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								// SPDX-License-Identifier: GPL-2.0-only
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								#include <assert.h>
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								#include <wlr/types/wlr_output.h>
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								#include <wlr/types/wlr_scene.h>
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								#include <wlr/util/log.h>
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								#include "common/scene-helpers.h"
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								#include "labwc.h"
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								#include "magnifier.h"
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								#include "output-state.h"
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								struct wlr_surface *
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								lab_wlr_surface_from_node(struct wlr_scene_node *node)
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								{
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									struct wlr_scene_buffer *buffer;
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									struct wlr_scene_surface *scene_surface;
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									if (node && node->type == WLR_SCENE_NODE_BUFFER) {
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										buffer = wlr_scene_buffer_from_node(node);
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										scene_surface = wlr_scene_surface_try_from_buffer(buffer);
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										if (scene_surface) {
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											return scene_surface->surface;
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										}
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									}
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									return NULL;
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								}
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								struct wlr_scene_node *
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								lab_wlr_scene_get_prev_node(struct wlr_scene_node *node)
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								{
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									assert(node);
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									struct wlr_scene_node *prev;
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									prev = wl_container_of(node->link.prev, node, link);
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									if (&prev->link == &node->parent->children) {
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										return NULL;
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									}
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									return prev;
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								}
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								/*
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								 * This is a copy of wlr_scene_output_commit()
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								 * as it doesn't use the pending state at all.
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								 */
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								bool
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								lab_wlr_scene_output_commit(struct wlr_scene_output *scene_output,
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										struct wlr_output_state *state)
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								{
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									assert(scene_output);
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									assert(state);
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									struct wlr_output *wlr_output = scene_output->output;
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									struct output *output = wlr_output->data;
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									bool wants_magnification = output_wants_magnification(output);
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									/*
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									 * FIXME: Regardless of wants_magnification, we are currently adding
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									 * damages to next frame when magnifier is shown, which forces
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									 * rendering on every output commit and overloads CPU.
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									 * We also need to verify the necessity of wants_magnification.
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									 */
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									if (!wlr_output->needs_frame && !pixman_region32_not_empty(
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											&scene_output->damage_ring.current) && !wants_magnification) {
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										return true;
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									}
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									if (!wlr_scene_output_build_state(scene_output, state, NULL)) {
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										wlr_log(WLR_ERROR, "Failed to build output state for %s",
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											wlr_output->name);
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										return false;
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									}
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									struct wlr_box additional_damage = {0};
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									if (state->buffer && is_magnify_on()) {
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										magnify(output, state->buffer, &additional_damage);
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									}
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									if (state == &output->pending) {
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										if (!wlr_output_commit(wlr_output)) {
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											wlr_log(WLR_INFO, "Failed to commit output %s",
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												wlr_output->name);
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											return false;
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										}
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									} else if (!wlr_output_commit_state(wlr_output, state)) {
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										wlr_log(WLR_INFO, "Failed to commit state for output %s",
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											wlr_output->name);
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										return false;
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									}
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									if (!wlr_box_empty(&additional_damage)) {
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										wlr_damage_ring_add_box(&scene_output->damage_ring, &additional_damage);
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									}
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									return true;
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								}
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