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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
wlr_scene: Implement output layers
This commit is contained in:
parent
e052f12630
commit
2131c67203
2 changed files with 294 additions and 0 deletions
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@ -202,6 +202,8 @@ struct wlr_scene_output {
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struct wl_listener output_needs_frame;
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struct wl_list damage_highlight_regions;
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struct wl_array output_layers;
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};
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/** A layer shell scene helper */
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@ -8,6 +8,7 @@
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_output_layer.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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@ -1337,6 +1338,8 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wl_list_remove(&scene_output->output_damage.link);
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wl_list_remove(&scene_output->output_needs_frame.link);
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wl_array_release(&scene_output->output_layers);
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free(scene_output);
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}
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@ -1366,6 +1369,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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struct render_list_entry {
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struct wlr_scene_node *node;
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struct wlr_output_layer_state *state;
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bool sent_feedback;
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bool visible;
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};
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@ -1573,6 +1577,260 @@ static bool scene_buffer_try_direct_scanout(struct render_list_entry *entry,
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return true;
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}
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static bool scene_buffer_can_be_output_layer(struct wlr_scene_buffer *buffer,
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struct wlr_scene_output *scene_output) {
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struct wlr_fbox default_box = {0};
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if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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default_box.width = buffer->buffer->height;
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default_box.height = buffer->buffer->width;
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} else {
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default_box.width = buffer->buffer->width;
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default_box.height = buffer->buffer->height;
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}
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if (!wlr_fbox_empty(&buffer->src_box) &&
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!wlr_fbox_equal(&buffer->src_box, &default_box)) {
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return false;
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}
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if (buffer->transform != scene_output->output->transform) {
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return false;
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}
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return true;
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}
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struct wlr_scene_node_output_layer {
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struct wlr_addon addon;
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struct wlr_output_layer *layer;
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struct wlr_scene_buffer *buffer;
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struct wlr_scene_output *output;
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struct render_list_entry *current_render_entry;
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struct wl_listener layer_feedback;
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struct wl_listener output_destroy;
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};
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static void node_output_layer_destroy(struct wlr_scene_node_output_layer *layer) {
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wlr_output_layer_destroy(layer->layer);
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wlr_addon_finish(&layer->addon);
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wl_list_remove(&layer->output_destroy.link);
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free(layer);
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}
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static void handle_output_layer_addon_finish(struct wlr_addon *addon) {
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struct wlr_scene_node_output_layer *layer = wl_container_of(addon, layer, addon);
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node_output_layer_destroy(layer);
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}
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static void handle_output_layer_output_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_node_output_layer *layer = wl_container_of(listener, layer, output_destroy);
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wl_list_remove(&layer->layer_feedback.link);
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node_output_layer_destroy(layer);
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}
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static const struct wlr_addon_interface node_addon_output_layer = {
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.name = "wlr_scene_output_layer",
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.destroy = handle_output_layer_addon_finish,
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};
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static struct wlr_scene_node_output_layer *scene_node_get_output_layer(
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struct wlr_scene_node *node, struct wlr_scene_output *output) {
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struct wlr_addon *addon = wlr_addon_find(
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&node->addons, output, &node_addon_output_layer);
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if (!addon) {
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return NULL;
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}
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struct wlr_scene_node_output_layer *layer = wl_container_of(addon, layer, addon);
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return layer;
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}
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static void output_handle_layer_feedback(struct wl_listener *listener, void *data) {
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struct wlr_scene_node_output_layer *layer =
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wl_container_of(listener, layer, layer_feedback);
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struct wlr_output_layer_feedback_event *event = data;
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struct wlr_linux_dmabuf_feedback_v1_init_options options = {
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.main_renderer = layer->buffer->primary_output->output->renderer,
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.output_layer_feedback_event = event,
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};
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if (layer->buffer->primary_output == layer->output) {
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scene_buffer_send_dmabuf_feedback(scene_node_get_root(&layer->buffer->node),
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layer->buffer, &options);
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layer->current_render_entry->sent_feedback = true;
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}
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}
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static struct wlr_scene_node_output_layer *scene_buffer_create_output_layer(
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struct wlr_scene_buffer *buffer, struct wlr_scene_output *output) {
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struct wlr_scene_node_output_layer *layer = calloc(1, sizeof(*layer));
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if (!layer) {
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return NULL;
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}
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layer->layer = wlr_output_layer_create(output->output);
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if (!layer->layer) {
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free(layer);
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return NULL;
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}
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layer->layer_feedback.notify = output_handle_layer_feedback;
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wl_signal_add(&layer->layer->events.feedback, &layer->layer_feedback);
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layer->output_destroy.notify = handle_output_layer_output_destroy;
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wl_signal_add(&output->output->events.destroy, &layer->output_destroy);
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layer->buffer = buffer;
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layer->output = output;
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wlr_addon_init(&layer->addon, &buffer->node.addons, output, &node_addon_output_layer);
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return layer;
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}
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static bool scene_submit_output_layers(struct wlr_scene_output *scene_output,
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struct wl_array *render_list) {
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// if we render software cursors, that means they will be a part of the
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// primary plane. If we render output layers, it means we could render
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// over the cursor. A lock will also be registered if there is screen share.
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// Screen share cannot use output layers.
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if (scene_output->output->software_cursor_locks) {
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return false;
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}
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if (scene_output->scene->debug_damage_option ==
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WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
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return false;
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}
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struct render_list_entry *list_data = render_list->data;
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int list_len = render_list->size / sizeof(*list_data);
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scene_output->output_layers.size = 0;
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if (!array_realloc(&scene_output->output_layers,
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list_len * sizeof(struct wlr_output_layer_state))) {
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return false;
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}
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// area of that the base layer must render (such as rects)
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pixman_region32_t base_layer_area;
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pixman_region32_init(&base_layer_area);
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for (int i = 0; i < list_len; i++) {
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struct render_list_entry *entry = &list_data[i];
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struct wlr_scene_node *node = entry->node;
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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continue;
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}
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struct wlr_box box;
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wlr_scene_node_coords(node, &box.x, &box.y);
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scene_node_get_size(node, &box.width, &box.height);
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box.x = floor(box.x * scene_output->output->scale) - scene_output->x;
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box.y = floor(box.y * scene_output->output->scale) - scene_output->y;
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box.width = ceil(box.width * scene_output->output->scale);
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box.height = ceil(box.height * scene_output->output->scale);
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struct wlr_scene_node_output_layer *layer =
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scene_node_get_output_layer(node, scene_output);
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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if (entry->visible && !scene_buffer_can_be_output_layer(buffer, scene_output)) {
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pixman_region32_union_rect(&base_layer_area, &base_layer_area,
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box.x, box.y, box.width, box.height);
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if (layer) {
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node_output_layer_destroy(layer);
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}
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continue;
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}
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if (entry->visible && !layer) {
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layer = scene_buffer_create_output_layer(buffer, scene_output);
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if (!layer) {
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pixman_region32_union_rect(&base_layer_area, &base_layer_area,
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box.x, box.y, box.width, box.height);
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continue;
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}
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}
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if (layer) {
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// we preallocted the array length, this should never return NULL.
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entry->state = array_reversed_add(&scene_output->output_layers, sizeof(*entry->state));
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layer->current_render_entry = entry;
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*entry->state = (struct wlr_output_layer_state){
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.layer = layer->layer,
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.buffer = NULL,
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.dst_box = box,
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};
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}
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if (!entry->visible) {
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continue;
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}
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pixman_region32_t intersection;
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pixman_region32_init(&intersection);
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pixman_region32_intersect_rect(&intersection, &base_layer_area,
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box.x, box.y, box.width, box.height);
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if (pixman_region32_not_empty(&intersection)) {
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pixman_region32_union_rect(&base_layer_area, &base_layer_area,
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box.x, box.y, box.width, box.height);
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pixman_region32_fini(&intersection);
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continue;
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}
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pixman_region32_fini(&intersection);
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// only consider nodes that are in the damage
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pixman_region32_init(&intersection);
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pixman_region32_intersect_rect(&intersection, &scene_output->damage_ring.current,
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box.x, box.y, box.width, box.height);
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if (!pixman_region32_not_empty(&intersection)) {
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pixman_region32_union_rect(&base_layer_area, &base_layer_area,
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box.x, box.y, box.width, box.height);
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pixman_region32_fini(&intersection);
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continue;
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}
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if (!buffer_is_opaque(buffer->buffer)) {
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// With transparent nodes, we can't get away with just having the
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// node partially in the damage or else the user can see through
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// the node to find an older version of the node software composited
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// in the base layer.
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pixman_region32_t node_box;
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pixman_region32_init_rect(&node_box, box.x, box.y, box.width, box.height);
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pixman_region32_subtract(&intersection, &node_box, &intersection);
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pixman_region32_fini(&node_box);
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if (pixman_region32_not_empty(&intersection)) {
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pixman_region32_union_rect(&base_layer_area, &base_layer_area,
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box.x, box.y, box.width, box.height);
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pixman_region32_fini(&intersection);
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continue;
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}
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}
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pixman_region32_fini(&intersection);
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entry->state->buffer = buffer->buffer;
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}
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pixman_region32_fini(&base_layer_area);
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wlr_output_set_layers(scene_output->output, array_reversed_start(&scene_output->output_layers),
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scene_output->output_layers.size / sizeof(struct wlr_output_layer_state));
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if (!wlr_output_test(scene_output->output)) {
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return false;
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}
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return true;
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}
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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struct wlr_output *output = scene_output->output;
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enum wlr_scene_debug_damage_option debug_damage =
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@ -1597,11 +1855,15 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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}
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array_realloc(render_list, render_list->size);
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scene_submit_output_layers(scene_output, render_list);
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struct render_list_entry *list_data = render_list->data;
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int list_len = render_list->size / sizeof(*list_data);
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struct render_list_entry *scanout = NULL;
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int render_count = 0;
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pixman_region32_t forward_damage;
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pixman_region32_init(&forward_damage);
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for (int i = list_len - 1; i >= 0; i--) {
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struct render_list_entry *entry = &list_data[i];
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@ -1609,10 +1871,26 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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continue;
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}
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if (entry->state && entry->state->accepted && entry->state->buffer) {
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// we need to damage the output here for the next frame because since
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// the we're using output layers here. The contents won't be part
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// of the primary plane and will therefore have stale contents.
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pixman_region32_union(&forward_damage, &forward_damage, &entry->node->visible);
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node);
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wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
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continue;
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}
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scanout = entry;
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render_count++;
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}
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pixman_region32_translate(&forward_damage, -scene_output->x, -scene_output->y);
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scale_output_damage(&forward_damage, scene_output->output->scale);
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pixman_region32_intersect(&forward_damage, &forward_damage, &scene_output->damage_ring.current);
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if (render_count != 1 || !scene_buffer_try_direct_scanout(scanout, scene_output)) {
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scanout = NULL;
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}
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@ -1630,6 +1908,10 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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if (scanout) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(scanout->node);
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wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
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wlr_damage_ring_add(&scene_output->damage_ring, &forward_damage);
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pixman_region32_fini(&forward_damage);
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return true;
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}
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@ -1637,6 +1919,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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}
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struct timespec now;
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
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struct wl_list *regions = &scene_output->damage_highlight_regions;
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@ -1678,6 +1961,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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int buffer_age;
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if (!wlr_output_attach_render(output, &buffer_age)) {
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pixman_region32_fini(&forward_damage);
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return false;
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}
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@ -1687,6 +1971,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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buffer_age, &damage);
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if (!wlr_renderer_begin(renderer, output->width, output->height)) {
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pixman_region32_fini(&forward_damage);
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pixman_region32_fini(&damage);
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wlr_output_rollback(output);
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return false;
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@ -1750,6 +2035,10 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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continue;
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}
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if (entry->state && entry->state->accepted && entry->state->buffer) {
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continue;
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}
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scene_node_render(entry->node, scene_output, &damage);
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if (entry->node->type == WLR_SCENE_NODE_BUFFER) {
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@ -1813,6 +2102,9 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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wlr_output_schedule_frame(scene_output->output);
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}
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wlr_damage_ring_add(&scene_output->damage_ring, &forward_damage);
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pixman_region32_fini(&forward_damage);
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return success;
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}
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