labwc/src/common/scene-helpers.c

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// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
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#include "common/scene-helpers.h"
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struct wlr_surface *
lab_wlr_surface_from_node(struct wlr_scene_node *node)
{
struct wlr_scene_buffer *buffer;
struct wlr_scene_surface *scene_surface;
if (node && node->type == WLR_SCENE_NODE_BUFFER) {
buffer = wlr_scene_buffer_from_node(node);
scene_surface = wlr_scene_surface_try_from_buffer(buffer);
if (scene_surface) {
return scene_surface->surface;
}
}
return NULL;
}
struct wlr_scene_node *
lab_wlr_scene_get_prev_node(struct wlr_scene_node *node)
{
assert(node);
struct wlr_scene_node *prev;
prev = wl_container_of(node->link.prev, node, link);
if (&prev->link == &node->parent->children) {
return NULL;
}
return prev;
}
/*
* This is a copy of wlr_scene_output_commit()
* as it doesn't use the pending state at all.
*/
bool
lab_wlr_scene_output_commit(struct wlr_scene_output *scene_output)
{
assert(scene_output);
struct wlr_output *wlr_output = scene_output->output;
struct wlr_output_state *state = &wlr_output->pending;
if (!wlr_output->needs_frame && !pixman_region32_not_empty(
&scene_output->damage_ring.current)) {
return false;
}
if (!wlr_scene_output_build_state(scene_output, state, NULL)) {
wlr_log(WLR_ERROR, "Failed to build output state for %s",
wlr_output->name);
return false;
}
if (!wlr_output_commit(wlr_output)) {
wlr_log(WLR_INFO, "Failed to commit output %s",
wlr_output->name);
return false;
}
/*
* FIXME: Remove the following line as soon as
* https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4253
* is merged. At that point wlr_scene handles damage tracking internally
* again.
*/
wlr_damage_ring_rotate(&scene_output->damage_ring);
return true;
}