Increase the FC filter frequency to 12KHz for better dialogs. This
filter is only applied when making the FC from FRONT channels so that
we keep the high frequency signal on the FRONT mostly.
Increase LFE filter frequency to make slightly more bass.
Disable widen filter by default.
Update config files with the correct defaults.
Not all string functions have a POSIX compliant locale aware version
(eg. strtof_l). Instead uselocale [1] should be used, which allows
switching the locale of a thread to a welldefined one and restoring it
afterwards.
[1] https://man7.org/linux/man-pages/man3/uselocale.3.html
We can't have a default that simply copies channels, that's just
wrong. So we enable PSD again.
PSD does a good job of moving the ambient sound to the back. It's
subtle and almost stereo like but it's better than plain stereo.
The stereo widen has been reduced to make it more like the simple
upmixing.
People that previously wanted the copy-channels-experience had to
manually enable this in pulseaudio so it's not too much to ask
to manually switch the algoritm to simple. I think this is a better
default.
Fixes#861
See #2219
The PropInfo either has a registered id (and then also a name from the
type-info) or a custom name as a string.
In all cases, the description contains a free form text that clarifies
the property.
Use the description in the stream controls name.
And use this in spa_json_format_float() where we also avoid invalid
json floats.
Use json float format in some places where we serialize json floats.
Add a unit test.
See #2223
Add a property to select the upmix method. PSD is enabled by default
but a new simple upmixing algorithm is available that duplicates
channels and avoids lowpass filter on the FC and disables widening.
Fixes#861
Remove quantum limitation from a2dp-sink, and adjust how flushing is
done.
The "low-latency" A2DP codecs are not able to flush all data at once, so
for them flush based on a timeout, such that "excess samples" for each
quantum is bounded. We also limit excess samples for the other A2DP
codecs, based on some testing on flaky headset/adapter combinations (for
most cases, this does not appear to matter).
Leave decision of packet sizes to the codecs. Currently, we send packets
based on min_latency, but sendinf full packets might help with stutter
on some headset/adapter combinations. The slightly increased latency
hardly matters against the 100ms delays in BT headsets.
Bump codec API version.
If we get an EAGAIN, the device has started lagging in processing its
packets. We should not try to stuff the same packet in again, because
the device will just lag more. Instead, just drop current data, and hope
bitpool reduction takes care of it.
Also increase bitpool only if the socket buffer is empty.
We alwats want to adapt to the rate of the graph and not the
samplerate that was configured with the PortConfig.
This fixes samplerate switching again.
When we leave the last recursive enter of the loop, clear the polling
flag.
It might be possible that it was not cleared because the loop might have
been killed with pthread_kill. In any case, the _leave calls need to be
made in this case as well.
This fixes issues when jack clients stop because it triggers and assert
because the polling flag is still active when the object is cleared.
See !1171
Use `spa_loop_invoke()` to invoke a callback on the data loop
to remove an embedded `spa_source` from the data loop.
Embedded `spa_source` objects cannot be safely removed
while the loop is polling without risking potential
use-after-frees.
The core of the issue is the following: what happens if an
active source is destroyed before it could be dispatched?
For loop-managed sources (`struct source_impl`) this was addressed
by storing all destroyed sources in a list, and only freeing them
after dispatching has been finished. (0eb73f0f06)
This approach works for both strictly single-threaded
and `pw_thread_loop` loops assuming the loop is not
reentered.
However, if the loop is reentered, there can still be issues.
Assume that in one iteration sources A and B are active,
and returned from the system call, and source B is destroyed
before the loop starts dispatching. Consider what happens when
"A" is dispatched first, and it reenters the loop with timeout 0.
Imagine there are no new events, so `loop_iterate()` will immediately
return, but it will first destroy everything in the destroy list
(this is done at the end of `loop_iterate()`).
And herein lies the problem. In the previous iteration,
there exists a `spa_poll_event` object which points to source "B",
but that has just been destroyed at the end of the recursive
iteration. This will trigger a use-after-free once the previous
iteration inspects it.
Fix that by processing the destroy list right after first
processing the returned `spa_poll_event` objects, and
"detach" the source from the loop and its iterations
in `process_destroy()` before the source is destroyed.
See #2114#2147
It may be a little confusing that both the loop object
and the `source_impl` objects are referred to with variables
named `impl`. For this reason, rename all source_impl objects
named `impl` to `s`.
It is expected that `nfds` is non-negative in the vast majority
of cases, so hopefully the runtime performance will not be
significantly affected by removing the check. This way
it is guaranteed that the destroy list is processed.