mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-15 08:22:07 -04:00
Merge branch 'pass' into 'master'
Draft: render: refactor render_pass See merge request wlroots/wlroots!5292
This commit is contained in:
commit
9a60741a89
32 changed files with 1950 additions and 340 deletions
|
|
@ -49,6 +49,8 @@ compositors = {
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},
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}
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subdir('render-pass-ext')
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foreach name, info : compositors
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extra_src = []
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foreach p : info.get('proto', [])
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|
|
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6
examples/render-pass-ext/gles2/meson.build
Normal file
6
examples/render-pass-ext/gles2/meson.build
Normal file
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@ -0,0 +1,6 @@
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subdir('shaders')
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gles2_sources = [
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files('triangle_pass.c'),
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gles2_shader_sources,
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]
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22
examples/render-pass-ext/gles2/shaders/meson.build
Normal file
22
examples/render-pass-ext/gles2/shaders/meson.build
Normal file
|
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@ -0,0 +1,22 @@
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custom_pass_embed = find_program('../../../../render/gles2/shaders/embed.sh', native: true)
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triangle_vert = custom_target(
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'custom-render-pass-triangle-vert',
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command: [custom_pass_embed, 'custom_triangle_vert'],
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input: 'triangle.vert',
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output: 'triangle_vert.h',
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feed: true,
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capture: true,
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)
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triangle_frag = custom_target(
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'custom-render-pass-triangle-frag',
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command: [custom_pass_embed, 'custom_triangle_frag'],
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input: 'triangle.frag',
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output: 'triangle_frag.h',
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feed: true,
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capture: true,
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)
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gles2_shader_sources = [
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triangle_vert,
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triangle_frag,
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]
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11
examples/render-pass-ext/gles2/shaders/triangle.frag
Normal file
11
examples/render-pass-ext/gles2/shaders/triangle.frag
Normal file
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@ -0,0 +1,11 @@
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec3 v_color;
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void main() {
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gl_FragColor = vec4(v_color, 1.0);
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}
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8
examples/render-pass-ext/gles2/shaders/triangle.vert
Normal file
8
examples/render-pass-ext/gles2/shaders/triangle.vert
Normal file
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@ -0,0 +1,8 @@
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attribute vec2 pos;
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attribute vec3 color;
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varying vec3 v_color;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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v_color = color;
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}
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135
examples/render-pass-ext/gles2/triangle_pass.c
Normal file
135
examples/render-pass-ext/gles2/triangle_pass.c
Normal file
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@ -0,0 +1,135 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/gles2.h>
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#include <wlr/util/log.h>
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#include <render/gles2.h>
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#include "triangle_pass.h"
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#include "triangle_vert.h"
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#include "triangle_frag.h"
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static void custom_triangle_render(struct wlr_render_pass *render_pass,
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const struct custom_render_triangle_options *options) {
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struct wlr_gles2_render_pass *wlr_gles2_pass =
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wlr_gles2_render_pass_from_render_pass(render_pass);
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struct render_triangle_pass *base =
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wlr_gles2_pass->buffer->renderer->wlr_renderer.data;
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struct gles2_render_triangle_pass *triangle_pass =
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gles2_render_triangle_pass_from_pass(base);
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struct wlr_gles2_renderer *renderer = wlr_gles2_pass->buffer->renderer;
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struct wlr_box box;
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struct wlr_buffer *wlr_buffer = wlr_gles2_pass->buffer->buffer;
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custom_render_triangle_options_get_box(options, wlr_buffer, &box);
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int width = wlr_gles2_pass->buffer->buffer->width;
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int height = wlr_gles2_pass->buffer->buffer->height;
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float x0 = options->box.x + options->box.width * 0.50f;
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float y0 = options->box.y + options->box.height * 0.10f;
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float x1 = options->box.x + options->box.width * 0.10f;
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float y1 = options->box.y + options->box.height * 0.90f;
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float x2 = options->box.x + options->box.width * 0.90f;
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float y2 = options->box.y + options->box.height * 0.90f;
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GLfloat verts[3][5] = {
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{ x0 / width * 2.0f - 1.0f, 1.0f - y0 / height * 2.0f, 1.0f, 0.1f, 0.1f },
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{ x1 / width * 2.0f - 1.0f, 1.0f - y1 / height * 2.0f, 0.1f, 1.0f, 0.1f },
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{ x2 / width * 2.0f - 1.0f, 1.0f - y2 / height * 2.0f, 0.1f, 0.2f, 1.0f },
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};
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wlr_gles2_push_debug(renderer);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glUseProgram(triangle_pass->shader.program);
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wlr_gles_set_proj_matrix(triangle_pass->shader.proj, wlr_gles2_pass->projection_matrix, &box);
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glEnableVertexAttribArray(triangle_pass->shader.pos_attrib);
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glVertexAttribPointer(triangle_pass->shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), verts);
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glEnableVertexAttribArray(triangle_pass->shader.color_attrib);
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glVertexAttribPointer(triangle_pass->shader.color_attrib, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), &verts[0][2]);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableVertexAttribArray(triangle_pass->shader.pos_attrib);
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glDisableVertexAttribArray(triangle_pass->shader.color_attrib);
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wlr_gles2_pop_debug(renderer);
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}
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static void custom_triangle_destroy(struct render_triangle_pass *pass) {
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struct gles2_render_triangle_pass *gles2_pass =
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gles2_render_triangle_pass_from_pass(pass);
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if (gles2_pass->shader.program != 0) {
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glDeleteProgram(gles2_pass->shader.program);
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}
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free(gles2_pass);
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}
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static const struct render_triangle_pass_impl custom_triangle_impl = {
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.destroy = custom_triangle_destroy,
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.render = custom_triangle_render,
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};
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struct render_triangle_pass *gles2_render_triangle_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct gles2_render_triangle_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate gles2_render_triangle_pass");
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return NULL;
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}
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struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
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if (!wlr_egl_make_current(renderer->egl, NULL)) {
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free(pass);
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return NULL;
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}
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render_triangle_pass_init(&pass->base, &custom_triangle_impl);
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wlr_gles2_push_debug(renderer);
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GLuint prog;
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pass->shader.program = prog =
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wlr_gles2_link_program(renderer, custom_triangle_vert, custom_triangle_frag);
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if (!pass->shader.program) {
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goto error;
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}
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pass->shader.proj = -1;
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pass->shader.color_attrib = glGetAttribLocation(pass->shader.program, "color");
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pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
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if (pass->shader.pos_attrib < 0 || pass->shader.color_attrib < 0) {
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wlr_log(WLR_ERROR, "triangle shader attribute lookup failed: pos=%d color=%d",
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pass->shader.pos_attrib, pass->shader.color_attrib);
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goto error;
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}
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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pass->renderer = renderer;
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return &pass->base;
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error:
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render_triangle_pass_destroy(&pass->base);
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wlr_gles2_pop_debug(renderer);
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wlr_egl_unset_current(renderer->egl);
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return NULL;
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}
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bool render_triangle_pass_is_gles2(const struct render_triangle_pass *triangle_pass) {
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return triangle_pass->impl == & custom_triangle_impl;
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}
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struct gles2_render_triangle_pass *gles2_render_triangle_pass_from_pass(
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struct render_triangle_pass *triangle_pass) {
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if (!render_triangle_pass_is_gles2(triangle_pass)) {
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return NULL;
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}
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struct gles2_render_triangle_pass *gles2_pass =
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wl_container_of(triangle_pass, gles2_pass, base);
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return gles2_pass;
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}
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27
examples/render-pass-ext/gles2/triangle_pass.h
Normal file
27
examples/render-pass-ext/gles2/triangle_pass.h
Normal file
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@ -0,0 +1,27 @@
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#ifndef GLES2_TRIANGLE_PASS_PASS_H
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#define GLES2_TRIANGLE_PASS_PASS_H
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#include "../triangle_pass.h"
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#include <render/gles2.h>
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#include <GLES2/gl2.h>
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struct gles2_render_triangle_pass {
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struct render_triangle_pass base;
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struct wlr_gles2_renderer *renderer;
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struct {
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GLuint program;
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GLint proj;
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GLint pos_attrib;
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GLint color_attrib;
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} shader;
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};
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struct render_triangle_pass *gles2_render_triangle_pass_create(
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struct wlr_renderer *wlr_renderer);
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bool render_triangle_pass_is_gles2(const struct render_triangle_pass *triangle_pass);
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struct gles2_render_triangle_pass *gles2_render_triangle_pass_from_pass(
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struct render_triangle_pass *triangle_pass);
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#endif // GLES2_TRIANGLE_PASS_PASS_H
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26
examples/render-pass-ext/meson.build
Normal file
26
examples/render-pass-ext/meson.build
Normal file
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@ -0,0 +1,26 @@
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gles2_sources = []
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pixman_sources = []
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vulkan_sources = []
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|
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if features.get('gles2-renderer')
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subdir('gles2')
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endif
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subdir('pixman')
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# if features.get('vulkan-renderer')
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# subdir('vulkan')
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# endif
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executable(
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'render-pass-ext',
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[
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'triangle_pass.c',
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'render-pass-ext.c',
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gles2_sources,
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pixman_sources,
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vulkan_sources,
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],
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dependencies: [wlroots, libdrm_header],
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build_by_default: get_option('examples'),
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)
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3
examples/render-pass-ext/pixman/meson.build
Normal file
3
examples/render-pass-ext/pixman/meson.build
Normal file
|
|
@ -0,0 +1,3 @@
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|||
pixman_sources = [
|
||||
files('triangle_pass.c'),
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||||
]
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107
examples/render-pass-ext/pixman/triangle_pass.c
Normal file
107
examples/render-pass-ext/pixman/triangle_pass.c
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include <wlr/render/pixman.h>
|
||||
#include <wlr/util/log.h>
|
||||
|
||||
#include "render/pixman.h"
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||||
#include "triangle_pass.h"
|
||||
|
||||
static bool triangle_contains(float px, float py,
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float x0, float y0, float x1, float y1, float x2, float y2,
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||||
float *w0, float *w1, float *w2) {
|
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float denom = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2);
|
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if (denom == 0.0f) {
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return false;
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}
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|
||||
*w0 = ((y1 - y2) * (px - x2) + (x2 - x1) * (py - y2)) / denom;
|
||||
*w1 = ((y2 - y0) * (px - x2) + (x0 - x2) * (py - y2)) / denom;
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||||
*w2 = 1.0f - *w0 - *w1;
|
||||
return *w0 >= 0.0f && *w1 >= 0.0f && *w2 >= 0.0f;
|
||||
}
|
||||
|
||||
static void custom_triangle_pixman_render(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options) {
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||||
struct wlr_pixman_render_pass *pixman_pass =
|
||||
wlr_pixman_render_pass_from_render_pass(render_pass);
|
||||
pixman_image_t *dst = pixman_pass->buffer->image;
|
||||
int w = options->box.width;
|
||||
int h = options->box.height;
|
||||
if (w <= 0 || h <= 0) {
|
||||
pixman_image_set_clip_region32(dst, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t *pixels = calloc((size_t)w * (size_t)h, sizeof(uint32_t));
|
||||
if (pixels == NULL) {
|
||||
pixman_image_set_clip_region32(dst, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
float x0 = w * 0.50f, y0 = h * 0.10f;
|
||||
float x1 = w * 0.10f, y1 = h * 0.90f;
|
||||
float x2 = w * 0.90f, y2 = h * 0.90f;
|
||||
|
||||
for (int y = 0; y < h; y++) {
|
||||
for (int x = 0; x < w; x++) {
|
||||
float w0, w1, w2;
|
||||
if (!triangle_contains(x + 0.5f, y + 0.5f,
|
||||
x0, y0, x1, y1, x2, y2, &w0, &w1, &w2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint8_t r = (uint8_t)(w0 * 255.0f);
|
||||
uint8_t g = (uint8_t)(w1 * 255.0f);
|
||||
uint8_t b = (uint8_t)(w2 * 255.0f);
|
||||
pixels[y * w + x] = 0xFF000000u | ((uint32_t)r << 16) |
|
||||
((uint32_t)g << 8) | (uint32_t)b;
|
||||
}
|
||||
}
|
||||
|
||||
pixman_image_t *triangle = pixman_image_create_bits(PIXMAN_a8r8g8b8,
|
||||
w, h, pixels, w * sizeof(uint32_t));
|
||||
pixman_image_composite32(PIXMAN_OP_OVER, triangle, NULL, dst,
|
||||
0, 0, 0, 0, options->box.x, options->box.y, w, h);
|
||||
pixman_image_unref(triangle);
|
||||
pixman_image_set_clip_region32(dst, NULL);
|
||||
free(pixels);
|
||||
}
|
||||
|
||||
static void custom_triangle_pixman_destroy(struct render_triangle_pass *pass) {
|
||||
struct pixman_render_triangle_pass *pixman_pass =
|
||||
pixman_render_triangle_pass_from_pass(pass);
|
||||
free(pixman_pass);
|
||||
}
|
||||
|
||||
static const struct render_triangle_pass_impl render_triangle_pass_impl = {
|
||||
.destroy = custom_triangle_pixman_destroy,
|
||||
.render = custom_triangle_pixman_render,
|
||||
};
|
||||
|
||||
struct render_triangle_pass *pixman_render_triangle_pass_create(
|
||||
struct wlr_renderer *renderer) {
|
||||
struct pixman_render_triangle_pass *pass = malloc(sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
render_triangle_pass_init(&pass->base, &render_triangle_pass_impl);
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass) {
|
||||
return triangle_pass->impl == &render_triangle_pass_impl;
|
||||
}
|
||||
|
||||
struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass(
|
||||
struct render_triangle_pass *triangle_pass) {
|
||||
assert(render_triangle_pass_is_pixman(triangle_pass));
|
||||
struct pixman_render_triangle_pass *pixman_pass =
|
||||
wl_container_of(triangle_pass, pixman_pass, base);
|
||||
|
||||
return pixman_pass;
|
||||
}
|
||||
|
||||
16
examples/render-pass-ext/pixman/triangle_pass.h
Normal file
16
examples/render-pass-ext/pixman/triangle_pass.h
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
#ifndef PIXMAN_TRIANGLE_PASS_PASS_H
|
||||
#define PIXMAN_TRIANGLE_PASS_PASS_H
|
||||
|
||||
#include "../triangle_pass.h"
|
||||
|
||||
struct pixman_render_triangle_pass {
|
||||
struct render_triangle_pass base;
|
||||
};
|
||||
|
||||
struct render_triangle_pass *pixman_render_triangle_pass_create(
|
||||
struct wlr_renderer *renderer);
|
||||
bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass);
|
||||
struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass(
|
||||
struct render_triangle_pass *triangle_pass);
|
||||
|
||||
#endif // PIXMAN_TRIANGLE_PASS_PASS_H
|
||||
206
examples/render-pass-ext/render-pass-ext.c
Normal file
206
examples/render-pass-ext/render-pass-ext.c
Normal file
|
|
@ -0,0 +1,206 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include <wayland-server-core.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/config.h>
|
||||
#include <wlr/render/allocator.h>
|
||||
#include <wlr/types/wlr_input_device.h>
|
||||
#include <wlr/types/wlr_keyboard.h>
|
||||
#include <wlr/types/wlr_output.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
|
||||
#include "triangle_pass.h"
|
||||
|
||||
struct sample_state {
|
||||
struct wl_display *display;
|
||||
struct wl_listener new_output;
|
||||
struct wl_listener new_input;
|
||||
struct wl_listener renderer_destroy;
|
||||
struct wlr_renderer *renderer;
|
||||
struct wlr_allocator *allocator;
|
||||
};
|
||||
|
||||
struct sample_output {
|
||||
struct sample_state *sample;
|
||||
struct wlr_output *output;
|
||||
struct wl_listener frame;
|
||||
struct wl_listener destroy;
|
||||
};
|
||||
|
||||
struct sample_keyboard {
|
||||
struct sample_state *sample;
|
||||
struct wlr_keyboard *wlr_keyboard;
|
||||
struct wl_listener key;
|
||||
struct wl_listener destroy;
|
||||
};
|
||||
|
||||
static void output_frame_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_output *sample_output =
|
||||
wl_container_of(listener, sample_output, frame);
|
||||
struct wlr_output *wlr_output = sample_output->output;
|
||||
|
||||
struct wlr_output_state state;
|
||||
wlr_output_state_init(&state);
|
||||
struct wlr_render_pass *pass =
|
||||
wlr_output_begin_render_pass(wlr_output, &state, NULL);
|
||||
|
||||
int size = wlr_output->height < wlr_output->width ?
|
||||
(wlr_output->height * 3) / 4 : (wlr_output->width * 3) / 4;
|
||||
struct wlr_box triangle_box = {
|
||||
.x = (wlr_output->width - size) / 2,
|
||||
.y = (wlr_output->height - size) / 2,
|
||||
.width = size,
|
||||
.height = size,
|
||||
};
|
||||
render_triangle_pass_add(pass,
|
||||
&(struct custom_render_triangle_options){
|
||||
.box = triangle_box,
|
||||
});
|
||||
|
||||
wlr_render_pass_submit(pass);
|
||||
wlr_output_commit_state(wlr_output, &state);
|
||||
wlr_output_state_finish(&state);
|
||||
}
|
||||
|
||||
static void output_remove_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_output *sample_output =
|
||||
wl_container_of(listener, sample_output, destroy);
|
||||
wlr_log(WLR_DEBUG, "Output removed");
|
||||
wl_list_remove(&sample_output->frame.link);
|
||||
wl_list_remove(&sample_output->destroy.link);
|
||||
free(sample_output);
|
||||
}
|
||||
|
||||
static void new_output_notify(struct wl_listener *listener, void *data) {
|
||||
struct wlr_output *output = data;
|
||||
struct sample_state *sample =
|
||||
wl_container_of(listener, sample, new_output);
|
||||
|
||||
wlr_output_init_render(output, sample->allocator, sample->renderer);
|
||||
sample->renderer->data = get_or_create_render_triangle_pass(sample->renderer);
|
||||
struct sample_output *sample_output = calloc(1, sizeof(*sample_output));
|
||||
sample_output->output = output;
|
||||
sample_output->sample = sample;
|
||||
wl_signal_add(&output->events.frame, &sample_output->frame);
|
||||
sample_output->frame.notify = output_frame_notify;
|
||||
wl_signal_add(&output->events.destroy, &sample_output->destroy);
|
||||
sample_output->destroy.notify = output_remove_notify;
|
||||
|
||||
struct wlr_output_state state;
|
||||
wlr_output_state_init(&state);
|
||||
wlr_output_state_set_enabled(&state, true);
|
||||
struct wlr_output_mode *mode = wlr_output_preferred_mode(output);
|
||||
if (mode != NULL) {
|
||||
wlr_output_state_set_mode(&state, mode);
|
||||
}
|
||||
wlr_output_commit_state(output, &state);
|
||||
wlr_output_state_finish(&state);
|
||||
}
|
||||
|
||||
static void keyboard_key_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key);
|
||||
struct sample_state *sample = keyboard->sample;
|
||||
struct wlr_keyboard_key_event *event = data;
|
||||
uint32_t keycode = event->keycode + 8;
|
||||
const xkb_keysym_t *syms;
|
||||
int nsyms = xkb_state_key_get_syms(keyboard->wlr_keyboard->xkb_state,
|
||||
keycode, &syms);
|
||||
for (int i = 0; i < nsyms; i++) {
|
||||
xkb_keysym_t sym = syms[i];
|
||||
if (sym == XKB_KEY_Escape) {
|
||||
wl_display_terminate(sample->display);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void keyboard_destroy_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_keyboard *keyboard =
|
||||
wl_container_of(listener, keyboard, destroy);
|
||||
wl_list_remove(&keyboard->destroy.link);
|
||||
wl_list_remove(&keyboard->key.link);
|
||||
free(keyboard);
|
||||
}
|
||||
|
||||
static void new_input_notify(struct wl_listener *listener, void *data) {
|
||||
struct wlr_input_device *device = data;
|
||||
struct sample_state *sample = wl_container_of(listener, sample, new_input);
|
||||
switch (device->type) {
|
||||
case WLR_INPUT_DEVICE_KEYBOARD:;
|
||||
struct sample_keyboard *keyboard = calloc(1, sizeof(*keyboard));
|
||||
keyboard->wlr_keyboard = wlr_keyboard_from_input_device(device);
|
||||
keyboard->sample = sample;
|
||||
wl_signal_add(&device->events.destroy, &keyboard->destroy);
|
||||
keyboard->destroy.notify = keyboard_destroy_notify;
|
||||
wl_signal_add(&keyboard->wlr_keyboard->events.key, &keyboard->key);
|
||||
keyboard->key.notify = keyboard_key_notify;
|
||||
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
|
||||
if (!context) {
|
||||
wlr_log(WLR_ERROR, "Failed to create XKB context");
|
||||
exit(1);
|
||||
}
|
||||
struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL,
|
||||
XKB_KEYMAP_COMPILE_NO_FLAGS);
|
||||
if (!keymap) {
|
||||
wlr_log(WLR_ERROR, "Failed to create XKB keymap");
|
||||
exit(1);
|
||||
}
|
||||
wlr_keyboard_set_keymap(keyboard->wlr_keyboard, keymap);
|
||||
xkb_keymap_unref(keymap);
|
||||
xkb_context_unref(context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void renderer_destroy_notify(struct wl_listener *listener, void *data) {
|
||||
struct sample_state *sample = wl_container_of(listener, sample, renderer_destroy);
|
||||
render_triangle_pass_destroy(sample->renderer->data);
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
wlr_log_init(WLR_DEBUG, NULL);
|
||||
struct wl_display *display = wl_display_create();
|
||||
struct sample_state state = {
|
||||
.display = display,
|
||||
};
|
||||
|
||||
struct wlr_backend *backend = wlr_backend_autocreate(
|
||||
wl_display_get_event_loop(display), NULL);
|
||||
if (backend == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
state.renderer = wlr_renderer_autocreate(backend);
|
||||
if (state.renderer == NULL) {
|
||||
wlr_log(WLR_ERROR, "Failed to create renderer");
|
||||
wlr_backend_destroy(backend);
|
||||
return 1;
|
||||
}
|
||||
|
||||
wl_signal_add(&state.renderer->events.destroy, &state.renderer_destroy);
|
||||
state.renderer_destroy.notify = renderer_destroy_notify;
|
||||
|
||||
state.allocator = wlr_allocator_autocreate(backend, state.renderer);
|
||||
if (state.allocator == NULL) {
|
||||
wlr_log(WLR_ERROR, "Failed to create allocator");
|
||||
wlr_backend_destroy(backend);
|
||||
return 1;
|
||||
}
|
||||
|
||||
wl_signal_add(&backend->events.new_output, &state.new_output);
|
||||
state.new_output.notify = new_output_notify;
|
||||
wl_signal_add(&backend->events.new_input, &state.new_input);
|
||||
state.new_input.notify = new_input_notify;
|
||||
|
||||
if (!wlr_backend_start(backend)) {
|
||||
wlr_log(WLR_ERROR, "Failed to start backend");
|
||||
wlr_backend_destroy(backend);
|
||||
return 1;
|
||||
}
|
||||
|
||||
wl_display_run(display);
|
||||
wl_display_destroy(display);
|
||||
return 0;
|
||||
}
|
||||
95
examples/render-pass-ext/triangle_pass.c
Normal file
95
examples/render-pass-ext/triangle_pass.c
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
#include <assert.h>
|
||||
#include <wlr/config.h>
|
||||
#include <wlr/render/pixman.h>
|
||||
#include <wlr/render/pass.h>
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
#include <wlr/render/gles2.h>
|
||||
#endif
|
||||
#if WLR_HAS_VULKAN_RENDERER
|
||||
#include <wlr/render/vulkan.h>
|
||||
#endif
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/util/log.h>
|
||||
|
||||
#include "triangle_pass.h"
|
||||
#include "pixman/triangle_pass.h"
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
#include "gles2/triangle_pass.h"
|
||||
#endif
|
||||
|
||||
void render_triangle_pass_init(struct render_triangle_pass *pass,
|
||||
const struct render_triangle_pass_impl *impl) {
|
||||
assert(impl->render);
|
||||
*pass = (struct render_triangle_pass){
|
||||
.impl = impl,
|
||||
};
|
||||
|
||||
wl_signal_init(&pass->events.destroy);
|
||||
}
|
||||
|
||||
void render_triangle_pass_destroy(struct render_triangle_pass *pass) {
|
||||
if (pass == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
pass->impl->destroy(pass);
|
||||
}
|
||||
|
||||
struct render_triangle_pass *get_or_create_render_triangle_pass(
|
||||
struct wlr_renderer *renderer) {
|
||||
if (renderer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (renderer->data == NULL) {
|
||||
struct render_triangle_pass *pass = NULL;
|
||||
if (wlr_renderer_is_pixman(renderer)) {
|
||||
pass = pixman_render_triangle_pass_create(renderer);
|
||||
}
|
||||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = gles2_render_triangle_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
// #if WLR_HAS_VULKAN_RENDERER
|
||||
// else if (wlr_renderer_is_vk(renderer)) {
|
||||
// pass = wlr_vk_render_triangle_pass_create(renderer);
|
||||
// }
|
||||
// #endif
|
||||
|
||||
renderer->data = pass;
|
||||
return pass;
|
||||
} else {
|
||||
return renderer->data;
|
||||
}
|
||||
}
|
||||
|
||||
void render_triangle_pass_add(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options) {
|
||||
struct wlr_renderer *renderer =
|
||||
wlr_get_wlr_renderer_from_render_pass(render_pass);
|
||||
|
||||
struct render_triangle_pass *pass = renderer->data;
|
||||
if (pass == NULL) {
|
||||
wlr_log(WLR_ERROR, "No triangle pass is available for this renderer");
|
||||
return;
|
||||
}
|
||||
return pass->impl->render(render_pass, options);
|
||||
}
|
||||
|
||||
void custom_render_triangle_options_get_box(const struct custom_render_triangle_options *options,
|
||||
const struct wlr_buffer *buffer, struct wlr_box *box) {
|
||||
if (wlr_box_empty(&options->box)) {
|
||||
*box = (struct wlr_box){
|
||||
.width = buffer->width,
|
||||
.height = buffer->height,
|
||||
};
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
*box = options->box;
|
||||
}
|
||||
|
||||
41
examples/render-pass-ext/triangle_pass.h
Normal file
41
examples/render-pass-ext/triangle_pass.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
#ifndef RENDER_PASS_EXT_H
|
||||
#define RENDER_PASS_EXT_H
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include <wlr/render/pass.h>
|
||||
#include <wlr/render/wlr_renderer.h>
|
||||
|
||||
#include <wayland-server-core.h>
|
||||
|
||||
struct custom_render_triangle_options {
|
||||
struct wlr_box box;
|
||||
};
|
||||
|
||||
struct render_triangle_pass;
|
||||
|
||||
struct render_triangle_pass_impl {
|
||||
void (*destroy)(struct render_triangle_pass *pass);
|
||||
void (*render)(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options);
|
||||
};
|
||||
|
||||
struct render_triangle_pass {
|
||||
const struct render_triangle_pass_impl *impl;
|
||||
struct {
|
||||
struct wl_signal destroy;
|
||||
} events;
|
||||
};
|
||||
|
||||
void render_triangle_pass_init(struct render_triangle_pass *pass,
|
||||
const struct render_triangle_pass_impl *impl);
|
||||
void render_triangle_pass_destroy(struct render_triangle_pass *pass);
|
||||
|
||||
struct render_triangle_pass *get_or_create_render_triangle_pass(
|
||||
struct wlr_renderer *renderer);
|
||||
void render_triangle_pass_add(struct wlr_render_pass *render_pass,
|
||||
const struct custom_render_triangle_options *options);
|
||||
void custom_render_triangle_options_get_box(const struct custom_render_triangle_options *options,
|
||||
const struct wlr_buffer *buffer, struct wlr_box *box);
|
||||
|
||||
#endif // RENDER_PASS_EXT_H
|
||||
|
|
@ -29,6 +29,29 @@ install_subdir('wlr',
|
|||
exclude_files: exclude_files,
|
||||
)
|
||||
|
||||
internal_render_headers = [
|
||||
'render/pixman.h',
|
||||
'render/pixel_format.h',
|
||||
]
|
||||
if features.get('gles2-renderer')
|
||||
internal_render_headers += [
|
||||
'render/egl.h',
|
||||
'render/gles2.h',
|
||||
]
|
||||
endif
|
||||
if features.get('vulkan-renderer')
|
||||
internal_render_headers += 'render/vulkan.h'
|
||||
endif
|
||||
|
||||
install_headers(internal_render_headers,
|
||||
subdir: versioned_name,
|
||||
preserve_path: true,
|
||||
)
|
||||
|
||||
install_headers('util/rect_union.h',
|
||||
subdir: versioned_name / 'util',
|
||||
)
|
||||
|
||||
foreach name, have : internal_features
|
||||
internal_config.set10('HAVE_' + name.underscorify().to_upper(), have)
|
||||
endforeach
|
||||
|
|
|
|||
|
|
@ -73,18 +73,6 @@ struct wlr_gles2_renderer {
|
|||
PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
|
||||
} procs;
|
||||
|
||||
struct {
|
||||
struct {
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint color;
|
||||
GLint pos_attrib;
|
||||
} quad;
|
||||
struct wlr_gles2_tex_shader tex_rgba;
|
||||
struct wlr_gles2_tex_shader tex_rgbx;
|
||||
struct wlr_gles2_tex_shader tex_ext;
|
||||
} shaders;
|
||||
|
||||
struct wl_list buffers; // wlr_gles2_buffer.link
|
||||
struct wl_list textures; // wlr_gles2_texture.link
|
||||
};
|
||||
|
|
@ -151,7 +139,7 @@ void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
|
|||
|
||||
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
|
||||
|
||||
struct wlr_gles2_renderer *gles2_get_renderer(
|
||||
struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
|
||||
struct wlr_renderer *wlr_renderer);
|
||||
struct wlr_gles2_render_timer *gles2_get_render_timer(
|
||||
struct wlr_render_timer *timer);
|
||||
|
|
@ -164,13 +152,57 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
|
|||
struct wlr_buffer *buffer);
|
||||
void gles2_texture_destroy(struct wlr_gles2_texture *texture);
|
||||
|
||||
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
||||
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
|
||||
const char *file, const char *func);
|
||||
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
|
||||
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
|
||||
#define wlr_gles2_push_debug(renderer) wlr_gles2_push_debug_(renderer, _WLR_FILENAME, __func__)
|
||||
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer);
|
||||
|
||||
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
|
||||
struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
|
||||
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
|
||||
|
||||
struct wlr_gles2_render_rect_pass {
|
||||
struct wlr_render_rect_pass base;
|
||||
struct wlr_gles2_renderer *renderer;
|
||||
struct {
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint color;
|
||||
GLint pos_attrib;
|
||||
} shader;
|
||||
};
|
||||
|
||||
bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass);
|
||||
struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
|
||||
struct wlr_render_rect_pass *rect_pass);
|
||||
|
||||
struct wlr_gles2_render_texture_pass {
|
||||
struct wlr_render_texture_pass base;
|
||||
struct wlr_gles2_renderer *renderer;
|
||||
struct {
|
||||
struct wlr_gles2_tex_shader tex_rgba;
|
||||
struct wlr_gles2_tex_shader tex_rgbx;
|
||||
struct wlr_gles2_tex_shader tex_ext;
|
||||
} shaders;
|
||||
};
|
||||
|
||||
bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass);
|
||||
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
|
||||
struct wlr_render_texture_pass *texture_pass);
|
||||
|
||||
struct wlr_gles2_render_submit_pass {
|
||||
struct wlr_render_submit_pass base;
|
||||
};
|
||||
|
||||
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass);
|
||||
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass);
|
||||
|
||||
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
|
||||
const GLchar *vert_src, const GLchar *frag_src);
|
||||
|
||||
struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass);
|
||||
void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -61,4 +61,30 @@ bool begin_pixman_data_ptr_access(struct wlr_buffer *buffer, pixman_image_t **im
|
|||
struct wlr_pixman_render_pass *begin_pixman_render_pass(
|
||||
struct wlr_pixman_buffer *buffer);
|
||||
|
||||
struct wlr_pixman_render_rect_pass {
|
||||
struct wlr_render_rect_pass base;
|
||||
};
|
||||
|
||||
bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass);
|
||||
struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
|
||||
struct wlr_render_rect_pass *rect_pass);
|
||||
|
||||
struct wlr_pixman_render_texture_pass {
|
||||
struct wlr_render_texture_pass base;
|
||||
};
|
||||
|
||||
bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass);
|
||||
struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
|
||||
struct wlr_render_texture_pass *texture_pass);
|
||||
|
||||
struct wlr_pixman_render_submit_pass {
|
||||
struct wlr_render_submit_pass base;
|
||||
};
|
||||
|
||||
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
|
||||
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass);
|
||||
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -305,31 +305,8 @@ struct wlr_vk_renderer {
|
|||
|
||||
VkCommandPool command_pool;
|
||||
|
||||
VkShaderModule vert_module;
|
||||
VkShaderModule tex_frag_module;
|
||||
VkShaderModule quad_frag_module;
|
||||
VkShaderModule output_module;
|
||||
|
||||
struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
|
||||
|
||||
// for blend->output subpass
|
||||
VkPipelineLayout output_pipe_layout;
|
||||
VkDescriptorSetLayout output_ds_srgb_layout;
|
||||
VkDescriptorSetLayout output_ds_lut3d_layout;
|
||||
VkSampler output_sampler_lut3d;
|
||||
// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
|
||||
VkDescriptorSet output_ds_lut3d_dummy;
|
||||
struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
|
||||
|
||||
size_t last_output_pool_size;
|
||||
struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
|
||||
|
||||
// dummy sampler to bind when output shader is not using a lookup table
|
||||
VkImage dummy3d_image;
|
||||
VkDeviceMemory dummy3d_mem;
|
||||
VkImageView dummy3d_image_view;
|
||||
bool dummy3d_image_transitioned;
|
||||
|
||||
VkSemaphore timeline_semaphore;
|
||||
uint64_t timeline_point;
|
||||
|
||||
|
|
@ -395,7 +372,8 @@ struct wlr_vk_texture_view {
|
|||
|
||||
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
||||
struct wlr_vk_render_format_setup *setup,
|
||||
const struct wlr_vk_pipeline_key *key);
|
||||
const struct wlr_vk_pipeline_key *key,
|
||||
VkShaderModule vert_module, VkShaderModule frag_module);
|
||||
struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
|
||||
struct wlr_vk_renderer *renderer,
|
||||
const struct wlr_vk_pipeline_layout_key *key);
|
||||
|
|
@ -479,6 +457,7 @@ void vulkan_free_ds(struct wlr_vk_renderer *renderer,
|
|||
struct wlr_vk_format_props *vulkan_format_props_from_drm(
|
||||
struct wlr_vk_device *dev, uint32_t drm_format);
|
||||
struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
|
||||
VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer);
|
||||
|
||||
struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
|
||||
struct wlr_vk_renderer *renderer);
|
||||
|
|
@ -606,4 +585,64 @@ void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
|
|||
|
||||
#endif
|
||||
|
||||
struct wlr_vk_render_rect_pass {
|
||||
struct wlr_render_rect_pass base;
|
||||
struct wlr_vk_renderer *renderer;
|
||||
struct {
|
||||
VkShaderModule vert_module;
|
||||
VkShaderModule frag_module;
|
||||
} shader;
|
||||
};
|
||||
|
||||
bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass);
|
||||
struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
|
||||
struct wlr_render_rect_pass *rect_pass);
|
||||
|
||||
struct wlr_vk_render_texture_pass {
|
||||
struct wlr_render_texture_pass base;
|
||||
struct wlr_vk_renderer *renderer;
|
||||
struct {
|
||||
VkShaderModule vert_module;
|
||||
VkShaderModule frag_module;
|
||||
} shader;
|
||||
};
|
||||
|
||||
bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass);
|
||||
struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
|
||||
const struct wlr_render_texture_pass *texture_pass);
|
||||
|
||||
struct wlr_vk_render_submit_pass {
|
||||
struct wlr_render_submit_pass base;
|
||||
struct wlr_vk_renderer *renderer;
|
||||
|
||||
struct {
|
||||
VkShaderModule vert_module;
|
||||
VkShaderModule frag_module;
|
||||
|
||||
VkPipelineLayout pipe_layout;
|
||||
VkDescriptorSetLayout ds_srgb_layout;
|
||||
VkDescriptorSetLayout ds_lut3d_layout;
|
||||
VkSampler sampler_lut3d;
|
||||
// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
|
||||
VkDescriptorSet ds_lut3d_dummy;
|
||||
struct wlr_vk_descriptor_pool *ds_lut3d_dummy_pool;
|
||||
|
||||
size_t last_pool_size;
|
||||
struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
|
||||
|
||||
// dummy sampler to bind when output shader is not using a lookup table
|
||||
VkImage dummy3d_image;
|
||||
VkDeviceMemory dummy3d_mem;
|
||||
VkImageView dummy3d_image_view;
|
||||
bool dummy3d_image_transitioned;
|
||||
} output;
|
||||
};
|
||||
|
||||
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass);
|
||||
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass);
|
||||
|
||||
bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass);
|
||||
|
||||
#endif // RENDER_VULKAN_H
|
||||
|
|
|
|||
|
|
@ -48,21 +48,22 @@ struct wlr_texture_impl {
|
|||
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
|
||||
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
|
||||
|
||||
struct wlr_render_pass;
|
||||
|
||||
struct wlr_render_pass_impl {
|
||||
void (*destroy)(struct wlr_render_pass *pass);
|
||||
struct wlr_renderer *(*get_renderer)(struct wlr_render_pass *pass);
|
||||
};
|
||||
|
||||
struct wlr_render_pass {
|
||||
const struct wlr_render_pass_impl *impl;
|
||||
};
|
||||
|
||||
void wlr_render_pass_init(struct wlr_render_pass *pass,
|
||||
const struct wlr_render_pass_impl *impl);
|
||||
|
||||
struct wlr_render_pass_impl {
|
||||
bool (*submit)(struct wlr_render_pass *pass);
|
||||
void (*add_texture)(struct wlr_render_pass *pass,
|
||||
const struct wlr_render_texture_options *options);
|
||||
/* Implementers are also guaranteed that options->box is nonempty */
|
||||
void (*add_rect)(struct wlr_render_pass *pass,
|
||||
const struct wlr_render_rect_options *options);
|
||||
};
|
||||
void wlr_render_pass_destroy(struct wlr_render_pass *pass);
|
||||
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass);
|
||||
|
||||
struct wlr_render_timer {
|
||||
const struct wlr_render_timer_impl *impl;
|
||||
|
|
@ -87,4 +88,84 @@ void wlr_texture_read_pixels_options_get_src_box(
|
|||
void *wlr_texture_read_pixel_options_get_data(
|
||||
const struct wlr_texture_read_pixels_options *options);
|
||||
|
||||
struct wlr_render_rect_pass;
|
||||
|
||||
struct wlr_render_rect_pass_impl {
|
||||
void (*destroy)(struct wlr_render_rect_pass *pass);
|
||||
void (*render)(struct wlr_render_pass *pass,
|
||||
const struct wlr_render_rect_options *options);
|
||||
};
|
||||
|
||||
struct wlr_render_rect_pass {
|
||||
const struct wlr_render_rect_pass_impl *impl;
|
||||
struct {
|
||||
struct wl_signal destroy;
|
||||
} events;
|
||||
};
|
||||
|
||||
void wlr_render_rect_pass_init(struct wlr_render_rect_pass *pass,
|
||||
const struct wlr_render_rect_pass_impl *impl);
|
||||
void wlr_render_rect_pass_destroy(struct wlr_render_rect_pass *pass);
|
||||
|
||||
struct wlr_render_rect_pass *get_or_create_render_rect_pass(
|
||||
struct wlr_renderer *renderer);
|
||||
struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void);
|
||||
struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
|
||||
struct wlr_renderer *wlr_renderer);
|
||||
struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
|
||||
struct wlr_renderer *wlr_renderer);
|
||||
|
||||
struct wlr_render_texture_pass;
|
||||
|
||||
struct wlr_render_texture_pass_impl {
|
||||
void (*destroy)(struct wlr_render_texture_pass *pass);
|
||||
void (*render)(struct wlr_render_pass *pass,
|
||||
const struct wlr_render_texture_options *options);
|
||||
};
|
||||
|
||||
struct wlr_render_texture_pass {
|
||||
const struct wlr_render_texture_pass_impl *impl;
|
||||
struct {
|
||||
struct wl_signal destroy;
|
||||
} events;
|
||||
};
|
||||
|
||||
void wlr_render_texture_pass_init(struct wlr_render_texture_pass *pass,
|
||||
const struct wlr_render_texture_pass_impl *impl);
|
||||
void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *pass);
|
||||
|
||||
struct wlr_render_texture_pass *get_or_create_render_texture_pass(
|
||||
struct wlr_renderer *renderer);
|
||||
struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
|
||||
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
|
||||
struct wlr_renderer *wlr_renderer);
|
||||
struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
|
||||
struct wlr_renderer *wlr_renderer);
|
||||
|
||||
struct wlr_render_submit_pass;
|
||||
|
||||
struct wlr_render_submit_pass_impl {
|
||||
void (*destroy)(struct wlr_render_submit_pass *pass);
|
||||
bool (*render)(struct wlr_render_pass *pass);
|
||||
};
|
||||
|
||||
struct wlr_render_submit_pass {
|
||||
const struct wlr_render_submit_pass_impl *impl;
|
||||
struct {
|
||||
struct wl_signal destroy;
|
||||
} events;
|
||||
};
|
||||
|
||||
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
|
||||
const struct wlr_render_submit_pass_impl *impl);
|
||||
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass);
|
||||
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
|
||||
struct wlr_renderer *renderer);
|
||||
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
|
||||
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
|
||||
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
|
||||
struct wlr_renderer *wlr_renderer);
|
||||
struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -26,6 +26,11 @@ struct wlr_fbox;
|
|||
* A renderer for basic 2D operations.
|
||||
*/
|
||||
struct wlr_renderer {
|
||||
struct wlr_render_rect_pass *rect_pass;
|
||||
struct wlr_render_texture_pass *texture_pass;
|
||||
struct wlr_render_submit_pass *submit_pass;
|
||||
void *data;
|
||||
|
||||
// Capabilities required for the buffer used as a render target (bitmask of
|
||||
// enum wlr_buffer_cap)
|
||||
uint32_t render_buffer_caps;
|
||||
|
|
|
|||
|
|
@ -250,6 +250,8 @@ struct wlr_output {
|
|||
struct wl_signal description;
|
||||
struct wl_signal request_state; // struct wlr_output_event_request_state
|
||||
struct wl_signal destroy;
|
||||
// Emitted when the output's rendering subsystem is initialized or reinitialized
|
||||
struct wl_signal render_inited;
|
||||
} events;
|
||||
|
||||
struct wl_event_source *idle_frame;
|
||||
|
|
|
|||
|
|
@ -9,23 +9,30 @@
|
|||
#include "render/gles2.h"
|
||||
#include "util/matrix.h"
|
||||
|
||||
#include "common_vert_src.h"
|
||||
#include "quad_frag_src.h"
|
||||
#include "tex_rgba_frag_src.h"
|
||||
#include "tex_rgbx_frag_src.h"
|
||||
#include "tex_external_frag_src.h"
|
||||
|
||||
#define MAX_QUADS 86 // 4kb
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl;
|
||||
|
||||
static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass) {
|
||||
assert(wlr_pass->impl == &render_pass_impl);
|
||||
struct wlr_gles2_render_pass *pass = wl_container_of(wlr_pass, pass, base);
|
||||
return pass;
|
||||
}
|
||||
|
||||
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
|
||||
struct wlr_gles2_render_timer *timer = pass->timer;
|
||||
bool ok = false;
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
if (timer) {
|
||||
// clear disjoint flag
|
||||
|
|
@ -65,7 +72,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
|||
out:
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
wlr_egl_restore_context(&pass->prev_ctx);
|
||||
|
||||
wlr_drm_syncobj_timeline_unref(pass->signal_timeline);
|
||||
|
|
@ -124,7 +131,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
|
|||
pixman_region32_fini(®ion);
|
||||
}
|
||||
|
||||
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
|
||||
void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
|
||||
float gl_matrix[9];
|
||||
wlr_matrix_identity(gl_matrix);
|
||||
wlr_matrix_translate(gl_matrix, box->x, box->y);
|
||||
|
|
@ -166,25 +173,26 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
|
|||
|
||||
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_texture_options *options) {
|
||||
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(options->texture);
|
||||
|
||||
struct wlr_gles2_render_texture_pass *texture_pass =
|
||||
wlr_gles2_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
|
||||
struct wlr_gles2_tex_shader *shader = NULL;
|
||||
|
||||
switch (texture->target) {
|
||||
case GL_TEXTURE_2D:
|
||||
if (texture->has_alpha) {
|
||||
shader = &renderer->shaders.tex_rgba;
|
||||
shader = &texture_pass->shaders.tex_rgba;
|
||||
} else {
|
||||
shader = &renderer->shaders.tex_rgbx;
|
||||
shader = &texture_pass->shaders.tex_rgbx;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
// EGL_EXT_image_dma_buf_import_modifiers requires
|
||||
// GL_OES_EGL_image_external
|
||||
assert(renderer->exts.OES_egl_image_external);
|
||||
shader = &renderer->shaders.tex_ext;
|
||||
shader = &texture_pass->shaders.tex_ext;
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
|
|
@ -201,7 +209,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
src_fbox.width /= options->texture->width;
|
||||
src_fbox.height /= options->texture->height;
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
if (options->wait_timeline != NULL) {
|
||||
int sync_file_fd =
|
||||
|
|
@ -244,26 +252,28 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
glUniform1i(shader->tex, 0);
|
||||
glUniform1f(shader->alpha, alpha);
|
||||
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
|
||||
wlr_gles_set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
|
||||
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
|
||||
|
||||
render(&dst_box, options->clip, shader->pos_attrib);
|
||||
|
||||
glBindTexture(texture->target, 0);
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
}
|
||||
|
||||
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_rect_options *options) {
|
||||
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
|
||||
struct wlr_gles2_render_rect_pass *rect_pass =
|
||||
wlr_gles2_render_rect_pass_from_pass(renderer->wlr_renderer.rect_pass);
|
||||
|
||||
const struct wlr_render_color *color = &options->color;
|
||||
struct wlr_box box;
|
||||
struct wlr_buffer *wlr_buffer = pass->buffer->buffer;
|
||||
wlr_render_rect_options_get_box(options, wlr_buffer, &box);
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
enum wlr_render_blend_mode blend_mode =
|
||||
color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode;
|
||||
if (blend_mode == WLR_RENDER_BLEND_MODE_NONE &&
|
||||
|
|
@ -275,19 +285,29 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
} else {
|
||||
setup_blending(blend_mode);
|
||||
glUseProgram(renderer->shaders.quad.program);
|
||||
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
|
||||
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
|
||||
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
|
||||
glUseProgram(rect_pass->shader.program);
|
||||
wlr_gles_set_proj_matrix(rect_pass->shader.proj, pass->projection_matrix, &box);
|
||||
glUniform4f(rect_pass->shader.color, color->r, color->g, color->b, color->a);
|
||||
render(&box, options->clip, rect_pass->shader.pos_attrib);
|
||||
}
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
}
|
||||
|
||||
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
|
||||
(void)wlr_pass;
|
||||
}
|
||||
|
||||
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
}
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl = {
|
||||
.submit = render_pass_submit,
|
||||
.add_texture = render_pass_add_texture,
|
||||
.add_rect = render_pass_add_rect,
|
||||
.destroy = render_pass_destory,
|
||||
.get_renderer = render_pass_get_renderer,
|
||||
};
|
||||
|
||||
static const char *reset_status_str(GLenum status) {
|
||||
|
|
@ -341,13 +361,217 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
|
|||
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
|
||||
WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
|
||||
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
|
||||
struct wlr_gles2_render_rect_pass *gles2_pass =
|
||||
wlr_gles2_render_rect_pass_from_pass(pass);
|
||||
wlr_gles2_push_debug(gles2_pass->renderer);
|
||||
glDeleteProgram(gles2_pass->shader.program);
|
||||
wlr_gles2_pop_debug(gles2_pass->renderer);
|
||||
free(gles2_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
|
||||
.destroy = render_rect_pass_destroy,
|
||||
.render = render_pass_add_rect,
|
||||
};
|
||||
|
||||
struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_render_rect_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_rect_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
if (!wlr_egl_make_current(renderer->egl, NULL)) {
|
||||
free(pass);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
GLuint prog;
|
||||
pass->shader.program = prog =
|
||||
wlr_gles2_link_program(renderer, common_vert_src, quad_frag_src);
|
||||
if (!pass->shader.program) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
pass->shader.proj = glGetUniformLocation(pass->shader.program, "proj");
|
||||
pass->shader.color = glGetUniformLocation(pass->shader.program, "color");
|
||||
pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
pass->renderer = renderer;
|
||||
return &pass->base;
|
||||
|
||||
error:
|
||||
render_rect_pass_destroy(&pass->base);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass) {
|
||||
return rect_pass != NULL && rect_pass->impl == &render_rect_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
|
||||
struct wlr_render_rect_pass *rect_pass) {
|
||||
if (!wlr_render_rect_pass_is_gles2(rect_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_gles2_render_rect_pass *pass =
|
||||
wl_container_of(rect_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
|
||||
struct wlr_gles2_render_texture_pass *gles2_pass =
|
||||
wlr_gles2_render_texture_pass_from_pass(pass);
|
||||
wlr_gles2_push_debug(gles2_pass->renderer);
|
||||
glDeleteProgram(gles2_pass->shaders.tex_rgba.program);
|
||||
glDeleteProgram(gles2_pass->shaders.tex_rgbx.program);
|
||||
glDeleteProgram(gles2_pass->shaders.tex_ext.program);
|
||||
wlr_gles2_pop_debug(gles2_pass->renderer);
|
||||
free(gles2_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
|
||||
.destroy = render_texture_pass_destroy,
|
||||
.render = render_pass_add_texture,
|
||||
};
|
||||
|
||||
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_render_texture_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_texture_pass");
|
||||
return NULL;
|
||||
}
|
||||
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
if (!wlr_egl_make_current(renderer->egl, NULL)) {
|
||||
free(pass);
|
||||
return NULL;
|
||||
}
|
||||
wlr_gles2_push_debug(renderer);
|
||||
GLuint prog;
|
||||
pass->shaders.tex_rgba.program = prog =
|
||||
wlr_gles2_link_program(renderer, common_vert_src, tex_rgba_frag_src);
|
||||
if (!pass->shaders.tex_rgba.program) {
|
||||
goto error;
|
||||
}
|
||||
pass->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
|
||||
pass->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
||||
pass->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
|
||||
pass->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
|
||||
pass->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
|
||||
pass->shaders.tex_rgbx.program = prog =
|
||||
wlr_gles2_link_program(renderer, common_vert_src, tex_rgbx_frag_src);
|
||||
if (!pass->shaders.tex_rgbx.program) {
|
||||
goto error;
|
||||
}
|
||||
pass->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
|
||||
pass->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
||||
pass->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
|
||||
pass->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
|
||||
pass->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
|
||||
if (renderer->exts.OES_egl_image_external) {
|
||||
pass->shaders.tex_ext.program = prog =
|
||||
wlr_gles2_link_program(renderer, common_vert_src, tex_external_frag_src);
|
||||
if (!pass->shaders.tex_ext.program) {
|
||||
goto error;
|
||||
}
|
||||
pass->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
|
||||
pass->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
||||
pass->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
|
||||
pass->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
|
||||
pass->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
}
|
||||
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
pass->renderer = renderer;
|
||||
return &pass->base;
|
||||
|
||||
error:
|
||||
render_texture_pass_destroy(&pass->base);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass) {
|
||||
return texture_pass != NULL && texture_pass->impl == &render_texture_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
|
||||
struct wlr_render_texture_pass *texture_pass) {
|
||||
if (!wlr_render_texture_pass_is_gles2(texture_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_gles2_render_texture_pass *pass =
|
||||
wl_container_of(texture_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
|
||||
struct wlr_gles2_render_submit_pass *gles2_pass =
|
||||
wlr_gles2_render_submit_pass_from_pass(pass);
|
||||
free(gles2_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
|
||||
.destroy = render_submit_pass_destroy,
|
||||
.render = render_pass_submit,
|
||||
};
|
||||
|
||||
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
|
||||
struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
|
||||
return submit_pass->impl == &gles2_render_submit_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass) {
|
||||
if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_gles2_render_submit_pass *pass =
|
||||
wl_container_of(submit_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,12 +20,6 @@
|
|||
#include "render/pixel_format.h"
|
||||
#include "util/time.h"
|
||||
|
||||
#include "common_vert_src.h"
|
||||
#include "quad_frag_src.h"
|
||||
#include "tex_rgba_frag_src.h"
|
||||
#include "tex_rgbx_frag_src.h"
|
||||
#include "tex_external_frag_src.h"
|
||||
|
||||
static const struct wlr_renderer_impl renderer_impl;
|
||||
static const struct wlr_render_timer_impl render_timer_impl;
|
||||
|
||||
|
|
@ -33,7 +27,7 @@ bool wlr_renderer_is_gles2(const struct wlr_renderer *wlr_renderer) {
|
|||
return wlr_renderer->impl == &renderer_impl;
|
||||
}
|
||||
|
||||
struct wlr_gles2_renderer *gles2_get_renderer(
|
||||
struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
assert(wlr_renderer_is_gles2(wlr_renderer));
|
||||
struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
|
||||
|
|
@ -57,13 +51,13 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(buffer->renderer);
|
||||
wlr_gles2_push_debug(buffer->renderer);
|
||||
|
||||
glDeleteFramebuffers(1, &buffer->fbo);
|
||||
glDeleteRenderbuffers(1, &buffer->rbo);
|
||||
glDeleteTextures(1, &buffer->tex);
|
||||
|
||||
pop_gles2_debug(buffer->renderer);
|
||||
wlr_gles2_pop_debug(buffer->renderer);
|
||||
|
||||
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
|
||||
|
||||
|
|
@ -93,7 +87,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
|
|||
return buffer->fbo;
|
||||
}
|
||||
|
||||
push_gles2_debug(buffer->renderer);
|
||||
wlr_gles2_push_debug(buffer->renderer);
|
||||
|
||||
if (!buffer->rbo) {
|
||||
glGenRenderbuffers(1, &buffer->rbo);
|
||||
|
|
@ -116,7 +110,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
|
|||
buffer->fbo = 0;
|
||||
}
|
||||
|
||||
pop_gles2_debug(buffer->renderer);
|
||||
wlr_gles2_pop_debug(buffer->renderer);
|
||||
|
||||
return buffer->fbo;
|
||||
}
|
||||
|
|
@ -166,7 +160,7 @@ error_buffer:
|
|||
|
||||
static const struct wlr_drm_format_set *gles2_get_texture_formats(
|
||||
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
|
||||
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
|
||||
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
|
||||
|
|
@ -178,13 +172,13 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
|
|||
|
||||
static const struct wlr_drm_format_set *gles2_get_render_formats(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
|
||||
}
|
||||
|
||||
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
if (renderer->drm_fd < 0) {
|
||||
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
|
||||
|
|
@ -195,12 +189,12 @@ static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
|
|||
|
||||
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
return renderer->egl;
|
||||
}
|
||||
|
||||
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
wlr_egl_make_current(renderer->egl, NULL);
|
||||
|
||||
|
|
@ -214,13 +208,6 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
destroy_buffer(buffer);
|
||||
}
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
glDeleteProgram(renderer->shaders.quad.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
||||
glDeleteProgram(renderer->shaders.tex_ext.program);
|
||||
pop_gles2_debug(renderer);
|
||||
|
||||
if (renderer->exts.KHR_debug) {
|
||||
glDisable(GL_DEBUG_OUTPUT_KHR);
|
||||
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
|
||||
|
|
@ -240,7 +227,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
|
||||
static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
struct wlr_egl_context prev_ctx = {0};
|
||||
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
|
||||
|
|
@ -268,7 +255,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
|
|||
|
||||
GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_buffer *wlr_buffer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
GLuint fbo = 0;
|
||||
|
||||
struct wlr_egl_context prev_ctx = {0};
|
||||
|
|
@ -286,7 +273,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
|
|||
}
|
||||
|
||||
static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
if (!renderer->exts.EXT_disjoint_timer_query) {
|
||||
wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
|
||||
return NULL;
|
||||
|
|
@ -367,7 +354,7 @@ static const struct wlr_render_timer_impl render_timer_impl = {
|
|||
.destroy = gles2_render_timer_destroy,
|
||||
};
|
||||
|
||||
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
||||
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
|
||||
const char *file, const char *func) {
|
||||
if (!renderer->procs.glPushDebugGroupKHR) {
|
||||
return;
|
||||
|
|
@ -379,7 +366,7 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
|
|||
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
|
||||
}
|
||||
|
||||
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
|
||||
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer) {
|
||||
if (renderer->procs.glPopDebugGroupKHR) {
|
||||
renderer->procs.glPopDebugGroupKHR();
|
||||
}
|
||||
|
|
@ -407,7 +394,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
|||
|
||||
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
||||
GLenum type, const GLchar *src) {
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, NULL);
|
||||
|
|
@ -421,13 +408,13 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
|||
shader = 0;
|
||||
}
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
return shader;
|
||||
}
|
||||
|
||||
static GLuint link_program(struct wlr_gles2_renderer *renderer,
|
||||
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
|
||||
const GLchar *vert_src, const GLchar *frag_src) {
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
|
||||
if (!vert) {
|
||||
|
|
@ -458,11 +445,11 @@ static GLuint link_program(struct wlr_gles2_renderer *renderer,
|
|||
goto error;
|
||||
}
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
return prog;
|
||||
|
||||
error:
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -630,57 +617,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|||
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
|
||||
}
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
|
||||
GLuint prog;
|
||||
renderer->shaders.quad.program = prog =
|
||||
link_program(renderer, common_vert_src, quad_frag_src);
|
||||
if (!renderer->shaders.quad.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
|
||||
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
|
||||
renderer->shaders.tex_rgba.program = prog =
|
||||
link_program(renderer, common_vert_src, tex_rgba_frag_src);
|
||||
if (!renderer->shaders.tex_rgba.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
||||
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
|
||||
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
|
||||
renderer->shaders.tex_rgbx.program = prog =
|
||||
link_program(renderer, common_vert_src, tex_rgbx_frag_src);
|
||||
if (!renderer->shaders.tex_rgbx.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
||||
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
|
||||
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
|
||||
if (renderer->exts.OES_egl_image_external) {
|
||||
renderer->shaders.tex_ext.program = prog =
|
||||
link_program(renderer, common_vert_src, tex_external_frag_src);
|
||||
if (!renderer->shaders.tex_ext.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
|
||||
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
|
||||
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
}
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
|
||||
|
||||
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
|
||||
|
|
@ -691,28 +627,10 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|||
}
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
|
||||
error:
|
||||
glDeleteProgram(renderer->shaders.quad.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
||||
glDeleteProgram(renderer->shaders.tex_ext.program);
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
|
||||
if (renderer->exts.KHR_debug) {
|
||||
glDisable(GL_DEBUG_OUTPUT_KHR);
|
||||
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
|
||||
}
|
||||
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
free(renderer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
|
||||
const char *ext) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
return check_gl_ext(renderer->exts_str, ext);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||
|
||||
|
|
@ -97,7 +97,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
|
||||
|
|
@ -114,12 +114,12 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
glDeleteTextures(1, &texture->tex);
|
||||
glDeleteFramebuffers(1, &texture->fbo);
|
||||
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
}
|
||||
|
|
@ -193,7 +193,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
|
|||
return false;
|
||||
}
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
struct wlr_egl_context prev_ctx;
|
||||
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
|
||||
return false;
|
||||
|
|
@ -249,7 +249,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
|
|||
}
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
return glGetError() == GL_NO_ERROR;
|
||||
}
|
||||
|
|
@ -257,7 +257,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
|
|||
static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
uint32_t fmt = DRM_FORMAT_INVALID;
|
||||
|
||||
|
|
@ -276,7 +276,7 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
|
|||
glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
|
||||
const struct wlr_gles2_pixel_format *pix_fmt =
|
||||
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
|
||||
|
|
@ -320,7 +320,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
|
|||
struct wlr_renderer *wlr_renderer,
|
||||
uint32_t drm_format, uint32_t stride, uint32_t width,
|
||||
uint32_t height, const void *data) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
const struct wlr_gles2_pixel_format *fmt =
|
||||
get_gles2_format_from_drm(drm_format);
|
||||
|
|
@ -358,7 +358,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
|
|||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(renderer->egl, &prev_ctx);
|
||||
|
||||
push_gles2_debug(renderer);
|
||||
wlr_gles2_push_debug(renderer);
|
||||
|
||||
glGenTextures(1, &texture->tex);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||
|
|
@ -372,7 +372,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
|
|||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
pop_gles2_debug(renderer);
|
||||
wlr_gles2_pop_debug(renderer);
|
||||
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
|
||||
|
|
@ -404,7 +404,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
|
|||
|
||||
struct wlr_egl_context prev_ctx;
|
||||
wlr_egl_make_current(renderer->egl, &prev_ctx);
|
||||
push_gles2_debug(texture->renderer);
|
||||
wlr_gles2_push_debug(texture->renderer);
|
||||
|
||||
bool invalid;
|
||||
if (!buffer->tex) {
|
||||
|
|
@ -423,7 +423,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
|
|||
glBindTexture(texture->target, 0);
|
||||
}
|
||||
|
||||
pop_gles2_debug(texture->renderer);
|
||||
wlr_gles2_pop_debug(texture->renderer);
|
||||
wlr_egl_restore_context(&prev_ctx);
|
||||
|
||||
texture->tex = buffer->tex;
|
||||
|
|
@ -433,7 +433,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
|
|||
|
||||
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
|
||||
struct wlr_buffer *buffer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
|
||||
|
||||
void *data;
|
||||
uint32_t format;
|
||||
|
|
|
|||
212
render/pass.c
212
render/pass.c
|
|
@ -1,17 +1,46 @@
|
|||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include <wlr/render/pixman.h>
|
||||
|
||||
void wlr_render_pass_init(struct wlr_render_pass *render_pass,
|
||||
#include <wlr/config.h>
|
||||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
#include <wlr/render/gles2.h>
|
||||
#endif
|
||||
|
||||
#if WLR_HAS_VULKAN_RENDERER
|
||||
#include <wlr/render/vulkan.h>
|
||||
#endif
|
||||
|
||||
void wlr_render_pass_init(struct wlr_render_pass *pass,
|
||||
const struct wlr_render_pass_impl *impl) {
|
||||
assert(impl->submit && impl->add_texture && impl->add_rect);
|
||||
*render_pass = (struct wlr_render_pass){
|
||||
assert(impl->destroy);
|
||||
*pass = (struct wlr_render_pass){
|
||||
.impl = impl,
|
||||
};
|
||||
}
|
||||
|
||||
void wlr_render_pass_destroy(struct wlr_render_pass *pass) {
|
||||
if (pass == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
pass->impl->destroy(pass);
|
||||
}
|
||||
|
||||
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass) {
|
||||
return wlr_pass->impl->get_renderer(wlr_pass);
|
||||
}
|
||||
|
||||
bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
|
||||
return render_pass->impl->submit(render_pass);
|
||||
struct wlr_renderer *renderer =
|
||||
wlr_get_wlr_renderer_from_render_pass(render_pass);
|
||||
|
||||
return renderer->submit_pass->impl->render(render_pass);
|
||||
}
|
||||
|
||||
void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
|
||||
|
|
@ -25,13 +54,19 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
|
|||
(uint32_t)(box->y + box->height) <= options->texture->height);
|
||||
}
|
||||
|
||||
render_pass->impl->add_texture(render_pass, options);
|
||||
struct wlr_renderer *renderer =
|
||||
wlr_get_wlr_renderer_from_render_pass(render_pass);
|
||||
|
||||
renderer->texture_pass->impl->render(render_pass, options);
|
||||
}
|
||||
|
||||
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
|
||||
const struct wlr_render_rect_options *options) {
|
||||
assert(options->box.width >= 0 && options->box.height >= 0);
|
||||
render_pass->impl->add_rect(render_pass, options);
|
||||
struct wlr_renderer *renderer =
|
||||
wlr_get_wlr_renderer_from_render_pass(render_pass);
|
||||
|
||||
renderer->rect_pass->impl->render(render_pass, options);
|
||||
}
|
||||
|
||||
void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
|
||||
|
|
@ -74,3 +109,168 @@ void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *optio
|
|||
|
||||
*box = options->box;
|
||||
}
|
||||
|
||||
void wlr_render_rect_pass_init(struct wlr_render_rect_pass *render_pass,
|
||||
const struct wlr_render_rect_pass_impl *impl) {
|
||||
assert(impl->render);
|
||||
*render_pass = (struct wlr_render_rect_pass){
|
||||
.impl = impl,
|
||||
};
|
||||
wl_signal_init(&render_pass->events.destroy);
|
||||
}
|
||||
|
||||
void wlr_render_rect_pass_destroy(struct wlr_render_rect_pass *render_pass) {
|
||||
if (render_pass == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
wl_signal_emit_mutable(&render_pass->events.destroy, NULL);
|
||||
assert(wl_list_empty(&render_pass->events.destroy.listener_list));
|
||||
|
||||
if (render_pass->impl->destroy != NULL) {
|
||||
render_pass->impl->destroy(render_pass);
|
||||
} else {
|
||||
free(render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
struct wlr_render_rect_pass *get_or_create_render_rect_pass(
|
||||
struct wlr_renderer *renderer) {
|
||||
if (renderer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (renderer->rect_pass == NULL) {
|
||||
struct wlr_render_rect_pass *pass = NULL;
|
||||
if (wlr_renderer_is_pixman(renderer)) {
|
||||
pass = wlr_pixman_render_rect_pass_create();
|
||||
}
|
||||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = wlr_gles2_render_rect_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if WLR_HAS_VULKAN_RENDERER
|
||||
else if (wlr_renderer_is_vk(renderer)) {
|
||||
pass = wlr_vk_render_rect_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
renderer->rect_pass = pass;
|
||||
return pass;
|
||||
} else {
|
||||
return renderer->rect_pass;
|
||||
}
|
||||
}
|
||||
|
||||
void wlr_render_texture_pass_init(struct wlr_render_texture_pass *render_pass,
|
||||
const struct wlr_render_texture_pass_impl *impl) {
|
||||
assert(impl->render);
|
||||
*render_pass = (struct wlr_render_texture_pass){
|
||||
.impl = impl,
|
||||
};
|
||||
wl_signal_init(&render_pass->events.destroy);
|
||||
}
|
||||
void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *render_pass) {
|
||||
if (render_pass == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
wl_signal_emit_mutable(&render_pass->events.destroy, NULL);
|
||||
assert(wl_list_empty(&render_pass->events.destroy.listener_list));
|
||||
|
||||
if (render_pass->impl->destroy != NULL) {
|
||||
render_pass->impl->destroy(render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
struct wlr_render_texture_pass *get_or_create_render_texture_pass(
|
||||
struct wlr_renderer *renderer) {
|
||||
if (renderer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (renderer->texture_pass == NULL) {
|
||||
struct wlr_render_texture_pass *pass = NULL;
|
||||
if (wlr_renderer_is_pixman(renderer)) {
|
||||
pass = wlr_pixman_render_texture_pass_create();
|
||||
}
|
||||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = wlr_gles2_render_texture_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if WLR_HAS_VULKAN_RENDERER
|
||||
else if (wlr_renderer_is_vk(renderer)) {
|
||||
pass = wlr_vk_render_texture_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
renderer->texture_pass = pass;
|
||||
return pass;
|
||||
} else {
|
||||
return renderer->texture_pass;
|
||||
}
|
||||
}
|
||||
|
||||
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
|
||||
const struct wlr_render_submit_pass_impl *impl) {
|
||||
assert(impl->render);
|
||||
*pass = (struct wlr_render_submit_pass){
|
||||
.impl = impl,
|
||||
};
|
||||
wl_signal_init(&pass->events.destroy);
|
||||
}
|
||||
|
||||
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
|
||||
if (pass == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
wl_signal_emit_mutable(&pass->events.destroy, NULL);
|
||||
assert(wl_list_empty(&pass->events.destroy.listener_list));
|
||||
|
||||
if (pass->impl->destroy != NULL) {
|
||||
pass->impl->destroy(pass);
|
||||
}
|
||||
}
|
||||
|
||||
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
|
||||
struct wlr_renderer *renderer) {
|
||||
if (renderer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (renderer->submit_pass == NULL) {
|
||||
struct wlr_render_submit_pass *pass = NULL;
|
||||
if (wlr_renderer_is_pixman(renderer)) {
|
||||
pass = wlr_pixman_render_submit_pass_create();
|
||||
}
|
||||
|
||||
#if WLR_HAS_GLES2_RENDERER
|
||||
else if (wlr_renderer_is_gles2(renderer)) {
|
||||
pass = wlr_gles2_render_submit_pass_create();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if WLR_HAS_VULKAN_RENDERER
|
||||
else if (wlr_renderer_is_vk(renderer)) {
|
||||
pass = wlr_vk_render_submit_pass_create(renderer);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renderer->submit_pass = pass;
|
||||
return pass;
|
||||
} else {
|
||||
return renderer->submit_pass;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,14 @@
|
|||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <wlr/util/log.h>
|
||||
|
||||
#include "render/pixman.h"
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl;
|
||||
|
||||
static struct wlr_pixman_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass) {
|
||||
assert(wlr_pass->impl == &render_pass_impl);
|
||||
struct wlr_pixman_render_pass *pass = wl_container_of(wlr_pass, pass, base);
|
||||
return pass;
|
||||
|
|
@ -17,7 +21,7 @@ static struct wlr_pixman_texture *get_texture(struct wlr_texture *wlr_texture) {
|
|||
}
|
||||
|
||||
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
|
||||
wlr_buffer_end_data_ptr_access(pass->buffer->buffer);
|
||||
wlr_buffer_unlock(pass->buffer->buffer);
|
||||
|
|
@ -38,7 +42,7 @@ static pixman_op_t get_pixman_blending(enum wlr_render_blend_mode mode) {
|
|||
|
||||
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_texture_options *options) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_pixman_texture *texture = get_texture(options->texture);
|
||||
struct wlr_pixman_buffer *buffer = pass->buffer;
|
||||
|
||||
|
|
@ -201,7 +205,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_rect_options *options) {
|
||||
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_pixman_buffer *buffer = pass->buffer;
|
||||
struct wlr_box box;
|
||||
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
|
||||
|
|
@ -226,12 +230,100 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
pixman_image_unref(fill);
|
||||
}
|
||||
|
||||
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
|
||||
(void)wlr_pass;
|
||||
}
|
||||
|
||||
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
}
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl = {
|
||||
.submit = render_pass_submit,
|
||||
.add_texture = render_pass_add_texture,
|
||||
.add_rect = render_pass_add_rect,
|
||||
.destroy = render_pass_destory,
|
||||
.get_renderer = render_pass_get_renderer,
|
||||
};
|
||||
|
||||
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
|
||||
struct wlr_pixman_render_rect_pass *pixman_pass =
|
||||
wlr_pixman_render_rect_pass_from_pass(pass);
|
||||
free(pixman_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
|
||||
.destroy = render_rect_pass_destroy,
|
||||
.render = render_pass_add_rect,
|
||||
};
|
||||
|
||||
struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void) {
|
||||
struct wlr_pixman_render_rect_pass *pass = malloc(sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_rect_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass) {
|
||||
return rect_pass->impl == &render_rect_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
|
||||
struct wlr_render_rect_pass *rect_pass) {
|
||||
if (!wlr_render_rect_pass_is_pixman(rect_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_rect_pass *pass =
|
||||
wl_container_of(rect_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
|
||||
struct wlr_pixman_render_texture_pass *pixman_pass =
|
||||
wlr_pixman_render_texture_pass_from_pass(pass);
|
||||
free(pixman_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
|
||||
.destroy = render_texture_pass_destroy,
|
||||
.render = render_pass_add_texture,
|
||||
};
|
||||
|
||||
struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void) {
|
||||
struct wlr_pixman_render_texture_pass *pass = malloc(sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_texture_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass) {
|
||||
return texture_pass->impl == &render_texture_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
|
||||
struct wlr_render_texture_pass *texture_pass) {
|
||||
if (!wlr_render_texture_pass_is_pixman(texture_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_texture_pass *pixman_pass =
|
||||
wl_container_of(texture_pass, pixman_pass, base);
|
||||
|
||||
return pixman_pass;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_pass *begin_pixman_render_pass(
|
||||
struct wlr_pixman_buffer *buffer) {
|
||||
struct wlr_pixman_render_pass *pass = calloc(1, sizeof(*pass));
|
||||
|
|
@ -252,3 +344,42 @@ struct wlr_pixman_render_pass *begin_pixman_render_pass(
|
|||
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
|
||||
struct wlr_pixman_render_submit_pass *pixman_pass =
|
||||
wlr_pixman_render_submit_pass_from_pass(pass);
|
||||
free(pixman_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_submit_pass_impl pixman_render_submit_pass_impl = {
|
||||
.destroy = render_submit_pass_destroy,
|
||||
.render = render_pass_submit,
|
||||
};
|
||||
|
||||
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void) {
|
||||
struct wlr_pixman_render_submit_pass *pass = malloc(sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_submit_pass_init(&pass->base, &pixman_render_submit_pass_impl);
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass) {
|
||||
return submit_pass->impl == &pixman_render_submit_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass) {
|
||||
if (!wlr_render_submit_pass_is_pixman(submit_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_pixman_render_submit_pass *pass =
|
||||
wl_container_of(submit_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,17 +3,37 @@
|
|||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include <wlr/render/color.h>
|
||||
#include <wlr/render/drm_syncobj.h>
|
||||
|
||||
#include "render/color.h"
|
||||
#include "render/vulkan.h"
|
||||
#include "render/vulkan/shaders/quad.frag.h"
|
||||
#include "render/vulkan/shaders/texture.frag.h"
|
||||
#include "util/matrix.h"
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl;
|
||||
static const struct wlr_addon_interface vk_color_transform_impl;
|
||||
|
||||
static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
|
||||
static bool create_shader_module(VkDevice dev, const uint32_t *code,
|
||||
size_t code_size, const char *name, VkShaderModule *out) {
|
||||
VkShaderModuleCreateInfo sinfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = code_size,
|
||||
.pCode = code,
|
||||
};
|
||||
|
||||
VkResult res = vkCreateShaderModule(dev, &sinfo, NULL, out);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_log(WLR_ERROR, "Failed to create %s shader module: %s (%d)",
|
||||
name, vulkan_strerror(res), res);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass) {
|
||||
assert(wlr_pass->impl == &render_pass_impl);
|
||||
struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
|
||||
return pass;
|
||||
|
|
@ -175,8 +195,11 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
|
|||
}
|
||||
|
||||
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_renderer *renderer = pass->renderer;
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
|
||||
assert(submit_pass != NULL);
|
||||
struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
|
||||
struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
|
||||
struct wlr_vk_command_buffer *stage_cb = NULL;
|
||||
|
|
@ -260,9 +283,9 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
|||
}
|
||||
}
|
||||
bind_pipeline(pass, pipeline);
|
||||
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
|
||||
vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
|
||||
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
||||
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
|
||||
vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
|
||||
sizeof(frag_pcr_data), &frag_pcr_data);
|
||||
|
||||
|
|
@ -270,7 +293,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
|||
if (need_lut) {
|
||||
lut_ds = transform->lut_3d.ds;
|
||||
} else {
|
||||
lut_ds = renderer->output_ds_lut3d_dummy;
|
||||
lut_ds = submit_pass->output.ds_lut3d_dummy;
|
||||
}
|
||||
VkDescriptorSet ds[] = {
|
||||
render_buffer->two_pass.blend_descriptor_set, // set 0
|
||||
|
|
@ -278,7 +301,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
|
|||
};
|
||||
size_t ds_len = sizeof(ds) / sizeof(ds[0]);
|
||||
vkCmdBindDescriptorSets(render_cb->vk,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS, submit_pass->output.pipe_layout,
|
||||
0, ds_len, ds, 0, NULL);
|
||||
|
||||
const pixman_region32_t *clip = rect_union_evaluate(&pass->updated_region);
|
||||
|
|
@ -643,7 +666,10 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
|
|||
|
||||
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_rect_options *options) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_rect_pass *rect_pass =
|
||||
wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
|
||||
assert(rect_pass != NULL);
|
||||
VkCommandBuffer cb = pass->command_buffer->vk;
|
||||
|
||||
// Input color values are given in sRGB space, shader expects
|
||||
|
|
@ -693,7 +719,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
&(struct wlr_vk_pipeline_key) {
|
||||
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
|
||||
.layout = {0},
|
||||
});
|
||||
},
|
||||
rect_pass->shader.vert_module,
|
||||
rect_pass->shader.frag_module);
|
||||
if (!pipe) {
|
||||
pass->failed = true;
|
||||
break;
|
||||
|
|
@ -745,8 +773,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|||
|
||||
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
||||
const struct wlr_render_texture_options *options) {
|
||||
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_renderer *renderer = pass->renderer;
|
||||
struct wlr_vk_render_texture_pass *texture_pass =
|
||||
wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
|
||||
assert(texture_pass != NULL);
|
||||
VkCommandBuffer cb = pass->command_buffer->vk;
|
||||
|
||||
struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
|
||||
|
|
@ -844,7 +875,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
.texture_transform = tex_transform,
|
||||
.blend_mode = !texture->has_alpha && alpha == 1.0 ?
|
||||
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode,
|
||||
});
|
||||
},
|
||||
texture_pass->shader.vert_module,
|
||||
texture_pass->shader.frag_module);
|
||||
if (!pipe) {
|
||||
pass->failed = true;
|
||||
return;
|
||||
|
|
@ -941,12 +974,21 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|||
}
|
||||
}
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl = {
|
||||
.submit = render_pass_submit,
|
||||
.add_rect = render_pass_add_rect,
|
||||
.add_texture = render_pass_add_texture,
|
||||
};
|
||||
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
|
||||
(void)wlr_pass;
|
||||
}
|
||||
|
||||
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
|
||||
struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
|
||||
struct wlr_vk_renderer *renderer = pass->renderer;
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
}
|
||||
|
||||
static const struct wlr_render_pass_impl render_pass_impl = {
|
||||
.destroy = render_pass_destory,
|
||||
.get_renderer = render_pass_get_renderer,
|
||||
};
|
||||
|
||||
void vk_color_transform_destroy(struct wlr_addon *addon) {
|
||||
struct wlr_vk_renderer *renderer = (struct wlr_vk_renderer *)addon->owner;
|
||||
|
|
@ -970,6 +1012,12 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
|
|||
VkImage *image, VkImageView *image_view,
|
||||
VkDeviceMemory *memory, VkDescriptorSet *ds,
|
||||
struct wlr_vk_descriptor_pool **ds_pool) {
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
|
||||
if (submit_pass == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
VkResult res;
|
||||
|
||||
|
|
@ -1108,7 +1156,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
|
|||
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
|
||||
*ds_pool = vulkan_alloc_texture_ds(renderer,
|
||||
renderer->output_ds_lut3d_layout, ds);
|
||||
submit_pass->output.ds_lut3d_layout, ds);
|
||||
if (!*ds_pool) {
|
||||
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
|
||||
goto fail_imageview;
|
||||
|
|
@ -1277,9 +1325,12 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (!renderer->dummy3d_image_transitioned) {
|
||||
renderer->dummy3d_image_transitioned = true;
|
||||
vulkan_change_layout(cb->vk, renderer->dummy3d_image,
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
|
||||
assert(submit_pass != NULL);
|
||||
if (!submit_pass->output.dummy3d_image_transitioned) {
|
||||
submit_pass->output.dummy3d_image_transitioned = true;
|
||||
vulkan_change_layout(cb->vk, submit_pass->output.dummy3d_image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
|
|
@ -1324,3 +1375,190 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
|
|||
pass->timer = timer;
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
|
||||
struct wlr_vk_render_rect_pass *vk_pass =
|
||||
wlr_vk_render_rect_pass_from_pass(pass);
|
||||
if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
|
||||
vk_pass->shader.vert_module, NULL);
|
||||
}
|
||||
if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
|
||||
vk_pass->shader.frag_module, NULL);
|
||||
}
|
||||
free(vk_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
|
||||
.destroy = render_rect_pass_destroy,
|
||||
.render = render_pass_add_rect,
|
||||
};
|
||||
|
||||
struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_vk_render_rect_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_rect_pass");
|
||||
return NULL;
|
||||
}
|
||||
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
|
||||
|
||||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
||||
pass->renderer = renderer;
|
||||
pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
|
||||
if (pass->shader.vert_module == VK_NULL_HANDLE) {
|
||||
render_rect_pass_destroy(&pass->base);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
if (!create_shader_module(dev, quad_frag_data, sizeof(quad_frag_data),
|
||||
"quad fragment", &pass->shader.frag_module)) {
|
||||
render_rect_pass_destroy(&pass->base);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass) {
|
||||
return rect_pass->impl == &render_rect_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
|
||||
struct wlr_render_rect_pass *rect_pass) {
|
||||
if (!wlr_render_rect_pass_is_vk(rect_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_rect_pass *pass =
|
||||
wl_container_of(rect_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
|
||||
struct wlr_vk_render_texture_pass *vk_pass =
|
||||
wlr_vk_render_texture_pass_from_pass(pass);
|
||||
if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
|
||||
vk_pass->shader.vert_module, NULL);
|
||||
}
|
||||
if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(vk_pass->renderer->dev->dev,
|
||||
vk_pass->shader.frag_module, NULL);
|
||||
}
|
||||
free(vk_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
|
||||
.destroy = render_texture_pass_destroy,
|
||||
.render = render_pass_add_texture,
|
||||
};
|
||||
|
||||
struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_vk_render_texture_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_texture_pass");
|
||||
return NULL;
|
||||
}
|
||||
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
|
||||
|
||||
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
||||
pass->renderer = renderer;
|
||||
pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
|
||||
if (pass->shader.vert_module == VK_NULL_HANDLE) {
|
||||
render_texture_pass_destroy(&pass->base);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
if (!create_shader_module(dev, texture_frag_data, sizeof(texture_frag_data),
|
||||
"texture fragment", &pass->shader.frag_module)) {
|
||||
render_texture_pass_destroy(&pass->base);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass) {
|
||||
return texture_pass->impl == &render_texture_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
|
||||
const struct wlr_render_texture_pass *texture_pass) {
|
||||
if (!wlr_render_texture_pass_is_vk(texture_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_texture_pass *vk_pass = wl_container_of(texture_pass, vk_pass, base);
|
||||
|
||||
return vk_pass;
|
||||
}
|
||||
|
||||
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
|
||||
struct wlr_vk_render_submit_pass *vk_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(pass);
|
||||
VkDevice dev = vk_pass->renderer->dev->dev;
|
||||
|
||||
struct wlr_vk_descriptor_pool *pool, *tmp_pool;
|
||||
wl_list_for_each_safe(pool, tmp_pool, &vk_pass->output.descriptor_pools, link) {
|
||||
vkDestroyDescriptorPool(dev, pool->pool, NULL);
|
||||
free(pool);
|
||||
}
|
||||
|
||||
vkDestroyShaderModule(dev, vk_pass->output.vert_module, NULL);
|
||||
vkDestroyShaderModule(dev, vk_pass->output.frag_module, NULL);
|
||||
vkDestroyImageView(dev, vk_pass->output.dummy3d_image_view, NULL);
|
||||
vkDestroyImage(dev, vk_pass->output.dummy3d_image, NULL);
|
||||
vkFreeMemory(dev, vk_pass->output.dummy3d_mem, NULL);
|
||||
vkDestroyPipelineLayout(dev, vk_pass->output.pipe_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_srgb_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_lut3d_layout, NULL);
|
||||
vkDestroySampler(dev, vk_pass->output.sampler_lut3d, NULL);
|
||||
|
||||
free(vk_pass);
|
||||
}
|
||||
|
||||
static const struct wlr_render_submit_pass_impl vk_render_submit_pass_impl = {
|
||||
.destroy = render_submit_pass_destroy,
|
||||
.render = render_pass_submit,
|
||||
};
|
||||
|
||||
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
|
||||
struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_vk_render_submit_pass *pass = calloc(1, sizeof(*pass));
|
||||
if (pass == NULL) {
|
||||
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_submit_pass");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_render_submit_pass_init(&pass->base, &vk_render_submit_pass_impl);
|
||||
pass->renderer = vulkan_get_renderer(wlr_renderer);
|
||||
wl_list_init(&pass->output.descriptor_pools);
|
||||
|
||||
if (!vulkan_init_submit_pass_output(pass->renderer, pass)) {
|
||||
render_submit_pass_destroy(&pass->base);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &pass->base;
|
||||
}
|
||||
|
||||
bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass) {
|
||||
return submit_pass->impl == &vk_render_submit_pass_impl;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
|
||||
struct wlr_render_submit_pass *submit_pass) {
|
||||
if (!wlr_render_submit_pass_is_vk(submit_pass)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_vk_render_submit_pass *pass =
|
||||
wl_container_of(submit_pass, pass, base);
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,8 +23,6 @@
|
|||
#include "render/pixel_format.h"
|
||||
#include "render/vulkan.h"
|
||||
#include "render/vulkan/shaders/common.vert.h"
|
||||
#include "render/vulkan/shaders/texture.frag.h"
|
||||
#include "render/vulkan/shaders/quad.frag.h"
|
||||
#include "render/vulkan/shaders/output.frag.h"
|
||||
#include "types/wlr_buffer.h"
|
||||
#include "util/time.h"
|
||||
|
|
@ -56,6 +54,23 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
|
|||
return renderer;
|
||||
}
|
||||
|
||||
VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer) {
|
||||
VkShaderModuleCreateInfo sinfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(common_vert_data),
|
||||
.pCode = common_vert_data,
|
||||
};
|
||||
|
||||
VkShaderModule module = VK_NULL_HANDLE;
|
||||
VkResult res = vkCreateShaderModule(renderer->dev->dev, &sinfo, NULL, &module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create vertex shader module", res);
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return module;
|
||||
}
|
||||
|
||||
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
||||
struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
|
||||
bool has_blending_buffer, bool srgb);
|
||||
|
|
@ -152,9 +167,14 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
|
|||
|
||||
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
|
||||
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
|
||||
assert(submit_pass != NULL);
|
||||
|
||||
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
|
||||
&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
|
||||
&renderer->last_output_pool_size);
|
||||
&submit_pass->output.ds_srgb_layout,
|
||||
&submit_pass->output.descriptor_pools,
|
||||
&submit_pass->output.last_pool_size);
|
||||
}
|
||||
|
||||
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
|
||||
|
|
@ -1232,15 +1252,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
|
||||
free(pool);
|
||||
}
|
||||
wl_list_for_each_safe(pool, tmp_pool, &renderer->output_descriptor_pools, link) {
|
||||
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
|
||||
free(pool);
|
||||
}
|
||||
|
||||
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
|
||||
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
|
||||
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
|
||||
vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
|
||||
|
||||
struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
|
||||
wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
|
||||
|
|
@ -1252,16 +1263,8 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
free(pipeline_layout);
|
||||
}
|
||||
|
||||
vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
|
||||
vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
|
||||
vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
|
||||
|
||||
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
|
||||
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
|
||||
vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
|
||||
vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
|
||||
|
||||
if (renderer->read_pixels_cache.initialized) {
|
||||
vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
|
||||
|
|
@ -1697,7 +1700,8 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
||||
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass) {
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
|
|
@ -1715,7 +1719,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
.pBindings = &ds_binding_input,
|
||||
};
|
||||
|
||||
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
|
||||
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL,
|
||||
&submit_pass->output.ds_srgb_layout);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateDescriptorSetLayout", res);
|
||||
return false;
|
||||
|
|
@ -1734,7 +1739,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
};
|
||||
|
||||
res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
|
||||
&renderer->output_sampler_lut3d);
|
||||
&submit_pass->output.sampler_lut3d);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateSampler", res);
|
||||
return false;
|
||||
|
|
@ -1745,7 +1750,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = &renderer->output_sampler_lut3d,
|
||||
.pImmutableSamplers = &submit_pass->output.sampler_lut3d,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
|
||||
|
|
@ -1755,7 +1760,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
};
|
||||
|
||||
res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
|
||||
&renderer->output_ds_lut3d_layout);
|
||||
&submit_pass->output.ds_lut3d_layout);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateDescriptorSetLayout", res);
|
||||
return false;
|
||||
|
|
@ -1776,8 +1781,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
};
|
||||
|
||||
VkDescriptorSetLayout out_ds_layouts[] = {
|
||||
renderer->output_ds_srgb_layout,
|
||||
renderer->output_ds_lut3d_layout,
|
||||
submit_pass->output.ds_srgb_layout,
|
||||
submit_pass->output.ds_lut3d_layout,
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pl_info = {
|
||||
|
|
@ -1788,7 +1793,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
.pPushConstantRanges = pc_ranges,
|
||||
};
|
||||
|
||||
res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
|
||||
res = vkCreatePipelineLayout(dev, &pl_info, NULL,
|
||||
&submit_pass->output.pipe_layout);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreatePipelineLayout", res);
|
||||
return false;
|
||||
|
|
@ -1842,7 +1848,8 @@ static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
|
|||
// VkRenderPass and VkPipelineLayout.
|
||||
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
||||
struct wlr_vk_render_format_setup *setup,
|
||||
const struct wlr_vk_pipeline_key *key) {
|
||||
const struct wlr_vk_pipeline_key *key,
|
||||
VkShaderModule vert_module, VkShaderModule frag_module) {
|
||||
struct wlr_vk_pipeline *pipeline;
|
||||
wl_list_for_each(pipeline, &setup->pipelines, link) {
|
||||
if (pipeline_key_equals(&pipeline->key, key)) {
|
||||
|
|
@ -1889,7 +1896,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
stages[0] = (VkPipelineShaderStageCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = renderer->vert_module,
|
||||
.module = vert_module,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
|
|
@ -1898,7 +1905,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
stages[1] = (VkPipelineShaderStageCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = renderer->quad_frag_module,
|
||||
.module = frag_module,
|
||||
.pName = "main",
|
||||
};
|
||||
break;
|
||||
|
|
@ -1906,7 +1913,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
stages[1] = (VkPipelineShaderStageCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = renderer->tex_frag_module,
|
||||
.module = frag_module,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = &specialization,
|
||||
};
|
||||
|
|
@ -2003,6 +2010,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
}
|
||||
|
||||
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass,
|
||||
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe,
|
||||
enum wlr_vk_output_transform transform) {
|
||||
VkResult res;
|
||||
|
|
@ -2025,13 +2033,13 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
|
|||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = renderer->vert_module,
|
||||
.module = submit_pass->output.vert_module,
|
||||
.pName = "main",
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = renderer->output_module,
|
||||
.module = submit_pass->output.frag_module,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = &specialization,
|
||||
},
|
||||
|
|
@ -2235,7 +2243,8 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
|
|||
* the sampler, a valid descriptor set should be bound. Create that here, linked to
|
||||
* a 1x1x1 image.
|
||||
*/
|
||||
static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
||||
static bool init_dummy_images(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass) {
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
|
|
@ -2254,14 +2263,14 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
|
||||
res = vkCreateImage(dev, &img_info, NULL, &submit_pass->output.dummy3d_image);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateImage failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkMemoryRequirements mem_reqs = {0};
|
||||
vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
|
||||
vkGetImageMemoryRequirements(dev, submit_pass->output.dummy3d_image, &mem_reqs);
|
||||
int mem_type_index = vulkan_find_mem_type(renderer->dev,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
|
||||
if (mem_type_index == -1) {
|
||||
|
|
@ -2273,12 +2282,13 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
.allocationSize = mem_reqs.size,
|
||||
.memoryTypeIndex = mem_type_index,
|
||||
};
|
||||
res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
|
||||
res = vkAllocateMemory(dev, &mem_info, NULL, &submit_pass->output.dummy3d_mem);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkAllocateMemory failed", res);
|
||||
return false;
|
||||
}
|
||||
res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
|
||||
res = vkBindImageMemory(dev, submit_pass->output.dummy3d_image,
|
||||
submit_pass->output.dummy3d_mem, 0);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkBindMemory failed", res);
|
||||
return false;
|
||||
|
|
@ -2299,29 +2309,31 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.image = renderer->dummy3d_image,
|
||||
.image = submit_pass->output.dummy3d_image,
|
||||
};
|
||||
res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
|
||||
res = vkCreateImageView(dev, &view_info, NULL,
|
||||
&submit_pass->output.dummy3d_image_view);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateImageView failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
|
||||
renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
|
||||
if (!renderer->output_ds_lut3d_dummy_pool) {
|
||||
submit_pass->output.ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
|
||||
submit_pass->output.ds_lut3d_layout,
|
||||
&submit_pass->output.ds_lut3d_dummy);
|
||||
if (!submit_pass->output.ds_lut3d_dummy_pool) {
|
||||
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
|
||||
return false;
|
||||
}
|
||||
VkDescriptorImageInfo ds_img_info = {
|
||||
.imageView = renderer->dummy3d_image_view,
|
||||
.imageView = submit_pass->output.dummy3d_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
VkWriteDescriptorSet ds_write = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.dstSet = renderer->output_ds_lut3d_dummy,
|
||||
.dstSet = submit_pass->output.ds_lut3d_dummy,
|
||||
.pImageInfo = &ds_img_info,
|
||||
};
|
||||
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
|
||||
|
|
@ -2329,53 +2341,30 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
return true;
|
||||
}
|
||||
|
||||
// Creates static render data, such as sampler, layouts and shader modules
|
||||
// for the given renderer.
|
||||
// Cleanup is done by destroying the renderer.
|
||||
static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
||||
// Creates static blend->output render data for the given submit pass.
|
||||
// Cleanup is done by destroying the submit pass.
|
||||
bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass) {
|
||||
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
if (!init_blend_to_output_layouts(renderer)) {
|
||||
if (!init_blend_to_output_layouts(renderer, submit_pass)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!init_dummy_images(renderer)) {
|
||||
if (!init_dummy_images(renderer, submit_pass)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// load vert module and tex frag module since they are needed to
|
||||
// initialize the tex pipeline
|
||||
VkShaderModuleCreateInfo sinfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(common_vert_data),
|
||||
.pCode = common_vert_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->vert_module);
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.vert_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create vertex shader module", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
sinfo = (VkShaderModuleCreateInfo){
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(texture_frag_data),
|
||||
.pCode = texture_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->tex_frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create tex fragment shader module", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
sinfo = (VkShaderModuleCreateInfo){
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(quad_frag_data),
|
||||
.pCode = quad_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->quad_frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create quad fragment shader module", res);
|
||||
wlr_vk_error("Failed to create blend->output vertex shader module", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -2384,7 +2373,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
|||
.codeSize = sizeof(output_frag_data),
|
||||
.pCode = output_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create blend->output fragment shader module", res);
|
||||
return false;
|
||||
|
|
@ -2421,6 +2410,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
VkResult res;
|
||||
|
||||
if (use_blending_buffer) {
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
|
||||
if (submit_pass == NULL) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
VkAttachmentDescription attachments[] = {
|
||||
{
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
|
|
@ -2532,32 +2527,38 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
|
||||
// this is only well defined if render pass has a 2nd subpass
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_identity, WLR_VK_OUTPUT_TRANSFORM_IDENTITY)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_pq, WLR_VK_OUTPUT_TRANSFORM_INVERSE_ST2084_PQ)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_gamma22, WLR_VK_OUTPUT_TRANSFORM_INVERSE_GAMMA22)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_bt1886, WLR_VK_OUTPUT_TRANSFORM_INVERSE_BT1886)) {
|
||||
goto error;
|
||||
}
|
||||
|
|
@ -2634,29 +2635,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
}
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
wl_list_insert(&renderer->render_format_setups, &setup->link);
|
||||
return setup;
|
||||
|
||||
|
|
@ -2681,7 +2659,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
|
|||
wl_list_init(&renderer->foreign_textures);
|
||||
wl_list_init(&renderer->textures);
|
||||
wl_list_init(&renderer->descriptor_pools);
|
||||
wl_list_init(&renderer->output_descriptor_pools);
|
||||
wl_list_init(&renderer->render_format_setups);
|
||||
wl_list_init(&renderer->render_buffers);
|
||||
wl_list_init(&renderer->color_transforms);
|
||||
|
|
@ -2697,10 +2674,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
|
|||
renderer->wlr_renderer.features.timeline = dev->sync_file_import_export && cap_syncobj_timeline != 0;
|
||||
}
|
||||
|
||||
if (!init_static_render_data(renderer)) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
VkCommandPoolCreateInfo cpool_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
|
|
|
|||
|
|
@ -53,6 +53,9 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
|
|||
assert(wl_list_empty(&r->events.destroy.listener_list));
|
||||
assert(wl_list_empty(&r->events.lost.listener_list));
|
||||
|
||||
wlr_render_rect_pass_destroy(r->rect_pass);
|
||||
wlr_render_texture_pass_destroy(r->texture_pass);
|
||||
wlr_render_submit_pass_destroy(r->submit_pass);
|
||||
if (r->impl && r->impl->destroy) {
|
||||
r->impl->destroy(r);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
PKG_CONFIG?=pkg-config
|
||||
|
||||
PKGS="wlroots-0.21" wayland-server xkbcommon
|
||||
CFLAGS_PIXMAN!=$(PKG_CONFIG) --cflags pixman-1
|
||||
CFLAGS_PKG_CONFIG!=$(PKG_CONFIG) --cflags $(PKGS)
|
||||
CFLAGS+=$(CFLAGS_PKG_CONFIG)
|
||||
CFLAGS+=$(CFLAGS_PIXMAN) $(CFLAGS_PKG_CONFIG)
|
||||
LIBS!=$(PKG_CONFIG) --libs $(PKGS)
|
||||
|
||||
all: tinywl
|
||||
|
|
|
|||
|
|
@ -377,6 +377,7 @@ void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
|
|||
wl_signal_init(&output->events.description);
|
||||
wl_signal_init(&output->events.request_state);
|
||||
wl_signal_init(&output->events.destroy);
|
||||
wl_signal_init(&output->events.render_inited);
|
||||
|
||||
output->software_cursor_locks = env_parse_bool("WLR_NO_HARDWARE_CURSORS");
|
||||
if (output->software_cursor_locks) {
|
||||
|
|
@ -407,6 +408,7 @@ void wlr_output_finish(struct wlr_output *output) {
|
|||
assert(wl_list_empty(&output->events.description.listener_list));
|
||||
assert(wl_list_empty(&output->events.request_state.listener_list));
|
||||
assert(wl_list_empty(&output->events.destroy.listener_list));
|
||||
assert(wl_list_empty(&output->events.render_inited.listener_list));
|
||||
|
||||
wlr_output_destroy_global(output);
|
||||
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include <wlr/render/allocator.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/render/swapchain.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include <xf86drm.h>
|
||||
#include "render/drm_format_set.h"
|
||||
|
|
@ -35,6 +36,12 @@ bool wlr_output_init_render(struct wlr_output *output,
|
|||
output->allocator = allocator;
|
||||
output->renderer = renderer;
|
||||
|
||||
get_or_create_render_rect_pass(renderer);
|
||||
get_or_create_render_texture_pass(renderer);
|
||||
get_or_create_render_submit_pass(renderer);
|
||||
|
||||
wl_signal_emit_mutable(&output->events.render_inited, output);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue