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13 lines
207 B
GLSL
13 lines
207 B
GLSL
#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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out vec4 frag_color;
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void main() {
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frag_color = vec4(texture(tex, v_texcoord).rgb, 1.0) * alpha;
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}
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