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Add full handle/grip assembly to the bottom of SSD window frames, following the Openbox themerc specification for geometry and theming. Theme parsing: - Parse window.handle.width (handle bar height, default 6) - Parse window.grip.width (corner grip width, default 20) - Parse window.[active|inactive].handle.bg with Solid/Gradient support - Parse window.[active|inactive].grip.bg (inherits from handle if unset) - Pre-render 1px-wide fill buffers and cairo patterns for handle/grip Scene graph (new ssd-handle.c): - Handle assembly replaces bottom border when active, with its own left/right/top borders and three-segment bottom border - Grips at left/right corners for diagonal resize (sw/se-resize) - Center handle for vertical resize (s-resize) - Vertical separator lines between grips and handle using border color - Per Openbox spec, handle_width is content-only height with borders drawn around it (total assembly height = 2*border_width + handle_width) Interactive visual states (grips only): - Hover: 20% black overlay on grip content area - Pressed: 40% black overlay with 1px inset shadow (dark top/left, light bottom/right) for a pushed-in 3D effect - Dragging: 20% overlay with inset shadow maintained - Global hover tracking (server.hovered_handle_ssd/element) ensures proper cleanup when cursor moves across views or to desktop Decoration toggle cycle (ToggleDecorations action): - New LAB_SSD_MODE_BORDER_HANDLE between BORDER and FULL - keepBorder=true: full -> border+handle -> border -> none -> full - keepBorder=false: full -> none -> full (unchanged) Node types and input: - New LAB_NODE_HANDLE, LAB_NODE_GRIP_LEFT, LAB_NODE_GRIP_RIGHT - Integrated into LAB_NODE_BORDER/BORDER_BOTTOM containment so existing Border context mousebinds (Resize) work automatically - Handle/grip descriptors resolved directly in get_cursor_context() bypassing ssd_get_resizing_type() for precise cursor shapes Visibility rules: - Hidden when maximized, shaded, or handle_width is 0 - Hidden in LAB_SSD_MODE_BORDER and LAB_SSD_MODE_NONE states - Bottom border in ssd-border.c disabled when handle is active Documentation: - labwc-theme.5.scd: document all handle/grip theme properties - labwc-actions.5.scd: update ToggleDecorations to 4-state cycle - docs/themerc: add handle/grip default values
79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_SSD_H
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#define LABWC_SSD_H
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#include "common/node-type.h"
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#include "config/types.h"
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enum ssd_active_state {
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SSD_INACTIVE = 0,
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SSD_ACTIVE = 1,
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};
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#define FOR_EACH_ACTIVE_STATE(active) for (active = SSD_INACTIVE; active <= SSD_ACTIVE; active++)
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struct wlr_cursor;
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/*
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* Shadows should start at a point inset from the actual window border, see
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* discussion on https://github.com/labwc/labwc/pull/1648. This constant
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* specifies inset as a multiple of visible shadow size.
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*/
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#define SSD_SHADOW_INSET 0.3
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/* Forward declare arguments */
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struct server;
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struct ssd;
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struct ssd_button;
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struct view;
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struct wlr_scene;
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struct wlr_scene_node;
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/*
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* Public SSD API
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*
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* For convenience in dealing with non-SSD views, this API allows NULL
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* ssd/button/node arguments and attempts to do something sensible in
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* that case (e.g. no-op/return default values).
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*
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* NULL scene/view arguments are not allowed.
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*/
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struct ssd *ssd_create(struct view *view, bool active);
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struct border ssd_get_margin(const struct ssd *ssd);
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int ssd_get_corner_width(void);
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void ssd_update_margin(struct ssd *ssd);
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void ssd_set_active(struct ssd *ssd, bool active);
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void ssd_update_title(struct ssd *ssd);
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void ssd_update_geometry(struct ssd *ssd);
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void ssd_destroy(struct ssd *ssd);
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void ssd_set_titlebar(struct ssd *ssd, bool enabled);
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void ssd_enable_keybind_inhibit_indicator(struct ssd *ssd, bool enable);
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void ssd_enable_shade(struct ssd *ssd, bool enable);
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void ssd_set_handle(struct ssd *ssd, bool enabled);
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void ssd_update_hovered_button(struct wlr_scene_node *node);
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void ssd_update_hovered_handle(struct wlr_scene_node *node);
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void ssd_button_free(struct ssd_button *button);
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/* Public SSD helpers */
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/*
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* Returns a part type that represents a mouse context like "Top", "Left" and
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* "TRCorner" when the cursor is on the window border or resizing handle.
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*/
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enum lab_node_type ssd_get_resizing_type(const struct ssd *ssd,
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struct wlr_cursor *cursor);
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enum lab_ssd_mode ssd_mode_parse(const char *mode);
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/* TODO: clean up / update */
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struct border ssd_thickness(struct view *view);
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struct wlr_box ssd_max_extents(struct view *view);
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/* SSD debug helpers */
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bool ssd_debug_is_root_node(const struct ssd *ssd, struct wlr_scene_node *node);
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const char *ssd_debug_get_node_name(const struct ssd *ssd,
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struct wlr_scene_node *node);
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#endif /* LABWC_SSD_H */
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