- fix that icons for normal/hovered/rounded buttons are not placed
exactly the same position
- fix blurry window button icons in scaled outputs
This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
Prior to this commit, a backing buffer with scale 1 was always created for
a scaled_scene_buffer before showing it, and backing buffers for specific
scales were created on output_enter events.
This commit removes this redundant re-renderings by calling
wlr_scene_buffer_set_dest_size() upon scaled_scene_buffer creation just to
receive output_enter events and delaying the first rendering to the first
output_enter event.
I needed to add font_get_buffer_size() to obtain the size of a font buffer
without actually creating it.
Arrow signs are specific to submenu items, so they would be more natural
to be handled in menu.c rather than accepting "arrow" in
font_buffer_create().
Also I allowed non-positive numbers for max_width in font_buffer_create(),
in which case the natural font width is used as the buffer width.
lab_data_buffer->logical_{width,height} are not the actual size of the
backing buffer, so wlr_buffer.{width,height} should be used when
duplicating it in get_cairo_surface_from_lab_data_buffer().
This mistake caused segfault when an icon file 1~2 times larger than
window.button.{width,height} is loaded, because the buffer for the raw
icon file is reused by setting lab_data_buffer->logical_{width,height}
with the size for display which is different from
wlr_buffer.{width,height} (see buffer_convert_cairo_surface_for_icon()),
and it is duplicated with get_cairo_surface_from_lab_data_buffer() for
hovered/rounded variants of titlebar button.
scaled_rect_buffer is an implementation of scaled_scene_buffer and shows
an auto-scaling bordered rectangle. This is intended for menu borders,
but can be also useful for other elements like window switcher items.
We will support rounded corners for scaled_rect_buffer in the future.
Implementers can define impl->equal() which compares two
scaled-scene-buffers so that buffers are not allocated for visually
duplicated scaled-scene-buffers.
Currently this mechanism isn't applied for scaled-font-buffers since we
haven't defined impl->equal() for it.
This allows implementations of the interface to share a single
wlr_buffer for multiple wlr_scene_buffer nodes and still make
the scaled-scene-buffer handle the buffer drops.
wlr_scene_buffer holds an implicit lock while using a wlr_buffer
and scaled-scene-buffer.c holds additional locks for as long as
a buffer is within its internal cache.
This should ensure that a shared wlr_buffer never gets actually
dropped even if wlr_buffer_drop() has been called by another
scaled-scene-buffer instance using the same wlr_buffer.
Currently, the cursor plane does not allow async page flips which causes tearing page flips to be rejected if the cursor was moved.
However, in games where no cursor image is present, the async page flips can still work as expected.
Instead of permanently disabling tearing after too many failures, test the output state first before each frame to see if we can commit with tearing_page_flip set to true.
We have several wlr_output_* functions which are just wrappers around
corresponding wlr_output_state_* functions and don't actually touch the
wlr_output itself. These probably made some sense historically, but IMHO
they are just confusing now. So remove them and call wlr_output_state_*
directly.
Rename wlr_output_commit() (still useful) to output_state_commit().
Add buffer_adopt_cairo_surface(), which allows wrapping an existing
cairo image surface in a struct lab_data_buffer. This is useful when
loading PNGs since most will be loaded as ARGB32 already.
Fix a memory leak in the non-ARGB32 PNG case, where we do still need to
paint to a new image surface -- we were leaking the original surface.
Eliminate an unnecessary temporary image surface in SVG loading and just
render the SVG to the image surface held by the lab_data_buffer.
I also cleaned up and clarified the buffer API a bit:
- Add a pointer to the held cairo_surface_t (so we can still access it
if there is no cairo_t).
- Remove the free_on_destroy bool (it was always true).
- Rename unscaled_width/height to logical_width/height and add an
explanatory comment. It was unclear what "unscaled" meant.
- Rename buffer_create_wrap() to buffer_create_from_data().
This is laying groundwork for some more icon fixes I am working on
(making sure icons are loaded and rendered at the correct scale).
This works around a wrong truncation warning in older GCC versions:
```
../src/common/buf.c:110:10: error: null destination pointer [-Werror=format-truncation=]
110 | int n = vsnprintf(NULL, size, fmt, ap)
```
Using the output damage_ring for early out will break VRR in
direct scanout mode. The reason being that the damage_ring
will be completely ignored in that mode so we need to check
`output->pending_commit_damage` instead. This matches with
what wlroots has been doing since [0] and it was missed in
the initial port to wlroots 0.18.x.
However, that would then break the magnifier which only adds
its damage to the damage ring. After some discussion with
the wlroots devs we came up with a solution that should work
for both, wlroots 0.18.0 and when [1] is backported to 0.18.1.
Note that even with this PR, VRR in direct scanout mode is
broken in 0.18.0 from the wlroots side and will be fixed once
[1] is backported to the 0.18 branch and 0.18.1 is released.
Fixes: #2078
[0] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4253
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4753
Adds following settings:
<placement>
<policy>cascade</policy>
<cascadeOffset x="40" y="30" />
</placement>
"Cascade" policy places a new window at the center of the screen like
"center" policy, but possibly shifts its position to bottom-right so the
new window doesn't cover existing windows.
The algorithm is copied from KWin's implementation:
df9f8f8346/src/placement.cpp (L589)
Also added some helper functions to manipulate `wlr_box`.
Chase 8c5b23e592
Pango rounds glyph position and widths to nearest integer, which leads to
font dimensions jumping around when rendering with a scale, causing text
geometry to jump around when changing scale.
Disable this rounding to make the geometry stable.
Gamma changes take another code path and thus did not
render the magnifier. This patch consalidates both
code paths and therefore also renders the magnifier on
gamma changes.
Fixes: #1905
Fixes the high CPU usage issue reported by @droc12345.
Changing `last_mag != is_magnify_on()` to `last_mag == is_magnify_on()`
works fine, but this check isn't needed in the first place because
magnifier state changes call `wlr_output_schedule_frame()`, which sets
`wlr_output->needs_frame`.
Also added a FIXME comment regarding the performance issue when the
magnifier is enabled.
This adds a screen magnifier which can be controlled with the
`ZoomIn` / `ZoomOut` and `ToggleMagnify` actions.
It scales up part of the rendered framebuffer so the magnification
may end up looking blurry depending on the magnification scale.
PR #1774
Add a BUF_INIT macro, which makes it easier to initialize a struct buf
to an empty string (without a heap allocation).
Add buf_move() to move the contents of one struct buf to another (the
source is reset to BUF_INIT, analogous to C++ move-assignment).
Use buf_reset() instead of directly calling `free(s->buf)` since the
internal buf may not always be allocated by malloc() now.
Before this patch, the OSD would repeat the last buffer
content in case the new buffer content would be empty.
This was mostly happening for the `title` OSD field that is intended
to be empty when it matches the app_id / WM_CLASS of the application.
Due to only buffer.len being reset but its internal allocations being
untouched, buffer.buf would still carry the old data.
This patch fixes it by also overwriting the first byte in the buffer
allocation with '\0' via the new `buf_clear()` function.
Do the same for buf_expand_shell_variables() although that one should
have been fine before as it always writes new data to the buffer.
...to start <command> on startup and to terminate the compositor when
<command> exits.
This is useful for session management as it allows the session client (for
example `lxqt-session`) to terminate labwc - be exiting itself.
Under X, xinit starts the server and keeps it alive for as long as
lxqt-session runs. Thus either the session client starts the Window
Manager, or the Window Manager can be launched independently first. On
Wayland, the Compositor is both Display Server and Window Manager, so the
described session management mechanisms do not work because the Compositor
needs to be running before the session can function.
As some session clients support both X11 and Wayland, this command line
option avoids re-writes and fragmentation.
Co-authored-by: @Consolatis
Fill with the background color first only if the background color is
opaque. This is necessary for subpixel rendering to work properly (it
does not work on top of transparency).
However, if the background color is not opaque, leave the buffer
unfilled (completely transparent) since the background is already
rendered by the scene element underneath. In this case we have to
disable subpixel rendering.
v2: use 0.999 alpha cutoff and fix CodeStyleCheck
Fixes: (the rest of) #1684
wlr_scene_rects expect their color to be pre-multiplied
while cairo_set_source_rgba() expects them to not be
pre-multiplied. With this patch we now use premultiplied
colors internally by default and then reverse it when
setting cairo colors.
This ensures the titlebar uses a consistent color in case
it was defined with some transparency by the user.
Fixes: #1684
After a roundabout discussion[1] with wlroots devs, it's become apparent
that subpixel text rendering (a.k.a. "ClearType") does not work properly
when rendering over a transparent background, as labwc currently does.
Basically it comes down to the fact that the color of semi-transparent
pixels (which is adjusted redder or bluer to compensate for RGB subpixel
alignment) depends somewhat on background color. When rendering over
transparency, the text engine doesn't know the intended background color
and can't adjust the pixel colors correctly.
With Pango/Cairo, the end result can range from grayscale rendering (no
subpixel rendering at all) to wrong/oversaturated colors (for example,
bright pink pixels when rendering white text on blue background).
This change solves the issue by first filling the text buffer with an
opaque background color before rendering the text over it. Currently,
this is easy since the background is always a solid color. It may be a
little more complex (but doable) if we implement gradients in future.
Note that GTK 4 (and to some degree, recent versions of Microsoft
Windows) avoid this issue by disabling subpixel rendering altogether. I
would much prefer that labwc NOT do this -- it results in noticeably
blurrier text on non-retina LCD screens, which are still common.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3822
There is at least one user of the buffer API that reuse a single
buffer by just resetting `buf.len` to `0`. This works as long as
the new user of the buffer actually adds something to the buffer.
However, if we don't add anything but still provide `buf.buf` to
a consumer, the old content will be re-used.
This patch thus adds two new clearing variants to the buffer API:
- `buf_clear()` which doesn't reset the internal allocations
- `buf_reset()` which does free the internal allocations
Additionally, this patch makes `buffer_add_char()` public which
allows adding single characters to an existing buffer. This will
be used in a future PR which implements custom format strings for
the OSD.
1. All '*.env' files in an 'environment.d' directory alongside each
potential 'environment' file will be parsed and added to the
environment.
2. For the purposes of configuration merging, an environment definition
exists at one level if either the 'environment' file is defined or
its corresponding 'environment.d' contains any valid '*.env' file.
3. Variable declarations of the form "VARIABLE=", with no following
value, will be written to the environment as empty strings.
...to give keyboard focus to layer-shell clients if exclusive or on-demand
interactivity is set, so that menu popups can be navigated with the
keyboard. This still only works if the client is in top (or overlay)
layers. Support for bottom and background to be done as a separate patch
set.
Revert 06b19f0 to process layer-shell subsurfaces in
`cursor_button_press()`, but only when their parent layer-shell surface
has keyboard interactivity.
Fix bug in `get_cursor_context()` which resulted in layer-surfaces not
being detected correctly.
Background:
Commit 06b19f0 (issue #1131) disabled processing of layer-shell
subsurfaces in cursor_button_press() because when pressing a task in
Waybar (Gtk panel using layer-shell subsurfaces) the foreign-toplevel
minimize-raise action did not work correctly as the action logic relied on
the recipient window being activated and by clicking on the panel, the
panel itself was both surface-focusd and activated (and thus the window
de-activated).
The un-intended consequence was that by not responding to layer-subsurface
cursor buttons presses, layer-shell clients (such as panels) were not
given keyboard focus if they indeed wanted it by setting exclusive or
on-demand keyboard interactivity.
The good news is that that following @jlindgren90's refactoring (various)
the only place where we call `view_set_actived()` is in
`focus_change_notify()` in `seat.c` and we now only do it for views
(bb8f0bc).
Another side-effect (positive) of 06b19f0 was that a Waybar dnd bug was
fixed (pointer-serial-number validation failure).
Have tested with sfwbar, waybar and tint (test-panel) the following
results:
- Minimize-raise works even when on-demand keyboard interactivity is set
- Keyboard interactivity is given popup-menus (sfwbar and tint) when the
panels are in the top layer (support for bottom will be as a separate
patch set)
- Waybar dnd still works (even when hard-coding keyboard-interactivity)
References:
- bb8f0bc960
- 40ce95a68c/src/seat.c (L481-L483)
- 40ce95a68c/src/dnd.c (L24)
- https://github.com/johanmalm/tintFixes: #1572