Commit graph

8 commits

Author SHA1 Message Date
tokyo4j
074b27fd47 scaled-scene-buffer: restructure source files
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- Rename `scaled_scene_buffer` to `scaled_buffer`. This makes it clear
  that `scaled_{font,img,icon}_buffers` are implementations of it.
- Move the files from `src/common` to `src/scaled-buffer` as
  `scaled_icon_buffer` heavily depends on `server` and `view` etc.
2025-09-02 21:31:19 +01:00
John Lindgren
31d42b50e2 src: include primary header first
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
2025-07-29 21:51:56 +01:00
tokyo4j
849fd7a96f scaled-scene-buffer: guard against negative sizes 2025-05-19 06:51:42 +09:00
tokyo4j
dc474521ab ssd: dynamically look up window icons in titlebar for output scales
by introducing scaled_icon_buffer.
2025-01-26 11:46:32 +01:00
tokyo4j
45f73b58a1 img: remove padding_x from lab_img_render()
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.

Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
2025-01-25 07:27:21 +09:00
tokyo4j
c49f577c6b scaled-scene-buffer: store all the scaled_scene_buffers in a single list 2025-01-13 18:24:10 +09:00
tokyo4j
70fb713874 img: fix UAF on Reconfigure by refcounting
Before this commit, there was a use-after-free bug on Reconfigure:
- theme_finish() destroys lab_imgs for titlebar icons
- For some reason, undecorate() calls _create_buffer() in
  scaled-img-buffer.c, which calls img_render() on a destroyed lab_img.

So in this commit, the lifetime of lab_img is expanded to when the
scaled_img_buffers referencing it are all destroyed. This is achieved by
calling lab_img_copy() when setting a lab_img to scaled_img_buffer and
calling lab_img_destroy() when clearing a lab_img.

Now that scaled_img_buffer.img are always different, lab_img_equal() is
added to compare the content of scaled_img_buffer.img.
2025-01-04 09:10:02 +01:00
tokyo4j
16dbdc64e5 ssd: rework titlebar button rendering
- fix that icons for normal/hovered/rounded buttons are not placed
  exactly the same position
- fix blurry window button icons in scaled outputs

This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
2024-12-23 18:11:32 +09:00