mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
Merge branch 'output-layers-v2' into 'master'
wlr_scene: Implement output layers See merge request wlroots/wlroots!4015
This commit is contained in:
commit
4a12445dab
4 changed files with 435 additions and 91 deletions
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@ -15,4 +15,15 @@ void array_remove_at(struct wl_array *arr, size_t offset, size_t size);
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*/
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*/
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bool array_realloc(struct wl_array *arr, size_t size);
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bool array_realloc(struct wl_array *arr, size_t size);
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/**
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* Returns a pointer to the first valid element in a reversed array.
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*/
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void *array_reversed_start(struct wl_array *arr);
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/**
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* Adds a new element to the array inserting them starting from a higher
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* memory address effectively inserting them in reverse order.
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*/
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void *array_reversed_add(struct wl_array *arr, size_t size);
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#endif
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#endif
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@ -106,6 +106,8 @@ struct wlr_scene {
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enum wlr_scene_debug_damage_option debug_damage_option;
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enum wlr_scene_debug_damage_option debug_damage_option;
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bool direct_scanout;
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bool direct_scanout;
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bool calculate_visibility;
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bool calculate_visibility;
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struct wl_array render_list;
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};
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};
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/** A scene-graph node displaying a single surface. */
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/** A scene-graph node displaying a single surface. */
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@ -201,7 +203,7 @@ struct wlr_scene_output {
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struct wl_list damage_highlight_regions;
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struct wl_list damage_highlight_regions;
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struct wl_array render_list;
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struct wl_array output_layers;
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};
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};
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/** A layer shell scene helper */
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/** A layer shell scene helper */
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@ -8,6 +8,7 @@
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_output_layer.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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@ -122,6 +123,8 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wl_list_remove(&scene->presentation_destroy.link);
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wl_list_remove(&scene->presentation_destroy.link);
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wl_list_remove(&scene->linux_dmabuf_v1_destroy.link);
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wl_list_remove(&scene->linux_dmabuf_v1_destroy.link);
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wl_array_release(&scene->render_list);
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} else {
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} else {
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assert(node->parent);
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assert(node->parent);
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}
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}
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@ -1335,7 +1338,8 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wl_list_remove(&scene_output->output_damage.link);
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wl_list_remove(&scene_output->output_damage.link);
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wl_list_remove(&scene_output->output_needs_frame.link);
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wl_list_remove(&scene_output->output_needs_frame.link);
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wl_array_release(&scene_output->render_list);
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wl_array_release(&scene_output->output_layers);
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free(scene_output);
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free(scene_output);
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}
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}
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@ -1363,66 +1367,83 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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scene_output_update_geometry(scene_output);
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scene_output_update_geometry(scene_output);
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}
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}
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static bool scene_node_invisible(struct wlr_scene_node *node) {
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struct render_list_entry {
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struct wlr_scene_node *node;
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struct wlr_output_layer_state *state;
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bool sent_feedback;
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bool visible;
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};
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static bool scene_construct_render_list(struct wlr_scene_node *node,
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struct wl_array *render_list, struct wlr_box *box, bool calculate_visibility,
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bool enabled) {
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enabled = enabled && node->enabled;
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if (node->type == WLR_SCENE_NODE_TREE) {
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if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each_reverse(child, &scene_tree->children, link) {
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if (!scene_construct_render_list(child, render_list, box,
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calculate_visibility, enabled)) {
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return false;
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}
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}
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return true;
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return true;
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} else if (node->type == WLR_SCENE_NODE_RECT) {
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}
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struct render_list_entry *entry = wl_array_add(render_list, sizeof(*entry));
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if (!entry) {
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return false;
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}
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memset(entry, 0, sizeof(*entry));
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entry->node = node;
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if (!enabled) {
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return true;
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}
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if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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return rect->color[3] == 0.f;
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if (rect->color[3] == 0.f) {
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return true;
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}
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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return buffer->buffer == NULL;
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if (!buffer->buffer) {
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}
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return true;
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}
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return false;
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}
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struct render_list_constructor_data {
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struct wlr_box box;
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struct wl_array *render_list;
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bool calculate_visibility;
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};
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static bool construct_render_list_iterator(struct wlr_scene_node *node,
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int lx, int ly, void *_data) {
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struct render_list_constructor_data *data = _data;
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if (scene_node_invisible(node)) {
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return false;
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}
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}
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// while rendering, the background should always be black.
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// while rendering, the background should always be black.
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// If we see a black rect, we can ignore rendering everything under the rect
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// If we see a black rect, we can ignore rendering everything under the rect
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// and even the rect itself.
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// and even the rect itself.
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if (node->type == WLR_SCENE_NODE_RECT && data->calculate_visibility) {
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if (node->type == WLR_SCENE_NODE_RECT && calculate_visibility) {
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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float *black = (float[4]){ 0.f, 0.f, 0.f, 1.f };
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float *black = (float[4]){ 0.f, 0.f, 0.f, 1.f };
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if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
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if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
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return false;
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return true;
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}
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}
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}
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}
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pixman_region32_t intersection;
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pixman_region32_t intersection;
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pixman_region32_init(&intersection);
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pixman_region32_init(&intersection);
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pixman_region32_intersect_rect(&intersection, &node->visible,
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pixman_region32_intersect_rect(&intersection, &node->visible,
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data->box.x, data->box.y,
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box->x, box->y, box->width, box->height);
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data->box.width, data->box.height);
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if (!pixman_region32_not_empty(&intersection)) {
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if (!pixman_region32_not_empty(&intersection)) {
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pixman_region32_fini(&intersection);
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pixman_region32_fini(&intersection);
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return false;
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return true;
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}
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}
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pixman_region32_fini(&intersection);
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pixman_region32_fini(&intersection);
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struct wlr_scene_node **entry = wl_array_add(data->render_list,
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entry->visible = true;
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sizeof(struct wlr_scene_node *));
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return true;
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if (entry) {
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*entry = node;
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}
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return false;
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}
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}
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static void get_frame_damage(struct wlr_scene_output *scene_output, pixman_region32_t *frame_damage) {
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static void get_frame_damage(struct wlr_scene_output *scene_output, pixman_region32_t *frame_damage) {
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@ -1471,10 +1492,8 @@ static void scene_buffer_send_dmabuf_feedback(const struct wlr_scene *scene,
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wlr_linux_dmabuf_feedback_v1_finish(&feedback);
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wlr_linux_dmabuf_feedback_v1_finish(&feedback);
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}
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}
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static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *buffer,
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static bool scene_buffer_try_direct_scanout(struct render_list_entry *entry,
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const struct wlr_scene_output *scene_output) {
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struct wlr_scene_output *scene_output) {
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struct wlr_scene_node *node = &buffer->node;
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if (!scene_output->scene->direct_scanout) {
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if (!scene_output->scene->direct_scanout) {
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return false;
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return false;
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}
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}
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@ -1486,10 +1505,13 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
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return false;
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return false;
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}
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}
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struct wlr_scene_node *node = entry->node;
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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return false;
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return false;
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}
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}
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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struct wlr_fbox default_box = {0};
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struct wlr_fbox default_box = {0};
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if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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default_box.width = buffer->buffer->height;
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default_box.width = buffer->buffer->height;
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@ -1523,11 +1545,16 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
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return false;
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return false;
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}
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}
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return true;
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if (buffer->primary_output == scene_output) {
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}
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struct wlr_linux_dmabuf_feedback_v1_init_options options = {
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.main_renderer = scene_output->output->renderer,
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.scanout_primary_output = scene_output->output,
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};
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scene_buffer_send_dmabuf_feedback(scene_output->scene, buffer, &options);
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entry->sent_feedback = true;
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}
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static bool scene_buffer_try_direct_scanout(struct wlr_scene_buffer *buffer,
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struct wlr_scene_output *scene_output) {
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struct wlr_output_state state = {
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struct wlr_output_state state = {
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.committed = WLR_OUTPUT_STATE_BUFFER,
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.committed = WLR_OUTPUT_STATE_BUFFER,
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.buffer = buffer->buffer,
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.buffer = buffer->buffer,
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@ -1550,6 +1577,260 @@ static bool scene_buffer_try_direct_scanout(struct wlr_scene_buffer *buffer,
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return true;
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return true;
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}
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}
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static bool scene_buffer_can_be_output_layer(struct wlr_scene_buffer *buffer,
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struct wlr_scene_output *scene_output) {
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struct wlr_fbox default_box = {0};
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if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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default_box.width = buffer->buffer->height;
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default_box.height = buffer->buffer->width;
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} else {
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default_box.width = buffer->buffer->width;
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default_box.height = buffer->buffer->height;
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}
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if (!wlr_fbox_empty(&buffer->src_box) &&
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!wlr_fbox_equal(&buffer->src_box, &default_box)) {
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return false;
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}
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if (buffer->transform != scene_output->output->transform) {
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return false;
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}
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return true;
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}
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struct wlr_scene_node_output_layer {
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struct wlr_addon addon;
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struct wlr_output_layer *layer;
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struct wlr_scene_buffer *buffer;
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struct wlr_scene_output *output;
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struct render_list_entry *current_render_entry;
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struct wl_listener layer_feedback;
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struct wl_listener output_destroy;
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};
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static void node_output_layer_destroy(struct wlr_scene_node_output_layer *layer) {
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wlr_output_layer_destroy(layer->layer);
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wlr_addon_finish(&layer->addon);
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wl_list_remove(&layer->output_destroy.link);
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free(layer);
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}
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static void handle_output_layer_addon_finish(struct wlr_addon *addon) {
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struct wlr_scene_node_output_layer *layer = wl_container_of(addon, layer, addon);
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node_output_layer_destroy(layer);
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}
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static void handle_output_layer_output_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_node_output_layer *layer = wl_container_of(listener, layer, output_destroy);
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wl_list_remove(&layer->layer_feedback.link);
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node_output_layer_destroy(layer);
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}
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static const struct wlr_addon_interface node_addon_output_layer = {
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.name = "wlr_scene_output_layer",
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.destroy = handle_output_layer_addon_finish,
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};
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static struct wlr_scene_node_output_layer *scene_node_get_output_layer(
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struct wlr_scene_node *node, struct wlr_scene_output *output) {
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struct wlr_addon *addon = wlr_addon_find(
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&node->addons, output, &node_addon_output_layer);
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if (!addon) {
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return NULL;
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}
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struct wlr_scene_node_output_layer *layer = wl_container_of(addon, layer, addon);
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return layer;
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}
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static void output_handle_layer_feedback(struct wl_listener *listener, void *data) {
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struct wlr_scene_node_output_layer *layer =
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wl_container_of(listener, layer, layer_feedback);
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struct wlr_output_layer_feedback_event *event = data;
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struct wlr_linux_dmabuf_feedback_v1_init_options options = {
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.main_renderer = layer->buffer->primary_output->output->renderer,
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.output_layer_feedback_event = event,
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};
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||||||
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||||||
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if (layer->buffer->primary_output == layer->output) {
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||||||
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scene_buffer_send_dmabuf_feedback(scene_node_get_root(&layer->buffer->node),
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layer->buffer, &options);
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layer->current_render_entry->sent_feedback = true;
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}
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||||||
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}
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static struct wlr_scene_node_output_layer *scene_buffer_create_output_layer(
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struct wlr_scene_buffer *buffer, struct wlr_scene_output *output) {
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struct wlr_scene_node_output_layer *layer = calloc(1, sizeof(*layer));
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||||||
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if (!layer) {
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||||||
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return NULL;
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||||||
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}
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||||||
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|
||||||
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layer->layer = wlr_output_layer_create(output->output);
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||||||
|
if (!layer->layer) {
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||||||
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free(layer);
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||||||
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return NULL;
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||||||
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}
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||||||
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|
||||||
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layer->layer_feedback.notify = output_handle_layer_feedback;
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||||||
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wl_signal_add(&layer->layer->events.feedback, &layer->layer_feedback);
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||||||
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||||||
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layer->output_destroy.notify = handle_output_layer_output_destroy;
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||||||
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wl_signal_add(&output->output->events.destroy, &layer->output_destroy);
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||||||
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|
||||||
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layer->buffer = buffer;
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||||||
|
layer->output = output;
|
||||||
|
|
||||||
|
wlr_addon_init(&layer->addon, &buffer->node.addons, output, &node_addon_output_layer);
|
||||||
|
return layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool scene_submit_output_layers(struct wlr_scene_output *scene_output,
|
||||||
|
struct wl_array *render_list) {
|
||||||
|
// if we render software cursors, that means they will be a part of the
|
||||||
|
// primary plane. If we render output layers, it means we could render
|
||||||
|
// over the cursor. A lock will also be registered if there is screen share.
|
||||||
|
// Screen share cannot use output layers.
|
||||||
|
if (scene_output->output->software_cursor_locks) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scene_output->scene->debug_damage_option ==
|
||||||
|
WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct render_list_entry *list_data = render_list->data;
|
||||||
|
int list_len = render_list->size / sizeof(*list_data);
|
||||||
|
|
||||||
|
scene_output->output_layers.size = 0;
|
||||||
|
if (!array_realloc(&scene_output->output_layers,
|
||||||
|
list_len * sizeof(struct wlr_output_layer_state))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// area of that the base layer must render (such as rects)
|
||||||
|
pixman_region32_t base_layer_area;
|
||||||
|
pixman_region32_init(&base_layer_area);
|
||||||
|
|
||||||
|
for (int i = 0; i < list_len; i++) {
|
||||||
|
struct render_list_entry *entry = &list_data[i];
|
||||||
|
struct wlr_scene_node *node = entry->node;
|
||||||
|
|
||||||
|
if (node->type != WLR_SCENE_NODE_BUFFER) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct wlr_box box;
|
||||||
|
wlr_scene_node_coords(node, &box.x, &box.y);
|
||||||
|
scene_node_get_size(node, &box.width, &box.height);
|
||||||
|
|
||||||
|
box.x = floor(box.x * scene_output->output->scale) - scene_output->x;
|
||||||
|
box.y = floor(box.y * scene_output->output->scale) - scene_output->y;
|
||||||
|
box.width = ceil(box.width * scene_output->output->scale);
|
||||||
|
box.height = ceil(box.height * scene_output->output->scale);
|
||||||
|
|
||||||
|
struct wlr_scene_node_output_layer *layer =
|
||||||
|
scene_node_get_output_layer(node, scene_output);
|
||||||
|
|
||||||
|
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
||||||
|
|
||||||
|
if (entry->visible && !scene_buffer_can_be_output_layer(buffer, scene_output)) {
|
||||||
|
pixman_region32_union_rect(&base_layer_area, &base_layer_area,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
|
||||||
|
if (layer) {
|
||||||
|
node_output_layer_destroy(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry->visible && !layer) {
|
||||||
|
layer = scene_buffer_create_output_layer(buffer, scene_output);
|
||||||
|
if (!layer) {
|
||||||
|
pixman_region32_union_rect(&base_layer_area, &base_layer_area,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (layer) {
|
||||||
|
// we preallocted the array length, this should never return NULL.
|
||||||
|
entry->state = array_reversed_add(&scene_output->output_layers, sizeof(*entry->state));
|
||||||
|
|
||||||
|
layer->current_render_entry = entry;
|
||||||
|
*entry->state = (struct wlr_output_layer_state){
|
||||||
|
.layer = layer->layer,
|
||||||
|
.buffer = NULL,
|
||||||
|
.dst_box = box,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!entry->visible) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
pixman_region32_t intersection;
|
||||||
|
pixman_region32_init(&intersection);
|
||||||
|
pixman_region32_intersect_rect(&intersection, &base_layer_area,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
if (pixman_region32_not_empty(&intersection)) {
|
||||||
|
pixman_region32_union_rect(&base_layer_area, &base_layer_area,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
pixman_region32_fini(&intersection);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
pixman_region32_fini(&intersection);
|
||||||
|
|
||||||
|
// only consider nodes that are in the damage
|
||||||
|
pixman_region32_init(&intersection);
|
||||||
|
pixman_region32_intersect_rect(&intersection, &scene_output->damage_ring.current,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
if (!pixman_region32_not_empty(&intersection)) {
|
||||||
|
pixman_region32_union_rect(&base_layer_area, &base_layer_area,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
pixman_region32_fini(&intersection);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!buffer_is_opaque(buffer->buffer)) {
|
||||||
|
// With transparent nodes, we can't get away with just having the
|
||||||
|
// node partially in the damage or else the user can see through
|
||||||
|
// the node to find an older version of the node software composited
|
||||||
|
// in the base layer.
|
||||||
|
pixman_region32_t node_box;
|
||||||
|
pixman_region32_init_rect(&node_box, box.x, box.y, box.width, box.height);
|
||||||
|
pixman_region32_subtract(&intersection, &node_box, &intersection);
|
||||||
|
pixman_region32_fini(&node_box);
|
||||||
|
if (pixman_region32_not_empty(&intersection)) {
|
||||||
|
pixman_region32_union_rect(&base_layer_area, &base_layer_area,
|
||||||
|
box.x, box.y, box.width, box.height);
|
||||||
|
pixman_region32_fini(&intersection);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pixman_region32_fini(&intersection);
|
||||||
|
|
||||||
|
entry->state->buffer = buffer->buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
pixman_region32_fini(&base_layer_area);
|
||||||
|
|
||||||
|
wlr_output_set_layers(scene_output->output, array_reversed_start(&scene_output->output_layers),
|
||||||
|
scene_output->output_layers.size / sizeof(struct wlr_output_layer_state));
|
||||||
|
|
||||||
|
if (!wlr_output_test(scene_output->output)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
struct wlr_output *output = scene_output->output;
|
struct wlr_output *output = scene_output->output;
|
||||||
enum wlr_scene_debug_damage_option debug_damage =
|
enum wlr_scene_debug_damage_option debug_damage =
|
||||||
|
|
@ -1563,50 +1844,58 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct render_list_constructor_data list_con = {
|
struct wl_array *render_list = &scene_output->scene->render_list;
|
||||||
.box = { .x = scene_output->x, .y = scene_output->y },
|
render_list->size = 0;
|
||||||
.render_list = &scene_output->render_list,
|
|
||||||
.calculate_visibility = scene_output->scene->calculate_visibility,
|
|
||||||
};
|
|
||||||
wlr_output_effective_resolution(output,
|
|
||||||
&list_con.box.width, &list_con.box.height);
|
|
||||||
|
|
||||||
list_con.render_list->size = 0;
|
struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
|
||||||
scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box,
|
wlr_output_effective_resolution(output, &box.width, &box.height);
|
||||||
construct_render_list_iterator, &list_con);
|
if (!scene_construct_render_list(&scene_output->scene->tree.node, render_list,
|
||||||
array_realloc(list_con.render_list, list_con.render_list->size);
|
&box, scene_output->scene->calculate_visibility, true)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
array_realloc(render_list, render_list->size);
|
||||||
|
|
||||||
int list_len = list_con.render_list->size / sizeof(struct wlr_scene_node *);
|
scene_submit_output_layers(scene_output, render_list);
|
||||||
struct wlr_scene_node **list_data = list_con.render_list->data;
|
|
||||||
|
|
||||||
bool sent_direct_scanout_feedback = false;
|
struct render_list_entry *list_data = render_list->data;
|
||||||
|
int list_len = render_list->size / sizeof(*list_data);
|
||||||
|
|
||||||
// if there is only one thing to render let's see if that thing can be
|
struct render_list_entry *scanout = NULL;
|
||||||
// directly scanned out
|
int render_count = 0;
|
||||||
bool scanout = false;
|
pixman_region32_t forward_damage;
|
||||||
if (list_len == 1) {
|
pixman_region32_init(&forward_damage);
|
||||||
struct wlr_scene_node *node = list_data[0];
|
|
||||||
|
|
||||||
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
for (int i = list_len - 1; i >= 0; i--) {
|
||||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
struct render_list_entry *entry = &list_data[i];
|
||||||
|
if (!entry->visible) {
|
||||||
if (scene_buffer_can_consider_direct_scanout(buffer, scene_output)) {
|
continue;
|
||||||
if (buffer->primary_output == scene_output) {
|
|
||||||
struct wlr_linux_dmabuf_feedback_v1_init_options options = {
|
|
||||||
.main_renderer = output->renderer,
|
|
||||||
.scanout_primary_output = output,
|
|
||||||
};
|
|
||||||
|
|
||||||
scene_buffer_send_dmabuf_feedback(scene_output->scene, buffer, &options);
|
|
||||||
sent_direct_scanout_feedback = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
scanout = scene_buffer_try_direct_scanout(buffer, scene_output);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (entry->state && entry->state->accepted && entry->state->buffer) {
|
||||||
|
// we need to damage the output here for the next frame because since
|
||||||
|
// the we're using output layers here. The contents won't be part
|
||||||
|
// of the primary plane and will therefore have stale contents.
|
||||||
|
pixman_region32_union(&forward_damage, &forward_damage, &entry->node->visible);
|
||||||
|
|
||||||
|
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node);
|
||||||
|
wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
scanout = entry;
|
||||||
|
render_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scene_output->prev_scanout != scanout) {
|
pixman_region32_translate(&forward_damage, -scene_output->x, -scene_output->y);
|
||||||
|
scale_output_damage(&forward_damage, scene_output->output->scale);
|
||||||
|
pixman_region32_intersect(&forward_damage, &forward_damage, &scene_output->damage_ring.current);
|
||||||
|
|
||||||
|
if (render_count != 1 || !scene_buffer_try_direct_scanout(scanout, scene_output)) {
|
||||||
|
scanout = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scene_output->prev_scanout == !scanout) {
|
||||||
scene_output->prev_scanout = scanout;
|
scene_output->prev_scanout = scanout;
|
||||||
wlr_log(WLR_DEBUG, "Direct scan-out %s",
|
wlr_log(WLR_DEBUG, "Direct scan-out %s",
|
||||||
scanout ? "enabled" : "disabled");
|
scanout ? "enabled" : "disabled");
|
||||||
|
|
@ -1617,11 +1906,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scanout) {
|
if (scanout) {
|
||||||
struct wlr_scene_node *node = list_data[0];
|
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(scanout->node);
|
||||||
|
|
||||||
assert(node->type == WLR_SCENE_NODE_BUFFER);
|
|
||||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
|
||||||
wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
|
wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
|
||||||
|
|
||||||
|
wlr_damage_ring_add(&scene_output->damage_ring, &forward_damage);
|
||||||
|
pixman_region32_fini(&forward_damage);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1629,6 +1919,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
wlr_damage_ring_add_whole(&scene_output->damage_ring);
|
wlr_damage_ring_add_whole(&scene_output->damage_ring);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
struct timespec now;
|
struct timespec now;
|
||||||
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
|
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
|
||||||
struct wl_list *regions = &scene_output->damage_highlight_regions;
|
struct wl_list *regions = &scene_output->damage_highlight_regions;
|
||||||
|
|
@ -1670,6 +1961,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
|
|
||||||
int buffer_age;
|
int buffer_age;
|
||||||
if (!wlr_output_attach_render(output, &buffer_age)) {
|
if (!wlr_output_attach_render(output, &buffer_age)) {
|
||||||
|
pixman_region32_fini(&forward_damage);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1679,6 +1971,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
buffer_age, &damage);
|
buffer_age, &damage);
|
||||||
|
|
||||||
if (!wlr_renderer_begin(renderer, output->width, output->height)) {
|
if (!wlr_renderer_begin(renderer, output->width, output->height)) {
|
||||||
|
pixman_region32_fini(&forward_damage);
|
||||||
pixman_region32_fini(&damage);
|
pixman_region32_fini(&damage);
|
||||||
wlr_output_rollback(output);
|
wlr_output_rollback(output);
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -1695,9 +1988,13 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
float output_scale = scene_output->output->scale;
|
float output_scale = scene_output->output->scale;
|
||||||
|
|
||||||
for (int i = list_len - 1; i >= 0; i--) {
|
for (int i = list_len - 1; i >= 0; i--) {
|
||||||
struct wlr_scene_node *node = list_data[i];
|
struct render_list_entry *entry = &list_data[i];
|
||||||
|
if (!entry->visible) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
int x, y;
|
int x, y;
|
||||||
wlr_scene_node_coords(node, &x, &y);
|
wlr_scene_node_coords(entry->node, &x, &y);
|
||||||
|
|
||||||
// We must only cull opaque regions that are visible by the node.
|
// We must only cull opaque regions that are visible by the node.
|
||||||
// The node's visibility will have the knowledge of a black rect
|
// The node's visibility will have the knowledge of a black rect
|
||||||
|
|
@ -1706,8 +2003,8 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
// rendering in that black rect region, consider the node's visibility.
|
// rendering in that black rect region, consider the node's visibility.
|
||||||
pixman_region32_t opaque;
|
pixman_region32_t opaque;
|
||||||
pixman_region32_init(&opaque);
|
pixman_region32_init(&opaque);
|
||||||
scene_node_opaque_region(node, x, y, &opaque);
|
scene_node_opaque_region(entry->node, x, y, &opaque);
|
||||||
pixman_region32_intersect(&opaque, &opaque, &node->visible);
|
pixman_region32_intersect(&opaque, &opaque, &entry->node->visible);
|
||||||
|
|
||||||
pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
|
pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
|
||||||
wlr_region_scale(&opaque, &opaque, output_scale);
|
wlr_region_scale(&opaque, &opaque, output_scale);
|
||||||
|
|
@ -1733,13 +2030,21 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
pixman_region32_fini(&background);
|
pixman_region32_fini(&background);
|
||||||
|
|
||||||
for (int i = list_len - 1; i >= 0; i--) {
|
for (int i = list_len - 1; i >= 0; i--) {
|
||||||
struct wlr_scene_node *node = list_data[i];
|
struct render_list_entry *entry = &list_data[i];
|
||||||
scene_node_render(node, scene_output, &damage);
|
if (!entry->visible) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (node->type == WLR_SCENE_NODE_BUFFER) {
|
if (entry->state && entry->state->accepted && entry->state->buffer) {
|
||||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (buffer->primary_output == scene_output && !sent_direct_scanout_feedback) {
|
scene_node_render(entry->node, scene_output, &damage);
|
||||||
|
|
||||||
|
if (entry->node->type == WLR_SCENE_NODE_BUFFER) {
|
||||||
|
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node);
|
||||||
|
|
||||||
|
if (buffer->primary_output == scene_output && !entry->sent_feedback) {
|
||||||
struct wlr_linux_dmabuf_feedback_v1_init_options options = {
|
struct wlr_linux_dmabuf_feedback_v1_init_options options = {
|
||||||
.main_renderer = output->renderer,
|
.main_renderer = output->renderer,
|
||||||
.scanout_primary_output = NULL,
|
.scanout_primary_output = NULL,
|
||||||
|
|
@ -1797,6 +2102,9 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
wlr_output_schedule_frame(scene_output->output);
|
wlr_output_schedule_frame(scene_output->output);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wlr_damage_ring_add(&scene_output->damage_ring, &forward_damage);
|
||||||
|
pixman_region32_fini(&forward_damage);
|
||||||
|
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
23
util/array.c
23
util/array.c
|
|
@ -38,3 +38,26 @@ bool array_realloc(struct wl_array *arr, size_t size) {
|
||||||
arr->alloc = alloc;
|
arr->alloc = alloc;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void *array_reversed_start(struct wl_array *arr) {
|
||||||
|
char *data = arr->data;
|
||||||
|
return data + arr->alloc - arr->size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *array_reversed_add(struct wl_array *arr, size_t size) {
|
||||||
|
if (arr->size + size > arr->alloc) {
|
||||||
|
size_t new_alloc = arr->alloc * 2;
|
||||||
|
char *new = malloc(new_alloc);
|
||||||
|
if (!new) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
memcpy(new + (new_alloc - arr->size), array_reversed_start(arr), arr->size);
|
||||||
|
free(arr->data);
|
||||||
|
arr->data = new;
|
||||||
|
arr->alloc = new_alloc;
|
||||||
|
}
|
||||||
|
|
||||||
|
arr->size += size;
|
||||||
|
return array_reversed_start(arr);
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue