At the very least, we should go through s25_32 intermediate
instead of s24_32, to avoid needlessly loosing 1 LSB precision bit.
FIXME: the noise codepath is not covered with tests.
The largest integer that 32-bit floating point can exactly represent
is actually `(2^24)-1`, not`(2^23)-1` like the code assumes.
This means, whenever we use s24 as an intermediate step
to go between f32 and s32, we lose a bit of precision.
s25_32 is really a i32 with highest byte always being a sign byte.
Printing was done by adding
```
for(int e = 0; e != 13; ++e)
fprintf(stderr, "%16.32e,", ((float*)m1)[e]);
```
to `compare_mem`. I don't like how these tests work.
https://godbolt.org/z/abe94sedT
uint32_t i;
for (i = 0; i < SPA_N_ELEMENTS(some_array); i++)
.. stuff with some_array[i].foo ...
becomes:
SPA_FOR_EACH_ELEMENT_VAR(some_array, p)
.. stuff with p->foo ..
So that we can reuse optimized versions in unoptimized noise
functions.
Do allocation a little different so that we can align everything
from the start.
Make a new noise method called PATTERN and use it to add a slow (every
1024 samples) repeating pattern of -1, 0.
Only use this method when we don't already use triangular dither.
See #2540
Tweak the conversion constants a bit so that they handle the
extreme ranges a bit better.
Align the C and vector instructions.
Reactivate the unit test asserts when a conversion fails.
Make a new uint42_t and int24_t type and use that to handle 24 bits
samples. This makes it easier because we can iterate and copy the
structs like other types.
Make dither noise as a value between -0.5 and 0.5 and add this
to the scaled samples.
For this, we first need to do the scaling and then the CLAMP to
the target depth. This optimizes to the same code but allows us
to avoid under and overflows when we add the dither noise.
Add more dithering methods.
Expose a dither.method property on audioconvert. Disable dither when
the target depth > 16.
We need to do dithering and noise when converting f32 to the
target format. This is more natural because we can work in 32 bits
integers instead of floats.
This will also make it possible to actually calculate the error between
source and target values and implement some sort of feedback and
noise shaping later.
pipewire will allocate buffers aligned to the max alignment required for
the CPU. Take this into account and don't expect larger alignment.
Fixes a warning in mixer-dsp when the CPU max alignment is 16 but the
plugin requires 32 bytes alignment for the AVX2 path (that would never
be chosen on the CPU).
See #2074