wlroots/render/gles/shaders/gles3_quad.frag
2025-10-27 01:14:02 -04:00

13 lines
158 B
GLSL

#version 300 es
precision highp float;
in vec4 v_color;
in vec2 v_texcoord;
uniform vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}