labwc/include/ssd.h

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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SSD_H
#define LABWC_SSD_H
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#include "common/node-type.h"
#include "config/types.h"
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ssd: clean up scene management Our codebase for ssd scenes has grown with a lot of technical debts: - We needed to call `ssd_get_part()` everywhere to get the scene node of a ssd part. We then needed to cast it to `wlr_scene_rect` and `wlr_scene_buffer`. This bloated our codebase and even blocked duplicated button types in `<titlebar><layout>`. - `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent and grandgrandparent of a node with each subtree in the ssd to get the part type of the node. To resolve this issues, this commit changes how ssd scenes are managed: - Access scene rects and scene buffers just as a member of `struct ssd`. - `ssd_part` is now a attachment to a scene node that can be accessed via node_descriptor->data, with a new node-descriptor type `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it. Now the scene graph under ssd->tree looks like below. The parentheses indicate the type of ssd_part attached to the node: ssd->tree (LAB_SSD_NONE) +--titlebar (LAB_SSD_PART_TITLEBAR) | +--inactive | | +--background bar | | +--left corner | | +--right corner | | +--title (LAB_SSD_PART_TITLE) | | +--iconify button (LAB_SSD_BUTTON_ICONIFY) | | | +--normal close icon image | | | +--hovered close icon image | | | +--... | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON) | | | +--window icon image | | +--... | +--active | +--... +--border | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--shadow | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--extents +--top +--... When hovering on SSD, `get_cursor_context()` traverses this scene node from the leaf. If it finds a `ssd_part` attached to the node, it returns `ssd_part_type` that represents the resizing direction, button types or `Title`/`Titlebar`.
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enum ssd_active_state {
SSD_INACTIVE = 0,
SSD_ACTIVE = 1,
};
#define FOR_EACH_ACTIVE_STATE(active) for (active = SSD_INACTIVE; active <= SSD_ACTIVE; active++)
struct wlr_cursor;
/*
* Shadows should start at a point inset from the actual window border, see
* discussion on https://github.com/labwc/labwc/pull/1648. This constant
* specifies inset as a multiple of visible shadow size.
*/
#define SSD_SHADOW_INSET 0.3
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/* Forward declare arguments */
struct server;
struct ssd;
struct ssd_button;
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struct view;
struct wlr_scene;
struct wlr_scene_node;
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/*
* Public SSD API
*
* For convenience in dealing with non-SSD views, this API allows NULL
* ssd/button/node arguments and attempts to do something sensible in
* that case (e.g. no-op/return default values).
*
* NULL scene/view arguments are not allowed.
*/
struct ssd *ssd_create(struct view *view, bool active);
struct border ssd_get_margin(const struct ssd *ssd);
int ssd_get_corner_width(void);
void ssd_update_margin(struct ssd *ssd);
void ssd_set_active(struct ssd *ssd, bool active);
void ssd_update_title(struct ssd *ssd);
void ssd_update_geometry(struct ssd *ssd);
void ssd_destroy(struct ssd *ssd);
void ssd_set_titlebar(struct ssd *ssd, bool enabled);
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void ssd_enable_keybind_inhibit_indicator(struct ssd *ssd, bool enable);
void ssd_enable_shade(struct ssd *ssd, bool enable);
feat: implement Openbox-style bottom window handle and grips Add full handle/grip assembly to the bottom of SSD window frames, following the Openbox themerc specification for geometry and theming. Theme parsing: - Parse window.handle.width (handle bar height, default 6) - Parse window.grip.width (corner grip width, default 20) - Parse window.[active|inactive].handle.bg with Solid/Gradient support - Parse window.[active|inactive].grip.bg (inherits from handle if unset) - Pre-render 1px-wide fill buffers and cairo patterns for handle/grip Scene graph (new ssd-handle.c): - Handle assembly replaces bottom border when active, with its own left/right/top borders and three-segment bottom border - Grips at left/right corners for diagonal resize (sw/se-resize) - Center handle for vertical resize (s-resize) - Vertical separator lines between grips and handle using border color - Per Openbox spec, handle_width is content-only height with borders drawn around it (total assembly height = 2*border_width + handle_width) Interactive visual states (grips only): - Hover: 20% black overlay on grip content area - Pressed: 40% black overlay with 1px inset shadow (dark top/left, light bottom/right) for a pushed-in 3D effect - Dragging: 20% overlay with inset shadow maintained - Global hover tracking (server.hovered_handle_ssd/element) ensures proper cleanup when cursor moves across views or to desktop Decoration toggle cycle (ToggleDecorations action): - New LAB_SSD_MODE_BORDER_HANDLE between BORDER and FULL - keepBorder=true: full -> border+handle -> border -> none -> full - keepBorder=false: full -> none -> full (unchanged) Node types and input: - New LAB_NODE_HANDLE, LAB_NODE_GRIP_LEFT, LAB_NODE_GRIP_RIGHT - Integrated into LAB_NODE_BORDER/BORDER_BOTTOM containment so existing Border context mousebinds (Resize) work automatically - Handle/grip descriptors resolved directly in get_cursor_context() bypassing ssd_get_resizing_type() for precise cursor shapes Visibility rules: - Hidden when maximized, shaded, or handle_width is 0 - Hidden in LAB_SSD_MODE_BORDER and LAB_SSD_MODE_NONE states - Bottom border in ssd-border.c disabled when handle is active Documentation: - labwc-theme.5.scd: document all handle/grip theme properties - labwc-actions.5.scd: update ToggleDecorations to 4-state cycle - docs/themerc: add handle/grip default values
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void ssd_set_handle(struct ssd *ssd, bool enabled);
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void ssd_update_hovered_button(struct wlr_scene_node *node);
feat: implement Openbox-style bottom window handle and grips Add full handle/grip assembly to the bottom of SSD window frames, following the Openbox themerc specification for geometry and theming. Theme parsing: - Parse window.handle.width (handle bar height, default 6) - Parse window.grip.width (corner grip width, default 20) - Parse window.[active|inactive].handle.bg with Solid/Gradient support - Parse window.[active|inactive].grip.bg (inherits from handle if unset) - Pre-render 1px-wide fill buffers and cairo patterns for handle/grip Scene graph (new ssd-handle.c): - Handle assembly replaces bottom border when active, with its own left/right/top borders and three-segment bottom border - Grips at left/right corners for diagonal resize (sw/se-resize) - Center handle for vertical resize (s-resize) - Vertical separator lines between grips and handle using border color - Per Openbox spec, handle_width is content-only height with borders drawn around it (total assembly height = 2*border_width + handle_width) Interactive visual states (grips only): - Hover: 20% black overlay on grip content area - Pressed: 40% black overlay with 1px inset shadow (dark top/left, light bottom/right) for a pushed-in 3D effect - Dragging: 20% overlay with inset shadow maintained - Global hover tracking (server.hovered_handle_ssd/element) ensures proper cleanup when cursor moves across views or to desktop Decoration toggle cycle (ToggleDecorations action): - New LAB_SSD_MODE_BORDER_HANDLE between BORDER and FULL - keepBorder=true: full -> border+handle -> border -> none -> full - keepBorder=false: full -> none -> full (unchanged) Node types and input: - New LAB_NODE_HANDLE, LAB_NODE_GRIP_LEFT, LAB_NODE_GRIP_RIGHT - Integrated into LAB_NODE_BORDER/BORDER_BOTTOM containment so existing Border context mousebinds (Resize) work automatically - Handle/grip descriptors resolved directly in get_cursor_context() bypassing ssd_get_resizing_type() for precise cursor shapes Visibility rules: - Hidden when maximized, shaded, or handle_width is 0 - Hidden in LAB_SSD_MODE_BORDER and LAB_SSD_MODE_NONE states - Bottom border in ssd-border.c disabled when handle is active Documentation: - labwc-theme.5.scd: document all handle/grip theme properties - labwc-actions.5.scd: update ToggleDecorations to 4-state cycle - docs/themerc: add handle/grip default values
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void ssd_update_hovered_handle(struct wlr_scene_node *node);
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void ssd_button_free(struct ssd_button *button);
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/* Public SSD helpers */
ssd: clean up scene management Our codebase for ssd scenes has grown with a lot of technical debts: - We needed to call `ssd_get_part()` everywhere to get the scene node of a ssd part. We then needed to cast it to `wlr_scene_rect` and `wlr_scene_buffer`. This bloated our codebase and even blocked duplicated button types in `<titlebar><layout>`. - `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent and grandgrandparent of a node with each subtree in the ssd to get the part type of the node. To resolve this issues, this commit changes how ssd scenes are managed: - Access scene rects and scene buffers just as a member of `struct ssd`. - `ssd_part` is now a attachment to a scene node that can be accessed via node_descriptor->data, with a new node-descriptor type `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it. Now the scene graph under ssd->tree looks like below. The parentheses indicate the type of ssd_part attached to the node: ssd->tree (LAB_SSD_NONE) +--titlebar (LAB_SSD_PART_TITLEBAR) | +--inactive | | +--background bar | | +--left corner | | +--right corner | | +--title (LAB_SSD_PART_TITLE) | | +--iconify button (LAB_SSD_BUTTON_ICONIFY) | | | +--normal close icon image | | | +--hovered close icon image | | | +--... | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON) | | | +--window icon image | | +--... | +--active | +--... +--border | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--shadow | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--extents +--top +--... When hovering on SSD, `get_cursor_context()` traverses this scene node from the leaf. If it finds a `ssd_part` attached to the node, it returns `ssd_part_type` that represents the resizing direction, button types or `Title`/`Titlebar`.
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/*
* Returns a part type that represents a mouse context like "Top", "Left" and
* "TRCorner" when the cursor is on the window border or resizing handle.
*/
enum lab_node_type ssd_get_resizing_type(const struct ssd *ssd,
ssd: clean up scene management Our codebase for ssd scenes has grown with a lot of technical debts: - We needed to call `ssd_get_part()` everywhere to get the scene node of a ssd part. We then needed to cast it to `wlr_scene_rect` and `wlr_scene_buffer`. This bloated our codebase and even blocked duplicated button types in `<titlebar><layout>`. - `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent and grandgrandparent of a node with each subtree in the ssd to get the part type of the node. To resolve this issues, this commit changes how ssd scenes are managed: - Access scene rects and scene buffers just as a member of `struct ssd`. - `ssd_part` is now a attachment to a scene node that can be accessed via node_descriptor->data, with a new node-descriptor type `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it. Now the scene graph under ssd->tree looks like below. The parentheses indicate the type of ssd_part attached to the node: ssd->tree (LAB_SSD_NONE) +--titlebar (LAB_SSD_PART_TITLEBAR) | +--inactive | | +--background bar | | +--left corner | | +--right corner | | +--title (LAB_SSD_PART_TITLE) | | +--iconify button (LAB_SSD_BUTTON_ICONIFY) | | | +--normal close icon image | | | +--hovered close icon image | | | +--... | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON) | | | +--window icon image | | +--... | +--active | +--... +--border | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--shadow | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--extents +--top +--... When hovering on SSD, `get_cursor_context()` traverses this scene node from the leaf. If it finds a `ssd_part` attached to the node, it returns `ssd_part_type` that represents the resizing direction, button types or `Title`/`Titlebar`.
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struct wlr_cursor *cursor);
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enum lab_ssd_mode ssd_mode_parse(const char *mode);
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/* TODO: clean up / update */
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struct border ssd_thickness(struct view *view);
struct wlr_box ssd_max_extents(struct view *view);
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/* SSD debug helpers */
bool ssd_debug_is_root_node(const struct ssd *ssd, struct wlr_scene_node *node);
const char *ssd_debug_get_node_name(const struct ssd *ssd,
struct wlr_scene_node *node);
#endif /* LABWC_SSD_H */