This happens because of two separate bugs:
- The action validation failed to verify the data type of the argument
- When adding the fallback keybinds we add them as string but expect them being an int
This commit fixes the first bug.
Fixes 1ee8715d57
actions: use enum for _ToEdge actions
This also improves the config robustness as invalid edge names will now
prevent the action to be created in the first place and the user gets
notified about the issue.
Make wrap 'true' by default for both GoToDesktop and SendToDesktop,
in order to default to the current behaviour, and to stay consistent
with Openbox behaviour.
Before this patch it was possible to assign an argument with an
existing name to an action that didn't support the given argument.
An example of this is using `direction` for `GoToDesktop`.
This patch now only creates action arguments that are actually
defined for the given action type and logs an error for
unsupported arguments.
The commit also makes sure to always supply the argument name.
This will reduce required checks in other parts of the codebase
in future commits.
Partly fixes: #894
This can be used to better control Virtual Machines, VNC clients, nested
compositors or similar. All keybinds other than ToggleKeybinds itself are
disabled when first called, a 2nd call will restore handling of all keybinds.
Fixes#738Fixes#810
.. and use it within src/config/rcxml.c and src/menu/menu.c.
This fixes being unable to use the `direction` argument in menu entries.
Reported-by: mahk via IRC
- Store a pointer to the `struct view` in `struct ssd`
- Pass `struct ssd *` instead of `struct view *` to ssd functions
- Add `ssd_get_margin()` convenience function
- Minimize includes in `ssd.h`
- Avoid repetitive `view->ssd.margin` pattern
- Use `struct ssd *` or `const struct ssd *` rather than `struct view *`
where convenient
Part of the motivation is to make it easier to separate `struct ssd`
from `struct view` in a future commit.
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.
I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.
Also:
- Move "struct border" to ssd.h so that view.h can use it without pulling
in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
declaration of "struct font" is not enough).
Currently, snapping to a screen edge and then snapping to maximize
results in both the natural_geometry and tiled state of the view
getting messed up. After unmaximize, the view ends up in a weird
state (tiled location but natural/untiled size).
There are also a couple of sketchy things going on in the code:
- interactive_begin() pokes its own values into view->natural_geometry
to force view_maximize() to set a particular geometry.
- interactive_end() "fixes" view->natural_geometry after calling
view_maximize() to save the original geometry from the start of the
interactive move/resize.
To fix all this:
- Adjust/expand the API of view.c so that the interactive.c can
avoid this "back door" of overwriting view->natural_geometry
directly.
- Save the natural geometry and the tiled state of the view in
interactive_begin() when starting to move the view. When done,
interactive_end() will update the tiled state if appropriate but
*not* overwrite the natural geometry.