Merge branch 'master' into 'master'

render: add gles3 renderer

See merge request wlroots/wlroots!5183
This commit is contained in:
William McKinnon 2025-12-29 07:16:21 +00:00
commit c0063a29d6
31 changed files with 499 additions and 334 deletions

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@ -9,7 +9,7 @@ wlroots reads these environment variables
* *WLR_XWAYLAND*: specifies the path to an Xwayland binary to be used (instead * *WLR_XWAYLAND*: specifies the path to an Xwayland binary to be used (instead
of following shell search semantics for "Xwayland") of following shell search semantics for "Xwayland")
* *WLR_RENDERER*: forces the creation of a specified renderer (available * *WLR_RENDERER*: forces the creation of a specified renderer (available
renderers: gles2, pixman, vulkan) renderers: gles2, gles3, pixman, vulkan)
* *WLR_RENDER_DRM_DEVICE*: specifies the DRM node to use for * *WLR_RENDER_DRM_DEVICE*: specifies the DRM node to use for
hardware-accelerated renderers. hardware-accelerated renderers.
* *WLR_RENDER_NO_EXPLICIT_SYNC*: set to 1 to disable explicit synchronization * *WLR_RENDER_NO_EXPLICIT_SYNC*: set to 1 to disable explicit synchronization

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@ -14,8 +14,8 @@ endif
if not features.get('xwayland') if not features.get('xwayland')
exclude_files += 'xwayland.h' exclude_files += 'xwayland.h'
endif endif
if not features.get('gles2-renderer') if not features.get('gles2-renderer') and not features.get('gles3-renderer')
exclude_files += ['render/egl.h', 'render/gles2.h'] exclude_files += ['render/egl.h', 'render/gles.h']
endif endif
if not features.get('vulkan-renderer') if not features.get('vulkan-renderer')
exclude_files += 'render/vulkan.h' exclude_files += 'render/vulkan.h'

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@ -47,6 +47,7 @@ struct wlr_egl {
bool has_modifiers; bool has_modifiers;
struct wlr_drm_format_set dmabuf_texture_formats; struct wlr_drm_format_set dmabuf_texture_formats;
struct wlr_drm_format_set dmabuf_render_formats; struct wlr_drm_format_set dmabuf_render_formats;
enum egl_version version;
}; };
struct wlr_egl_context { struct wlr_egl_context {
@ -61,7 +62,7 @@ struct wlr_egl_context {
* *
* Will attempt to load all possibly required API functions. * Will attempt to load all possibly required API functions.
*/ */
struct wlr_egl *wlr_egl_create_with_drm_fd(int drm_fd); struct wlr_egl *wlr_egl_create_with_drm_fd(int drm_fd, enum egl_version version);
/** /**
* Frees all related EGL resources, makes the context not-current and * Frees all related EGL resources, makes the context not-current and

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@ -1,5 +1,5 @@
#ifndef RENDER_GLES2_H #ifndef RENDER_GLES_H
#define RENDER_GLES2_H #define RENDER_GLES_H
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
@ -7,7 +7,7 @@
#include <stdint.h> #include <stdint.h>
#include <time.h> #include <time.h>
#include <wlr/render/egl.h> #include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles.h>
#include <wlr/render/interface.h> #include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h> #include <wlr/render/wlr_texture.h>
@ -21,14 +21,14 @@
// https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23144 // https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23144
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
struct wlr_gles2_pixel_format { struct wlr_gles_pixel_format {
uint32_t drm_format; uint32_t drm_format;
// optional field, if empty then internalformat = format // optional field, if empty then internalformat = format
GLint gl_internalformat; GLint gl_internalformat;
GLint gl_format, gl_type; GLint gl_format, gl_type;
}; };
struct wlr_gles2_tex_shader { struct wlr_gles_tex_shader {
GLuint program; GLuint program;
GLint proj; GLint proj;
GLint tex_proj; GLint tex_proj;
@ -37,7 +37,7 @@ struct wlr_gles2_tex_shader {
GLint pos_attrib; GLint pos_attrib;
}; };
struct wlr_gles2_renderer { struct wlr_gles_renderer {
struct wlr_renderer wlr_renderer; struct wlr_renderer wlr_renderer;
struct wlr_egl *egl; struct wlr_egl *egl;
@ -80,28 +80,28 @@ struct wlr_gles2_renderer {
GLint color; GLint color;
GLint pos_attrib; GLint pos_attrib;
} quad; } quad;
struct wlr_gles2_tex_shader tex_rgba; struct wlr_gles_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx; struct wlr_gles_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext; struct wlr_gles_tex_shader tex_ext;
} shaders; } shaders;
struct wl_list buffers; // wlr_gles2_buffer.link struct wl_list buffers; // wlr_gles_buffer.link
struct wl_list textures; // wlr_gles2_texture.link struct wl_list textures; // wlr_gles_texture.link
}; };
struct wlr_gles2_render_timer { struct wlr_gles_render_timer {
struct wlr_render_timer base; struct wlr_render_timer base;
struct wlr_gles2_renderer *renderer; struct wlr_gles_renderer *renderer;
struct timespec cpu_start; struct timespec cpu_start;
struct timespec cpu_end; struct timespec cpu_end;
GLuint id; GLuint id;
GLint64 gl_cpu_end; GLint64 gl_cpu_end;
}; };
struct wlr_gles2_buffer { struct wlr_gles_buffer {
struct wlr_buffer *buffer; struct wlr_buffer *buffer;
struct wlr_gles2_renderer *renderer; struct wlr_gles_renderer *renderer;
struct wl_list link; // wlr_gles2_renderer.buffers struct wl_list link; // wlr_gles_renderer.buffers
bool external_only; bool external_only;
EGLImageKHR image; EGLImageKHR image;
@ -112,10 +112,10 @@ struct wlr_gles2_buffer {
struct wlr_addon addon; struct wlr_addon addon;
}; };
struct wlr_gles2_texture { struct wlr_gles_texture {
struct wlr_texture wlr_texture; struct wlr_texture wlr_texture;
struct wlr_gles2_renderer *renderer; struct wlr_gles_renderer *renderer;
struct wl_list link; // wlr_gles2_renderer.textures struct wl_list link; // wlr_gles_renderer.textures
GLenum target; GLenum target;
@ -128,49 +128,49 @@ struct wlr_gles2_texture {
bool has_alpha; bool has_alpha;
uint32_t drm_format; // for mutable textures only, used to interpret upload data uint32_t drm_format; // for mutable textures only, used to interpret upload data
struct wlr_gles2_buffer *buffer; // for DMA-BUF imports only struct wlr_gles_buffer *buffer; // for DMA-BUF imports only
}; };
struct wlr_gles2_render_pass { struct wlr_gles_render_pass {
struct wlr_render_pass base; struct wlr_render_pass base;
struct wlr_gles2_buffer *buffer; struct wlr_gles_buffer *buffer;
float projection_matrix[9]; float projection_matrix[9];
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
struct wlr_gles2_render_timer *timer; struct wlr_gles_render_timer *timer;
struct wlr_drm_syncobj_timeline *signal_timeline; struct wlr_drm_syncobj_timeline *signal_timeline;
uint64_t signal_point; uint64_t signal_point;
}; };
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer, bool is_gles_pixel_format_supported(const struct wlr_gles_renderer *renderer,
const struct wlr_gles2_pixel_format *format); const struct wlr_gles_pixel_format *format);
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt); const struct wlr_gles_pixel_format *get_gles_format_from_drm(uint32_t fmt);
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl( const struct wlr_gles_pixel_format *get_gles_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha); GLint gl_format, GLint gl_type, bool alpha);
void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer, void get_gles_shm_formats(const struct wlr_gles_renderer *renderer,
struct wlr_drm_format_set *out); struct wlr_drm_format_set *out);
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer); GLuint gles_buffer_get_fbo(struct wlr_gles_buffer *buffer);
struct wlr_gles2_renderer *gles2_get_renderer( struct wlr_gles_renderer *gles_get_renderer(
struct wlr_renderer *wlr_renderer); struct wlr_renderer *wlr_renderer);
struct wlr_gles2_render_timer *gles2_get_render_timer( struct wlr_gles_render_timer *gles_get_render_timer(
struct wlr_render_timer *timer); struct wlr_render_timer *timer);
struct wlr_gles2_texture *gles2_get_texture( struct wlr_gles_texture *gles_get_texture(
struct wlr_texture *wlr_texture); struct wlr_texture *wlr_texture);
struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer, struct wlr_gles_buffer *gles_buffer_get_or_create(struct wlr_gles_renderer *renderer,
struct wlr_buffer *wlr_buffer); struct wlr_buffer *wlr_buffer);
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer, struct wlr_texture *gles_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer); struct wlr_buffer *buffer);
void gles2_texture_destroy(struct wlr_gles2_texture *texture); void gles_texture_destroy(struct wlr_gles_texture *texture);
void push_gles2_debug_(struct wlr_gles2_renderer *renderer, void push_gles_debug_(struct wlr_gles_renderer *renderer,
const char *file, const char *func); const char *file, const char *func);
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__) #define push_gles_debug(renderer) push_gles_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer); void pop_gles_debug(struct wlr_gles_renderer *renderer);
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer, struct wlr_gles_render_pass *begin_gles_buffer_pass(struct wlr_gles_buffer *buffer,
struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer, struct wlr_egl_context *prev_ctx, struct wlr_gles_render_timer *timer,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point); struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
#endif #endif

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@ -27,9 +27,16 @@
* Whether the GLES2 renderer is compile-time enabled. Equivalent to the * Whether the GLES2 renderer is compile-time enabled. Equivalent to the
* pkg-config "have_gles2_renderer" variable. * pkg-config "have_gles2_renderer" variable.
* *
* Required for <wlr/render/gles2.h>. * Required for <wlr/render/gles.h>.
*/ */
#mesondefine WLR_HAS_GLES2_RENDERER #mesondefine WLR_HAS_GLES2_RENDERER
/**
* Whether the GLES3 renderer is compile-time enabled. Equivalent to the
* pkg-config "have_gles3_renderer" variable.
*
* Required for <wlr/render/gles.h>.
*/
#mesondefine WLR_HAS_GLES3_RENDERER
/** /**
* Whether the Vulkan renderer is compile-time enabled. Equivalent to the * Whether the Vulkan renderer is compile-time enabled. Equivalent to the
* pkg-config "have_vulkan_renderer" variable. * pkg-config "have_vulkan_renderer" variable.

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@ -28,6 +28,8 @@
struct wlr_egl; struct wlr_egl;
enum egl_version { GLES2 = 2, GLES3 = 3 };
/** /**
* Create a struct wlr_egl with an existing EGL display and context. * Create a struct wlr_egl with an existing EGL display and context.
* *
@ -35,7 +37,7 @@ struct wlr_egl;
* initialization. * initialization.
*/ */
struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display, struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
EGLContext context); EGLContext context, enum egl_version version);
/** /**
* Get the EGL display used by the struct wlr_egl. * Get the EGL display used by the struct wlr_egl.

54
include/wlr/render/gles.h Normal file
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@ -0,0 +1,54 @@
/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_RENDER_GLES2_H
#define WLR_RENDER_GLES2_H
#include <GLES2/gl2.h>
#include <wlr/render/wlr_renderer.h>
struct wlr_egl;
enum egl_version;
/**
* OpenGL ES renderer.
*
* Care must be taken to avoid stepping each other's toes with EGL contexts:
* the current EGL is global state. The GLES renderer operations will save
* and restore any previous EGL context when called. A render pass is seen as
* a single operation.
*
* The GLES renderer doesn't support arbitrarily nested render passes. It
* supports a subset only: after a nested render pass is created, any parent
* render pass can't be used before the nested render pass is submitted.
*/
struct wlr_renderer *wlr_gles_renderer_create_with_drm_fd(int drm_fd,
enum egl_version version);
struct wlr_renderer *wlr_gles_renderer_create(struct wlr_egl *egl);
struct wlr_egl *wlr_gles_renderer_get_egl(struct wlr_renderer *renderer);
bool wlr_gles_renderer_check_ext(struct wlr_renderer *renderer, const char *ext);
GLuint wlr_gles_renderer_get_buffer_fbo(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
struct wlr_gles_texture_attribs {
GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
GLuint tex;
bool has_alpha;
};
bool wlr_renderer_is_gles(struct wlr_renderer *wlr_renderer);
bool wlr_render_timer_is_gles(struct wlr_render_timer *timer);
bool wlr_texture_is_gles(struct wlr_texture *texture);
void wlr_gles_texture_get_attribs(struct wlr_texture *texture,
struct wlr_gles_texture_attribs *attribs);
#endif

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@ -1,51 +0,0 @@
/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_RENDER_GLES2_H
#define WLR_RENDER_GLES2_H
#include <GLES2/gl2.h>
#include <wlr/render/wlr_renderer.h>
struct wlr_egl;
/**
* OpenGL ES 2 renderer.
*
* Care must be taken to avoid stepping each other's toes with EGL contexts:
* the current EGL is global state. The GLES2 renderer operations will save
* and restore any previous EGL context when called. A render pass is seen as
* a single operation.
*
* The GLES2 renderer doesn't support arbitrarily nested render passes. It
* supports a subset only: after a nested render pass is created, any parent
* render pass can't be used before the nested render pass is submitted.
*/
struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd);
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *renderer);
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *renderer, const char *ext);
GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
struct wlr_gles2_texture_attribs {
GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
GLuint tex;
bool has_alpha;
};
bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer);
bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer);
bool wlr_texture_is_gles2(struct wlr_texture *texture);
void wlr_gles2_texture_get_attribs(struct wlr_texture *texture,
struct wlr_gles2_texture_attribs *attribs);
#endif

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@ -72,6 +72,7 @@ features = {
'libinput-backend': false, 'libinput-backend': false,
'xwayland': false, 'xwayland': false,
'gles2-renderer': false, 'gles2-renderer': false,
'gles3-renderer': false,
'vulkan-renderer': false, 'vulkan-renderer': false,
'gbm-allocator': false, 'gbm-allocator': false,
'udmabuf-allocator': false, 'udmabuf-allocator': false,

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@ -2,7 +2,7 @@ option('xcb-errors', type: 'feature', value: 'auto', description: 'Use xcb-error
option('xwayland', type: 'feature', value: 'auto', yield: true, description: 'Enable support for X11 applications') option('xwayland', type: 'feature', value: 'auto', yield: true, description: 'Enable support for X11 applications')
option('examples', type: 'boolean', value: true, description: 'Build example applications') option('examples', type: 'boolean', value: true, description: 'Build example applications')
option('icon_directory', description: 'Location used to look for cursors (default: ${datadir}/icons)', type: 'string', value: '') option('icon_directory', description: 'Location used to look for cursors (default: ${datadir}/icons)', type: 'string', value: '')
option('renderers', type: 'array', choices: ['auto', 'gles2', 'vulkan'], value: ['auto'], description: 'Select built-in renderers') option('renderers', type: 'array', choices: ['auto', 'gles2', 'gles3', 'vulkan'], value: ['auto'], description: 'Select built-in renderers')
option('backends', type: 'array', choices: ['auto', 'drm', 'libinput', 'x11'], value: ['auto'], description: 'Select built-in backends') option('backends', type: 'array', choices: ['auto', 'drm', 'libinput', 'x11'], value: ['auto'], description: 'Select built-in backends')
option('allocators', type: 'array', choices: ['auto', 'gbm', 'udmabuf'], value: ['auto'], option('allocators', type: 'array', choices: ['auto', 'gbm', 'udmabuf'], value: ['auto'],
description: 'Select built-in allocators') description: 'Select built-in allocators')

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@ -191,7 +191,7 @@ static void init_dmabuf_formats(struct wlr_egl *egl) {
} }
} }
static struct wlr_egl *egl_create(void) { static struct wlr_egl *egl_create(enum egl_version version) {
const char *client_exts_str = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); const char *client_exts_str = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (client_exts_str == NULL) { if (client_exts_str == NULL) {
if (eglGetError() == EGL_BAD_DISPLAY) { if (eglGetError() == EGL_BAD_DISPLAY) {
@ -257,6 +257,8 @@ static struct wlr_egl *egl_create(void) {
return NULL; return NULL;
} }
egl->version = version;
return egl; return egl;
} }
@ -411,7 +413,7 @@ static bool egl_init(struct wlr_egl *egl, EGLenum platform,
size_t atti = 0; size_t atti = 0;
EGLint attribs[7]; EGLint attribs[7];
attribs[atti++] = EGL_CONTEXT_CLIENT_VERSION; attribs[atti++] = EGL_CONTEXT_CLIENT_VERSION;
attribs[atti++] = 2; attribs[atti++] = egl->version;
// Request a high priority context if possible // Request a high priority context if possible
// TODO: only do this if we're running as the DRM master // TODO: only do this if we're running as the DRM master
@ -555,10 +557,10 @@ static int open_render_node(int drm_fd) {
return render_fd; return render_fd;
} }
struct wlr_egl *wlr_egl_create_with_drm_fd(int drm_fd) { struct wlr_egl *wlr_egl_create_with_drm_fd(int drm_fd, enum egl_version version) {
bool allow_software = drm_fd < 0; bool allow_software = drm_fd < 0;
struct wlr_egl *egl = egl_create(); struct wlr_egl *egl = egl_create(version);
if (egl == NULL) { if (egl == NULL) {
wlr_log(WLR_ERROR, "Failed to create EGL context"); wlr_log(WLR_ERROR, "Failed to create EGL context");
return NULL; return NULL;
@ -615,7 +617,7 @@ error:
} }
struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display, struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
EGLContext context) { EGLContext context, enum egl_version version) {
EGLint client_type; EGLint client_type;
if (!eglQueryContext(display, context, EGL_CONTEXT_CLIENT_TYPE, &client_type) || if (!eglQueryContext(display, context, EGL_CONTEXT_CLIENT_TYPE, &client_type) ||
client_type != EGL_OPENGL_ES_API) { client_type != EGL_OPENGL_ES_API) {
@ -630,7 +632,7 @@ struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
return NULL; return NULL;
} }
struct wlr_egl *egl = egl_create(); struct wlr_egl *egl = egl_create(version);
if (egl == NULL) { if (egl == NULL) {
return NULL; return NULL;
} }

26
render/gles/meson.build Normal file
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@ -0,0 +1,26 @@
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
glesv3 = dependency('glesv2', required: 'gles3' in renderers)
if not ((glesv2.found() or glesv3.found()) and internal_features['egl'])
subdir_done()
endif
glslang = find_program('glslang', 'glslangValidator', native: true, required: false, disabler: true)
if glesv2.found()
features += { 'gles2-renderer': true }
wlr_deps += glesv2
endif
if glesv3.found()
features += { 'gles3-renderer': true }
wlr_deps += glesv3
endif
wlr_files += files(
'pass.c',
'pixel_format.c',
'renderer.c',
'texture.c',
)
subdir('shaders')

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@ -6,26 +6,26 @@
#include <wlr/render/drm_syncobj.h> #include <wlr/render/drm_syncobj.h>
#include <wlr/util/transform.h> #include <wlr/util/transform.h>
#include "render/egl.h" #include "render/egl.h"
#include "render/gles2.h" #include "render/gles.h"
#include "util/matrix.h" #include "util/matrix.h"
#define MAX_QUADS 86 // 4kb #define MAX_QUADS 86 // 4kb
static const struct wlr_render_pass_impl render_pass_impl; static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) { static struct wlr_gles_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl); assert(wlr_pass->impl == &render_pass_impl);
struct wlr_gles2_render_pass *pass = wl_container_of(wlr_pass, pass, base); struct wlr_gles_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass; return pass;
} }
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) { static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass); struct wlr_gles_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer; struct wlr_gles_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_timer *timer = pass->timer; struct wlr_gles_render_timer *timer = pass->timer;
bool ok = false; bool ok = false;
push_gles2_debug(renderer); push_gles_debug(renderer);
if (timer) { if (timer) {
// clear disjoint flag // clear disjoint flag
@ -65,7 +65,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
out: out:
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
wlr_egl_restore_context(&pass->prev_ctx); wlr_egl_restore_context(&pass->prev_ctx);
wlr_drm_syncobj_timeline_unref(pass->signal_timeline); wlr_drm_syncobj_timeline_unref(pass->signal_timeline);
@ -166,11 +166,11 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass, static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) { const struct wlr_render_texture_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass); struct wlr_gles_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer; struct wlr_gles_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_texture *texture = gles2_get_texture(options->texture); struct wlr_gles_texture *texture = gles_get_texture(options->texture);
struct wlr_gles2_tex_shader *shader = NULL; struct wlr_gles_tex_shader *shader = NULL;
switch (texture->target) { switch (texture->target) {
case GL_TEXTURE_2D: case GL_TEXTURE_2D:
@ -201,7 +201,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
src_fbox.width /= options->texture->width; src_fbox.width /= options->texture->width;
src_fbox.height /= options->texture->height; src_fbox.height /= options->texture->height;
push_gles2_debug(renderer); push_gles_debug(renderer);
if (options->wait_timeline != NULL) { if (options->wait_timeline != NULL) {
int sync_file_fd = int sync_file_fd =
@ -250,19 +250,19 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
render(&dst_box, options->clip, shader->pos_attrib); render(&dst_box, options->clip, shader->pos_attrib);
glBindTexture(texture->target, 0); glBindTexture(texture->target, 0);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
} }
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass, static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) { const struct wlr_render_rect_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass); struct wlr_gles_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer; struct wlr_gles_renderer *renderer = pass->buffer->renderer;
const struct wlr_render_color *color = &options->color; const struct wlr_render_color *color = &options->color;
struct wlr_box box; struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box); wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
push_gles2_debug(renderer); push_gles_debug(renderer);
setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode); setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(renderer->shaders.quad.program); glUseProgram(renderer->shaders.quad.program);
@ -272,7 +272,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
render(&box, options->clip, renderer->shaders.quad.pos_attrib); render(&box, options->clip, renderer->shaders.quad.pos_attrib);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
} }
static const struct wlr_render_pass_impl render_pass_impl = { static const struct wlr_render_pass_impl render_pass_impl = {
@ -294,10 +294,10 @@ static const char *reset_status_str(GLenum status) {
} }
} }
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer, struct wlr_gles_render_pass *begin_gles_buffer_pass(struct wlr_gles_buffer *buffer,
struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer, struct wlr_egl_context *prev_ctx, struct wlr_gles_render_timer *timer,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point) { struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point) {
struct wlr_gles2_renderer *renderer = buffer->renderer; struct wlr_gles_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer; struct wlr_buffer *wlr_buffer = buffer->buffer;
if (renderer->procs.glGetGraphicsResetStatusKHR) { if (renderer->procs.glGetGraphicsResetStatusKHR) {
@ -309,12 +309,12 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
} }
} }
GLint fbo = gles2_buffer_get_fbo(buffer); GLint fbo = gles_buffer_get_fbo(buffer);
if (!fbo) { if (!fbo) {
return NULL; return NULL;
} }
struct wlr_gles2_render_pass *pass = calloc(1, sizeof(*pass)); struct wlr_gles_render_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) { if (pass == NULL) {
return NULL; return NULL;
} }
@ -332,13 +332,13 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height, matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180); WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles2_debug(renderer); push_gles_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height); glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
return pass; return pass;
} }

View file

@ -1,14 +1,22 @@
#include <drm_fourcc.h> #include <drm_fourcc.h>
#include <wlr/config.h>
#if WLR_HAS_GLES2_RENDERER
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#include "render/gles2.h" #else
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#endif
#include "render/gles.h"
#include "render/pixel_format.h" #include "render/pixel_format.h"
/* /*
* The DRM formats are little endian while the GL formats are big endian, * The DRM formats are little endian while the GL formats are big endian,
* so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT. * so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
*/ */
static const struct wlr_gles2_pixel_format formats[] = { static const struct wlr_gles_pixel_format formats[] = {
{ {
.drm_format = DRM_FORMAT_ARGB8888, .drm_format = DRM_FORMAT_ARGB8888,
.gl_format = GL_BGRA_EXT, .gl_format = GL_BGRA_EXT,
@ -101,8 +109,8 @@ static const struct wlr_gles2_pixel_format formats[] = {
* Return true if supported for texturing, even if other operations like * Return true if supported for texturing, even if other operations like
* reading aren't supported. * reading aren't supported.
*/ */
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer, bool is_gles_pixel_format_supported(const struct wlr_gles_renderer *renderer,
const struct wlr_gles2_pixel_format *format) { const struct wlr_gles_pixel_format *format) {
if (format->gl_type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT if (format->gl_type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT
&& !renderer->exts.EXT_texture_type_2_10_10_10_REV) { && !renderer->exts.EXT_texture_type_2_10_10_10_REV) {
return false; return false;
@ -124,7 +132,7 @@ bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
return true; return true;
} }
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt) { const struct wlr_gles_pixel_format *get_gles_format_from_drm(uint32_t fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].drm_format == fmt) { if (formats[i].drm_format == fmt) {
return &formats[i]; return &formats[i];
@ -133,7 +141,7 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt) {
return NULL; return NULL;
} }
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl( const struct wlr_gles_pixel_format *get_gles_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha) { GLint gl_format, GLint gl_type, bool alpha) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].gl_format != gl_format || if (formats[i].gl_format != gl_format ||
@ -150,10 +158,10 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
return NULL; return NULL;
} }
void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer, void get_gles_shm_formats(const struct wlr_gles_renderer *renderer,
struct wlr_drm_format_set *out) { struct wlr_drm_format_set *out) {
for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) { for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
if (!is_gles2_pixel_format_supported(renderer, &formats[i])) { if (!is_gles_pixel_format_supported(renderer, &formats[i])) {
continue; continue;
} }
wlr_drm_format_set_add(out, formats[i].drm_format, DRM_FORMAT_MOD_INVALID); wlr_drm_format_set_add(out, formats[i].drm_format, DRM_FORMAT_MOD_INVALID);

View file

@ -9,6 +9,7 @@
#include <unistd.h> #include <unistd.h>
#include <wayland-server-protocol.h> #include <wayland-server-protocol.h>
#include <wayland-util.h> #include <wayland-util.h>
#include <wlr/config.h>
#include <wlr/render/egl.h> #include <wlr/render/egl.h>
#include <wlr/render/interface.h> #include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
@ -16,54 +17,64 @@
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include <xf86drm.h> #include <xf86drm.h>
#include "render/egl.h" #include "render/egl.h"
#include "render/gles2.h" #include "render/gles.h"
#include "render/pixel_format.h" #include "render/pixel_format.h"
#include "util/time.h" #include "util/time.h"
#include "common_vert_src.h" #if WLR_HAS_GLES2_RENDERER
#include "quad_frag_src.h" #include "gles2_common_vert_src.h"
#include "tex_rgba_frag_src.h" #include "gles2_quad_frag_src.h"
#include "tex_rgbx_frag_src.h" #include "gles2_tex_rgba_frag_src.h"
#include "tex_external_frag_src.h" #include "gles2_tex_rgbx_frag_src.h"
#include "gles2_tex_external_frag_src.h"
#endif
#if WLR_HAS_GLES3_RENDERER
#include "gles3_common_vert_src.h"
#include "gles3_quad_frag_src.h"
#include "gles3_tex_rgba_frag_src.h"
#include "gles3_tex_rgbx_frag_src.h"
#include "gles3_tex_external_frag_src.h"
#endif
static const struct wlr_renderer_impl renderer_impl; static const struct wlr_renderer_impl renderer_impl;
static const struct wlr_render_timer_impl render_timer_impl; static const struct wlr_render_timer_impl render_timer_impl;
bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) { bool wlr_renderer_is_gles(struct wlr_renderer *wlr_renderer) {
return wlr_renderer->impl == &renderer_impl; return wlr_renderer->impl == &renderer_impl;
} }
struct wlr_gles2_renderer *gles2_get_renderer( struct wlr_gles_renderer *gles_get_renderer(
struct wlr_renderer *wlr_renderer) { struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer_is_gles2(wlr_renderer)); assert(wlr_renderer_is_gles(wlr_renderer));
struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer); struct wlr_gles_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
return renderer; return renderer;
} }
bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer) { bool wlr_render_timer_is_gles(struct wlr_render_timer *timer) {
return timer->impl == &render_timer_impl; return timer->impl == &render_timer_impl;
} }
struct wlr_gles2_render_timer *gles2_get_render_timer(struct wlr_render_timer *wlr_timer) { struct wlr_gles_render_timer *gles_get_render_timer(struct wlr_render_timer *wlr_timer) {
assert(wlr_render_timer_is_gles2(wlr_timer)); assert(wlr_render_timer_is_gles(wlr_timer));
struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base); struct wlr_gles_render_timer *timer = wl_container_of(wlr_timer, timer, base);
return timer; return timer;
} }
static void destroy_buffer(struct wlr_gles2_buffer *buffer) { static void destroy_buffer(struct wlr_gles_buffer *buffer) {
wl_list_remove(&buffer->link); wl_list_remove(&buffer->link);
wlr_addon_finish(&buffer->addon); wlr_addon_finish(&buffer->addon);
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(buffer->renderer->egl, &prev_ctx); wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
push_gles2_debug(buffer->renderer); push_gles_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo); glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo); glDeleteRenderbuffers(1, &buffer->rbo);
glDeleteTextures(1, &buffer->tex); glDeleteTextures(1, &buffer->tex);
pop_gles2_debug(buffer->renderer); pop_gles_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image); wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
@ -73,17 +84,17 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
} }
static void handle_buffer_destroy(struct wlr_addon *addon) { static void handle_buffer_destroy(struct wlr_addon *addon) {
struct wlr_gles2_buffer *buffer = struct wlr_gles_buffer *buffer =
wl_container_of(addon, buffer, addon); wl_container_of(addon, buffer, addon);
destroy_buffer(buffer); destroy_buffer(buffer);
} }
static const struct wlr_addon_interface buffer_addon_impl = { static const struct wlr_addon_interface buffer_addon_impl = {
.name = "wlr_gles2_buffer", .name = "wlr_gles_buffer",
.destroy = handle_buffer_destroy, .destroy = handle_buffer_destroy,
}; };
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) { GLuint gles_buffer_get_fbo(struct wlr_gles_buffer *buffer) {
if (buffer->external_only) { if (buffer->external_only) {
wlr_log(WLR_ERROR, "DMA-BUF format is external-only"); wlr_log(WLR_ERROR, "DMA-BUF format is external-only");
return 0; return 0;
@ -93,7 +104,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
return buffer->fbo; return buffer->fbo;
} }
push_gles2_debug(buffer->renderer); push_gles_debug(buffer->renderer);
if (!buffer->rbo) { if (!buffer->rbo) {
glGenRenderbuffers(1, &buffer->rbo); glGenRenderbuffers(1, &buffer->rbo);
@ -116,21 +127,21 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
buffer->fbo = 0; buffer->fbo = 0;
} }
pop_gles2_debug(buffer->renderer); pop_gles_debug(buffer->renderer);
return buffer->fbo; return buffer->fbo;
} }
struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer, struct wlr_gles_buffer *gles_buffer_get_or_create(struct wlr_gles_renderer *renderer,
struct wlr_buffer *wlr_buffer) { struct wlr_buffer *wlr_buffer) {
struct wlr_addon *addon = struct wlr_addon *addon =
wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl); wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
if (addon) { if (addon) {
struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon); struct wlr_gles_buffer *buffer = wl_container_of(addon, buffer, addon);
return buffer; return buffer;
} }
struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer)); struct wlr_gles_buffer *buffer = calloc(1, sizeof(*buffer));
if (buffer == NULL) { if (buffer == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed"); wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL; return NULL;
@ -164,9 +175,9 @@ error_buffer:
return NULL; return NULL;
} }
static const struct wlr_drm_format_set *gles2_get_texture_formats( static const struct wlr_drm_format_set *gles_get_texture_formats(
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) { struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) { if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
return wlr_egl_get_dmabuf_texture_formats(renderer->egl); return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) { } else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
@ -176,15 +187,15 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
} }
} }
static const struct wlr_drm_format_set *gles2_get_render_formats( static const struct wlr_drm_format_set *gles_get_render_formats(
struct wlr_renderer *wlr_renderer) { struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl); return wlr_egl_get_dmabuf_render_formats(renderer->egl);
} }
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) { static int gles_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = struct wlr_gles_renderer *renderer =
gles2_get_renderer(wlr_renderer); gles_get_renderer(wlr_renderer);
if (renderer->drm_fd < 0) { if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl); renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
@ -193,33 +204,33 @@ static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
return renderer->drm_fd; return renderer->drm_fd;
} }
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) { struct wlr_egl *wlr_gles_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = struct wlr_gles_renderer *renderer =
gles2_get_renderer(wlr_renderer); gles_get_renderer(wlr_renderer);
return renderer->egl; return renderer->egl;
} }
static void gles2_destroy(struct wlr_renderer *wlr_renderer) { static void gles_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl, NULL); wlr_egl_make_current(renderer->egl, NULL);
struct wlr_gles2_texture *tex, *tex_tmp; struct wlr_gles_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) { wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
gles2_texture_destroy(tex); gles_texture_destroy(tex);
} }
struct wlr_gles2_buffer *buffer, *buffer_tmp; struct wlr_gles_buffer *buffer, *buffer_tmp;
wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) { wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
destroy_buffer(buffer); destroy_buffer(buffer);
} }
push_gles2_debug(renderer); push_gles_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program); glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
if (renderer->exts.KHR_debug) { if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR); glDisable(GL_DEBUG_OUTPUT_KHR);
@ -238,27 +249,27 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
free(renderer); free(renderer);
} }
static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer, static struct wlr_render_pass *gles_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) { struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
struct wlr_egl_context prev_ctx = {0}; struct wlr_egl_context prev_ctx = {0};
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) { if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return NULL; return NULL;
} }
struct wlr_gles2_render_timer *timer = NULL; struct wlr_gles_render_timer *timer = NULL;
if (options->timer) { if (options->timer) {
timer = gles2_get_render_timer(options->timer); timer = gles_get_render_timer(options->timer);
clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start); clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
} }
struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer); struct wlr_gles_buffer *buffer = gles_buffer_get_or_create(renderer, wlr_buffer);
if (!buffer) { if (!buffer) {
return NULL; return NULL;
} }
struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer, struct wlr_gles_render_pass *pass = begin_gles_buffer_pass(buffer,
&prev_ctx, timer, options->signal_timeline, options->signal_point); &prev_ctx, timer, options->signal_timeline, options->signal_point);
if (!pass) { if (!pass) {
return NULL; return NULL;
@ -266,9 +277,9 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
return &pass->base; return &pass->base;
} }
GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer, GLuint wlr_gles_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) { struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
GLuint fbo = 0; GLuint fbo = 0;
struct wlr_egl_context prev_ctx = {0}; struct wlr_egl_context prev_ctx = {0};
@ -276,23 +287,23 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
return 0; return 0;
} }
struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer); struct wlr_gles_buffer *buffer = gles_buffer_get_or_create(renderer, wlr_buffer);
if (buffer) { if (buffer) {
fbo = gles2_buffer_get_fbo(buffer); fbo = gles_buffer_get_fbo(buffer);
} }
wlr_egl_restore_context(&prev_ctx); wlr_egl_restore_context(&prev_ctx);
return fbo; return fbo;
} }
static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) { static struct wlr_render_timer *gles_render_timer_create(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
if (!renderer->exts.EXT_disjoint_timer_query) { if (!renderer->exts.EXT_disjoint_timer_query) {
wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available"); wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
return NULL; return NULL;
} }
struct wlr_gles2_render_timer *timer = calloc(1, sizeof(*timer)); struct wlr_gles_render_timer *timer = calloc(1, sizeof(*timer));
if (!timer) { if (!timer) {
return NULL; return NULL;
} }
@ -307,9 +318,9 @@ static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *w
return &timer->base; return &timer->base;
} }
static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) { static int gles_get_render_time(struct wlr_render_timer *wlr_timer) {
struct wlr_gles2_render_timer *timer = gles2_get_render_timer(wlr_timer); struct wlr_gles_render_timer *timer = gles_get_render_timer(wlr_timer);
struct wlr_gles2_renderer *renderer = timer->renderer; struct wlr_gles_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx); wlr_egl_make_current(renderer->egl, &prev_ctx);
@ -341,9 +352,9 @@ static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
return gl_render_end - timer->gl_cpu_end + cpu_nsec_total; return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
} }
static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) { static void gles_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base); struct wlr_gles_render_timer *timer = wl_container_of(wlr_timer, timer, base);
struct wlr_gles2_renderer *renderer = timer->renderer; struct wlr_gles_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx); wlr_egl_make_current(renderer->egl, &prev_ctx);
@ -353,21 +364,21 @@ static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
} }
static const struct wlr_renderer_impl renderer_impl = { static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy, .destroy = gles_destroy,
.get_texture_formats = gles2_get_texture_formats, .get_texture_formats = gles_get_texture_formats,
.get_render_formats = gles2_get_render_formats, .get_render_formats = gles_get_render_formats,
.get_drm_fd = gles2_get_drm_fd, .get_drm_fd = gles_get_drm_fd,
.texture_from_buffer = gles2_texture_from_buffer, .texture_from_buffer = gles_texture_from_buffer,
.begin_buffer_pass = gles2_begin_buffer_pass, .begin_buffer_pass = gles_begin_buffer_pass,
.render_timer_create = gles2_render_timer_create, .render_timer_create = gles_render_timer_create,
}; };
static const struct wlr_render_timer_impl render_timer_impl = { static const struct wlr_render_timer_impl render_timer_impl = {
.get_duration_ns = gles2_get_render_time, .get_duration_ns = gles_get_render_time,
.destroy = gles2_render_timer_destroy, .destroy = gles_render_timer_destroy,
}; };
void push_gles2_debug_(struct wlr_gles2_renderer *renderer, void push_gles_debug_(struct wlr_gles_renderer *renderer,
const char *file, const char *func) { const char *file, const char *func) {
if (!renderer->procs.glPushDebugGroupKHR) { if (!renderer->procs.glPushDebugGroupKHR) {
return; return;
@ -379,13 +390,13 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str); renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
} }
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) { void pop_gles_debug(struct wlr_gles_renderer *renderer) {
if (renderer->procs.glPopDebugGroupKHR) { if (renderer->procs.glPopDebugGroupKHR) {
renderer->procs.glPopDebugGroupKHR(); renderer->procs.glPopDebugGroupKHR();
} }
} }
static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) { static enum wlr_log_importance gles_log_importance_to_wlr(GLenum type) {
switch (type) { switch (type) {
case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
@ -400,14 +411,14 @@ static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) {
} }
} }
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity, static void gles_log(GLenum src, GLenum type, GLuint id, GLenum severity,
GLsizei len, const GLchar *msg, const void *user) { GLsizei len, const GLchar *msg, const void *user) {
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg); _wlr_log(gles_log_importance_to_wlr(type), "[GLES] %s", msg);
} }
static GLuint compile_shader(struct wlr_gles2_renderer *renderer, static GLuint compile_shader(struct wlr_gles_renderer *renderer,
GLenum type, const GLchar *src) { GLenum type, const GLchar *src) {
push_gles2_debug(renderer); push_gles_debug(renderer);
GLuint shader = glCreateShader(type); GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL); glShaderSource(shader, 1, &src, NULL);
@ -421,13 +432,13 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
shader = 0; shader = 0;
} }
pop_gles2_debug(renderer); pop_gles_debug(renderer);
return shader; return shader;
} }
static GLuint link_program(struct wlr_gles2_renderer *renderer, static GLuint link_program(struct wlr_gles_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src) { const GLchar *vert_src, const GLchar *frag_src) {
push_gles2_debug(renderer); push_gles_debug(renderer);
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src); GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) { if (!vert) {
@ -458,11 +469,11 @@ static GLuint link_program(struct wlr_gles2_renderer *renderer,
goto error; goto error;
} }
pop_gles2_debug(renderer); pop_gles_debug(renderer);
return prog; return prog;
error: error:
pop_gles2_debug(renderer); pop_gles_debug(renderer);
return 0; return 0;
} }
@ -493,16 +504,17 @@ static void load_gl_proc(void *proc_ptr, const char *name) {
*(void **)proc_ptr = proc; *(void **)proc_ptr = proc;
} }
struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) { struct wlr_renderer *wlr_gles_renderer_create_with_drm_fd(int drm_fd,
struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd); enum egl_version version) {
struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd, version);
if (egl == NULL) { if (egl == NULL) {
wlr_log(WLR_ERROR, "Could not initialize EGL"); wlr_log(WLR_ERROR, "Could not initialize EGL");
return NULL; return NULL;
} }
struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl); struct wlr_renderer *renderer = wlr_gles_renderer_create(egl);
if (!renderer) { if (!renderer) {
wlr_log(WLR_ERROR, "Failed to create GLES2 renderer"); wlr_log(WLR_ERROR, "Failed to create GLES renderer");
wlr_egl_destroy(egl); wlr_egl_destroy(egl);
return NULL; return NULL;
} }
@ -510,7 +522,7 @@ struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
return renderer; return renderer;
} }
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { struct wlr_renderer *wlr_gles_renderer_create(struct wlr_egl *egl) {
if (!wlr_egl_make_current(egl, NULL)) { if (!wlr_egl_make_current(egl, NULL)) {
return NULL; return NULL;
} }
@ -521,7 +533,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
return NULL; return NULL;
} }
struct wlr_gles2_renderer *renderer = calloc(1, sizeof(*renderer)); struct wlr_gles_renderer *renderer = calloc(1, sizeof(*renderer));
if (renderer == NULL) { if (renderer == NULL) {
return NULL; return NULL;
} }
@ -535,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->exts_str = exts_str; renderer->exts_str = exts_str;
renderer->drm_fd = -1; renderer->drm_fd = -1;
wlr_log(WLR_INFO, "Creating GLES2 renderer"); wlr_log(WLR_INFO, "Creating GLES renderer");
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR)); wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER)); wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str); wlr_log(WLR_INFO, "Supported GLES extensions: %s", exts_str);
if (!renderer->egl->exts.EXT_image_dma_buf_import) { if (!renderer->egl->exts.EXT_image_dma_buf_import) {
wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported"); wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
@ -547,7 +559,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
return NULL; return NULL;
} }
if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) { if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2"); wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES");
free(renderer); free(renderer);
return NULL; return NULL;
} }
@ -621,7 +633,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
if (renderer->exts.KHR_debug) { if (renderer->exts.KHR_debug) {
glEnable(GL_DEBUG_OUTPUT_KHR); glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL); renderer->procs.glDebugMessageCallbackKHR(gles_log, NULL);
// Silence unwanted message types // Silence unwanted message types
renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
@ -630,7 +642,31 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
} }
push_gles2_debug(renderer); push_gles_debug(renderer);
const char* common_vert_src;
const char* quad_frag_src;
const char* tex_rgba_frag_src;
const char* tex_rgbx_frag_src;
const char* tex_external_frag_src;
if (egl->version == GLES2) {
#if WLR_HAS_GLES2_RENDERER
common_vert_src = gles2_common_vert_src;
quad_frag_src = gles2_quad_frag_src;
tex_rgba_frag_src = gles2_tex_rgba_frag_src;
tex_rgbx_frag_src = gles2_tex_rgbx_frag_src;
tex_external_frag_src = gles2_tex_external_frag_src;
#endif
} else {
#if WLR_HAS_GLES3_RENDERER
common_vert_src = gles3_common_vert_src;
quad_frag_src = gles3_quad_frag_src;
tex_rgba_frag_src = gles3_tex_rgba_frag_src;
tex_rgbx_frag_src = gles3_tex_rgbx_frag_src;
tex_external_frag_src = gles3_tex_external_frag_src;
#endif
}
GLuint prog; GLuint prog;
renderer->shaders.quad.program = prog = renderer->shaders.quad.program = prog =
@ -677,11 +713,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
} }
pop_gles2_debug(renderer); pop_gles_debug(renderer);
wlr_egl_unset_current(renderer->egl); wlr_egl_unset_current(renderer->egl);
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats); get_gles_shm_formats(renderer, &renderer->shm_texture_formats);
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer); int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
uint64_t cap_syncobj_timeline; uint64_t cap_syncobj_timeline;
@ -698,7 +734,7 @@ error:
glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program); glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
if (renderer->exts.KHR_debug) { if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR); glDisable(GL_DEBUG_OUTPUT_KHR);
@ -711,8 +747,8 @@ error:
return NULL; return NULL;
} }
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer, bool wlr_gles_renderer_check_ext(struct wlr_renderer *wlr_renderer,
const char *ext) { const char *ext) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
return check_gl_ext(renderer->exts_str, ext); return check_gl_ext(renderer->exts_str, ext);
} }

View file

@ -0,0 +1,12 @@
#version 300 es
uniform mat3 proj;
uniform mat3 tex_proj;
in vec2 pos;
out vec2 v_texcoord;
void main() {
vec3 pos3 = vec3(pos, 1.0);
gl_Position = vec4(pos3 * proj, 1.0);
v_texcoord = (pos3 * tex_proj).xy;
}

View file

@ -0,0 +1,13 @@
#version 300 es
precision highp float;
in vec4 v_color;
in vec2 v_texcoord;
uniform vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}

View file

@ -0,0 +1,15 @@
#version 300 es
#extension GL_OES_EGL_image_external_essl3 : require
precision highp float;
in vec2 v_texcoord;
uniform samplerExternalOES texture0;
uniform float alpha;
out vec4 frag_color;
void main() {
frag_color = texture(texture0, v_texcoord) * alpha;
}

View file

@ -0,0 +1,13 @@
#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
out vec4 frag_color;
void main() {
frag_color = texture(tex, v_texcoord) * alpha;
}

View file

@ -0,0 +1,13 @@
#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;
out vec4 frag_color;
void main() {
frag_color = vec4(texture(tex, v_texcoord).rgb, 1.0) * alpha;
}

View file

@ -1,16 +1,21 @@
embed = find_program('./embed.sh', native: true) embed = find_program('./embed.sh', native: true)
shaders = [ shaders = [
'common.vert', 'gles2_common.vert',
'quad.frag', 'gles2_quad.frag',
'tex_rgba.frag', 'gles2_tex_rgba.frag',
'tex_rgbx.frag', 'gles2_tex_rgbx.frag',
'tex_external.frag', 'gles2_tex_external.frag',
'gles3_common.vert',
'gles3_quad.frag',
'gles3_tex_rgba.frag',
'gles3_tex_rgbx.frag',
'gles3_tex_external.frag',
] ]
foreach name : shaders foreach name : shaders
custom_target( custom_target(
'gles2-' + name, 'gles-' + name,
input: name, input: name,
output: name + '_check', output: name + '_check',
command: [glslang, '@INPUT@'], command: [glslang, '@INPUT@'],

View file

@ -1,7 +1,16 @@
#include <assert.h> #include <assert.h>
#include <drm_fourcc.h> #include <drm_fourcc.h>
#include <wlr/config.h>
#if WLR_HAS_GLES2_RENDERER
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#else
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#endif
#include <stdint.h> #include <stdint.h>
#include <stdlib.h> #include <stdlib.h>
#include <wayland-server-protocol.h> #include <wayland-server-protocol.h>
@ -11,25 +20,25 @@
#include <wlr/render/wlr_texture.h> #include <wlr/render/wlr_texture.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/egl.h" #include "render/egl.h"
#include "render/gles2.h" #include "render/gles.h"
#include "render/pixel_format.h" #include "render/pixel_format.h"
static const struct wlr_texture_impl texture_impl; static const struct wlr_texture_impl texture_impl;
bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) { bool wlr_texture_is_gles(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl; return wlr_texture->impl == &texture_impl;
} }
struct wlr_gles2_texture *gles2_get_texture( struct wlr_gles_texture *gles_get_texture(
struct wlr_texture *wlr_texture) { struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_gles2(wlr_texture)); assert(wlr_texture_is_gles(wlr_texture));
struct wlr_gles2_texture *texture = wl_container_of(wlr_texture, texture, wlr_texture); struct wlr_gles_texture *texture = wl_container_of(wlr_texture, texture, wlr_texture);
return texture; return texture;
} }
static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture, static bool gles_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, const pixman_region32_t *damage) { struct wlr_buffer *buffer, const pixman_region32_t *damage) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
if (texture->drm_format == DRM_FORMAT_INVALID) { if (texture->drm_format == DRM_FORMAT_INVALID) {
return false; return false;
@ -48,8 +57,8 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
return false; return false;
} }
const struct wlr_gles2_pixel_format *fmt = const struct wlr_gles_pixel_format *fmt =
get_gles2_format_from_drm(texture->drm_format); get_gles_format_from_drm(texture->drm_format);
assert(fmt); assert(fmt);
const struct wlr_pixel_format_info *drm_fmt = const struct wlr_pixel_format_info *drm_fmt =
@ -69,7 +78,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx); wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer); push_gles_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex); glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -95,7 +104,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(texture->renderer); pop_gles_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx); wlr_egl_restore_context(&prev_ctx);
@ -104,7 +113,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
return true; return true;
} }
void gles2_texture_destroy(struct wlr_gles2_texture *texture) { void gles_texture_destroy(struct wlr_gles_texture *texture) {
wl_list_remove(&texture->link); wl_list_remove(&texture->link);
if (texture->buffer != NULL) { if (texture->buffer != NULL) {
wlr_buffer_unlock(texture->buffer->buffer); wlr_buffer_unlock(texture->buffer->buffer);
@ -112,12 +121,12 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx); wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer); push_gles_debug(texture->renderer);
glDeleteTextures(1, &texture->tex); glDeleteTextures(1, &texture->tex);
glDeleteFramebuffers(1, &texture->fbo); glDeleteFramebuffers(1, &texture->fbo);
pop_gles2_debug(texture->renderer); pop_gles_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx); wlr_egl_restore_context(&prev_ctx);
} }
@ -125,11 +134,11 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
free(texture); free(texture);
} }
static void handle_gles2_texture_destroy(struct wlr_texture *wlr_texture) { static void handle_gles_texture_destroy(struct wlr_texture *wlr_texture) {
gles2_texture_destroy(gles2_get_texture(wlr_texture)); gles_texture_destroy(gles_get_texture(wlr_texture));
} }
static bool gles2_texture_bind(struct wlr_gles2_texture *texture) { static bool gles_texture_bind(struct wlr_gles_texture *texture) {
if (texture->fbo) { if (texture->fbo) {
glBindFramebuffer(GL_FRAMEBUFFER, texture->fbo); glBindFramebuffer(GL_FRAMEBUFFER, texture->fbo);
} else if (texture->buffer) { } else if (texture->buffer) {
@ -137,7 +146,7 @@ static bool gles2_texture_bind(struct wlr_gles2_texture *texture) {
return false; return false;
} }
GLuint fbo = gles2_buffer_get_fbo(texture->buffer); GLuint fbo = gles_buffer_get_fbo(texture->buffer);
if (!fbo) { if (!fbo) {
return false; return false;
} }
@ -163,16 +172,16 @@ static bool gles2_texture_bind(struct wlr_gles2_texture *texture) {
return true; return true;
} }
static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture, static bool gles_texture_read_pixels(struct wlr_texture *wlr_texture,
const struct wlr_texture_read_pixels_options *options) { const struct wlr_texture_read_pixels_options *options) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
struct wlr_box src; struct wlr_box src;
wlr_texture_read_pixels_options_get_src_box(options, wlr_texture, &src); wlr_texture_read_pixels_options_get_src_box(options, wlr_texture, &src);
const struct wlr_gles2_pixel_format *fmt = const struct wlr_gles_pixel_format *fmt =
get_gles2_format_from_drm(options->format); get_gles_format_from_drm(options->format);
if (fmt == NULL || !is_gles2_pixel_format_supported(texture->renderer, fmt)) { if (fmt == NULL || !is_gles_pixel_format_supported(texture->renderer, fmt)) {
wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, options->format); wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, options->format);
return false; return false;
} }
@ -191,13 +200,13 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
return false; return false;
} }
push_gles2_debug(texture->renderer); push_gles_debug(texture->renderer);
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) { if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
return false; return false;
} }
if (!gles2_texture_bind(texture)) { if (!gles_texture_bind(texture)) {
return false; return false;
} }
@ -216,7 +225,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
glReadPixels(src.x, src.y, src.width, src.height, fmt->gl_format, fmt->gl_type, p); glReadPixels(src.x, src.y, src.width, src.height, fmt->gl_format, fmt->gl_type, p);
} else { } else {
// Unfortunately GLES2 doesn't support GL_PACK_ROW_LENGTH, so we have to read // Unfortunately GLES doesn't support GL_PACK_ROW_LENGTH, so we have to read
// the lines out row by row // the lines out row by row
for (int32_t i = 0; i < src.height; ++i) { for (int32_t i = 0; i < src.height; ++i) {
uint32_t y = src.y + i; uint32_t y = src.y + i;
@ -226,15 +235,15 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
} }
wlr_egl_restore_context(&prev_ctx); wlr_egl_restore_context(&prev_ctx);
pop_gles2_debug(texture->renderer); pop_gles_debug(texture->renderer);
return glGetError() == GL_NO_ERROR; return glGetError() == GL_NO_ERROR;
} }
static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_texture) { static uint32_t gles_texture_preferred_read_format(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
push_gles2_debug(texture->renderer); push_gles_debug(texture->renderer);
uint32_t fmt = DRM_FORMAT_INVALID; uint32_t fmt = DRM_FORMAT_INVALID;
@ -243,7 +252,7 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
return fmt; return fmt;
} }
if (!gles2_texture_bind(texture)) { if (!gles_texture_bind(texture)) {
goto out; goto out;
} }
@ -253,10 +262,10 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
glGetIntegerv(GL_ALPHA_BITS, &alpha_size); glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(texture->renderer); pop_gles_debug(texture->renderer);
const struct wlr_gles2_pixel_format *pix_fmt = const struct wlr_gles_pixel_format *pix_fmt =
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0); get_gles_format_from_gl(gl_format, gl_type, alpha_size > 0);
if (pix_fmt != NULL) { if (pix_fmt != NULL) {
fmt = pix_fmt->drm_format; fmt = pix_fmt->drm_format;
goto out; goto out;
@ -273,15 +282,15 @@ out:
} }
static const struct wlr_texture_impl texture_impl = { static const struct wlr_texture_impl texture_impl = {
.update_from_buffer = gles2_texture_update_from_buffer, .update_from_buffer = gles_texture_update_from_buffer,
.read_pixels = gles2_texture_read_pixels, .read_pixels = gles_texture_read_pixels,
.preferred_read_format = gles2_texture_preferred_read_format, .preferred_read_format = gles_texture_preferred_read_format,
.destroy = handle_gles2_texture_destroy, .destroy = handle_gles_texture_destroy,
}; };
static struct wlr_gles2_texture *gles2_texture_create( static struct wlr_gles_texture *gles_texture_create(
struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) { struct wlr_gles_renderer *renderer, uint32_t width, uint32_t height) {
struct wlr_gles2_texture *texture = calloc(1, sizeof(*texture)); struct wlr_gles_texture *texture = calloc(1, sizeof(*texture));
if (texture == NULL) { if (texture == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed"); wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL; return NULL;
@ -293,14 +302,14 @@ static struct wlr_gles2_texture *gles2_texture_create(
return texture; return texture;
} }
static struct wlr_texture *gles2_texture_from_pixels( static struct wlr_texture *gles_texture_from_pixels(
struct wlr_renderer *wlr_renderer, struct wlr_renderer *wlr_renderer,
uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) { uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt = const struct wlr_gles_pixel_format *fmt =
get_gles2_format_from_drm(drm_format); get_gles_format_from_drm(drm_format);
if (fmt == NULL) { if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format); wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
return NULL; return NULL;
@ -318,8 +327,8 @@ static struct wlr_texture *gles2_texture_from_pixels(
return NULL; return NULL;
} }
struct wlr_gles2_texture *texture = struct wlr_gles_texture *texture =
gles2_texture_create(renderer, width, height); gles_texture_create(renderer, width, height);
if (texture == NULL) { if (texture == NULL) {
return NULL; return NULL;
} }
@ -335,7 +344,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx); wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(renderer); push_gles_debug(renderer);
glGenTextures(1, &texture->tex); glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex); glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -349,27 +358,27 @@ static struct wlr_texture *gles2_texture_from_pixels(
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(renderer); pop_gles_debug(renderer);
wlr_egl_restore_context(&prev_ctx); wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture; return &texture->wlr_texture;
} }
static struct wlr_texture *gles2_texture_from_dmabuf( static struct wlr_texture *gles_texture_from_dmabuf(
struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer, struct wlr_gles_renderer *renderer, struct wlr_buffer *wlr_buffer,
struct wlr_dmabuf_attributes *attribs) { struct wlr_dmabuf_attributes *attribs) {
if (!renderer->procs.glEGLImageTargetTexture2DOES) { if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL; return NULL;
} }
struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer); struct wlr_gles_buffer *buffer = gles_buffer_get_or_create(renderer, wlr_buffer);
if (!buffer) { if (!buffer) {
return NULL; return NULL;
} }
struct wlr_gles2_texture *texture = struct wlr_gles_texture *texture =
gles2_texture_create(renderer, attribs->width, attribs->height); gles_texture_create(renderer, attribs->width, attribs->height);
if (texture == NULL) { if (texture == NULL) {
return NULL; return NULL;
} }
@ -381,7 +390,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx); wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer); push_gles_debug(texture->renderer);
bool invalid; bool invalid;
if (!buffer->tex) { if (!buffer->tex) {
@ -400,7 +409,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
glBindTexture(texture->target, 0); glBindTexture(texture->target, 0);
} }
pop_gles2_debug(texture->renderer); pop_gles_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx); wlr_egl_restore_context(&prev_ctx);
texture->tex = buffer->tex; texture->tex = buffer->tex;
@ -408,19 +417,19 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
return &texture->wlr_texture; return &texture->wlr_texture;
} }
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer, struct wlr_texture *gles_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) { struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles_renderer *renderer = gles_get_renderer(wlr_renderer);
void *data; void *data;
uint32_t format; uint32_t format;
size_t stride; size_t stride;
struct wlr_dmabuf_attributes dmabuf; struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) { if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return gles2_texture_from_dmabuf(renderer, buffer, &dmabuf); return gles_texture_from_dmabuf(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer, } else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) { WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer, struct wlr_texture *tex = gles_texture_from_pixels(wlr_renderer,
format, stride, buffer->width, buffer->height, data); format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer); wlr_buffer_end_data_ptr_access(buffer);
return tex; return tex;
@ -429,10 +438,10 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
} }
} }
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture, void wlr_gles_texture_get_attribs(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture_attribs *attribs) { struct wlr_gles_texture_attribs *attribs) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); struct wlr_gles_texture *texture = gles_get_texture(wlr_texture);
*attribs = (struct wlr_gles2_texture_attribs){ *attribs = (struct wlr_gles_texture_attribs){
.target = texture->target, .target = texture->target,
.tex = texture->tex, .tex = texture->tex,
.has_alpha = texture->has_alpha, .has_alpha = texture->has_alpha,

View file

@ -1,19 +0,0 @@
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
if not (glesv2.found() and internal_features['egl'])
subdir_done()
endif
glslang = find_program('glslang', 'glslangValidator', native: true, required: false, disabler: true)
features += { 'gles2-renderer': true }
wlr_deps += glesv2
wlr_files += files(
'pass.c',
'pixel_format.c',
'renderer.c',
'texture.c',
)
subdir('shaders')

View file

@ -1,6 +1,6 @@
renderers = get_option('renderers') renderers = get_option('renderers')
if 'auto' in renderers and get_option('auto_features').enabled() if 'auto' in renderers and get_option('auto_features').enabled()
renderers = ['gles2', 'vulkan'] renderers = ['gles2', 'gles3', 'vulkan']
elif 'auto' in renderers and get_option('auto_features').disabled() elif 'auto' in renderers and get_option('auto_features').disabled()
renderers = [] renderers = []
endif endif
@ -25,8 +25,8 @@ endif
internal_config.set10('HAVE_EVENTFD', cc.has_header('sys/eventfd.h')) internal_config.set10('HAVE_EVENTFD', cc.has_header('sys/eventfd.h'))
if 'gles2' in renderers or 'auto' in renderers if 'gles2' in renderers or 'gles3' in renderers or 'auto' in renderers
egl = dependency('egl', required: 'gles2' in renderers) egl = dependency('egl', required: 'gles2' in renderers or 'gles3' in renderers)
if egl.found() if egl.found()
eglext_version = cc.get_define( eglext_version = cc.get_define(
'EGL_EGLEXT_VERSION', 'EGL_EGLEXT_VERSION',
@ -36,18 +36,18 @@ if 'gles2' in renderers or 'auto' in renderers
if eglext_version < 20210604 if eglext_version < 20210604
egl = dependency( egl = dependency(
'', '',
required: 'gles2' in renderers, required: 'gles2' in renderers or 'gles3' in renderers,
not_found_message: 'EGL headers too old', not_found_message: 'EGL headers too old',
) )
endif endif
endif endif
gbm = dependency('gbm', required: 'gles2' in renderers) gbm = dependency('gbm', required: 'gles2' in renderers or 'gles3' in renderers)
if egl.found() and gbm.found() if egl.found() and gbm.found()
wlr_deps += [egl, gbm] wlr_deps += [egl, gbm]
wlr_files += files('egl.c') wlr_files += files('egl.c')
internal_features += { 'egl': true } internal_features += { 'egl': true }
endif endif
subdir('gles2') subdir('gles')
endif endif
if 'vulkan' in renderers or 'auto' in renderers if 'vulkan' in renderers or 'auto' in renderers

View file

@ -16,9 +16,9 @@
#include <wlr/config.h> #include <wlr/config.h>
#if WLR_HAS_GLES2_RENDERER #if WLR_HAS_GLES2_RENDERER || WLR_HAS_GLES3_RENDERER
#include <wlr/render/egl.h> #include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles.h>
#endif #endif
#if WLR_HAS_VULKAN_RENDERER #if WLR_HAS_VULKAN_RENDERER
@ -220,6 +220,7 @@ static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int
const char *renderer_options[] = { const char *renderer_options[] = {
"auto", "auto",
"gles2", "gles2",
"gles3",
"vulkan", "vulkan",
"pixman", "pixman",
NULL NULL
@ -236,9 +237,9 @@ static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int
log_creation_failure(is_auto, "Cannot create GLES2 renderer: no DRM FD available"); log_creation_failure(is_auto, "Cannot create GLES2 renderer: no DRM FD available");
} else { } else {
#if WLR_HAS_GLES2_RENDERER #if WLR_HAS_GLES2_RENDERER
renderer = wlr_gles2_renderer_create_with_drm_fd(drm_fd); renderer = wlr_gles_renderer_create_with_drm_fd(drm_fd, GLES2);
#else #else
wlr_log(WLR_ERROR, "Cannot create GLES renderer: disabled at compile-time"); wlr_log(WLR_ERROR, "Cannot create GLES2 renderer: disabled at compile-time");
#endif #endif
if (renderer) { if (renderer) {
goto out; goto out;
@ -248,6 +249,23 @@ static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int
} }
} }
if ((is_auto && WLR_HAS_GLES3_RENDERER) || strcmp(renderer_name, "gles3") == 0) {
if (!open_preferred_drm_fd(backend, &drm_fd, &own_drm_fd)) {
log_creation_failure(is_auto, "Cannot create GLES3 renderer: no DRM FD available");
} else {
#if WLR_HAS_GLES3_RENDERER
renderer = wlr_gles_renderer_create_with_drm_fd(drm_fd, GLES3);
#else
wlr_log(WLR_ERROR, "Cannot create GLES3 renderer: disabled at compile-time");
#endif
if (renderer) {
goto out;
} else {
log_creation_failure(is_auto, "Failed to create a GLES3 renderer");
}
}
}
if ((is_auto && WLR_HAS_VULKAN_RENDERER) || strcmp(renderer_name, "vulkan") == 0) { if ((is_auto && WLR_HAS_VULKAN_RENDERER) || strcmp(renderer_name, "vulkan") == 0) {
if (!open_preferred_drm_fd(backend, &drm_fd, &own_drm_fd)) { if (!open_preferred_drm_fd(backend, &drm_fd, &own_drm_fd)) {
log_creation_failure(is_auto, "Cannot create Vulkan renderer: no DRM FD available"); log_creation_failure(is_auto, "Cannot create Vulkan renderer: no DRM FD available");