mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-19 06:47:02 -04:00
Merge branch 'pass' into 'master'
Draft: render: refactor render_pass See merge request wlroots/wlroots!5292
This commit is contained in:
commit
9a60741a89
32 changed files with 1950 additions and 340 deletions
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@ -29,6 +29,29 @@ install_subdir('wlr',
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exclude_files: exclude_files,
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)
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internal_render_headers = [
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'render/pixman.h',
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'render/pixel_format.h',
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]
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if features.get('gles2-renderer')
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internal_render_headers += [
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'render/egl.h',
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'render/gles2.h',
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]
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endif
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if features.get('vulkan-renderer')
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internal_render_headers += 'render/vulkan.h'
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endif
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install_headers(internal_render_headers,
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subdir: versioned_name,
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preserve_path: true,
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)
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install_headers('util/rect_union.h',
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subdir: versioned_name / 'util',
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)
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foreach name, have : internal_features
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internal_config.set10('HAVE_' + name.underscorify().to_upper(), have)
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endforeach
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@ -73,18 +73,6 @@ struct wlr_gles2_renderer {
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PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
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} procs;
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struct {
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struct {
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GLuint program;
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GLint proj;
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GLint color;
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GLint pos_attrib;
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} quad;
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struct wlr_gles2_tex_shader tex_rgba;
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struct wlr_gles2_tex_shader tex_rgbx;
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struct wlr_gles2_tex_shader tex_ext;
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} shaders;
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struct wl_list buffers; // wlr_gles2_buffer.link
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struct wl_list textures; // wlr_gles2_texture.link
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};
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@ -151,7 +139,7 @@ void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
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struct wlr_renderer *wlr_renderer);
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struct wlr_gles2_render_timer *gles2_get_render_timer(
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struct wlr_render_timer *timer);
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@ -164,13 +152,57 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer);
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void gles2_texture_destroy(struct wlr_gles2_texture *texture);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
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const char *file, const char *func);
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#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
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#define wlr_gles2_push_debug(renderer) wlr_gles2_push_debug_(renderer, _WLR_FILENAME, __func__)
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void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer);
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
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struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
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struct wlr_gles2_render_rect_pass {
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struct wlr_render_rect_pass base;
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struct wlr_gles2_renderer *renderer;
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struct {
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GLuint program;
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GLint proj;
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GLint color;
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GLint pos_attrib;
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} shader;
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};
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bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass);
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struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_gles2_render_texture_pass {
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struct wlr_render_texture_pass base;
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struct wlr_gles2_renderer *renderer;
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struct {
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struct wlr_gles2_tex_shader tex_rgba;
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struct wlr_gles2_tex_shader tex_rgbx;
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struct wlr_gles2_tex_shader tex_ext;
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} shaders;
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};
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bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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struct wlr_gles2_render_submit_pass {
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struct wlr_render_submit_pass base;
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};
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bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
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const GLchar *vert_src, const GLchar *frag_src);
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struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box);
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#endif
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@ -61,4 +61,30 @@ bool begin_pixman_data_ptr_access(struct wlr_buffer *buffer, pixman_image_t **im
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struct wlr_pixman_render_pass *begin_pixman_render_pass(
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struct wlr_pixman_buffer *buffer);
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struct wlr_pixman_render_rect_pass {
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struct wlr_render_rect_pass base;
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};
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bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass);
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struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_pixman_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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struct wlr_pixman_render_submit_pass {
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struct wlr_render_submit_pass base;
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};
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bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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#endif
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@ -305,31 +305,8 @@ struct wlr_vk_renderer {
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VkCommandPool command_pool;
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VkShaderModule vert_module;
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VkShaderModule tex_frag_module;
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VkShaderModule quad_frag_module;
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VkShaderModule output_module;
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struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
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// for blend->output subpass
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VkPipelineLayout output_pipe_layout;
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VkDescriptorSetLayout output_ds_srgb_layout;
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VkDescriptorSetLayout output_ds_lut3d_layout;
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VkSampler output_sampler_lut3d;
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// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
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VkDescriptorSet output_ds_lut3d_dummy;
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struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
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size_t last_output_pool_size;
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struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
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// dummy sampler to bind when output shader is not using a lookup table
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VkImage dummy3d_image;
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VkDeviceMemory dummy3d_mem;
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VkImageView dummy3d_image_view;
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bool dummy3d_image_transitioned;
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VkSemaphore timeline_semaphore;
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uint64_t timeline_point;
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@ -395,7 +372,8 @@ struct wlr_vk_texture_view {
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struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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struct wlr_vk_render_format_setup *setup,
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const struct wlr_vk_pipeline_key *key);
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const struct wlr_vk_pipeline_key *key,
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VkShaderModule vert_module, VkShaderModule frag_module);
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struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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struct wlr_vk_renderer *renderer,
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const struct wlr_vk_pipeline_layout_key *key);
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@ -479,6 +457,7 @@ void vulkan_free_ds(struct wlr_vk_renderer *renderer,
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struct wlr_vk_format_props *vulkan_format_props_from_drm(
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struct wlr_vk_device *dev, uint32_t drm_format);
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struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
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VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer);
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struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
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struct wlr_vk_renderer *renderer);
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@ -606,4 +585,64 @@ void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
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#endif
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struct wlr_vk_render_rect_pass {
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struct wlr_render_rect_pass base;
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struct wlr_vk_renderer *renderer;
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struct {
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VkShaderModule vert_module;
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VkShaderModule frag_module;
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} shader;
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};
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bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass);
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struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_vk_render_texture_pass {
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struct wlr_render_texture_pass base;
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struct wlr_vk_renderer *renderer;
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struct {
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VkShaderModule vert_module;
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VkShaderModule frag_module;
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} shader;
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};
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bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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const struct wlr_render_texture_pass *texture_pass);
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struct wlr_vk_render_submit_pass {
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struct wlr_render_submit_pass base;
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struct wlr_vk_renderer *renderer;
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struct {
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VkShaderModule vert_module;
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VkShaderModule frag_module;
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VkPipelineLayout pipe_layout;
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VkDescriptorSetLayout ds_srgb_layout;
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VkDescriptorSetLayout ds_lut3d_layout;
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VkSampler sampler_lut3d;
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// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
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VkDescriptorSet ds_lut3d_dummy;
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struct wlr_vk_descriptor_pool *ds_lut3d_dummy_pool;
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size_t last_pool_size;
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struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
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// dummy sampler to bind when output shader is not using a lookup table
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VkImage dummy3d_image;
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VkDeviceMemory dummy3d_mem;
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VkImageView dummy3d_image_view;
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bool dummy3d_image_transitioned;
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} output;
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};
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bool wlr_render_submit_pass_is_vk(const struct wlr_render_submit_pass *submit_pass);
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struct wlr_vk_render_submit_pass *wlr_vk_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass);
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bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_submit_pass *submit_pass);
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#endif // RENDER_VULKAN_H
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|
|
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@ -48,21 +48,22 @@ struct wlr_texture_impl {
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void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
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struct wlr_render_pass;
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struct wlr_render_pass_impl {
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void (*destroy)(struct wlr_render_pass *pass);
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struct wlr_renderer *(*get_renderer)(struct wlr_render_pass *pass);
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};
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struct wlr_render_pass {
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const struct wlr_render_pass_impl *impl;
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};
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void wlr_render_pass_init(struct wlr_render_pass *pass,
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const struct wlr_render_pass_impl *impl);
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struct wlr_render_pass_impl {
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bool (*submit)(struct wlr_render_pass *pass);
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void (*add_texture)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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/* Implementers are also guaranteed that options->box is nonempty */
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void (*add_rect)(struct wlr_render_pass *pass,
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const struct wlr_render_rect_options *options);
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};
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void wlr_render_pass_destroy(struct wlr_render_pass *pass);
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struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
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struct wlr_render_pass *wlr_pass);
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struct wlr_render_timer {
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const struct wlr_render_timer_impl *impl;
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@ -87,4 +88,84 @@ void wlr_texture_read_pixels_options_get_src_box(
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void *wlr_texture_read_pixel_options_get_data(
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const struct wlr_texture_read_pixels_options *options);
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struct wlr_render_rect_pass;
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struct wlr_render_rect_pass_impl {
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void (*destroy)(struct wlr_render_rect_pass *pass);
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void (*render)(struct wlr_render_pass *pass,
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const struct wlr_render_rect_options *options);
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};
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struct wlr_render_rect_pass {
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const struct wlr_render_rect_pass_impl *impl;
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struct {
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struct wl_signal destroy;
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} events;
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};
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void wlr_render_rect_pass_init(struct wlr_render_rect_pass *pass,
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const struct wlr_render_rect_pass_impl *impl);
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void wlr_render_rect_pass_destroy(struct wlr_render_rect_pass *pass);
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struct wlr_render_rect_pass *get_or_create_render_rect_pass(
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struct wlr_renderer *renderer);
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struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void);
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struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(
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struct wlr_renderer *wlr_renderer);
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
|
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struct wlr_renderer *wlr_renderer);
|
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struct wlr_render_texture_pass;
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struct wlr_render_texture_pass_impl {
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void (*destroy)(struct wlr_render_texture_pass *pass);
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void (*render)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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};
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struct wlr_render_texture_pass {
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const struct wlr_render_texture_pass_impl *impl;
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||||
struct {
|
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struct wl_signal destroy;
|
||||
} events;
|
||||
};
|
||||
|
||||
void wlr_render_texture_pass_init(struct wlr_render_texture_pass *pass,
|
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const struct wlr_render_texture_pass_impl *impl);
|
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void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *pass);
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struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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struct wlr_renderer *renderer);
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struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(
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struct wlr_renderer *wlr_renderer);
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
|
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struct wlr_renderer *wlr_renderer);
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||||
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||||
struct wlr_render_submit_pass;
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struct wlr_render_submit_pass_impl {
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||||
void (*destroy)(struct wlr_render_submit_pass *pass);
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||||
bool (*render)(struct wlr_render_pass *pass);
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||||
};
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||||
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||||
struct wlr_render_submit_pass {
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||||
const struct wlr_render_submit_pass_impl *impl;
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||||
struct {
|
||||
struct wl_signal destroy;
|
||||
} events;
|
||||
};
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||||
|
||||
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
|
||||
const struct wlr_render_submit_pass_impl *impl);
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||||
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass);
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||||
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
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struct wlr_renderer *renderer);
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struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
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struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
|
||||
struct wlr_renderer *wlr_renderer);
|
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struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
|
||||
struct wlr_render_pass *wlr_pass);
|
||||
|
||||
#endif
|
||||
|
|
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|||
|
|
@ -26,6 +26,11 @@ struct wlr_fbox;
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|||
* A renderer for basic 2D operations.
|
||||
*/
|
||||
struct wlr_renderer {
|
||||
struct wlr_render_rect_pass *rect_pass;
|
||||
struct wlr_render_texture_pass *texture_pass;
|
||||
struct wlr_render_submit_pass *submit_pass;
|
||||
void *data;
|
||||
|
||||
// Capabilities required for the buffer used as a render target (bitmask of
|
||||
// enum wlr_buffer_cap)
|
||||
uint32_t render_buffer_caps;
|
||||
|
|
|
|||
|
|
@ -250,6 +250,8 @@ struct wlr_output {
|
|||
struct wl_signal description;
|
||||
struct wl_signal request_state; // struct wlr_output_event_request_state
|
||||
struct wl_signal destroy;
|
||||
// Emitted when the output's rendering subsystem is initialized or reinitialized
|
||||
struct wl_signal render_inited;
|
||||
} events;
|
||||
|
||||
struct wl_event_source *idle_frame;
|
||||
|
|
|
|||
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Add table
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Reference in a new issue