The alsa/acp code already supports getting a user-friendly monitor name
using the EDID-Like Data (ELD) information available from cards that follow
the Intel HDA specification.
This patch adds support for also parsing the SAD fields of the ELD, and
exposing the results as a "iec958.codecs.detected" property on the
corresponding node, which should make it possible to provide more
user-friendly configuration UIs and defaults.
The default value will take effect if the session manager does not set a
different value.
Brief example:
test@test:~/checkouts/pipewire$ pw-dump | grep -E "(iec958.codecs.detected|iec958.codecs)\":"
"iec958.codecs": "[\"PCM\",\"AC3\",\"EAC3\",\"TrueHD\"]",
"iec958.codecs.detected": "[\"PCM\",\"AC3\",\"EAC3\",\"TrueHD\"]",
<after powering on my receiver>
test@test:~/checkouts/pipewire$ pw-dump | grep -E "(iec958.codecs.detected|iec958.codecs)\":"
"iec958.codecs": "[\"PCM\",\"DTS\",\"AC3\",\"EAC3\",\"TrueHD\",\"DTS-HD\"]",
"iec958.codecs.detected": "[\"PCM\",\"DTS\",\"AC3\",\"EAC3\",\"TrueHD\",\"DTS-HD\"]",
Big thanks to Pauli Virtanen <pav@iki.fi>, who also wrote large paths of the
code for this patch.
When not using PTP as the driver, it is possible that packet receive and
the process() callback are out of sync, meaning that the target buffer
fill level might be off by upto one ptime's worth of samples
occasionally. This would make the DLL hunt for the target rate, and
cause a constantly varying delay.
Accounting for the delta between the packet receive time and the
process() time allows us to eliminate this jitter, resulting in much
more consistent rate matching.
Without this for continuous frame intervals, the default is set to 25
fps even if that is outside the min/max bounds (e.g. defined by the
peer).
Clip the default with the min/max bound to avoid this.
v4l2 frame intervals instead of frame rates, which is basically the
inverse. For the most part, this is already handled correctly and
numerator and denominator are swapped accordingly.
However, the minimim frame interval is the maximum frame rate so those
need to be swapped as well.
Without this, the minimum frame rate is larger than the maximum frame
rate for v4l2 devices that define a continuous frame interval.
Use the pipewire ticks again as the clock source.
This was disabled because the v4l2 sources created bad ticks for the
graph. Now that this is improved we can enable the ticks again.
This has the advantage that simple audio playback does not drift
anymore. The only remaining problem would be timestamp drift or
discontinuities, which we don't handle here yet.
Some clocks (v4l2) don't process exactly process buffers at the given
rate/duration so mark this in the clock flags.
We need to use the nsec field in the clock to derive ticks in pw-stream
in that case to get a good clock.
Remove the check for the target rate and duration. The drivers are
supposed to update that now.
The check is a little racy because a new target could have been
configured right after the driver emitted the ready signal. In that
case we should not update the clock values but let the driver run with
the old values and let the new values become active in the next cycle.
Don't mark a profile disconnected, if it still has active transports.
For BAP, emit device set changed events when transports come and go, so
that the SPA device can reconfigure accordingly.
These shouldn't be enabled by default, because they cannot be
autodetected, and if the configuration is not a supported one, they
produce loud BRRRT at 100% volume and ALSA errors.
Pipewire is designed to be built without strict aliasing enabled (as
evidenced by already hard-coding `-fno-strict-aliasing`). In case people
have strict aliasing warnings enabled by default in their build
environment, explicitly disable errors from those.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
If the PCM is loaded directly using only api.alsa.path,
state->card_index may never be initialised, and then we end up opening
the wrong ctl device. Let's try a fallback for this case.
When the driver starts, save all previous node timestamps, not just the
previous signal time.
For async nodes, uses the previous timestamps in the profiler messages
so that we get stats with 1 cycle of delay instead of bogus values
because the node is still processing.
Fixes pw-top for async nodes.
When the driver node is destroyed (like when unplugging the cable) it
will drop/pause all of the follower ALSA nodes. This is something that
happens internally because of how the ALSA nodes work together, on the
PipeWire level, the nodes are still running and they will just be moved to
another driver.
The problem is that nothing will then start the nodes again after moving
it to the new driver. Fix this by keeping track of the desired target
state of the ALSA node and restoring that state when we detect that we are
paused when moved to a new driver.
Fixes#4401
Add a filter-graph info structure with the number of inputs and outputs
in the graph definition.
Use the input/outputs to update the number of channels on the capture and
playback streams when not explicitly given. Also copy over the positions
when they match the other stream and were not explicitly specified.
Fixes#4404
Add the overflow queues again. We can easily iterate atomically over the
overflow queues and flush them.
Overflowing a queue is quite common when heavy swapping is done and
should never cause a lockup, so allocate new queues as we need them. We
can share the eventfd with the main queue to avoid wastings fds.
The limit on the number of queues is then only for when concurrent
threads want to invoke things, so 128 is plenty enough.
If the peer announces an interlace mode then use it. Otherwise assume
that the video is not interlaced.
This also fixes a problem with caps negotiation:
If downstream reports caps with not fixated interlace mode, e.g.
"interlace-mode=(string){ progressive, interleaved, mixed }"
then without this, the caps handle_format_change() (in the pipewiresrc)
are not fixed and the source waits forever for the negotiation to
finish.
When a queue overflows we place the queue back in the stack and try
again. Because it's at the top of the stack we take exactly the same
queue and keep on looping forever if the other thread is blocked for
some reason.
Instead, mark the queue as overflowed and only place it back in the
stack when we have flushed it.
This avoids a deadlock when the main-thread invokes on the data loop
and blocks and when the data loop invokes on the main-thread and
overflows the queue.