This fixes a problem where an outdated surface input region was used to
compute the effective confinement region.
Additionally, this commit fixes a bug in pointer_constraint_create()
which caused the initial region to not be applied immediately.
This is a breaking change: set_region is now emitted before the role
commit hook is called, and it's not emitted if the region hasn't
actually changed.
udmabuf can create a DMA-BUF backed by a memfd. This is useful
when running with a software implementation of GL/Vulkan: the memfd
can be passed to the parent compositor via wl_shm and the DMA-BUF
can be imported via the usual APIs into GL/Vulkan.
As struct wlr_drag is destroyed on drop and in the process resets
the focus, a xwayland dnd listener would also reset xwm->drag_focus.
This prevents the xcb replies from being processed and also prevents
the transfer if a compositor would not additionally request new focus
in its wlr_drag destroy handler (which is something usually only done
when in a focus-follows-mouse setting).
This patch creates a new xwm->drop_focus pointer which is a copy of
xwm->drag_focus at drop time. The xcb reply handler and transfer
logic now use the new xwm->drop_focus for their authorization checks.
The wlr_drag takes care of resetting the focused wlr_surface when
it's destroyed, however we store the wlr_xwayland_surface, which
may be destroyed before.
This fixes the memory leak in wlr_keyboard_group.keys. The leak happened
because wlr_keyboard.keycodes never contains duplicated keycodes while
wlr_keyboard_group.keys can, so calling wlr_keyboard_finish() for all
the wlr_keyboards in wlr_keyboard_group doesn't always free all the keys
in wlr_keyboard_group.keys.
wl_buffer.release event delivery becomes undefined when using the
linux-drm-syncobj-v1 protocol, so we need to wait for buffer
release via a timeline point instead.
The protocol requires both wait and signal timelines to be set, so
we need to create one when the compositor only supplies a wait
timeline.
Perform a primitive garbage collection of buffers that have not been
used in the past 10 seconds, an arbitrarily selected number.
As garbage collection also makes span buffer allocation happen much more
often, logging on allocation activity leads to a lot of log noise so get
rid of that while at it.
We store both queued and current buffers to be able to retain both the
framebuffer currently on screen and the one queued to replace it. From a
re-use perspective, we only care about the last committed framebuffer.
The viewport is only stored in order to be re-used together with the
last committed framebuffer, so do away with the queued/current
distinction and store a single viewport updated every time a commit
completes.
Instead of trying to restore the drm state when the session is activated
again, just disconnect all outputs when the session is deactivated. The
scan that triggers on session activation will rediscover the connectors.
Accessing the output state viewport require a buffer, and that might not
have a state with a buffer when preparing the plane properties for an
atomic commit.
Instead, store the properties at the same time as the fb, and use a
similar mechanism to carry the state around.
We've actually been doing the wrong thing this whole time, for v1 of the
protocol, we should set the refresh_nsec field to 0 if the output does
not have a constant refresh rate. However we've been setting it to the
fastest rate instead since eac7c2ad2f
which is incidentally exactly what v2 of the protocol proposes.
So allow advertising v2, and fix v1 to set refresh_nsec to 0.
When setting the primary buffer location for direct scanout, subtract
the offset of that output to put the buffer location in output-relative
coordinates.
Fixes#3910