This commit fixes that client-side icons were not loaded when the rendered
icon size is larger than icon sizes from the client. This bug has become
more likely to happen due to the new thumnail-style window switcher.
The cause was `abs(INT_MIN)` becomes `INT_MIN` due to integer overflow.
I like the new common/edge.h. I don't like how inconsistently we use it.
Current situation:
- enum wlr_edges and wlr_direction are designed to be used as bitset,
and are defined compatibly
- enum lab_edge is *also* designed to be used as bitset, but
incompatible with the others (LEFT/RIGHT come before UP/DOWN)
- we use an inconsistent mix of all three *AND* uint32_t (usually with
the WLR_EDGE constants rather than the LAB_EDGE constants), and
convert between them on an ad-hoc basis, sometimes implicitly
Let's clean this up:
- reorder enum lab_edge to be compatible with the two wlr enums
(check this by static_assert)
- use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)
- add constants for the remaining possible combinations of the 4 edges
- use lab_edge for all internal edge/direction fields, consistently
- add lab_edge_is_cardinal() as a sanity check before casting to
enum wlr_direction, and then eliminate all of direction.c/h
Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.
Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.
For example, the following node:
<keybind name.action="ShowMenu" menu.action="root-menu"
x.position.action="1" y.position.action="2" />
is converted to:
<keybind>
<action>
<name>ShowMenu</name>
<menu>root-menu</menu>
<position>
<x>1</x>
<y>2</y>
</position>
</action>
</keybind>
...before processing the entire xml tree. This is a preparation to prevent
breaking changes when we refactor rcxml.c to use recursion instead of
encoding nodes into dotted strings.
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
'restrict' is harmful as it encourages the compiler to make dangerous
assumptions while increasing cognitive load on the human programmer.
The extra 1% (or whatever) of performance here is not worth the cost.
This fixes the gap between menu items and the menu border in an output
with a fractional scale due to the semantic gap between cairo and
wlroots's position-independent scene renderer.
This patch fixes the issue that window icons become the fallback
one after Reconfigure, by setting scaled_icon_buffer->view_app_id (and
other properties) in scaled_icon_buffer_set_view().
The reason why the window icons were displayed before Reconfigure is that
applications usually enable decorations and then set app_id which fires
handle_view_set_icon().
This patch also changes the semantics of scaled_icon_buffer: rather than
calling scaled_icon_buffer_set_app_id() every time an app_id is set, we
can now call scaled_icon_buffer_set_view() just once so that multiple
scaled_icon_buffers bound to a window are automatically updated when an
app_id is set or new icon is set via xdg-toplevel-icon-v1.
Ref: 009515161bd97d8f920d72d31ef462f2608688e8
("scene: Only accept buffer coordinates for damage")
Note:
MR 4819 is immediately followed by MR 4845.
MR 4819 removes return value of wlr_damage_ring_add().
MR 4845 applies applies buffer-local coordinates for
scene_output->damage_ring instead of transformed coordinates.
char **s not needed to get trailing whitespace trimmed,
and rtrim() does not return anything
if there is leading whitespace in *s in call to string_strip(),
there is less chars left to scan in rtrim().
This commit adds <theme><fallbackAppIcon> that configures the icon name
to be used when lookups for an application icon is failed. Its default
value is set as 'labwc' which shows our labwc logo.
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.
Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
This prevents potential bugs that buffers created by scaled_scene_buffers
before Reconfigure are reused by other newly created scaled_scene_buffers.
This is targeted for scaled_icon_buffer whose buffer creation depends on
server->sfdo.
This fixes an issue with buffers not updating when an output is configured
for a new scale. It also supports windows being on more than 2 outputs at
once and in general simplifies the code.
as well as 'openbox-3', for example: /usr/share/themes/foo/labwc/themerc
Give 'labwc' higher precedence than 'openbox-3' if both exist.
For several reasons not all themes designed for labwc render well on
Openbox:
1. Labwc support some features like SVG/PNG icons and #rrggbbaa color
definitions which Openbox does not.
2. Openbox generally defaults to black/white colors and will not render
themes accurate without certain options specified in themerc. For
example, in Openbox the following will just render as black:
window.active.title.bg.color: #589bda
...because Openbox defaults the texture to "Gradient Vertical" and
therefore either needs:
window.active.title.bg.colorTo: #3c7cb7
...or remove 'Gradient' from the bg definition and just use something
like:
window.active.title.bg: Flat Border
Whilst none of this is a problem when using labwc, it causes problems for
setups with both Openbox and labwc because themes designed for labwc only
will now show up in obconf, lxappearance, etc causing confusion for users.