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channelmix: make PSD the default again
We can't have a default that simply copies channels, that's just wrong. So we enable PSD again. PSD does a good job of moving the ambient sound to the back. It's subtle and almost stereo like but it's better than plain stereo. The stereo widen has been reduced to make it more like the simple upmixing. People that previously wanted the copy-channels-experience had to manually enable this in pulseaudio so it's not too much to ask to manually switch the algoritm to simple. I think this is a better default. Fixes #861 See #2219
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1 changed files with 2 additions and 2 deletions
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@ -1655,12 +1655,12 @@ impl_init(const struct spa_handle_factory *factory,
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props_reset(&this->props);
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this->mix.options = CHANNELMIX_OPTION_UPMIX;
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this->mix.upmix = CHANNELMIX_UPMIX_SIMPLE;
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this->mix.upmix = CHANNELMIX_UPMIX_PSD;
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this->mix.log = this->log;
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this->mix.lfe_cutoff = 120.0f;
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this->mix.fc_cutoff = 6000.0f;
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this->mix.rear_delay = 12.0f;
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this->mix.widen = 0.1f;
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this->mix.widen = 0.02f;
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for (i = 0; info && i < info->n_items; i++) {
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const char *k = info->items[i].key;
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