Merge branch 'pass' into 'master'

Draft: render: refactor render_pass

See merge request wlroots/wlroots!5292
This commit is contained in:
YaoBing Xiao 2026-04-10 14:02:23 +08:00
commit 9a60741a89
32 changed files with 1950 additions and 340 deletions

View file

@ -49,6 +49,8 @@ compositors = {
},
}
subdir('render-pass-ext')
foreach name, info : compositors
extra_src = []
foreach p : info.get('proto', [])

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@ -0,0 +1,6 @@
subdir('shaders')
gles2_sources = [
files('triangle_pass.c'),
gles2_shader_sources,
]

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@ -0,0 +1,22 @@
custom_pass_embed = find_program('../../../../render/gles2/shaders/embed.sh', native: true)
triangle_vert = custom_target(
'custom-render-pass-triangle-vert',
command: [custom_pass_embed, 'custom_triangle_vert'],
input: 'triangle.vert',
output: 'triangle_vert.h',
feed: true,
capture: true,
)
triangle_frag = custom_target(
'custom-render-pass-triangle-frag',
command: [custom_pass_embed, 'custom_triangle_frag'],
input: 'triangle.frag',
output: 'triangle_frag.h',
feed: true,
capture: true,
)
gles2_shader_sources = [
triangle_vert,
triangle_frag,
]

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@ -0,0 +1,11 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec3 v_color;
void main() {
gl_FragColor = vec4(v_color, 1.0);
}

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@ -0,0 +1,8 @@
attribute vec2 pos;
attribute vec3 color;
varying vec3 v_color;
void main() {
gl_Position = vec4(pos, 0.0, 1.0);
v_color = color;
}

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@ -0,0 +1,135 @@
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/gles2.h>
#include <wlr/util/log.h>
#include <render/gles2.h>
#include "triangle_pass.h"
#include "triangle_vert.h"
#include "triangle_frag.h"
static void custom_triangle_render(struct wlr_render_pass *render_pass,
const struct custom_render_triangle_options *options) {
struct wlr_gles2_render_pass *wlr_gles2_pass =
wlr_gles2_render_pass_from_render_pass(render_pass);
struct render_triangle_pass *base =
wlr_gles2_pass->buffer->renderer->wlr_renderer.data;
struct gles2_render_triangle_pass *triangle_pass =
gles2_render_triangle_pass_from_pass(base);
struct wlr_gles2_renderer *renderer = wlr_gles2_pass->buffer->renderer;
struct wlr_box box;
struct wlr_buffer *wlr_buffer = wlr_gles2_pass->buffer->buffer;
custom_render_triangle_options_get_box(options, wlr_buffer, &box);
int width = wlr_gles2_pass->buffer->buffer->width;
int height = wlr_gles2_pass->buffer->buffer->height;
float x0 = options->box.x + options->box.width * 0.50f;
float y0 = options->box.y + options->box.height * 0.10f;
float x1 = options->box.x + options->box.width * 0.10f;
float y1 = options->box.y + options->box.height * 0.90f;
float x2 = options->box.x + options->box.width * 0.90f;
float y2 = options->box.y + options->box.height * 0.90f;
GLfloat verts[3][5] = {
{ x0 / width * 2.0f - 1.0f, 1.0f - y0 / height * 2.0f, 1.0f, 0.1f, 0.1f },
{ x1 / width * 2.0f - 1.0f, 1.0f - y1 / height * 2.0f, 0.1f, 1.0f, 0.1f },
{ x2 / width * 2.0f - 1.0f, 1.0f - y2 / height * 2.0f, 0.1f, 0.2f, 1.0f },
};
wlr_gles2_push_debug(renderer);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glUseProgram(triangle_pass->shader.program);
wlr_gles_set_proj_matrix(triangle_pass->shader.proj, wlr_gles2_pass->projection_matrix, &box);
glEnableVertexAttribArray(triangle_pass->shader.pos_attrib);
glVertexAttribPointer(triangle_pass->shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), verts);
glEnableVertexAttribArray(triangle_pass->shader.color_attrib);
glVertexAttribPointer(triangle_pass->shader.color_attrib, 3, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), &verts[0][2]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(triangle_pass->shader.pos_attrib);
glDisableVertexAttribArray(triangle_pass->shader.color_attrib);
wlr_gles2_pop_debug(renderer);
}
static void custom_triangle_destroy(struct render_triangle_pass *pass) {
struct gles2_render_triangle_pass *gles2_pass =
gles2_render_triangle_pass_from_pass(pass);
if (gles2_pass->shader.program != 0) {
glDeleteProgram(gles2_pass->shader.program);
}
free(gles2_pass);
}
static const struct render_triangle_pass_impl custom_triangle_impl = {
.destroy = custom_triangle_destroy,
.render = custom_triangle_render,
};
struct render_triangle_pass *gles2_render_triangle_pass_create(
struct wlr_renderer *wlr_renderer) {
struct gles2_render_triangle_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate gles2_render_triangle_pass");
return NULL;
}
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!wlr_egl_make_current(renderer->egl, NULL)) {
free(pass);
return NULL;
}
render_triangle_pass_init(&pass->base, &custom_triangle_impl);
wlr_gles2_push_debug(renderer);
GLuint prog;
pass->shader.program = prog =
wlr_gles2_link_program(renderer, custom_triangle_vert, custom_triangle_frag);
if (!pass->shader.program) {
goto error;
}
pass->shader.proj = -1;
pass->shader.color_attrib = glGetAttribLocation(pass->shader.program, "color");
pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
if (pass->shader.pos_attrib < 0 || pass->shader.color_attrib < 0) {
wlr_log(WLR_ERROR, "triangle shader attribute lookup failed: pos=%d color=%d",
pass->shader.pos_attrib, pass->shader.color_attrib);
goto error;
}
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
pass->renderer = renderer;
return &pass->base;
error:
render_triangle_pass_destroy(&pass->base);
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return NULL;
}
bool render_triangle_pass_is_gles2(const struct render_triangle_pass *triangle_pass) {
return triangle_pass->impl == & custom_triangle_impl;
}
struct gles2_render_triangle_pass *gles2_render_triangle_pass_from_pass(
struct render_triangle_pass *triangle_pass) {
if (!render_triangle_pass_is_gles2(triangle_pass)) {
return NULL;
}
struct gles2_render_triangle_pass *gles2_pass =
wl_container_of(triangle_pass, gles2_pass, base);
return gles2_pass;
}

View file

@ -0,0 +1,27 @@
#ifndef GLES2_TRIANGLE_PASS_PASS_H
#define GLES2_TRIANGLE_PASS_PASS_H
#include "../triangle_pass.h"
#include <render/gles2.h>
#include <GLES2/gl2.h>
struct gles2_render_triangle_pass {
struct render_triangle_pass base;
struct wlr_gles2_renderer *renderer;
struct {
GLuint program;
GLint proj;
GLint pos_attrib;
GLint color_attrib;
} shader;
};
struct render_triangle_pass *gles2_render_triangle_pass_create(
struct wlr_renderer *wlr_renderer);
bool render_triangle_pass_is_gles2(const struct render_triangle_pass *triangle_pass);
struct gles2_render_triangle_pass *gles2_render_triangle_pass_from_pass(
struct render_triangle_pass *triangle_pass);
#endif // GLES2_TRIANGLE_PASS_PASS_H

View file

@ -0,0 +1,26 @@
gles2_sources = []
pixman_sources = []
vulkan_sources = []
if features.get('gles2-renderer')
subdir('gles2')
endif
subdir('pixman')
# if features.get('vulkan-renderer')
# subdir('vulkan')
# endif
executable(
'render-pass-ext',
[
'triangle_pass.c',
'render-pass-ext.c',
gles2_sources,
pixman_sources,
vulkan_sources,
],
dependencies: [wlroots, libdrm_header],
build_by_default: get_option('examples'),
)

View file

@ -0,0 +1,3 @@
pixman_sources = [
files('triangle_pass.c'),
]

View file

@ -0,0 +1,107 @@
#include <stdlib.h>
#include <assert.h>
#include <wlr/render/pixman.h>
#include <wlr/util/log.h>
#include "render/pixman.h"
#include "triangle_pass.h"
static bool triangle_contains(float px, float py,
float x0, float y0, float x1, float y1, float x2, float y2,
float *w0, float *w1, float *w2) {
float denom = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2);
if (denom == 0.0f) {
return false;
}
*w0 = ((y1 - y2) * (px - x2) + (x2 - x1) * (py - y2)) / denom;
*w1 = ((y2 - y0) * (px - x2) + (x0 - x2) * (py - y2)) / denom;
*w2 = 1.0f - *w0 - *w1;
return *w0 >= 0.0f && *w1 >= 0.0f && *w2 >= 0.0f;
}
static void custom_triangle_pixman_render(struct wlr_render_pass *render_pass,
const struct custom_render_triangle_options *options) {
struct wlr_pixman_render_pass *pixman_pass =
wlr_pixman_render_pass_from_render_pass(render_pass);
pixman_image_t *dst = pixman_pass->buffer->image;
int w = options->box.width;
int h = options->box.height;
if (w <= 0 || h <= 0) {
pixman_image_set_clip_region32(dst, NULL);
return;
}
uint32_t *pixels = calloc((size_t)w * (size_t)h, sizeof(uint32_t));
if (pixels == NULL) {
pixman_image_set_clip_region32(dst, NULL);
return;
}
float x0 = w * 0.50f, y0 = h * 0.10f;
float x1 = w * 0.10f, y1 = h * 0.90f;
float x2 = w * 0.90f, y2 = h * 0.90f;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
float w0, w1, w2;
if (!triangle_contains(x + 0.5f, y + 0.5f,
x0, y0, x1, y1, x2, y2, &w0, &w1, &w2)) {
continue;
}
uint8_t r = (uint8_t)(w0 * 255.0f);
uint8_t g = (uint8_t)(w1 * 255.0f);
uint8_t b = (uint8_t)(w2 * 255.0f);
pixels[y * w + x] = 0xFF000000u | ((uint32_t)r << 16) |
((uint32_t)g << 8) | (uint32_t)b;
}
}
pixman_image_t *triangle = pixman_image_create_bits(PIXMAN_a8r8g8b8,
w, h, pixels, w * sizeof(uint32_t));
pixman_image_composite32(PIXMAN_OP_OVER, triangle, NULL, dst,
0, 0, 0, 0, options->box.x, options->box.y, w, h);
pixman_image_unref(triangle);
pixman_image_set_clip_region32(dst, NULL);
free(pixels);
}
static void custom_triangle_pixman_destroy(struct render_triangle_pass *pass) {
struct pixman_render_triangle_pass *pixman_pass =
pixman_render_triangle_pass_from_pass(pass);
free(pixman_pass);
}
static const struct render_triangle_pass_impl render_triangle_pass_impl = {
.destroy = custom_triangle_pixman_destroy,
.render = custom_triangle_pixman_render,
};
struct render_triangle_pass *pixman_render_triangle_pass_create(
struct wlr_renderer *renderer) {
struct pixman_render_triangle_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
return NULL;
}
render_triangle_pass_init(&pass->base, &render_triangle_pass_impl);
return &pass->base;
}
bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass) {
return triangle_pass->impl == &render_triangle_pass_impl;
}
struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass(
struct render_triangle_pass *triangle_pass) {
assert(render_triangle_pass_is_pixman(triangle_pass));
struct pixman_render_triangle_pass *pixman_pass =
wl_container_of(triangle_pass, pixman_pass, base);
return pixman_pass;
}

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@ -0,0 +1,16 @@
#ifndef PIXMAN_TRIANGLE_PASS_PASS_H
#define PIXMAN_TRIANGLE_PASS_PASS_H
#include "../triangle_pass.h"
struct pixman_render_triangle_pass {
struct render_triangle_pass base;
};
struct render_triangle_pass *pixman_render_triangle_pass_create(
struct wlr_renderer *renderer);
bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass);
struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass(
struct render_triangle_pass *triangle_pass);
#endif // PIXMAN_TRIANGLE_PASS_PASS_H

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@ -0,0 +1,206 @@
#include <stdlib.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/config.h>
#include <wlr/render/allocator.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/log.h>
#include <xkbcommon/xkbcommon.h>
#include "triangle_pass.h"
struct sample_state {
struct wl_display *display;
struct wl_listener new_output;
struct wl_listener new_input;
struct wl_listener renderer_destroy;
struct wlr_renderer *renderer;
struct wlr_allocator *allocator;
};
struct sample_output {
struct sample_state *sample;
struct wlr_output *output;
struct wl_listener frame;
struct wl_listener destroy;
};
struct sample_keyboard {
struct sample_state *sample;
struct wlr_keyboard *wlr_keyboard;
struct wl_listener key;
struct wl_listener destroy;
};
static void output_frame_notify(struct wl_listener *listener, void *data) {
struct sample_output *sample_output =
wl_container_of(listener, sample_output, frame);
struct wlr_output *wlr_output = sample_output->output;
struct wlr_output_state state;
wlr_output_state_init(&state);
struct wlr_render_pass *pass =
wlr_output_begin_render_pass(wlr_output, &state, NULL);
int size = wlr_output->height < wlr_output->width ?
(wlr_output->height * 3) / 4 : (wlr_output->width * 3) / 4;
struct wlr_box triangle_box = {
.x = (wlr_output->width - size) / 2,
.y = (wlr_output->height - size) / 2,
.width = size,
.height = size,
};
render_triangle_pass_add(pass,
&(struct custom_render_triangle_options){
.box = triangle_box,
});
wlr_render_pass_submit(pass);
wlr_output_commit_state(wlr_output, &state);
wlr_output_state_finish(&state);
}
static void output_remove_notify(struct wl_listener *listener, void *data) {
struct sample_output *sample_output =
wl_container_of(listener, sample_output, destroy);
wlr_log(WLR_DEBUG, "Output removed");
wl_list_remove(&sample_output->frame.link);
wl_list_remove(&sample_output->destroy.link);
free(sample_output);
}
static void new_output_notify(struct wl_listener *listener, void *data) {
struct wlr_output *output = data;
struct sample_state *sample =
wl_container_of(listener, sample, new_output);
wlr_output_init_render(output, sample->allocator, sample->renderer);
sample->renderer->data = get_or_create_render_triangle_pass(sample->renderer);
struct sample_output *sample_output = calloc(1, sizeof(*sample_output));
sample_output->output = output;
sample_output->sample = sample;
wl_signal_add(&output->events.frame, &sample_output->frame);
sample_output->frame.notify = output_frame_notify;
wl_signal_add(&output->events.destroy, &sample_output->destroy);
sample_output->destroy.notify = output_remove_notify;
struct wlr_output_state state;
wlr_output_state_init(&state);
wlr_output_state_set_enabled(&state, true);
struct wlr_output_mode *mode = wlr_output_preferred_mode(output);
if (mode != NULL) {
wlr_output_state_set_mode(&state, mode);
}
wlr_output_commit_state(output, &state);
wlr_output_state_finish(&state);
}
static void keyboard_key_notify(struct wl_listener *listener, void *data) {
struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key);
struct sample_state *sample = keyboard->sample;
struct wlr_keyboard_key_event *event = data;
uint32_t keycode = event->keycode + 8;
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(keyboard->wlr_keyboard->xkb_state,
keycode, &syms);
for (int i = 0; i < nsyms; i++) {
xkb_keysym_t sym = syms[i];
if (sym == XKB_KEY_Escape) {
wl_display_terminate(sample->display);
}
}
}
static void keyboard_destroy_notify(struct wl_listener *listener, void *data) {
struct sample_keyboard *keyboard =
wl_container_of(listener, keyboard, destroy);
wl_list_remove(&keyboard->destroy.link);
wl_list_remove(&keyboard->key.link);
free(keyboard);
}
static void new_input_notify(struct wl_listener *listener, void *data) {
struct wlr_input_device *device = data;
struct sample_state *sample = wl_container_of(listener, sample, new_input);
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:;
struct sample_keyboard *keyboard = calloc(1, sizeof(*keyboard));
keyboard->wlr_keyboard = wlr_keyboard_from_input_device(device);
keyboard->sample = sample;
wl_signal_add(&device->events.destroy, &keyboard->destroy);
keyboard->destroy.notify = keyboard_destroy_notify;
wl_signal_add(&keyboard->wlr_keyboard->events.key, &keyboard->key);
keyboard->key.notify = keyboard_key_notify;
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!context) {
wlr_log(WLR_ERROR, "Failed to create XKB context");
exit(1);
}
struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL,
XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!keymap) {
wlr_log(WLR_ERROR, "Failed to create XKB keymap");
exit(1);
}
wlr_keyboard_set_keymap(keyboard->wlr_keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
break;
default:
break;
}
}
static void renderer_destroy_notify(struct wl_listener *listener, void *data) {
struct sample_state *sample = wl_container_of(listener, sample, renderer_destroy);
render_triangle_pass_destroy(sample->renderer->data);
}
int main(void) {
wlr_log_init(WLR_DEBUG, NULL);
struct wl_display *display = wl_display_create();
struct sample_state state = {
.display = display,
};
struct wlr_backend *backend = wlr_backend_autocreate(
wl_display_get_event_loop(display), NULL);
if (backend == NULL) {
return 1;
}
state.renderer = wlr_renderer_autocreate(backend);
if (state.renderer == NULL) {
wlr_log(WLR_ERROR, "Failed to create renderer");
wlr_backend_destroy(backend);
return 1;
}
wl_signal_add(&state.renderer->events.destroy, &state.renderer_destroy);
state.renderer_destroy.notify = renderer_destroy_notify;
state.allocator = wlr_allocator_autocreate(backend, state.renderer);
if (state.allocator == NULL) {
wlr_log(WLR_ERROR, "Failed to create allocator");
wlr_backend_destroy(backend);
return 1;
}
wl_signal_add(&backend->events.new_output, &state.new_output);
state.new_output.notify = new_output_notify;
wl_signal_add(&backend->events.new_input, &state.new_input);
state.new_input.notify = new_input_notify;
if (!wlr_backend_start(backend)) {
wlr_log(WLR_ERROR, "Failed to start backend");
wlr_backend_destroy(backend);
return 1;
}
wl_display_run(display);
wl_display_destroy(display);
return 0;
}

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@ -0,0 +1,95 @@
#include <assert.h>
#include <wlr/config.h>
#include <wlr/render/pixman.h>
#include <wlr/render/pass.h>
#if WLR_HAS_GLES2_RENDERER
#include <wlr/render/gles2.h>
#endif
#if WLR_HAS_VULKAN_RENDERER
#include <wlr/render/vulkan.h>
#endif
#include <wlr/render/interface.h>
#include <wlr/util/log.h>
#include "triangle_pass.h"
#include "pixman/triangle_pass.h"
#if WLR_HAS_GLES2_RENDERER
#include "gles2/triangle_pass.h"
#endif
void render_triangle_pass_init(struct render_triangle_pass *pass,
const struct render_triangle_pass_impl *impl) {
assert(impl->render);
*pass = (struct render_triangle_pass){
.impl = impl,
};
wl_signal_init(&pass->events.destroy);
}
void render_triangle_pass_destroy(struct render_triangle_pass *pass) {
if (pass == NULL) {
return;
}
pass->impl->destroy(pass);
}
struct render_triangle_pass *get_or_create_render_triangle_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->data == NULL) {
struct render_triangle_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = pixman_render_triangle_pass_create(renderer);
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = gles2_render_triangle_pass_create(renderer);
}
#endif
// #if WLR_HAS_VULKAN_RENDERER
// else if (wlr_renderer_is_vk(renderer)) {
// pass = wlr_vk_render_triangle_pass_create(renderer);
// }
// #endif
renderer->data = pass;
return pass;
} else {
return renderer->data;
}
}
void render_triangle_pass_add(struct wlr_render_pass *render_pass,
const struct custom_render_triangle_options *options) {
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
struct render_triangle_pass *pass = renderer->data;
if (pass == NULL) {
wlr_log(WLR_ERROR, "No triangle pass is available for this renderer");
return;
}
return pass->impl->render(render_pass, options);
}
void custom_render_triangle_options_get_box(const struct custom_render_triangle_options *options,
const struct wlr_buffer *buffer, struct wlr_box *box) {
if (wlr_box_empty(&options->box)) {
*box = (struct wlr_box){
.width = buffer->width,
.height = buffer->height,
};
return;
}
*box = options->box;
}

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@ -0,0 +1,41 @@
#ifndef RENDER_PASS_EXT_H
#define RENDER_PASS_EXT_H
#include <stddef.h>
#include <wlr/render/pass.h>
#include <wlr/render/wlr_renderer.h>
#include <wayland-server-core.h>
struct custom_render_triangle_options {
struct wlr_box box;
};
struct render_triangle_pass;
struct render_triangle_pass_impl {
void (*destroy)(struct render_triangle_pass *pass);
void (*render)(struct wlr_render_pass *render_pass,
const struct custom_render_triangle_options *options);
};
struct render_triangle_pass {
const struct render_triangle_pass_impl *impl;
struct {
struct wl_signal destroy;
} events;
};
void render_triangle_pass_init(struct render_triangle_pass *pass,
const struct render_triangle_pass_impl *impl);
void render_triangle_pass_destroy(struct render_triangle_pass *pass);
struct render_triangle_pass *get_or_create_render_triangle_pass(
struct wlr_renderer *renderer);
void render_triangle_pass_add(struct wlr_render_pass *render_pass,
const struct custom_render_triangle_options *options);
void custom_render_triangle_options_get_box(const struct custom_render_triangle_options *options,
const struct wlr_buffer *buffer, struct wlr_box *box);
#endif // RENDER_PASS_EXT_H

View file

@ -29,6 +29,29 @@ install_subdir('wlr',
exclude_files: exclude_files,
)
internal_render_headers = [
'render/pixman.h',
'render/pixel_format.h',
]
if features.get('gles2-renderer')
internal_render_headers += [
'render/egl.h',
'render/gles2.h',
]
endif
if features.get('vulkan-renderer')
internal_render_headers += 'render/vulkan.h'
endif
install_headers(internal_render_headers,
subdir: versioned_name,
preserve_path: true,
)
install_headers('util/rect_union.h',
subdir: versioned_name / 'util',
)
foreach name, have : internal_features
internal_config.set10('HAVE_' + name.underscorify().to_upper(), have)
endforeach

View file

@ -73,18 +73,6 @@ struct wlr_gles2_renderer {
PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
} procs;
struct {
struct {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
} quad;
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext;
} shaders;
struct wl_list buffers; // wlr_gles2_buffer.link
struct wl_list textures; // wlr_gles2_texture.link
};
@ -151,7 +139,7 @@ void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
struct wlr_renderer *wlr_renderer);
struct wlr_gles2_render_timer *gles2_get_render_timer(
struct wlr_render_timer *timer);
@ -164,13 +152,57 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);
void gles2_texture_destroy(struct wlr_gles2_texture *texture);
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func);
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
#define wlr_gles2_push_debug(renderer) wlr_gles2_push_debug_(renderer, _WLR_FILENAME, __func__)
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer);
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
struct wlr_gles2_render_rect_pass {
struct wlr_render_rect_pass base;
struct wlr_gles2_renderer *renderer;
struct {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
} shader;
};
bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass);
struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass);
struct wlr_gles2_render_texture_pass {
struct wlr_render_texture_pass base;
struct wlr_gles2_renderer *renderer;
struct {
struct wlr_gles2_tex_shader tex_rgba;
struct wlr_gles2_tex_shader tex_rgbx;
struct wlr_gles2_tex_shader tex_ext;
} shaders;
};
bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass);
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass);
struct wlr_gles2_render_submit_pass {
struct wlr_render_submit_pass base;
};
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass);
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src);
struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass);
void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box);
#endif

View file

@ -61,4 +61,30 @@ bool begin_pixman_data_ptr_access(struct wlr_buffer *buffer, pixman_image_t **im
struct wlr_pixman_render_pass *begin_pixman_render_pass(
struct wlr_pixman_buffer *buffer);
struct wlr_pixman_render_rect_pass {
struct wlr_render_rect_pass base;
};
bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass);
struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass);
struct wlr_pixman_render_texture_pass {
struct wlr_render_texture_pass base;
};
bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass);
struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass);
struct wlr_pixman_render_submit_pass {
struct wlr_render_submit_pass base;
};
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass);
#endif

View file

@ -305,31 +305,8 @@ struct wlr_vk_renderer {
VkCommandPool command_pool;
VkShaderModule vert_module;
VkShaderModule tex_frag_module;
VkShaderModule quad_frag_module;
VkShaderModule output_module;
struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
// for blend->output subpass
VkPipelineLayout output_pipe_layout;
VkDescriptorSetLayout output_ds_srgb_layout;
VkDescriptorSetLayout output_ds_lut3d_layout;
VkSampler output_sampler_lut3d;
// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
VkDescriptorSet output_ds_lut3d_dummy;
struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
size_t last_output_pool_size;
struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
// dummy sampler to bind when output shader is not using a lookup table
VkImage dummy3d_image;
VkDeviceMemory dummy3d_mem;
VkImageView dummy3d_image_view;
bool dummy3d_image_transitioned;
VkSemaphore timeline_semaphore;
uint64_t timeline_point;
@ -395,7 +372,8 @@ struct wlr_vk_texture_view {
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
struct wlr_vk_render_format_setup *setup,
const struct wlr_vk_pipeline_key *key);
const struct wlr_vk_pipeline_key *key,
VkShaderModule vert_module, VkShaderModule frag_module);
struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
struct wlr_vk_renderer *renderer,
const struct wlr_vk_pipeline_layout_key *key);
@ -479,6 +457,7 @@ void vulkan_free_ds(struct wlr_vk_renderer *renderer,
struct wlr_vk_format_props *vulkan_format_props_from_drm(
struct wlr_vk_device *dev, uint32_t drm_format);
struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer);
struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
struct wlr_vk_renderer *renderer);
@ -606,4 +585,64 @@ void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
#endif
struct wlr_vk_render_rect_pass {
struct wlr_render_rect_pass base;
struct wlr_vk_renderer *renderer;
struct {
VkShaderModule vert_module;
VkShaderModule frag_module;
} shader;
};
bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass);
struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass);
struct wlr_vk_render_texture_pass {
struct wlr_render_texture_pass base;
struct wlr_vk_renderer *renderer;
struct {
VkShaderModule vert_module;
VkShaderModule frag_module;
} shader;
};
bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass);
struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
const struct wlr_render_texture_pass *texture_pass);
struct wlr_vk_render_submit_pass {
struct wlr_render_submit_pass base;
struct wlr_vk_renderer *renderer;
struct {
VkShaderModule vert_module;
VkShaderModule frag_module;
VkPipelineLayout pipe_layout;
VkDescriptorSetLayout ds_srgb_layout;
VkDescriptorSetLayout ds_lut3d_layout;
VkSampler sampler_lut3d;
// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
VkDescriptorSet ds_lut3d_dummy;
struct wlr_vk_descriptor_pool *ds_lut3d_dummy_pool;
size_t last_pool_size;
struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
// dummy sampler to bind when output shader is not using a lookup table
VkImage dummy3d_image;
VkDeviceMemory dummy3d_mem;
VkImageView dummy3d_image_view;
bool dummy3d_image_transitioned;
} output;
};
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass);
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_submit_pass *submit_pass);
#endif // RENDER_VULKAN_H

View file

@ -48,21 +48,22 @@ struct wlr_texture_impl {
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
struct wlr_render_pass;
struct wlr_render_pass_impl {
void (*destroy)(struct wlr_render_pass *pass);
struct wlr_renderer *(*get_renderer)(struct wlr_render_pass *pass);
};
struct wlr_render_pass {
const struct wlr_render_pass_impl *impl;
};
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl);
struct wlr_render_pass_impl {
bool (*submit)(struct wlr_render_pass *pass);
void (*add_texture)(struct wlr_render_pass *pass,
const struct wlr_render_texture_options *options);
/* Implementers are also guaranteed that options->box is nonempty */
void (*add_rect)(struct wlr_render_pass *pass,
const struct wlr_render_rect_options *options);
};
void wlr_render_pass_destroy(struct wlr_render_pass *pass);
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
struct wlr_render_pass *wlr_pass);
struct wlr_render_timer {
const struct wlr_render_timer_impl *impl;
@ -87,4 +88,84 @@ void wlr_texture_read_pixels_options_get_src_box(
void *wlr_texture_read_pixel_options_get_data(
const struct wlr_texture_read_pixels_options *options);
struct wlr_render_rect_pass;
struct wlr_render_rect_pass_impl {
void (*destroy)(struct wlr_render_rect_pass *pass);
void (*render)(struct wlr_render_pass *pass,
const struct wlr_render_rect_options *options);
};
struct wlr_render_rect_pass {
const struct wlr_render_rect_pass_impl *impl;
struct {
struct wl_signal destroy;
} events;
};
void wlr_render_rect_pass_init(struct wlr_render_rect_pass *pass,
const struct wlr_render_rect_pass_impl *impl);
void wlr_render_rect_pass_destroy(struct wlr_render_rect_pass *pass);
struct wlr_render_rect_pass *get_or_create_render_rect_pass(
struct wlr_renderer *renderer);
struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void);
struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
struct wlr_renderer *wlr_renderer);
struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
struct wlr_renderer *wlr_renderer);
struct wlr_render_texture_pass;
struct wlr_render_texture_pass_impl {
void (*destroy)(struct wlr_render_texture_pass *pass);
void (*render)(struct wlr_render_pass *pass,
const struct wlr_render_texture_options *options);
};
struct wlr_render_texture_pass {
const struct wlr_render_texture_pass_impl *impl;
struct {
struct wl_signal destroy;
} events;
};
void wlr_render_texture_pass_init(struct wlr_render_texture_pass *pass,
const struct wlr_render_texture_pass_impl *impl);
void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *pass);
struct wlr_render_texture_pass *get_or_create_render_texture_pass(
struct wlr_renderer *renderer);
struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
struct wlr_renderer *wlr_renderer);
struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
struct wlr_renderer *wlr_renderer);
struct wlr_render_submit_pass;
struct wlr_render_submit_pass_impl {
void (*destroy)(struct wlr_render_submit_pass *pass);
bool (*render)(struct wlr_render_pass *pass);
};
struct wlr_render_submit_pass {
const struct wlr_render_submit_pass_impl *impl;
struct {
struct wl_signal destroy;
} events;
};
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
const struct wlr_render_submit_pass_impl *impl);
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass);
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
struct wlr_renderer *renderer);
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
struct wlr_renderer *wlr_renderer);
struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass);
#endif

View file

@ -26,6 +26,11 @@ struct wlr_fbox;
* A renderer for basic 2D operations.
*/
struct wlr_renderer {
struct wlr_render_rect_pass *rect_pass;
struct wlr_render_texture_pass *texture_pass;
struct wlr_render_submit_pass *submit_pass;
void *data;
// Capabilities required for the buffer used as a render target (bitmask of
// enum wlr_buffer_cap)
uint32_t render_buffer_caps;

View file

@ -250,6 +250,8 @@ struct wlr_output {
struct wl_signal description;
struct wl_signal request_state; // struct wlr_output_event_request_state
struct wl_signal destroy;
// Emitted when the output's rendering subsystem is initialized or reinitialized
struct wl_signal render_inited;
} events;
struct wl_event_source *idle_frame;

View file

@ -9,23 +9,30 @@
#include "render/gles2.h"
#include "util/matrix.h"
#include "common_vert_src.h"
#include "quad_frag_src.h"
#include "tex_rgba_frag_src.h"
#include "tex_rgbx_frag_src.h"
#include "tex_external_frag_src.h"
#define MAX_QUADS 86 // 4kb
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_gles2_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_timer *timer = pass->timer;
bool ok = false;
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
if (timer) {
// clear disjoint flag
@ -65,7 +72,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
out:
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
wlr_egl_restore_context(&pass->prev_ctx);
wlr_drm_syncobj_timeline_unref(pass->signal_timeline);
@ -124,7 +131,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
pixman_region32_fini(&region);
}
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
float gl_matrix[9];
wlr_matrix_identity(gl_matrix);
wlr_matrix_translate(gl_matrix, box->x, box->y);
@ -166,25 +173,26 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_texture *texture = gles2_get_texture(options->texture);
struct wlr_gles2_render_texture_pass *texture_pass =
wlr_gles2_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
struct wlr_gles2_tex_shader *shader = NULL;
switch (texture->target) {
case GL_TEXTURE_2D:
if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
shader = &texture_pass->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
shader = &texture_pass->shaders.tex_rgbx;
}
break;
case GL_TEXTURE_EXTERNAL_OES:
// EGL_EXT_image_dma_buf_import_modifiers requires
// GL_OES_EGL_image_external
assert(renderer->exts.OES_egl_image_external);
shader = &renderer->shaders.tex_ext;
shader = &texture_pass->shaders.tex_ext;
break;
default:
abort();
@ -201,7 +209,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
src_fbox.width /= options->texture->width;
src_fbox.height /= options->texture->height;
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
if (options->wait_timeline != NULL) {
int sync_file_fd =
@ -244,26 +252,28 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
wlr_gles_set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
render(&dst_box, options->clip, shader->pos_attrib);
glBindTexture(texture->target, 0);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
}
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_rect_pass *rect_pass =
wlr_gles2_render_rect_pass_from_pass(renderer->wlr_renderer.rect_pass);
const struct wlr_render_color *color = &options->color;
struct wlr_box box;
struct wlr_buffer *wlr_buffer = pass->buffer->buffer;
wlr_render_rect_options_get_box(options, wlr_buffer, &box);
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
enum wlr_render_blend_mode blend_mode =
color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode;
if (blend_mode == WLR_RENDER_BLEND_MODE_NONE &&
@ -275,19 +285,29 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
glClear(GL_COLOR_BUFFER_BIT);
} else {
setup_blending(blend_mode);
glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
glUseProgram(rect_pass->shader.program);
wlr_gles_set_proj_matrix(rect_pass->shader.proj, pass->projection_matrix, &box);
glUniform4f(rect_pass->shader.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, rect_pass->shader.pos_attrib);
}
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_texture = render_pass_add_texture,
.add_rect = render_pass_add_rect,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static const char *reset_status_str(GLenum status) {
@ -341,13 +361,217 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return pass;
}
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
struct wlr_gles2_render_rect_pass *gles2_pass =
wlr_gles2_render_rect_pass_from_pass(pass);
wlr_gles2_push_debug(gles2_pass->renderer);
glDeleteProgram(gles2_pass->shader.program);
wlr_gles2_pop_debug(gles2_pass->renderer);
free(gles2_pass);
}
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
.destroy = render_rect_pass_destroy,
.render = render_pass_add_rect,
};
struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_render_rect_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_rect_pass");
return NULL;
}
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!wlr_egl_make_current(renderer->egl, NULL)) {
free(pass);
return NULL;
}
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
wlr_gles2_push_debug(renderer);
GLuint prog;
pass->shader.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, quad_frag_src);
if (!pass->shader.program) {
goto error;
}
pass->shader.proj = glGetUniformLocation(pass->shader.program, "proj");
pass->shader.color = glGetUniformLocation(pass->shader.program, "color");
pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
pass->renderer = renderer;
return &pass->base;
error:
render_rect_pass_destroy(&pass->base);
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return NULL;
}
bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass) {
return rect_pass != NULL && rect_pass->impl == &render_rect_pass_impl;
}
struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass) {
if (!wlr_render_rect_pass_is_gles2(rect_pass)) {
return NULL;
}
struct wlr_gles2_render_rect_pass *pass =
wl_container_of(rect_pass, pass, base);
return pass;
}
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
struct wlr_gles2_render_texture_pass *gles2_pass =
wlr_gles2_render_texture_pass_from_pass(pass);
wlr_gles2_push_debug(gles2_pass->renderer);
glDeleteProgram(gles2_pass->shaders.tex_rgba.program);
glDeleteProgram(gles2_pass->shaders.tex_rgbx.program);
glDeleteProgram(gles2_pass->shaders.tex_ext.program);
wlr_gles2_pop_debug(gles2_pass->renderer);
free(gles2_pass);
}
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
.destroy = render_texture_pass_destroy,
.render = render_pass_add_texture,
};
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_render_texture_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_texture_pass");
return NULL;
}
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!wlr_egl_make_current(renderer->egl, NULL)) {
free(pass);
return NULL;
}
wlr_gles2_push_debug(renderer);
GLuint prog;
pass->shaders.tex_rgba.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, tex_rgba_frag_src);
if (!pass->shaders.tex_rgba.program) {
goto error;
}
pass->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
pass->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
pass->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
pass->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
pass->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
pass->shaders.tex_rgbx.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, tex_rgbx_frag_src);
if (!pass->shaders.tex_rgbx.program) {
goto error;
}
pass->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
pass->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
pass->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
pass->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
pass->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
pass->shaders.tex_ext.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, tex_external_frag_src);
if (!pass->shaders.tex_ext.program) {
goto error;
}
pass->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
pass->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
pass->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
pass->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
pass->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
pass->renderer = renderer;
return &pass->base;
error:
render_texture_pass_destroy(&pass->base);
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return NULL;
}
bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass) {
return texture_pass != NULL && texture_pass->impl == &render_texture_pass_impl;
}
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass) {
if (!wlr_render_texture_pass_is_gles2(texture_pass)) {
return NULL;
}
struct wlr_gles2_render_texture_pass *pass =
wl_container_of(texture_pass, pass, base);
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_gles2_render_submit_pass *gles2_pass =
wlr_gles2_render_submit_pass_from_pass(pass);
free(gles2_pass);
}
static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &gles2_render_submit_pass_impl;
}
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
return NULL;
}
struct wlr_gles2_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -20,12 +20,6 @@
#include "render/pixel_format.h"
#include "util/time.h"
#include "common_vert_src.h"
#include "quad_frag_src.h"
#include "tex_rgba_frag_src.h"
#include "tex_rgbx_frag_src.h"
#include "tex_external_frag_src.h"
static const struct wlr_renderer_impl renderer_impl;
static const struct wlr_render_timer_impl render_timer_impl;
@ -33,7 +27,7 @@ bool wlr_renderer_is_gles2(const struct wlr_renderer *wlr_renderer) {
return wlr_renderer->impl == &renderer_impl;
}
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer_is_gles2(wlr_renderer));
struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
@ -57,13 +51,13 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
push_gles2_debug(buffer->renderer);
wlr_gles2_push_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
glDeleteTextures(1, &buffer->tex);
pop_gles2_debug(buffer->renderer);
wlr_gles2_pop_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
@ -93,7 +87,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
return buffer->fbo;
}
push_gles2_debug(buffer->renderer);
wlr_gles2_push_debug(buffer->renderer);
if (!buffer->rbo) {
glGenRenderbuffers(1, &buffer->rbo);
@ -116,7 +110,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
buffer->fbo = 0;
}
pop_gles2_debug(buffer->renderer);
wlr_gles2_pop_debug(buffer->renderer);
return buffer->fbo;
}
@ -166,7 +160,7 @@ error_buffer:
static const struct wlr_drm_format_set *gles2_get_texture_formats(
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
@ -178,13 +172,13 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
static const struct wlr_drm_format_set *gles2_get_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
wlr_gles2_renderer_from_renderer(wlr_renderer);
if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
@ -195,12 +189,12 @@ static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
wlr_gles2_renderer_from_renderer(wlr_renderer);
return renderer->egl;
}
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl, NULL);
@ -214,13 +208,6 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
destroy_buffer(buffer);
}
push_gles2_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles2_debug(renderer);
if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
@ -240,7 +227,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
struct wlr_egl_context prev_ctx = {0};
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
@ -268,7 +255,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
GLuint fbo = 0;
struct wlr_egl_context prev_ctx = {0};
@ -286,7 +273,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
}
static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!renderer->exts.EXT_disjoint_timer_query) {
wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
return NULL;
@ -367,7 +354,7 @@ static const struct wlr_render_timer_impl render_timer_impl = {
.destroy = gles2_render_timer_destroy,
};
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func) {
if (!renderer->procs.glPushDebugGroupKHR) {
return;
@ -379,7 +366,7 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer) {
if (renderer->procs.glPopDebugGroupKHR) {
renderer->procs.glPopDebugGroupKHR();
}
@ -407,7 +394,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
GLenum type, const GLchar *src) {
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@ -421,13 +408,13 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
shader = 0;
}
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return shader;
}
static GLuint link_program(struct wlr_gles2_renderer *renderer,
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src) {
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) {
@ -458,11 +445,11 @@ static GLuint link_program(struct wlr_gles2_renderer *renderer,
goto error;
}
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return prog;
error:
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return 0;
}
@ -630,57 +617,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
push_gles2_debug(renderer);
GLuint prog;
renderer->shaders.quad.program = prog =
link_program(renderer, common_vert_src, quad_frag_src);
if (!renderer->shaders.quad.program) {
goto error;
}
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.program = prog =
link_program(renderer, common_vert_src, tex_rgba_frag_src);
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.program = prog =
link_program(renderer, common_vert_src, tex_rgbx_frag_src);
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
renderer->shaders.tex_ext.program = prog =
link_program(renderer, common_vert_src, tex_external_frag_src);
if (!renderer->shaders.tex_ext.program) {
goto error;
}
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
@ -691,28 +627,10 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
}
return &renderer->wlr_renderer;
error:
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles2_debug(renderer);
if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
}
wlr_egl_unset_current(renderer->egl);
free(renderer);
return NULL;
}
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
const char *ext) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
return check_gl_ext(renderer->exts_str, ext);
}

View file

@ -71,7 +71,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -97,7 +97,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
@ -114,12 +114,12 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
glDeleteFramebuffers(1, &texture->fbo);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
}
@ -193,7 +193,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
return false;
}
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
struct wlr_egl_context prev_ctx;
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
return false;
@ -249,7 +249,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
}
wlr_egl_restore_context(&prev_ctx);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
return glGetError() == GL_NO_ERROR;
}
@ -257,7 +257,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
uint32_t fmt = DRM_FORMAT_INVALID;
@ -276,7 +276,7 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
const struct wlr_gles2_pixel_format *pix_fmt =
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
@ -320,7 +320,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_renderer *wlr_renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(drm_format);
@ -358,7 +358,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -372,7 +372,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
@ -404,7 +404,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
bool invalid;
if (!buffer->tex) {
@ -423,7 +423,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
glBindTexture(texture->target, 0);
}
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
texture->tex = buffer->tex;
@ -433,7 +433,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
void *data;
uint32_t format;

View file

@ -1,17 +1,46 @@
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/util/log.h>
#include <wlr/render/pixman.h>
void wlr_render_pass_init(struct wlr_render_pass *render_pass,
#include <wlr/config.h>
#if WLR_HAS_GLES2_RENDERER
#include <wlr/render/gles2.h>
#endif
#if WLR_HAS_VULKAN_RENDERER
#include <wlr/render/vulkan.h>
#endif
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl) {
assert(impl->submit && impl->add_texture && impl->add_rect);
*render_pass = (struct wlr_render_pass){
assert(impl->destroy);
*pass = (struct wlr_render_pass){
.impl = impl,
};
}
void wlr_render_pass_destroy(struct wlr_render_pass *pass) {
if (pass == NULL) {
return;
}
pass->impl->destroy(pass);
}
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
struct wlr_render_pass *wlr_pass) {
return wlr_pass->impl->get_renderer(wlr_pass);
}
bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
return render_pass->impl->submit(render_pass);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
return renderer->submit_pass->impl->render(render_pass);
}
void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
@ -25,13 +54,19 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
(uint32_t)(box->y + box->height) <= options->texture->height);
}
render_pass->impl->add_texture(render_pass, options);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
renderer->texture_pass->impl->render(render_pass, options);
}
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
const struct wlr_render_rect_options *options) {
assert(options->box.width >= 0 && options->box.height >= 0);
render_pass->impl->add_rect(render_pass, options);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
renderer->rect_pass->impl->render(render_pass, options);
}
void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
@ -74,3 +109,168 @@ void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *optio
*box = options->box;
}
void wlr_render_rect_pass_init(struct wlr_render_rect_pass *render_pass,
const struct wlr_render_rect_pass_impl *impl) {
assert(impl->render);
*render_pass = (struct wlr_render_rect_pass){
.impl = impl,
};
wl_signal_init(&render_pass->events.destroy);
}
void wlr_render_rect_pass_destroy(struct wlr_render_rect_pass *render_pass) {
if (render_pass == NULL) {
return;
}
wl_signal_emit_mutable(&render_pass->events.destroy, NULL);
assert(wl_list_empty(&render_pass->events.destroy.listener_list));
if (render_pass->impl->destroy != NULL) {
render_pass->impl->destroy(render_pass);
} else {
free(render_pass);
}
}
struct wlr_render_rect_pass *get_or_create_render_rect_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->rect_pass == NULL) {
struct wlr_render_rect_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = wlr_pixman_render_rect_pass_create();
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = wlr_gles2_render_rect_pass_create(renderer);
}
#endif
#if WLR_HAS_VULKAN_RENDERER
else if (wlr_renderer_is_vk(renderer)) {
pass = wlr_vk_render_rect_pass_create(renderer);
}
#endif
renderer->rect_pass = pass;
return pass;
} else {
return renderer->rect_pass;
}
}
void wlr_render_texture_pass_init(struct wlr_render_texture_pass *render_pass,
const struct wlr_render_texture_pass_impl *impl) {
assert(impl->render);
*render_pass = (struct wlr_render_texture_pass){
.impl = impl,
};
wl_signal_init(&render_pass->events.destroy);
}
void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *render_pass) {
if (render_pass == NULL) {
return;
}
wl_signal_emit_mutable(&render_pass->events.destroy, NULL);
assert(wl_list_empty(&render_pass->events.destroy.listener_list));
if (render_pass->impl->destroy != NULL) {
render_pass->impl->destroy(render_pass);
}
}
struct wlr_render_texture_pass *get_or_create_render_texture_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->texture_pass == NULL) {
struct wlr_render_texture_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = wlr_pixman_render_texture_pass_create();
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = wlr_gles2_render_texture_pass_create(renderer);
}
#endif
#if WLR_HAS_VULKAN_RENDERER
else if (wlr_renderer_is_vk(renderer)) {
pass = wlr_vk_render_texture_pass_create(renderer);
}
#endif
renderer->texture_pass = pass;
return pass;
} else {
return renderer->texture_pass;
}
}
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
const struct wlr_render_submit_pass_impl *impl) {
assert(impl->render);
*pass = (struct wlr_render_submit_pass){
.impl = impl,
};
wl_signal_init(&pass->events.destroy);
}
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
if (pass == NULL) {
return;
}
wl_signal_emit_mutable(&pass->events.destroy, NULL);
assert(wl_list_empty(&pass->events.destroy.listener_list));
if (pass->impl->destroy != NULL) {
pass->impl->destroy(pass);
}
}
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->submit_pass == NULL) {
struct wlr_render_submit_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = wlr_pixman_render_submit_pass_create();
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = wlr_gles2_render_submit_pass_create();
}
#endif
#if WLR_HAS_VULKAN_RENDERER
else if (wlr_renderer_is_vk(renderer)) {
pass = wlr_vk_render_submit_pass_create(renderer);
}
#endif
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass");
return NULL;
}
renderer->submit_pass = pass;
return pass;
} else {
return renderer->submit_pass;
}
}

View file

@ -1,10 +1,14 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/util/log.h>
#include "render/pixman.h"
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_pixman_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_pixman_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
@ -17,7 +21,7 @@ static struct wlr_pixman_texture *get_texture(struct wlr_texture *wlr_texture) {
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
wlr_buffer_end_data_ptr_access(pass->buffer->buffer);
wlr_buffer_unlock(pass->buffer->buffer);
@ -38,7 +42,7 @@ static pixman_op_t get_pixman_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
struct wlr_pixman_texture *texture = get_texture(options->texture);
struct wlr_pixman_buffer *buffer = pass->buffer;
@ -201,7 +205,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
struct wlr_pixman_buffer *buffer = pass->buffer;
struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
@ -226,12 +230,100 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
pixman_image_unref(fill);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_texture = render_pass_add_texture,
.add_rect = render_pass_add_rect,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
struct wlr_pixman_render_rect_pass *pixman_pass =
wlr_pixman_render_rect_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
.destroy = render_rect_pass_destroy,
.render = render_pass_add_rect,
};
struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void) {
struct wlr_pixman_render_rect_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_rect_pass");
return NULL;
}
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
return &pass->base;
}
bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass) {
return rect_pass->impl == &render_rect_pass_impl;
}
struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass) {
if (!wlr_render_rect_pass_is_pixman(rect_pass)) {
return NULL;
}
struct wlr_pixman_render_rect_pass *pass =
wl_container_of(rect_pass, pass, base);
return pass;
}
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
struct wlr_pixman_render_texture_pass *pixman_pass =
wlr_pixman_render_texture_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
.destroy = render_texture_pass_destroy,
.render = render_pass_add_texture,
};
struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void) {
struct wlr_pixman_render_texture_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_texture_pass");
return NULL;
}
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
return &pass->base;
}
bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass) {
return texture_pass->impl == &render_texture_pass_impl;
}
struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass) {
if (!wlr_render_texture_pass_is_pixman(texture_pass)) {
return NULL;
}
struct wlr_pixman_render_texture_pass *pixman_pass =
wl_container_of(texture_pass, pixman_pass, base);
return pixman_pass;
}
struct wlr_pixman_render_pass *begin_pixman_render_pass(
struct wlr_pixman_buffer *buffer) {
struct wlr_pixman_render_pass *pass = calloc(1, sizeof(*pass));
@ -252,3 +344,42 @@ struct wlr_pixman_render_pass *begin_pixman_render_pass(
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_pixman_render_submit_pass *pixman_pass =
wlr_pixman_render_submit_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_submit_pass_impl pixman_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void) {
struct wlr_pixman_render_submit_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &pixman_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &pixman_render_submit_pass_impl;
}
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_pixman(submit_pass)) {
return NULL;
}
struct wlr_pixman_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -3,17 +3,37 @@
#include <stdlib.h>
#include <unistd.h>
#include <wlr/util/log.h>
#include <wlr/render/color.h>
#include <wlr/render/drm_syncobj.h>
#include "render/color.h"
#include "render/vulkan.h"
#include "render/vulkan/shaders/quad.frag.h"
#include "render/vulkan/shaders/texture.frag.h"
#include "util/matrix.h"
static const struct wlr_render_pass_impl render_pass_impl;
static const struct wlr_addon_interface vk_color_transform_impl;
static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
static bool create_shader_module(VkDevice dev, const uint32_t *code,
size_t code_size, const char *name, VkShaderModule *out) {
VkShaderModuleCreateInfo sinfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = code_size,
.pCode = code,
};
VkResult res = vkCreateShaderModule(dev, &sinfo, NULL, out);
if (res != VK_SUCCESS) {
wlr_log(WLR_ERROR, "Failed to create %s shader module: %s (%d)",
name, vulkan_strerror(res), res);
return false;
}
return true;
}
struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
@ -175,8 +195,11 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
struct wlr_vk_render_submit_pass *submit_pass =
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
assert(submit_pass != NULL);
struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
struct wlr_vk_command_buffer *stage_cb = NULL;
@ -260,9 +283,9 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
}
}
bind_pipeline(pass, pipeline);
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
sizeof(frag_pcr_data), &frag_pcr_data);
@ -270,7 +293,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
if (need_lut) {
lut_ds = transform->lut_3d.ds;
} else {
lut_ds = renderer->output_ds_lut3d_dummy;
lut_ds = submit_pass->output.ds_lut3d_dummy;
}
VkDescriptorSet ds[] = {
render_buffer->two_pass.blend_descriptor_set, // set 0
@ -278,7 +301,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
};
size_t ds_len = sizeof(ds) / sizeof(ds[0]);
vkCmdBindDescriptorSets(render_cb->vk,
VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
VK_PIPELINE_BIND_POINT_GRAPHICS, submit_pass->output.pipe_layout,
0, ds_len, ds, 0, NULL);
const pixman_region32_t *clip = rect_union_evaluate(&pass->updated_region);
@ -643,7 +666,10 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
struct wlr_vk_render_rect_pass *rect_pass =
wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
assert(rect_pass != NULL);
VkCommandBuffer cb = pass->command_buffer->vk;
// Input color values are given in sRGB space, shader expects
@ -693,7 +719,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
&(struct wlr_vk_pipeline_key) {
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
.layout = {0},
});
},
rect_pass->shader.vert_module,
rect_pass->shader.frag_module);
if (!pipe) {
pass->failed = true;
break;
@ -745,8 +773,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
struct wlr_vk_render_texture_pass *texture_pass =
wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
assert(texture_pass != NULL);
VkCommandBuffer cb = pass->command_buffer->vk;
struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
@ -844,7 +875,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
.texture_transform = tex_transform,
.blend_mode = !texture->has_alpha && alpha == 1.0 ?
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode,
});
},
texture_pass->shader.vert_module,
texture_pass->shader.frag_module);
if (!pipe) {
pass->failed = true;
return;
@ -941,12 +974,21 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
}
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_rect = render_pass_add_rect,
.add_texture = render_pass_add_texture,
};
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
struct wlr_vk_renderer *renderer = pass->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
void vk_color_transform_destroy(struct wlr_addon *addon) {
struct wlr_vk_renderer *renderer = (struct wlr_vk_renderer *)addon->owner;
@ -970,6 +1012,12 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
VkImage *image, VkImageView *image_view,
VkDeviceMemory *memory, VkDescriptorSet *ds,
struct wlr_vk_descriptor_pool **ds_pool) {
struct wlr_vk_render_submit_pass *submit_pass =
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
if (submit_pass == NULL) {
return false;
}
VkDevice dev = renderer->dev->dev;
VkResult res;
@ -1108,7 +1156,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
*ds_pool = vulkan_alloc_texture_ds(renderer,
renderer->output_ds_lut3d_layout, ds);
submit_pass->output.ds_lut3d_layout, ds);
if (!*ds_pool) {
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
goto fail_imageview;
@ -1277,9 +1325,12 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
return NULL;
}
if (!renderer->dummy3d_image_transitioned) {
renderer->dummy3d_image_transitioned = true;
vulkan_change_layout(cb->vk, renderer->dummy3d_image,
struct wlr_vk_render_submit_pass *submit_pass =
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
assert(submit_pass != NULL);
if (!submit_pass->output.dummy3d_image_transitioned) {
submit_pass->output.dummy3d_image_transitioned = true;
vulkan_change_layout(cb->vk, submit_pass->output.dummy3d_image,
VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
@ -1324,3 +1375,190 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
pass->timer = timer;
return pass;
}
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
struct wlr_vk_render_rect_pass *vk_pass =
wlr_vk_render_rect_pass_from_pass(pass);
if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
vk_pass->shader.vert_module, NULL);
}
if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
vk_pass->shader.frag_module, NULL);
}
free(vk_pass);
}
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
.destroy = render_rect_pass_destroy,
.render = render_pass_add_rect,
};
struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_vk_render_rect_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_rect_pass");
return NULL;
}
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
pass->renderer = renderer;
pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
if (pass->shader.vert_module == VK_NULL_HANDLE) {
render_rect_pass_destroy(&pass->base);
return NULL;
}
VkDevice dev = renderer->dev->dev;
if (!create_shader_module(dev, quad_frag_data, sizeof(quad_frag_data),
"quad fragment", &pass->shader.frag_module)) {
render_rect_pass_destroy(&pass->base);
return NULL;
}
return &pass->base;
}
bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass) {
return rect_pass->impl == &render_rect_pass_impl;
}
struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass) {
if (!wlr_render_rect_pass_is_vk(rect_pass)) {
return NULL;
}
struct wlr_vk_render_rect_pass *pass =
wl_container_of(rect_pass, pass, base);
return pass;
}
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
struct wlr_vk_render_texture_pass *vk_pass =
wlr_vk_render_texture_pass_from_pass(pass);
if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
vk_pass->shader.vert_module, NULL);
}
if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
vk_pass->shader.frag_module, NULL);
}
free(vk_pass);
}
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
.destroy = render_texture_pass_destroy,
.render = render_pass_add_texture,
};
struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_vk_render_texture_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_texture_pass");
return NULL;
}
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
pass->renderer = renderer;
pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
if (pass->shader.vert_module == VK_NULL_HANDLE) {
render_texture_pass_destroy(&pass->base);
return NULL;
}
VkDevice dev = renderer->dev->dev;
if (!create_shader_module(dev, texture_frag_data, sizeof(texture_frag_data),
"texture fragment", &pass->shader.frag_module)) {
render_texture_pass_destroy(&pass->base);
return NULL;
}
return &pass->base;
}
bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass) {
return texture_pass->impl == &render_texture_pass_impl;
}
struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
const struct wlr_render_texture_pass *texture_pass) {
if (!wlr_render_texture_pass_is_vk(texture_pass)) {
return NULL;
}
struct wlr_vk_render_texture_pass *vk_pass = wl_container_of(texture_pass, vk_pass, base);
return vk_pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_vk_render_submit_pass *vk_pass =
wlr_vk_render_submit_pass_from_pass(pass);
VkDevice dev = vk_pass->renderer->dev->dev;
struct wlr_vk_descriptor_pool *pool, *tmp_pool;
wl_list_for_each_safe(pool, tmp_pool, &vk_pass->output.descriptor_pools, link) {
vkDestroyDescriptorPool(dev, pool->pool, NULL);
free(pool);
}
vkDestroyShaderModule(dev, vk_pass->output.vert_module, NULL);
vkDestroyShaderModule(dev, vk_pass->output.frag_module, NULL);
vkDestroyImageView(dev, vk_pass->output.dummy3d_image_view, NULL);
vkDestroyImage(dev, vk_pass->output.dummy3d_image, NULL);
vkFreeMemory(dev, vk_pass->output.dummy3d_mem, NULL);
vkDestroyPipelineLayout(dev, vk_pass->output.pipe_layout, NULL);
vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_srgb_layout, NULL);
vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_lut3d_layout, NULL);
vkDestroySampler(dev, vk_pass->output.sampler_lut3d, NULL);
free(vk_pass);
}
static const struct wlr_render_submit_pass_impl vk_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_vk_render_submit_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &vk_render_submit_pass_impl);
pass->renderer = vulkan_get_renderer(wlr_renderer);
wl_list_init(&pass->output.descriptor_pools);
if (!vulkan_init_submit_pass_output(pass->renderer, pass)) {
render_submit_pass_destroy(&pass->base);
return NULL;
}
return &pass->base;
}
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &vk_render_submit_pass_impl;
}
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_vk(submit_pass)) {
return NULL;
}
struct wlr_vk_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -23,8 +23,6 @@
#include "render/pixel_format.h"
#include "render/vulkan.h"
#include "render/vulkan/shaders/common.vert.h"
#include "render/vulkan/shaders/texture.frag.h"
#include "render/vulkan/shaders/quad.frag.h"
#include "render/vulkan/shaders/output.frag.h"
#include "types/wlr_buffer.h"
#include "util/time.h"
@ -56,6 +54,23 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
return renderer;
}
VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer) {
VkShaderModuleCreateInfo sinfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(common_vert_data),
.pCode = common_vert_data,
};
VkShaderModule module = VK_NULL_HANDLE;
VkResult res = vkCreateShaderModule(renderer->dev->dev, &sinfo, NULL, &module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create vertex shader module", res);
return VK_NULL_HANDLE;
}
return module;
}
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
bool has_blending_buffer, bool srgb);
@ -152,9 +167,14 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
struct wlr_vk_render_submit_pass *submit_pass =
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
assert(submit_pass != NULL);
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
&renderer->last_output_pool_size);
&submit_pass->output.ds_srgb_layout,
&submit_pass->output.descriptor_pools,
&submit_pass->output.last_pool_size);
}
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
@ -1232,15 +1252,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
free(pool);
}
wl_list_for_each_safe(pool, tmp_pool, &renderer->output_descriptor_pools, link) {
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
free(pool);
}
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
@ -1252,16 +1263,8 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
free(pipeline_layout);
}
vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
if (renderer->read_pixels_cache.initialized) {
vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
@ -1697,7 +1700,8 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
return true;
}
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_submit_pass *submit_pass) {
VkResult res;
VkDevice dev = renderer->dev->dev;
@ -1715,7 +1719,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
.pBindings = &ds_binding_input,
};
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL,
&submit_pass->output.ds_srgb_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorSetLayout", res);
return false;
@ -1734,7 +1739,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
};
res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
&renderer->output_sampler_lut3d);
&submit_pass->output.sampler_lut3d);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateSampler", res);
return false;
@ -1745,7 +1750,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = &renderer->output_sampler_lut3d,
.pImmutableSamplers = &submit_pass->output.sampler_lut3d,
};
VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
@ -1755,7 +1760,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
};
res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
&renderer->output_ds_lut3d_layout);
&submit_pass->output.ds_lut3d_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorSetLayout", res);
return false;
@ -1776,8 +1781,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
};
VkDescriptorSetLayout out_ds_layouts[] = {
renderer->output_ds_srgb_layout,
renderer->output_ds_lut3d_layout,
submit_pass->output.ds_srgb_layout,
submit_pass->output.ds_lut3d_layout,
};
VkPipelineLayoutCreateInfo pl_info = {
@ -1788,7 +1793,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
.pPushConstantRanges = pc_ranges,
};
res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
res = vkCreatePipelineLayout(dev, &pl_info, NULL,
&submit_pass->output.pipe_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreatePipelineLayout", res);
return false;
@ -1842,7 +1848,8 @@ static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
// VkRenderPass and VkPipelineLayout.
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
struct wlr_vk_render_format_setup *setup,
const struct wlr_vk_pipeline_key *key) {
const struct wlr_vk_pipeline_key *key,
VkShaderModule vert_module, VkShaderModule frag_module) {
struct wlr_vk_pipeline *pipeline;
wl_list_for_each(pipeline, &setup->pipelines, link) {
if (pipeline_key_equals(&pipeline->key, key)) {
@ -1889,7 +1896,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
stages[0] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.module = vert_module,
.pName = "main",
};
@ -1898,7 +1905,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
stages[1] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->quad_frag_module,
.module = frag_module,
.pName = "main",
};
break;
@ -1906,7 +1913,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
stages[1] = (VkPipelineShaderStageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->tex_frag_module,
.module = frag_module,
.pName = "main",
.pSpecializationInfo = &specialization,
};
@ -2003,6 +2010,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
}
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_submit_pass *submit_pass,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe,
enum wlr_vk_output_transform transform) {
VkResult res;
@ -2025,13 +2033,13 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.module = submit_pass->output.vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->output_module,
.module = submit_pass->output.frag_module,
.pName = "main",
.pSpecializationInfo = &specialization,
},
@ -2235,7 +2243,8 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
* the sampler, a valid descriptor set should be bound. Create that here, linked to
* a 1x1x1 image.
*/
static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
static bool init_dummy_images(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_submit_pass *submit_pass) {
VkResult res;
VkDevice dev = renderer->dev->dev;
@ -2254,14 +2263,14 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
};
res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
res = vkCreateImage(dev, &img_info, NULL, &submit_pass->output.dummy3d_image);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImage failed", res);
return false;
}
VkMemoryRequirements mem_reqs = {0};
vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
vkGetImageMemoryRequirements(dev, submit_pass->output.dummy3d_image, &mem_reqs);
int mem_type_index = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index == -1) {
@ -2273,12 +2282,13 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
.allocationSize = mem_reqs.size,
.memoryTypeIndex = mem_type_index,
};
res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
res = vkAllocateMemory(dev, &mem_info, NULL, &submit_pass->output.dummy3d_mem);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocateMemory failed", res);
return false;
}
res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
res = vkBindImageMemory(dev, submit_pass->output.dummy3d_image,
submit_pass->output.dummy3d_mem, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindMemory failed", res);
return false;
@ -2299,29 +2309,31 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
.baseArrayLayer = 0,
.layerCount = 1,
},
.image = renderer->dummy3d_image,
.image = submit_pass->output.dummy3d_image,
};
res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
res = vkCreateImageView(dev, &view_info, NULL,
&submit_pass->output.dummy3d_image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
return false;
}
renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
if (!renderer->output_ds_lut3d_dummy_pool) {
submit_pass->output.ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
submit_pass->output.ds_lut3d_layout,
&submit_pass->output.ds_lut3d_dummy);
if (!submit_pass->output.ds_lut3d_dummy_pool) {
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
return false;
}
VkDescriptorImageInfo ds_img_info = {
.imageView = renderer->dummy3d_image_view,
.imageView = submit_pass->output.dummy3d_image_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet ds_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dstSet = renderer->output_ds_lut3d_dummy,
.dstSet = submit_pass->output.ds_lut3d_dummy,
.pImageInfo = &ds_img_info,
};
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
@ -2329,53 +2341,30 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
return true;
}
// Creates static render data, such as sampler, layouts and shader modules
// for the given renderer.
// Cleanup is done by destroying the renderer.
static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
// Creates static blend->output render data for the given submit pass.
// Cleanup is done by destroying the submit pass.
bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_submit_pass *submit_pass) {
VkResult res;
VkDevice dev = renderer->dev->dev;
if (!init_blend_to_output_layouts(renderer)) {
if (!init_blend_to_output_layouts(renderer, submit_pass)) {
return false;
}
if (!init_dummy_images(renderer)) {
if (!init_dummy_images(renderer, submit_pass)) {
return false;
}
// load vert module and tex frag module since they are needed to
// initialize the tex pipeline
VkShaderModuleCreateInfo sinfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(common_vert_data),
.pCode = common_vert_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->vert_module);
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.vert_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create vertex shader module", res);
return false;
}
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(texture_frag_data),
.pCode = texture_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->tex_frag_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create tex fragment shader module", res);
return false;
}
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(quad_frag_data),
.pCode = quad_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->quad_frag_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create quad fragment shader module", res);
wlr_vk_error("Failed to create blend->output vertex shader module", res);
return false;
}
@ -2384,7 +2373,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
.codeSize = sizeof(output_frag_data),
.pCode = output_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.frag_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create blend->output fragment shader module", res);
return false;
@ -2421,6 +2410,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
VkResult res;
if (use_blending_buffer) {
struct wlr_vk_render_submit_pass *submit_pass =
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
if (submit_pass == NULL) {
goto error;
}
VkAttachmentDescription attachments[] = {
{
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
@ -2532,32 +2527,38 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
// this is only well defined if render pass has a 2nd subpass
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
renderer, submit_pass, setup->render_pass,
submit_pass->output.pipe_layout,
&setup->output_pipe_identity, WLR_VK_OUTPUT_TRANSFORM_IDENTITY)) {
goto error;
}
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
renderer, submit_pass, setup->render_pass,
submit_pass->output.pipe_layout,
&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
goto error;
}
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
renderer, submit_pass, setup->render_pass,
submit_pass->output.pipe_layout,
&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
goto error;
}
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
renderer, submit_pass, setup->render_pass,
submit_pass->output.pipe_layout,
&setup->output_pipe_pq, WLR_VK_OUTPUT_TRANSFORM_INVERSE_ST2084_PQ)) {
goto error;
}
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
renderer, submit_pass, setup->render_pass,
submit_pass->output.pipe_layout,
&setup->output_pipe_gamma22, WLR_VK_OUTPUT_TRANSFORM_INVERSE_GAMMA22)) {
goto error;
}
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
renderer, submit_pass, setup->render_pass,
submit_pass->output.pipe_layout,
&setup->output_pipe_bt1886, WLR_VK_OUTPUT_TRANSFORM_INVERSE_BT1886)) {
goto error;
}
@ -2634,29 +2635,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
}
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
.layout = {0},
})) {
goto error;
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
.layout = {0},
})) {
goto error;
}
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
.layout = {0},
})) {
goto error;
}
wl_list_insert(&renderer->render_format_setups, &setup->link);
return setup;
@ -2681,7 +2659,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
wl_list_init(&renderer->foreign_textures);
wl_list_init(&renderer->textures);
wl_list_init(&renderer->descriptor_pools);
wl_list_init(&renderer->output_descriptor_pools);
wl_list_init(&renderer->render_format_setups);
wl_list_init(&renderer->render_buffers);
wl_list_init(&renderer->color_transforms);
@ -2697,10 +2674,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
renderer->wlr_renderer.features.timeline = dev->sync_file_import_export && cap_syncobj_timeline != 0;
}
if (!init_static_render_data(renderer)) {
goto error;
}
VkCommandPoolCreateInfo cpool_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,

View file

@ -53,6 +53,9 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
assert(wl_list_empty(&r->events.destroy.listener_list));
assert(wl_list_empty(&r->events.lost.listener_list));
wlr_render_rect_pass_destroy(r->rect_pass);
wlr_render_texture_pass_destroy(r->texture_pass);
wlr_render_submit_pass_destroy(r->submit_pass);
if (r->impl && r->impl->destroy) {
r->impl->destroy(r);
} else {

View file

@ -1,8 +1,9 @@
PKG_CONFIG?=pkg-config
PKGS="wlroots-0.21" wayland-server xkbcommon
CFLAGS_PIXMAN!=$(PKG_CONFIG) --cflags pixman-1
CFLAGS_PKG_CONFIG!=$(PKG_CONFIG) --cflags $(PKGS)
CFLAGS+=$(CFLAGS_PKG_CONFIG)
CFLAGS+=$(CFLAGS_PIXMAN) $(CFLAGS_PKG_CONFIG)
LIBS!=$(PKG_CONFIG) --libs $(PKGS)
all: tinywl

View file

@ -377,6 +377,7 @@ void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
wl_signal_init(&output->events.description);
wl_signal_init(&output->events.request_state);
wl_signal_init(&output->events.destroy);
wl_signal_init(&output->events.render_inited);
output->software_cursor_locks = env_parse_bool("WLR_NO_HARDWARE_CURSORS");
if (output->software_cursor_locks) {
@ -407,6 +408,7 @@ void wlr_output_finish(struct wlr_output *output) {
assert(wl_list_empty(&output->events.description.listener_list));
assert(wl_list_empty(&output->events.request_state.listener_list));
assert(wl_list_empty(&output->events.destroy.listener_list));
assert(wl_list_empty(&output->events.render_inited.listener_list));
wlr_output_destroy_global(output);

View file

@ -5,6 +5,7 @@
#include <wlr/render/allocator.h>
#include <wlr/render/interface.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/interface.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "render/drm_format_set.h"
@ -35,6 +36,12 @@ bool wlr_output_init_render(struct wlr_output *output,
output->allocator = allocator;
output->renderer = renderer;
get_or_create_render_rect_pass(renderer);
get_or_create_render_texture_pass(renderer);
get_or_create_render_submit_pass(renderer);
wl_signal_emit_mutable(&output->events.render_inited, output);
return true;
}