labwc/src/input/touch.c

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// SPDX-License-Identifier: GPL-2.0-only
#include <wayland-util.h>
#include <wlr/types/wlr_touch.h>
#include <linux/input-event-codes.h>
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#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "idle.h"
#include "input/touch.h"
#include "labwc.h"
#include "config/mousebind.h"
#include "action.h"
/* Holds layout -> surface offsets to report motion events in relative coords */
struct touch_point {
int32_t touch_id;
uint32_t x_offset;
uint32_t y_offset;
struct wlr_surface *surface;
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struct wl_list link; /* seat.touch_points */
};
static struct wlr_surface*
touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
double *x_offset, double *y_offset)
{
/*
* Do not return a surface when mouse emulation is enforced. Not
* having a surface will trigger the fallback to cursor move/button
* emulation in the touch signal handlers.
*/
struct touch_config_entry *config_entry =
touch_find_config_for_device(touch->base.name);
if (config_entry && config_entry->force_mouse_emulation) {
return NULL;
}
/* Convert coordinates: first [0, 1] => layout, then layout => surface */
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &touch->base,
x, y, &lx, &ly);
double sx, sy;
struct wlr_scene_node *node =
wlr_scene_node_at(&seat->server->scene->tree.node, lx, ly, &sx, &sy);
*x_offset = lx - sx;
*y_offset = ly - sy;
/* Find the surface and return it if it accepts touch events */
struct wlr_surface *surface = lab_wlr_surface_from_node(node);
if (surface && !wlr_surface_accepts_touch(seat->seat, surface)) {
surface = NULL;
}
return surface;
}
static void
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handle_touch_motion(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_motion);
struct wlr_touch_motion_event *event = data;
idle_manager_notify_activity(seat->seat);
/* Find existing touch point to determine initial offsets to subtract */
struct touch_point *touch_point;
wl_list_for_each(touch_point, &seat->touch_points, link) {
if (touch_point->touch_id == event->touch_id) {
if (touch_point->surface) {
/* Convert coordinates: first [0, 1] => layout */
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor,
&event->touch->base, event->x, event->y, &lx, &ly);
/* Apply offsets to get surface coords before reporting event */
double sx = lx - touch_point->x_offset;
double sy = ly - touch_point->y_offset;
wlr_cursor_warp_absolute(seat->cursor,
&event->touch->base, event->x, event->y);
wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
event->touch_id, sx, sy);
} else {
cursor_emulate_move_absolute(seat, &event->touch->base,
event->x, event->y, event->time_msec);
}
return;
}
}
}
static void
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handle_touch_frame(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_frame);
wlr_seat_touch_notify_frame(seat->seat);
}
static void
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handle_touch_down(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_down);
struct wlr_touch_down_event *event = data;
/* Compute layout => surface offset and save for this touch point */
struct touch_point *touch_point = znew(*touch_point);
double x_offset = 0.0, y_offset = 0.0;
touch_point->surface = touch_get_coords(seat, event->touch,
event->x, event->y, &x_offset, &y_offset);
touch_point->touch_id = event->touch_id;
touch_point->x_offset = x_offset;
touch_point->y_offset = y_offset;
wl_list_insert(&seat->touch_points, &touch_point->link);
if (touch_point->surface) {
/* Convert coordinates: first [0, 1] => layout */
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor,
&event->touch->base, event->x, event->y, &lx, &ly);
/* Apply offsets to get surface coords before reporting event */
double sx = lx - x_offset;
double sy = ly - y_offset;
struct view *view = view_from_wlr_surface(touch_point->surface);
struct mousebind *mousebind;
wl_list_for_each(mousebind, &rc.mousebinds, link) {
if (mousebind->mouse_event == MOUSE_ACTION_PRESS
&& mousebind->button == BTN_LEFT
&& mousebind->context == LAB_SSD_CLIENT) {
actions_run(view, seat->server, &mousebind->actions, NULL);
}
}
wlr_cursor_warp_absolute(seat->cursor,
&event->touch->base, event->x, event->y);
wlr_seat_touch_notify_down(seat->seat, touch_point->surface,
event->time_msec, event->touch_id, sx, sy);
} else {
cursor_emulate_move_absolute(seat, &event->touch->base,
event->x, event->y, event->time_msec);
cursor_emulate_button(seat, BTN_LEFT, WL_POINTER_BUTTON_STATE_PRESSED,
event->time_msec);
}
}
static void
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handle_touch_up(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_up);
struct wlr_touch_up_event *event = data;
/* Remove the touch point from the seat */
struct touch_point *touch_point, *tmp;
wl_list_for_each_safe(touch_point, tmp, &seat->touch_points, link) {
if (touch_point->touch_id == event->touch_id) {
if (touch_point->surface) {
wlr_seat_touch_notify_up(seat->seat, event->time_msec,
event->touch_id);
} else {
cursor_emulate_button(seat, BTN_LEFT,
WL_POINTER_BUTTON_STATE_RELEASED, event->time_msec);
}
wl_list_remove(&touch_point->link);
zfree(touch_point);
break;
}
}
}
void
touch_init(struct seat *seat)
{
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CONNECT_SIGNAL(seat->cursor, seat, touch_down);
CONNECT_SIGNAL(seat->cursor, seat, touch_up);
CONNECT_SIGNAL(seat->cursor, seat, touch_motion);
CONNECT_SIGNAL(seat->cursor, seat, touch_frame);
}
void
touch_finish(struct seat *seat)
{
wl_list_remove(&seat->touch_down.link);
wl_list_remove(&seat->touch_up.link);
wl_list_remove(&seat->touch_motion.link);
wl_list_remove(&seat->touch_frame.link);
}