint32_t stride, uint32_t width,
|
||||
uint32_t height, const void *data) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
const struct wlr_gles2_pixel_format *fmt =
|
||||
get_gles2_format_from_drm(drm_format);
|
||||
|
|
@ -335,7 +335,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
glGenTextures(1, &texture->tex);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||
|
|
@ -349,7 +349,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
|
||||
|
|
@ -381,7 +381,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
|
|||
|
||||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(renderer->egl, &prev_ctx);
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
bool invalid;
|
||||
if (!buffer->tex) {
|
||||
|
|
@ -400,7 +400,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
|
|||
glBindTexture(texture->target, 0);
|
||||
}
|
||||
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
|
||||
texture->tex = buffer->tex;
|
||||
|
|
@ -410,7 +410,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
|
|||
|
||||
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_buffer *buffer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
void *data;
|
||||
uint32_t format;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,8 @@
|
|||
|
||||
static const struct wlr_render_pass_impl render_pass_impl;
|
||||
|
||||
static struct wlr_pixman_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass) {
|
||||
assert(wlr_pass->impl == &render_pass_impl);
|
||||
struct wlr_pixman_render_pass *pass = wl_container_of(wlr_pass, pass, base);
|
||||
return pass;
|
||||
|
|
@ -20,7 +21,7 @@ static struct wlr_pixman_texture *get_texture(struct wlr_texture *wlr_texture) {
|
|||
}
|
||||
|
||||
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
|
||||
wlr_buffer_end_data_ptr_access(pass->buffer->buffer);
|
||||
wlr_buffer_unlock(pass->buffer->buffer);
|
||||
|
|
@ -41,7 +42,7 @@ static pixman_op_t get_pixman_blending(enum wlr_render_blend_mode mode) {
|
|||
|
||||
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_texture_options *options) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_pixman_texture *texture = get_texture(options->texture);
|
||||
struct wlr_pixman_buffer *buffer = pass->buffer;
|
||||
|
||||
|
|
@ -203,7 +204,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_rect_options *options) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_pixman_buffer *buffer = pass->buffer;
|
||||
struct wlr_box box;
|
||||
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
|
||||
|
|
@ -233,7 +234,7 @@ static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
|
|||
}
|
||||
|
||||
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,8 @@ static bool create_shader_module(VkDevice dev, const uint32_t *code,
|
|||
return true;
|
||||
}
|
||||
|
||||
static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass) {
|
||||
assert(wlr_pass->impl == &render_pass_impl);
|
||||
struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
|
||||
return pass;
|
||||
|
|
@ -240,7 +241,7 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
|
|||
}
|
||||
|
||||
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_renderer *renderer = pass->renderer;
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
|
||||
|
|
@ -705,7 +706,7 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
|
|||
|
||||
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_rect_options *options) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_rect_pass *rect_pass =
|
||||
wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
|
||||
assert(rect_pass != NULL);
|
||||
|
|
@ -812,7 +813,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_texture_options *options) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_renderer *renderer = pass->renderer;
|
||||
struct wlr_vk_render_texture_pass *texture_pass =
|
||||
wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
|
||||
|
|
@ -1018,7 +1019,7 @@ static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
|
|||
}
|
||||
|
||||
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_renderer *renderer = pass->renderer;
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue