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Merge branch 'pass' into 'master'
Draft: render: refactor render_pass See merge request wlroots/wlroots!5292
This commit is contained in:
commit
9a60741a89
32 changed files with 1950 additions and 340 deletions
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@ -1,10 +1,14 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include "render/pixman.h"
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static const struct wlr_render_pass_impl render_pass_impl;
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static struct wlr_pixman_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_pixman_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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return pass;
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@ -17,7 +21,7 @@ static struct wlr_pixman_texture *get_texture(struct wlr_texture *wlr_texture) {
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}
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
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wlr_buffer_end_data_ptr_access(pass->buffer->buffer);
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wlr_buffer_unlock(pass->buffer->buffer);
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@ -38,7 +42,7 @@ static pixman_op_t get_pixman_blending(enum wlr_render_blend_mode mode) {
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static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_texture_options *options) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
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struct wlr_pixman_texture *texture = get_texture(options->texture);
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struct wlr_pixman_buffer *buffer = pass->buffer;
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@ -201,7 +205,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
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struct wlr_pixman_buffer *buffer = pass->buffer;
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struct wlr_box box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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@ -226,12 +230,100 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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pixman_image_unref(fill);
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}
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static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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(void)wlr_pass;
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_pixman_render_pass *pass = wlr_pixman_render_pass_from_render_pass(wlr_pass);
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struct wlr_pixman_renderer *renderer = pass->buffer->renderer;
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return &renderer->wlr_renderer;
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}
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.add_texture = render_pass_add_texture,
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.add_rect = render_pass_add_rect,
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.destroy = render_pass_destory,
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.get_renderer = render_pass_get_renderer,
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};
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static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
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struct wlr_pixman_render_rect_pass *pixman_pass =
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wlr_pixman_render_rect_pass_from_pass(pass);
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free(pixman_pass);
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}
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static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
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.destroy = render_rect_pass_destroy,
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.render = render_pass_add_rect,
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};
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struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void) {
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struct wlr_pixman_render_rect_pass *pass = malloc(sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_rect_pass");
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return NULL;
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}
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wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
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return &pass->base;
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}
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bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass) {
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return rect_pass->impl == &render_rect_pass_impl;
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}
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struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass) {
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if (!wlr_render_rect_pass_is_pixman(rect_pass)) {
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return NULL;
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}
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struct wlr_pixman_render_rect_pass *pass =
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wl_container_of(rect_pass, pass, base);
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return pass;
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}
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_pixman_render_texture_pass *pixman_pass =
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wlr_pixman_render_texture_pass_from_pass(pass);
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free(pixman_pass);
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}
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static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
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.destroy = render_texture_pass_destroy,
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.render = render_pass_add_texture,
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};
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struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void) {
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struct wlr_pixman_render_texture_pass *pass = malloc(sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_texture_pass");
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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return &pass->base;
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}
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bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass) {
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return texture_pass->impl == &render_texture_pass_impl;
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}
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struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass) {
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if (!wlr_render_texture_pass_is_pixman(texture_pass)) {
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return NULL;
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}
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struct wlr_pixman_render_texture_pass *pixman_pass =
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wl_container_of(texture_pass, pixman_pass, base);
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return pixman_pass;
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}
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struct wlr_pixman_render_pass *begin_pixman_render_pass(
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struct wlr_pixman_buffer *buffer) {
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struct wlr_pixman_render_pass *pass = calloc(1, sizeof(*pass));
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@ -252,3 +344,42 @@ struct wlr_pixman_render_pass *begin_pixman_render_pass(
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return pass;
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}
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_pixman_render_submit_pass *pixman_pass =
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wlr_pixman_render_submit_pass_from_pass(pass);
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free(pixman_pass);
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}
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static const struct wlr_render_submit_pass_impl pixman_render_submit_pass_impl = {
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.destroy = render_submit_pass_destroy,
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.render = render_pass_submit,
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};
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struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void) {
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struct wlr_pixman_render_submit_pass *pass = malloc(sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_submit_pass");
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return NULL;
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}
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wlr_render_submit_pass_init(&pass->base, &pixman_render_submit_pass_impl);
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return &pass->base;
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}
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bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass) {
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return submit_pass->impl == &pixman_render_submit_pass_impl;
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}
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struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass) {
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if (!wlr_render_submit_pass_is_pixman(submit_pass)) {
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return NULL;
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}
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struct wlr_pixman_render_submit_pass *pass =
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wl_container_of(submit_pass, pass, base);
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return pass;
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}
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