Merge branch 'pass' into 'master'

Draft: render: refactor render_pass

See merge request wlroots/wlroots!5292
This commit is contained in:
YaoBing Xiao 2026-04-10 14:02:23 +08:00
commit 9a60741a89
32 changed files with 1950 additions and 340 deletions

View file

@ -1,10 +1,14 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/util/log.h>
#include "render/pixman.h"
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_pixman_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_pixman_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
@ -17,7 +21,7 @@ static struct wlr_pixman_texture *get_texture(struct wlr_texture *wlr_texture) {
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
wlr_buffer_end_data_ptr_access(pass->buffer->buffer);
wlr_buffer_unlock(pass->buffer->buffer);
@ -38,7 +42,7 @@ static pixman_op_t get_pixman_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
struct wlr_pixman_texture *texture = get_texture(options->texture);
struct wlr_pixman_buffer *buffer = pass->buffer;
@ -201,7 +205,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
struct wlr_pixman_buffer *buffer = pass->buffer;
struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
@ -226,12 +230,100 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
pixman_image_unref(fill);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_texture = render_pass_add_texture,
.add_rect = render_pass_add_rect,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
struct wlr_pixman_render_rect_pass *pixman_pass =
wlr_pixman_render_rect_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
.destroy = render_rect_pass_destroy,
.render = render_pass_add_rect,
};
struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void) {
struct wlr_pixman_render_rect_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_rect_pass");
return NULL;
}
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
return &pass->base;
}
bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass) {
return rect_pass->impl == &render_rect_pass_impl;
}
struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass) {
if (!wlr_render_rect_pass_is_pixman(rect_pass)) {
return NULL;
}
struct wlr_pixman_render_rect_pass *pass =
wl_container_of(rect_pass, pass, base);
return pass;
}
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
struct wlr_pixman_render_texture_pass *pixman_pass =
wlr_pixman_render_texture_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
.destroy = render_texture_pass_destroy,
.render = render_pass_add_texture,
};
struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void) {
struct wlr_pixman_render_texture_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_texture_pass");
return NULL;
}
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
return &pass->base;
}
bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass) {
return texture_pass->impl == &render_texture_pass_impl;
}
struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass) {
if (!wlr_render_texture_pass_is_pixman(texture_pass)) {
return NULL;
}
struct wlr_pixman_render_texture_pass *pixman_pass =
wl_container_of(texture_pass, pixman_pass, base);
return pixman_pass;
}
struct wlr_pixman_render_pass *begin_pixman_render_pass(
struct wlr_pixman_buffer *buffer) {
struct wlr_pixman_render_pass *pass = calloc(1, sizeof(*pass));
@ -252,3 +344,42 @@ struct wlr_pixman_render_pass *begin_pixman_render_pass(
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_pixman_render_submit_pass *pixman_pass =
wlr_pixman_render_submit_pass_from_pass(pass);
free(pixman_pass);
}
static const struct wlr_render_submit_pass_impl pixman_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void) {
struct wlr_pixman_render_submit_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &pixman_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &pixman_render_submit_pass_impl;
}
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_pixman(submit_pass)) {
return NULL;
}
struct wlr_pixman_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}