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scene: Apply output offset for direct scanout
When setting the primary buffer location for direct scanout, subtract the offset of that output to put the buffer location in output-relative coordinates. Fixes #3910
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2 changed files with 9 additions and 6 deletions
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@ -96,11 +96,13 @@ struct wlr_output_state {
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struct wlr_buffer *buffer;
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// Source crop for the buffer. If all zeros then no crop is applied.
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// As usual with source crop, this is in buffer coordinates.
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// Double-buffered by WLR_OUTPUT_STATE_BUFFER along with `buffer`.
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struct wlr_fbox buffer_src_box;
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// Destination rect to scale the buffer to (after source crop). If width
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// and height are zero then the buffer is displayed at native size.
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// Double-buffered by WLR_OUTPUT_STATE_BUFFER along with `buffer`.
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// and height are zero then the buffer is displayed at native size. The
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// offset is relative to the origin of this output. Double-buffered by
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// WLR_OUTPUT_STATE_BUFFER along with `buffer`.
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struct wlr_box buffer_dst_box;
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/* Request a tearing page-flip. When enabled, this may cause the output to
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