Merge branch 'pass' into 'master'

Draft: render: refactor render_pass

See merge request wlroots/wlroots!5292
This commit is contained in:
YaoBing Xiao 2026-04-10 14:02:23 +08:00
commit 9a60741a89
32 changed files with 1950 additions and 340 deletions

View file

@ -9,23 +9,30 @@
#include "render/gles2.h"
#include "util/matrix.h"
#include "common_vert_src.h"
#include "quad_frag_src.h"
#include "tex_rgba_frag_src.h"
#include "tex_rgbx_frag_src.h"
#include "tex_external_frag_src.h"
#define MAX_QUADS 86 // 4kb
static const struct wlr_render_pass_impl render_pass_impl;
static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass) {
assert(wlr_pass->impl == &render_pass_impl);
struct wlr_gles2_render_pass *pass = wl_container_of(wlr_pass, pass, base);
return pass;
}
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_timer *timer = pass->timer;
bool ok = false;
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
if (timer) {
// clear disjoint flag
@ -65,7 +72,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
out:
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
wlr_egl_restore_context(&pass->prev_ctx);
wlr_drm_syncobj_timeline_unref(pass->signal_timeline);
@ -124,7 +131,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
pixman_region32_fini(&region);
}
static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
float gl_matrix[9];
wlr_matrix_identity(gl_matrix);
wlr_matrix_translate(gl_matrix, box->x, box->y);
@ -166,25 +173,26 @@ static void setup_blending(enum wlr_render_blend_mode mode) {
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_texture *texture = gles2_get_texture(options->texture);
struct wlr_gles2_render_texture_pass *texture_pass =
wlr_gles2_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
struct wlr_gles2_tex_shader *shader = NULL;
switch (texture->target) {
case GL_TEXTURE_2D:
if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
shader = &texture_pass->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
shader = &texture_pass->shaders.tex_rgbx;
}
break;
case GL_TEXTURE_EXTERNAL_OES:
// EGL_EXT_image_dma_buf_import_modifiers requires
// GL_OES_EGL_image_external
assert(renderer->exts.OES_egl_image_external);
shader = &renderer->shaders.tex_ext;
shader = &texture_pass->shaders.tex_ext;
break;
default:
abort();
@ -201,7 +209,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
src_fbox.width /= options->texture->width;
src_fbox.height /= options->texture->height;
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
if (options->wait_timeline != NULL) {
int sync_file_fd =
@ -244,26 +252,28 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
wlr_gles_set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
render(&dst_box, options->clip, shader->pos_attrib);
glBindTexture(texture->target, 0);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
}
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
const struct wlr_render_rect_options *options) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_rect_pass *rect_pass =
wlr_gles2_render_rect_pass_from_pass(renderer->wlr_renderer.rect_pass);
const struct wlr_render_color *color = &options->color;
struct wlr_box box;
struct wlr_buffer *wlr_buffer = pass->buffer->buffer;
wlr_render_rect_options_get_box(options, wlr_buffer, &box);
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
enum wlr_render_blend_mode blend_mode =
color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode;
if (blend_mode == WLR_RENDER_BLEND_MODE_NONE &&
@ -275,19 +285,29 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
glClear(GL_COLOR_BUFFER_BIT);
} else {
setup_blending(blend_mode);
glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
glUseProgram(rect_pass->shader.program);
wlr_gles_set_proj_matrix(rect_pass->shader.proj, pass->projection_matrix, &box);
glUniform4f(rect_pass->shader.color, color->r, color->g, color->b, color->a);
render(&box, options->clip, rect_pass->shader.pos_attrib);
}
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = wlr_gles2_render_pass_from_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.add_texture = render_pass_add_texture,
.add_rect = render_pass_add_rect,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static const char *reset_status_str(GLenum status) {
@ -341,13 +361,217 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, wlr_buffer->width, wlr_buffer->height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_SCISSOR_TEST);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return pass;
}
static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
struct wlr_gles2_render_rect_pass *gles2_pass =
wlr_gles2_render_rect_pass_from_pass(pass);
wlr_gles2_push_debug(gles2_pass->renderer);
glDeleteProgram(gles2_pass->shader.program);
wlr_gles2_pop_debug(gles2_pass->renderer);
free(gles2_pass);
}
static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
.destroy = render_rect_pass_destroy,
.render = render_pass_add_rect,
};
struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_render_rect_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_rect_pass");
return NULL;
}
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!wlr_egl_make_current(renderer->egl, NULL)) {
free(pass);
return NULL;
}
wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
wlr_gles2_push_debug(renderer);
GLuint prog;
pass->shader.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, quad_frag_src);
if (!pass->shader.program) {
goto error;
}
pass->shader.proj = glGetUniformLocation(pass->shader.program, "proj");
pass->shader.color = glGetUniformLocation(pass->shader.program, "color");
pass->shader.pos_attrib = glGetAttribLocation(pass->shader.program, "pos");
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
pass->renderer = renderer;
return &pass->base;
error:
render_rect_pass_destroy(&pass->base);
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return NULL;
}
bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass) {
return rect_pass != NULL && rect_pass->impl == &render_rect_pass_impl;
}
struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass) {
if (!wlr_render_rect_pass_is_gles2(rect_pass)) {
return NULL;
}
struct wlr_gles2_render_rect_pass *pass =
wl_container_of(rect_pass, pass, base);
return pass;
}
static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
struct wlr_gles2_render_texture_pass *gles2_pass =
wlr_gles2_render_texture_pass_from_pass(pass);
wlr_gles2_push_debug(gles2_pass->renderer);
glDeleteProgram(gles2_pass->shaders.tex_rgba.program);
glDeleteProgram(gles2_pass->shaders.tex_rgbx.program);
glDeleteProgram(gles2_pass->shaders.tex_ext.program);
wlr_gles2_pop_debug(gles2_pass->renderer);
free(gles2_pass);
}
static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
.destroy = render_texture_pass_destroy,
.render = render_pass_add_texture,
};
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_render_texture_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_texture_pass");
return NULL;
}
wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!wlr_egl_make_current(renderer->egl, NULL)) {
free(pass);
return NULL;
}
wlr_gles2_push_debug(renderer);
GLuint prog;
pass->shaders.tex_rgba.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, tex_rgba_frag_src);
if (!pass->shaders.tex_rgba.program) {
goto error;
}
pass->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
pass->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
pass->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
pass->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
pass->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
pass->shaders.tex_rgbx.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, tex_rgbx_frag_src);
if (!pass->shaders.tex_rgbx.program) {
goto error;
}
pass->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
pass->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
pass->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
pass->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
pass->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
pass->shaders.tex_ext.program = prog =
wlr_gles2_link_program(renderer, common_vert_src, tex_external_frag_src);
if (!pass->shaders.tex_ext.program) {
goto error;
}
pass->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
pass->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
pass->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
pass->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
pass->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
pass->renderer = renderer;
return &pass->base;
error:
render_texture_pass_destroy(&pass->base);
wlr_gles2_pop_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return NULL;
}
bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass) {
return texture_pass != NULL && texture_pass->impl == &render_texture_pass_impl;
}
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass) {
if (!wlr_render_texture_pass_is_gles2(texture_pass)) {
return NULL;
}
struct wlr_gles2_render_texture_pass *pass =
wl_container_of(texture_pass, pass, base);
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_gles2_render_submit_pass *gles2_pass =
wlr_gles2_render_submit_pass_from_pass(pass);
free(gles2_pass);
}
static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &gles2_render_submit_pass_impl;
}
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
return NULL;
}
struct wlr_gles2_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}

View file

@ -20,12 +20,6 @@
#include "render/pixel_format.h"
#include "util/time.h"
#include "common_vert_src.h"
#include "quad_frag_src.h"
#include "tex_rgba_frag_src.h"
#include "tex_rgbx_frag_src.h"
#include "tex_external_frag_src.h"
static const struct wlr_renderer_impl renderer_impl;
static const struct wlr_render_timer_impl render_timer_impl;
@ -33,7 +27,7 @@ bool wlr_renderer_is_gles2(const struct wlr_renderer *wlr_renderer) {
return wlr_renderer->impl == &renderer_impl;
}
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer_is_gles2(wlr_renderer));
struct wlr_gles2_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
@ -57,13 +51,13 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
push_gles2_debug(buffer->renderer);
wlr_gles2_push_debug(buffer->renderer);
glDeleteFramebuffers(1, &buffer->fbo);
glDeleteRenderbuffers(1, &buffer->rbo);
glDeleteTextures(1, &buffer->tex);
pop_gles2_debug(buffer->renderer);
wlr_gles2_pop_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
@ -93,7 +87,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
return buffer->fbo;
}
push_gles2_debug(buffer->renderer);
wlr_gles2_push_debug(buffer->renderer);
if (!buffer->rbo) {
glGenRenderbuffers(1, &buffer->rbo);
@ -116,7 +110,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
buffer->fbo = 0;
}
pop_gles2_debug(buffer->renderer);
wlr_gles2_pop_debug(buffer->renderer);
return buffer->fbo;
}
@ -166,7 +160,7 @@ error_buffer:
static const struct wlr_drm_format_set *gles2_get_texture_formats(
struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
} else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
@ -178,13 +172,13 @@ static const struct wlr_drm_format_set *gles2_get_texture_formats(
static const struct wlr_drm_format_set *gles2_get_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
wlr_gles2_renderer_from_renderer(wlr_renderer);
if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
@ -195,12 +189,12 @@ static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
wlr_gles2_renderer_from_renderer(wlr_renderer);
return renderer->egl;
}
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
wlr_egl_make_current(renderer->egl, NULL);
@ -214,13 +208,6 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
destroy_buffer(buffer);
}
push_gles2_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles2_debug(renderer);
if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
@ -240,7 +227,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
struct wlr_egl_context prev_ctx = {0};
if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
@ -268,7 +255,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
GLuint fbo = 0;
struct wlr_egl_context prev_ctx = {0};
@ -286,7 +273,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
}
static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
if (!renderer->exts.EXT_disjoint_timer_query) {
wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
return NULL;
@ -367,7 +354,7 @@ static const struct wlr_render_timer_impl render_timer_impl = {
.destroy = gles2_render_timer_destroy,
};
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func) {
if (!renderer->procs.glPushDebugGroupKHR) {
return;
@ -379,7 +366,7 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer) {
if (renderer->procs.glPopDebugGroupKHR) {
renderer->procs.glPopDebugGroupKHR();
}
@ -407,7 +394,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
GLenum type, const GLchar *src) {
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@ -421,13 +408,13 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
shader = 0;
}
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return shader;
}
static GLuint link_program(struct wlr_gles2_renderer *renderer,
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src) {
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) {
@ -458,11 +445,11 @@ static GLuint link_program(struct wlr_gles2_renderer *renderer,
goto error;
}
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return prog;
error:
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
return 0;
}
@ -630,57 +617,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
push_gles2_debug(renderer);
GLuint prog;
renderer->shaders.quad.program = prog =
link_program(renderer, common_vert_src, quad_frag_src);
if (!renderer->shaders.quad.program) {
goto error;
}
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.program = prog =
link_program(renderer, common_vert_src, tex_rgba_frag_src);
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgba.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.program = prog =
link_program(renderer, common_vert_src, tex_rgbx_frag_src);
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgbx.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
if (renderer->exts.OES_egl_image_external) {
renderer->shaders.tex_ext.program = prog =
link_program(renderer, common_vert_src, tex_external_frag_src);
if (!renderer->shaders.tex_ext.program) {
goto error;
}
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_ext.tex_proj = glGetUniformLocation(prog, "tex_proj");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
}
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
get_gles2_shm_formats(renderer, &renderer->shm_texture_formats);
int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
@ -691,28 +627,10 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
}
return &renderer->wlr_renderer;
error:
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
pop_gles2_debug(renderer);
if (renderer->exts.KHR_debug) {
glDisable(GL_DEBUG_OUTPUT_KHR);
renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
}
wlr_egl_unset_current(renderer->egl);
free(renderer);
return NULL;
}
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
const char *ext) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
return check_gl_ext(renderer->exts_str, ext);
}

View file

@ -71,7 +71,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -97,7 +97,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
@ -114,12 +114,12 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
glDeleteFramebuffers(1, &texture->fbo);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
}
@ -193,7 +193,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
return false;
}
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
struct wlr_egl_context prev_ctx;
if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
return false;
@ -249,7 +249,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
}
wlr_egl_restore_context(&prev_ctx);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
return glGetError() == GL_NO_ERROR;
}
@ -257,7 +257,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
uint32_t fmt = DRM_FORMAT_INVALID;
@ -276,7 +276,7 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
const struct wlr_gles2_pixel_format *pix_fmt =
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
@ -320,7 +320,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_renderer *wlr_renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(drm_format);
@ -358,7 +358,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(renderer);
wlr_gles2_push_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -372,7 +372,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(renderer);
wlr_gles2_pop_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
@ -404,7 +404,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
struct wlr_egl_context prev_ctx;
wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
wlr_gles2_push_debug(texture->renderer);
bool invalid;
if (!buffer->tex) {
@ -423,7 +423,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
glBindTexture(texture->target, 0);
}
pop_gles2_debug(texture->renderer);
wlr_gles2_pop_debug(texture->renderer);
wlr_egl_restore_context(&prev_ctx);
texture->tex = buffer->tex;
@ -433,7 +433,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_renderer *renderer = wlr_gles2_renderer_from_renderer(wlr_renderer);
void *data;
uint32_t format;