foot/box-drawing.c

3454 lines
104 KiB
C
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#include "box-drawing.h"
#include <stdio.h>
#include <math.h>
#include <fenv.h>
#include <errno.h>
#define LOG_MODULE "box-drawing"
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#define LOG_ENABLE_DBG 0
#include "log.h"
#include "config.h"
#include "macros.h"
#include "stride.h"
#include "terminal.h"
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#include "util.h"
#include "xmalloc.h"
#define clamp(x, lower, upper) (min(upper, max(x, lower)))
enum thickness {
LIGHT,
HEAVY,
};
struct buf {
uint8_t *data;
pixman_image_t *pix;
pixman_format_code_t format;
int width;
int height;
int stride;
bool solid_shades;
int thickness[2];
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/* For octants, sextants and wedges */
int x_halfs[2];
int y_thirds[2];
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/* For octants */
int y_quads[3];
};
static const pixman_color_t white = {0xffff, 0xffff, 0xffff, 0xffff};
static void
change_buffer_format(struct buf *buf, pixman_format_code_t new_format)
{
int stride = stride_for_format_and_width(new_format, buf->width);
uint8_t *new_data = xcalloc(buf->height * stride, 1);
pixman_image_t *new_pix = pixman_image_create_bits_no_clear(
new_format, buf->width, buf->height, (uint32_t *)new_data, stride);
if (new_pix == NULL) {
errno = ENOMEM;
perror(__func__);
abort();
}
pixman_image_unref(buf->pix);
free(buf->data);
buf->data = new_data;
buf->pix = new_pix;
buf->format = new_format;
buf->stride = stride;
}
static int NOINLINE
_thickness(int base_thickness, enum thickness thick)
{
int multiplier = thick * 2 + 1;
xassert(base_thickness >= 1);
xassert((thick == LIGHT && multiplier == 1) ||
(thick == HEAVY && multiplier == 3));
return base_thickness * multiplier;
}
#define thickness(thick) buf->thickness[thick]
static void NOINLINE
_hline(struct buf *buf, int x1, int x2, int y, int thick)
{
pixman_box32_t box = {
.x1 = min(max(x1, 0), buf->width),
.x2 = min(max(x2, 0), buf->width),
.y1 = min(max(y, 0), buf->height),
.y2 = min(max(y + thick, 0), buf->height),
};
pixman_image_fill_boxes(PIXMAN_OP_SRC, buf->pix, &white, 1, &box);
}
#define hline(x1, x2, y, thick) _hline(buf, x1, x2, y, thick)
static void NOINLINE
_vline(struct buf *buf, int y1, int y2, int x, int thick)
{
pixman_box32_t box = {
.x1 = min(max(x, 0), buf->width),
.x2 = min(max(x + thick, 0), buf->width),
.y1 = min(max(y1, 0), buf->height),
.y2 = min(max(y2, 0), buf->height),
};
pixman_image_fill_boxes(PIXMAN_OP_SRC, buf->pix, &white, 1, &box);
}
#define vline(y1, y2, x, thick) _vline(buf, y1, y2, x, thick)
static void NOINLINE
_rect(struct buf *buf, int x1, int y1, int x2, int y2)
{
pixman_box32_t box = {
.x1 = min(max(x1, 0), buf->width),
.y1 = min(max(y1, 0), buf->height),
.x2 = min(max(x2, 0), buf->width),
.y2 = min(max(y2, 0), buf->height),
};
pixman_image_fill_boxes(PIXMAN_OP_SRC, buf->pix, &white, 1, &box);
}
#define rect(x1, y1, x2, y2) _rect(buf, x1, y1, x2, y2)
static void NOINLINE
_hline_middle(struct buf *buf, enum thickness _thick)
{
int thick = thickness(_thick);
hline(0, buf->width, (buf->height - thick) / 2, thick);
}
static void NOINLINE
_hline_middle_left(struct buf *buf, enum thickness _vthick, enum thickness _hthick)
{
int vthick = thickness(_vthick);
int hthick = thickness(_hthick);
_hline(buf, 0, (buf->width + vthick) / 2, (buf->height - hthick) / 2, hthick);
}
static void NOINLINE
_hline_middle_right(struct buf *buf, enum thickness _vthick, enum thickness _hthick)
{
int vthick = thickness(_vthick);
int hthick = thickness(_hthick);
hline((buf->width - vthick) / 2, buf->width, (buf->height - hthick) / 2, hthick);
}
static void NOINLINE
_vline_middle(struct buf *buf, enum thickness _thick)
{
int thick = thickness(_thick);
vline(0, buf->height, (buf->width - thick) / 2, thick);
}
static void NOINLINE
_vline_middle_up(struct buf *buf, enum thickness _vthick, enum thickness _hthick)
{
int vthick = thickness(_vthick);
int hthick = thickness(_hthick);
vline(0, (buf->height + hthick) / 2, (buf->width - vthick) / 2, vthick);
}
static void NOINLINE
_vline_middle_down(struct buf *buf, enum thickness _vthick, enum thickness _hthick)
{
int vthick = thickness(_vthick);
int hthick = thickness(_hthick);
vline((buf->height - hthick) / 2, buf->height, (buf->width - vthick) / 2, vthick);
}
#define hline_middle(thick) _hline_middle(buf, thick)
#define hline_middle_left(thick) _hline_middle_left(buf, thick, thick)
#define hline_middle_right(thick) _hline_middle_right(buf, thick, thick)
#define hline_middle_left_mixed(vthick, hthick) _hline_middle_left(buf, vthick, hthick)
#define hline_middle_right_mixed(vthick, hthick) _hline_middle_right(buf, vthick, hthick)
#define vline_middle(thick) _vline_middle(buf, thick)
#define vline_middle_up(thick) _vline_middle_up(buf, thick, thick)
#define vline_middle_down(thick) _vline_middle_down(buf, thick, thick)
#define vline_middle_up_mixed(vthick, hthick) _vline_middle_up(buf, vthick, hthick)
#define vline_middle_down_mixed(vthick, hthick) _vline_middle_down(buf, vthick, hthick)
static void
draw_box_drawings_light_horizontal(struct buf *buf)
{
hline_middle(LIGHT);
}
static void
draw_box_drawings_heavy_horizontal(struct buf *buf)
{
hline_middle(HEAVY);
}
static void
draw_box_drawings_light_vertical(struct buf *buf)
{
vline_middle(LIGHT);
}
static void
draw_box_drawings_heavy_vertical(struct buf *buf)
{
vline_middle(HEAVY);
}
static void
draw_box_drawings_dash_horizontal(struct buf *buf, int count, int thick, int gap)
{
int width = buf->width;
int height = buf->height;
xassert(count >= 2 && count <= 4);
const int gap_count = count - 1;
int dash_width = (width - (gap_count * gap)) / count;
while (dash_width <= 0 && gap > 1) {
gap--;
dash_width = (width - (gap_count * gap)) / count;
}
if (dash_width <= 0) {
hline_middle(LIGHT);
return;
}
xassert(count * dash_width + gap_count * gap <= width);
int remaining = width - count * dash_width - gap_count * gap;
int x[4] = {0};
int w[4] = {dash_width, dash_width, dash_width, dash_width};
x[0] = 0;
x[1] = x[0] + w[0] + gap;
if (count == 2)
w[1] = width - x[1];
else if (count == 3)
w[1] += remaining;
else
w[1] += remaining / 2;
if (count >= 3) {
x[2] = x[1] + w[1] + gap;
if (count == 3)
w[2] = width - x[2];
else
w[2] += remaining - remaining / 2;
}
if (count >= 4) {
x[3] = x[2] + w[2] + gap;
w[3] = width - x[3];
}
hline(x[0], x[0] + w[0], (height - thick) / 2, thick);
hline(x[1], x[1] + w[1], (height - thick) / 2, thick);
if (count >= 3)
hline(x[2], x[2] + w[2], (height - thick) / 2, thick);
if (count >= 4)
hline(x[3], x[3] + w[3], (height - thick) / 2, thick);
}
static void
draw_box_drawings_dash_vertical(struct buf *buf, int count, int thick, int gap)
{
int width = buf->width;
int height = buf->height;
xassert(count >= 2 && count <= 4);
const int gap_count = count - 1;
int dash_height = (height - (gap_count * gap)) / count;
while (dash_height <= 0 && gap > 1) {
gap--;
dash_height = (height - (gap_count * gap)) / count;
}
if (dash_height <= 0) {
vline_middle(LIGHT);
return;
}
xassert(count * dash_height + gap_count * gap <= height);
int remaining = height - count * dash_height - gap_count * gap;
int y[4] = {0};
int h[4] = {dash_height, dash_height, dash_height, dash_height};
y[0] = 0;
y[1] = y[0] + h[0] + gap;
if (count == 2)
h[1] = height - y[1];
else if (count == 3)
h[1] += remaining;
else
h[1] += remaining / 2;
if (count >= 3) {
y[2] = y[1] + h[1] + gap;
if (count == 3)
h[2] = height - y[2];
else
h[2] += remaining - remaining / 2;
}
if (count >= 4) {
y[3] = y[2] + h[2] + gap;
h[3] = height - y[3];
}
vline(y[0], y[0] + h[0], (width - thick) / 2, thick);
vline(y[1], y[1] + h[1], (width - thick) / 2, thick);
if (count >= 3)
vline(y[2], y[2] + h[2], (width - thick) / 2, thick);
if (count >= 4)
vline(y[3], y[3] + h[3], (width - thick) / 2, thick);
}
static void
draw_box_drawings_light_triple_dash_horizontal(struct buf *buf)
{
draw_box_drawings_dash_horizontal(buf, 3, thickness(LIGHT), thickness(LIGHT));
}
static void
draw_box_drawings_heavy_triple_dash_horizontal(struct buf *buf)
{
draw_box_drawings_dash_horizontal(buf, 3, thickness(HEAVY), thickness(LIGHT));
}
static void
draw_box_drawings_light_triple_dash_vertical(struct buf *buf)
{
draw_box_drawings_dash_vertical(buf, 3, thickness(LIGHT), thickness(HEAVY));
}
static void
draw_box_drawings_heavy_triple_dash_vertical(struct buf *buf)
{
draw_box_drawings_dash_vertical(buf, 3, thickness(HEAVY), thickness(HEAVY));
}
static void
draw_box_drawings_light_quadruple_dash_horizontal(struct buf *buf)
{
draw_box_drawings_dash_horizontal(buf, 4, thickness(LIGHT), thickness(LIGHT));
}
static void
draw_box_drawings_heavy_quadruple_dash_horizontal(struct buf *buf)
{
draw_box_drawings_dash_horizontal(buf, 4, thickness(HEAVY), thickness(LIGHT));
}
static void
draw_box_drawings_light_quadruple_dash_vertical(struct buf *buf)
{
draw_box_drawings_dash_vertical(buf, 4, thickness(LIGHT), thickness(LIGHT));
}
static void
draw_box_drawings_heavy_quadruple_dash_vertical(struct buf *buf)
{
draw_box_drawings_dash_vertical(buf, 4, thickness(HEAVY), thickness(LIGHT));
}
static void
draw_box_drawings_light_down_and_right(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_light_and_right_heavy(struct buf *buf)
{
hline_middle_right_mixed(LIGHT, HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_heavy_and_right_light(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle_down_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_heavy_down_and_right(struct buf *buf)
{
hline_middle_right(HEAVY);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_light_down_and_left(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_light_and_left_heavy(struct buf *buf)
{
hline_middle_left_mixed(LIGHT, HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_heavy_and_left_light(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle_down_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_heavy_down_and_left(struct buf *buf)
{
hline_middle_left(HEAVY);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_light_up_and_right(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_up_light_and_right_heavy(struct buf *buf)
{
hline_middle_right_mixed(LIGHT, HEAVY);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_up_heavy_and_right_light(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle_up_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_heavy_up_and_right(struct buf *buf)
{
hline_middle_right(HEAVY);
vline_middle_up(HEAVY);
}
static void
draw_box_drawings_light_up_and_left(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_up_light_and_left_heavy(struct buf *buf)
{
hline_middle_left_mixed(LIGHT, HEAVY);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_up_heavy_and_left_light(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle_up_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_heavy_up_and_left(struct buf *buf)
{
hline_middle_left(HEAVY);
vline_middle_up(HEAVY);
}
static void
draw_box_drawings_light_vertical_and_right(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle(LIGHT);
}
static void
draw_box_drawings_vertical_light_and_right_heavy(struct buf *buf)
{
hline_middle_right_mixed(LIGHT, HEAVY);
vline_middle(LIGHT);
}
static void
draw_box_drawings_up_heavy_and_right_down_light(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle_up_mixed(HEAVY, LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_heavy_and_right_up_light(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle_up(LIGHT);
vline_middle_down_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_vertical_heavy_and_right_light(struct buf *buf)
{
hline_middle_right(LIGHT);
vline_middle(HEAVY);
}
static void
draw_box_drawings_down_light_and_right_up_heavy(struct buf *buf)
{
hline_middle_right(HEAVY);
vline_middle_up(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_up_light_and_right_down_heavy(struct buf *buf)
{
hline_middle_right(HEAVY);
vline_middle_up(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_heavy_vertical_and_right(struct buf *buf)
{
hline_middle_right(HEAVY);
vline_middle(HEAVY);
}
static void
draw_box_drawings_light_vertical_and_left(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle(LIGHT);
}
static void
draw_box_drawings_vertical_light_and_left_heavy(struct buf *buf)
{
hline_middle_left_mixed(LIGHT, HEAVY);
vline_middle(LIGHT);
}
static void
draw_box_drawings_up_heavy_and_left_down_light(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle_up_mixed(HEAVY, LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_heavy_and_left_up_light(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle_up(LIGHT);
vline_middle_down_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_vertical_heavy_and_left_light(struct buf *buf)
{
hline_middle_left(LIGHT);
vline_middle(HEAVY);
}
static void
draw_box_drawings_down_light_and_left_up_heavy(struct buf *buf)
{
hline_middle_left(HEAVY);
vline_middle_up(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_up_light_and_left_down_heavy(struct buf *buf)
{
hline_middle_left(HEAVY);
vline_middle_up(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_heavy_vertical_and_left(struct buf *buf)
{
hline_middle_left(HEAVY);
vline_middle(HEAVY);
}
static void
draw_box_drawings_light_down_and_horizontal(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_left_heavy_and_right_down_light(struct buf *buf)
{
hline_middle_left_mixed(LIGHT, HEAVY);
hline_middle_right(LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_right_heavy_and_left_down_light(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right_mixed(LIGHT, HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_light_and_horizontal_heavy(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_heavy_and_horizontal_light(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle_down_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_right_light_and_left_down_heavy(struct buf *buf)
{
hline_middle_left(HEAVY);
hline_middle_right(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_left_light_and_right_down_heavy(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right(HEAVY);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_heavy_down_and_horizontal(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_light_up_and_horizontal(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_left_heavy_and_right_up_light(struct buf *buf)
{
hline_middle_left_mixed(LIGHT, HEAVY);
hline_middle_right(LIGHT);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_right_heavy_and_left_up_light(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right_mixed(LIGHT, HEAVY);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_up_light_and_horizontal_heavy(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_up_heavy_and_horizontal_light(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle_up_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_right_light_and_left_up_heavy(struct buf *buf)
{
hline_middle_left(HEAVY);
hline_middle_right(LIGHT);
vline_middle_up(HEAVY);
}
static void
draw_box_drawings_left_light_and_right_up_heavy(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right(HEAVY);
vline_middle_up(HEAVY);
}
static void
draw_box_drawings_heavy_up_and_horizontal(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle_up(HEAVY);
}
static void
draw_box_drawings_light_vertical_and_horizontal(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle(LIGHT);
}
static void
draw_box_drawings_left_heavy_and_right_vertical_light(struct buf *buf)
{
hline_middle_left_mixed(LIGHT, HEAVY);
hline_middle_right(LIGHT);
vline_middle(LIGHT);
}
static void
draw_box_drawings_right_heavy_and_left_vertical_light(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right_mixed(LIGHT, HEAVY);
vline_middle(LIGHT);
}
static void
draw_box_drawings_vertical_light_and_horizontal_heavy(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle(LIGHT);
}
static void
draw_box_drawings_up_heavy_and_down_horizontal_light(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle_up_mixed(HEAVY, LIGHT);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_down_heavy_and_up_horizontal_light(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle_up(LIGHT);
vline_middle_down_mixed(HEAVY, LIGHT);
}
static void
draw_box_drawings_vertical_heavy_and_horizontal_light(struct buf *buf)
{
hline_middle(LIGHT);
vline_middle(HEAVY);
}
static void
draw_box_drawings_left_up_heavy_and_right_down_light(struct buf *buf)
{
hline_middle_left(HEAVY);
hline_middle_right(LIGHT);
vline_middle_up(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_right_up_heavy_and_left_down_light(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right(HEAVY);
vline_middle_up(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_left_down_heavy_and_right_up_light(struct buf *buf)
{
hline_middle_left(HEAVY);
hline_middle_right(LIGHT);
vline_middle_up(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_right_down_heavy_and_left_up_light(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right(HEAVY);
vline_middle_up(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_down_light_and_up_horizontal_heavy(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle_up(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_up_light_and_down_horizontal_heavy(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle_up(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_right_light_and_left_vertical_heavy(struct buf *buf)
{
hline_middle_left(HEAVY);
hline_middle_right(LIGHT);
vline_middle(HEAVY);
}
static void
draw_box_drawings_left_light_and_right_vertical_heavy(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right(HEAVY);
vline_middle(HEAVY);
}
static void
draw_box_drawings_heavy_vertical_and_horizontal(struct buf *buf)
{
hline_middle(HEAVY);
vline_middle(HEAVY);
}
static void
draw_box_drawings_light_double_dash_horizontal(struct buf *buf)
{
draw_box_drawings_dash_horizontal(buf, 2, thickness(LIGHT), thickness(LIGHT));
}
static void
draw_box_drawings_heavy_double_dash_horizontal(struct buf *buf)
{
draw_box_drawings_dash_horizontal(buf, 2, thickness(HEAVY), thickness(LIGHT));
}
static void
draw_box_drawings_light_double_dash_vertical(struct buf *buf)
{
draw_box_drawings_dash_vertical(buf, 2, thickness(LIGHT), thickness(HEAVY));
}
static void
draw_box_drawings_heavy_double_dash_vertical(struct buf *buf)
{
draw_box_drawings_dash_vertical(buf, 2, thickness(HEAVY), thickness(HEAVY));
}
static void
draw_box_drawings_double_horizontal(struct buf *buf)
{
int thick = thickness(LIGHT);
int mid = (buf->height - thick * 3) / 2;
hline(0, buf->width, mid, thick);
hline(0, buf->width, mid + 2 * thick, thick);
}
static void
draw_box_drawings_double_vertical(struct buf *buf)
{
int thick = thickness(LIGHT);
int mid = (buf->width - thick * 3) / 2;
vline(0, buf->height, mid, thick);
vline(0, buf->height, mid + 2 * thick, thick);
}
static void
draw_box_drawings_down_single_and_right_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick) / 2;
vline_middle_down(LIGHT);
hline(vmid, buf->width, hmid, thick);
hline(vmid, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_down_double_and_right_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline_middle_right(LIGHT);
vline(hmid, buf->height, vmid, thick);
vline(hmid, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_down_and_right(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(hmid, buf->height, vmid, thick);
vline(hmid + 2 * thick, buf->height, vmid + 2 * thick, thick);
hline(vmid, buf->width, hmid, thick);
hline(vmid + 2 * thick, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_down_single_and_left_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width + thick) / 2;
vline_middle_down(LIGHT);
hline(0, vmid, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_down_double_and_left_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline_middle_left(LIGHT);
vline(hmid, buf->height, vmid, thick);
vline(hmid, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_down_and_left(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(hmid + 2 * thick, buf->height, vmid, thick);
vline(hmid, buf->height, vmid + 2 * thick, thick);
hline(0, vmid + 2 * thick, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_up_single_and_right_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick) / 2;
vline_middle_up(LIGHT);
hline(vmid, buf->width, hmid, thick);
hline(vmid, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_up_double_and_right_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height + thick) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline_middle_right(LIGHT);
vline(0, hmid, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_up_and_right(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(0, hmid + 2 * thick, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
hline(vmid + 2 * thick, buf->width, hmid, thick);
hline(vmid, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_up_single_and_left_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width + thick) / 2;
vline_middle_up(LIGHT);
hline(0, vmid, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_up_double_and_left_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height + thick) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline_middle_left(LIGHT);
vline(0, hmid, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_up_and_left(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(0, hmid + 0 * thick + thick, vmid, thick);
vline(0, hmid + 2 * thick + thick, vmid + 2 * thick, thick);
hline(0, vmid, hmid, thick);
hline(0, vmid + 2 * thick, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_vertical_single_and_right_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick) / 2;
vline_middle(LIGHT);
hline(vmid, buf->width, hmid, thick);
hline(vmid, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_vertical_double_and_right_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int vmid = (buf->width - thick * 3) / 2;
hline(vmid + 2 * thick, buf->width, (buf->height - thick) / 2, thick);
vline(0, buf->height, vmid, thick);
vline(0, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_vertical_and_right(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(0, buf->height, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
vline(hmid + 2 * thick, buf->height, vmid + 2 * thick, thick);
hline(vmid + 2 * thick, buf->width, hmid, thick);
hline(vmid + 2 * thick, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_vertical_single_and_left_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width + thick) / 2;
vline_middle(LIGHT);
hline(0, vmid, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_vertical_double_and_left_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int vmid = (buf->width - thick * 3) / 2;
hline(0, vmid, (buf->height - thick) / 2, thick);
vline(0, buf->height, vmid, thick);
vline(0, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_vertical_and_left(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(0, buf->height, vmid + 2 * thick, thick);
vline(0, hmid, vmid, thick);
vline(hmid + 2 * thick, buf->height, vmid, thick);
hline(0, vmid + thick, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_down_single_and_horizontal_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
vline(hmid + 2 * thick, buf->height, (buf->width - thick) / 2, thick);
hline(0, buf->width, hmid, thick);
hline(0, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_down_double_and_horizontal_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline_middle(LIGHT);
vline(hmid, buf->height, vmid, thick);
vline(hmid, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_down_and_horizontal(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline(0, buf->width, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
hline(vmid + 2 * thick, buf->width, hmid + 2 * thick, thick);
vline(hmid + 2 * thick, buf->height, vmid, thick);
vline(hmid + 2 * thick, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_up_single_and_horizontal_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick) / 2;
vline(0, hmid, vmid, thick);
hline(0, buf->width, hmid, thick);
hline(0, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_up_double_and_horizontal_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline_middle(LIGHT);
vline(0, hmid, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_up_and_horizontal(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
vline(0, hmid, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
hline(0, vmid + thick, hmid, thick);
hline(vmid + 2 * thick, buf->width, hmid, thick);
hline(0, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_vertical_single_and_horizontal_double(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
vline_middle(LIGHT);
hline(0, buf->width, hmid, thick);
hline(0, buf->width, hmid + 2 * thick, thick);
}
static void
draw_box_drawings_vertical_double_and_horizontal_single(struct buf *buf)
{
int thick = thickness(LIGHT);
int vmid = (buf->width - thick * 3) / 2;
hline_middle(LIGHT);
vline(0, buf->height, vmid, thick);
vline(0, buf->height, vmid + 2 * thick, thick);
}
static void
draw_box_drawings_double_vertical_and_horizontal(struct buf *buf)
{
int thick = thickness(LIGHT);
int hmid = (buf->height - thick * 3) / 2;
int vmid = (buf->width - thick * 3) / 2;
hline(0, vmid, hmid, thick);
hline(vmid + 2 * thick, buf->width, hmid, thick);
hline(0, vmid, hmid + 2 * thick, thick);
hline(vmid + 2 * thick, buf->width, hmid + 2 * thick, thick);
vline(0, hmid + thick, vmid, thick);
vline(0, hmid, vmid + 2 * thick, thick);
vline(hmid + 2 * thick, buf->height, vmid, thick);
vline(hmid + 2 * thick, buf->height, vmid + 2 * thick, thick);
}
static inline void
set_a1_bit(uint8_t *data, size_t ofs, size_t bit_no)
{
#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
data[ofs] |= 1 << bit_no;
#else
data[ofs] |= 1 << (7 - bit_no);
#endif
}
static void NOINLINE
draw_box_drawings_light_arc(struct buf *buf, char32_t wc)
{
const pixman_format_code_t fmt = buf->format;
const int supersample = fmt == PIXMAN_a8 ? 4 : 1;
const int height = buf->height * supersample;
const int width = buf->width * supersample;
const int stride = fmt == PIXMAN_a8
? stride_for_format_and_width(PIXMAN_a8, width) : buf->stride;
uint8_t *data = supersample > 1 ? xcalloc(height * stride, 1) : buf->data;
const int thick = thickness(LIGHT) * supersample;
const int height_pixels = buf->height;
const int width_pixels = buf->width;
const int thick_pixels = thickness(LIGHT);
/*
* The general idea here is to connect the two incoming lines using a
* circle, which is extended to the box-edges with vertical/horizontal
* lines.
*
* The radius of the quartercircle should be as big as possible, with some
* restrictions: The radius should be the same for all of at a
* given box-size (which won't be the case if we choose the biggest
* possible radius for a given box, consider the following:)
*
*
*
* a d
* x
*
*
*
*
*
*
* b c
*
* for it would be possible to center the circle on the upper right
* corner of d, but we have set it on x instead because can only use a
* 2px inner radius:
*
*
* a d
* x
*
*
*
*
*
*
* b c
*
* As the incoming lines always exactly fill pixels, and are rounded down
* (via float->int), we can use this to get the radius of the inner
* (connecting the left/upper edge of the lines) quartercircle.
*/
int circle_inner_edge = (min(width_pixels, height_pixels) - thick_pixels) / 2;
/*
* We want to draw the quartercircle by filling small circles (with r =
* thickness/2.) whose centers are on its edge. This means to get the
* radius of the quartercircle, we add the exact half thickness to the
* radius of the inner circle.
*/
double c_r = circle_inner_edge + thick_pixels/2.;
/*
* We need to draw short lines from the end of the quartercircle to the
* box-edges, store one endpoint (the other is the edge of the
* quartercircle) in these vars.
*/
int vert_to = 0,
hor_to = 0;
/* Coordinates of the circle-center. */
int c_x = 0,
c_y = 0;
/*
* For a given y there are up to two solutions for the circle-equation.
* Set to -1 for the left, and 1 for the right hemisphere.
*/
int circle_hemisphere = 0;
/*
* The quarter circle only has to be evaluated for a small range of
* y-values.
*/
int y_min = 0,
y_max = 0;
switch (wc) {
case U'': {
/*
* Don't use supersampled coordinates yet, we want to align actual
* pixels.
*
* pixel-coordinates of the lower edge of the right line and the
* right edge of the bottom line.
*/
int right_bottom_edge = (height_pixels + thick_pixels) / 2;
int bottom_right_edge = (width_pixels + thick_pixels) / 2;
/* find coordinates of circle-center. */
c_y = right_bottom_edge + circle_inner_edge;
c_x = bottom_right_edge + circle_inner_edge;
/* we want to render the left, not the right hemisphere of the circle. */
circle_hemisphere = -1;
/* don't evaluate beyond c_y, the vertical line is drawn there. */
y_min = 0;
y_max = c_y;
/*
* the vertical line should extend to the bottom of the box, the
* horizontal to the right.
*/
vert_to = height_pixels;
hor_to = width_pixels;
break;
}
case U'': {
int left_bottom_edge = (height_pixels + thick_pixels) / 2;
int bottom_left_edge = (width_pixels - thick_pixels) / 2;
c_y = left_bottom_edge + circle_inner_edge;
c_x = bottom_left_edge - circle_inner_edge;
circle_hemisphere = 1;
y_min = 0;
y_max = c_y;
vert_to = height_pixels;
hor_to = 0;
break;
}
case U'': {
int right_top_edge = (height_pixels - thick_pixels) / 2;
int top_right_edge = (width_pixels + thick_pixels) / 2;
c_y = right_top_edge - circle_inner_edge;
c_x = top_right_edge + circle_inner_edge;
circle_hemisphere = -1;
y_min = c_y;
y_max = height_pixels;
vert_to = 0;
hor_to = width_pixels;
break;
}
case U'': {
int left_top_edge = (height_pixels - thick_pixels) / 2;
int top_left_edge = (width_pixels - thick_pixels) / 2;
c_y = left_top_edge - circle_inner_edge;
c_x = top_left_edge - circle_inner_edge;
circle_hemisphere = 1;
y_min = c_y;
y_max = height_pixels;
vert_to = 0;
hor_to = 0;
break;
}
}
/* store for horizontal+vertical line. */
int c_x_pixels = c_x;
int c_y_pixels = c_y;
/* Bring coordinates from pixel-grid to supersampled grid. */
c_r *= supersample;
c_x *= supersample;
c_y *= supersample;
y_min *= supersample;
y_max *= supersample;
double c_r2 = c_r * c_r;
/*
* To prevent gaps in the circle, each pixel is sampled multiple times.
* As the quartercircle ends (vertically) in the middle of a pixel, an
* uneven number helps hit that exactly.
*/
for (double i = y_min*16; i <= y_max*16; i++) {
errno = 0;
feclearexcept(FE_ALL_EXCEPT);
double y = i / 16.;
double x = circle_hemisphere * sqrt(c_r2 - (y - c_y) * (y - c_y)) + c_x;
/* See math_error(7) */
if (errno != 0 ||
fetestexcept(FE_INVALID | FE_DIVBYZERO | FE_OVERFLOW | FE_UNDERFLOW))
{
continue;
}
const int row = round(y);
const int col = round(x);
if (col < 0)
continue;
/* rectangle big enough to fit entire circle with radius thick/2. */
int row1 = row - (thick/2+1);
int row2 = row + (thick/2+1);
int col1 = col - (thick/2+1);
int col2 = col + (thick/2+1);
int row_start = min(row1, row2),
row_end = max(row1, row2),
col_start = min(col1, col2),
col_end = max(col1, col2);
xassert(row_end > row_start);
xassert(col_end > col_start);
/*
* draw circle with radius thick/2 around x,y.
* this is accomplished by rejecting pixels where the distance from
* their center to x,y is greater than thick/2.
*/
for (int r = max(row_start, 0); r < max(min(row_end, height), 0); r++) {
double r_midpoint = r + 0.5;
for (int c = max(col_start, 0); c < max(min(col_end, width), 0); c++) {
double c_midpoint = c + 0.5;
/* vector from point on quartercircle to midpoint of the current pixel. */
double center_midpoint_x = c_midpoint - x;
double center_midpoint_y = r_midpoint - y;
/* distance from current point to circle-center. */
double dist = sqrt(center_midpoint_x * center_midpoint_x + center_midpoint_y * center_midpoint_y);
/* skip if midpoint of pixel is outside the circle. */
if (dist > thick/2.)
continue;
if (fmt == PIXMAN_a1) {
size_t idx = c / 8;
size_t bit_no = c % 8;
set_a1_bit(data, r * stride + idx, bit_no);
} else
data[r * stride + c] = 0xff;
}
}
}
if (fmt == PIXMAN_a8) {
xassert(data != buf->data);
/* Downsample */
for (size_t r = 0; r < buf->height; r++) {
for (size_t c = 0; c < buf->width; c++) {
uint32_t total = 0;
for (size_t i = 0; i < supersample; i++) {
for (size_t j = 0; j < supersample; j++)
total += data[(r * supersample + i) * stride + c * supersample + j];
}
uint8_t average = min(total / (supersample * supersample), 0xff);
buf->data[r * buf->stride + c] = average;
}
}
free(data);
}
/* draw vertical/horizontal lines from quartercircle-edge to box-edge. */
vline(min(c_y_pixels, vert_to), max(c_y_pixels, vert_to), (width_pixels - thick_pixels) / 2, thick_pixels);
hline(min(c_x_pixels, hor_to), max(c_x_pixels, hor_to), (height_pixels - thick_pixels) / 2, thick_pixels);
}
static void NOINLINE
draw_box_drawings_light_diagonal_upper_right_to_lower_left(struct buf *buf)
{
pixman_trapezoid_t trap = {
.top = pixman_int_to_fixed(0),
.bottom = pixman_int_to_fixed(buf->height),
.left = {
.p1 = {
.x = pixman_double_to_fixed(buf->width - thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(0),
},
.p2 = {
.x = pixman_double_to_fixed(0 - thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(buf->height),
},
},
.right = {
.p1 = {
.x = pixman_double_to_fixed(buf->width + thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(0),
},
.p2 = {
.x = pixman_double_to_fixed(0 + thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(buf->height),
},
},
};
pixman_rasterize_trapezoid(buf->pix, &trap, 0, 0);
}
static void NOINLINE
draw_box_drawings_light_diagonal_upper_left_to_lower_right(struct buf *buf)
{
pixman_trapezoid_t trap = {
.top = pixman_int_to_fixed(0),
.bottom = pixman_int_to_fixed(buf->height),
.left = {
.p1 = {
.x = pixman_double_to_fixed(0 - thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(0),
},
.p2 = {
.x = pixman_double_to_fixed(buf->width - thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(buf->height),
},
},
.right = {
.p1 = {
.x = pixman_double_to_fixed(0 + thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(0),
},
.p2 = {
.x = pixman_double_to_fixed(buf->width + thickness(LIGHT) / 2.),
.y = pixman_int_to_fixed(buf->height),
},
},
};
pixman_rasterize_trapezoid(buf->pix, &trap, 0, 0);
}
static void
draw_box_drawings_light_diagonal_cross(struct buf *buf)
{
draw_box_drawings_light_diagonal_upper_right_to_lower_left(buf);
draw_box_drawings_light_diagonal_upper_left_to_lower_right(buf);
}
static void
draw_box_drawings_light_left(struct buf *buf)
{
hline_middle_left(LIGHT);
}
static void
draw_box_drawings_light_up(struct buf *buf)
{
vline_middle_up(LIGHT);
}
static void
draw_box_drawings_light_right(struct buf *buf)
{
hline_middle_right(LIGHT);
}
static void
draw_box_drawings_light_down(struct buf *buf)
{
vline_middle_down(LIGHT);
}
static void
draw_box_drawings_heavy_left(struct buf *buf)
{
hline_middle_left(HEAVY);
}
static void
draw_box_drawings_heavy_up(struct buf *buf)
{
vline_middle_up(HEAVY);
}
static void
draw_box_drawings_heavy_right(struct buf *buf)
{
hline_middle_right(HEAVY);
}
static void
draw_box_drawings_heavy_down(struct buf *buf)
{
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_light_left_and_heavy_right(struct buf *buf)
{
hline_middle_left(LIGHT);
hline_middle_right(HEAVY);
}
static void
draw_box_drawings_light_up_and_heavy_down(struct buf *buf)
{
vline_middle_up(LIGHT);
vline_middle_down(HEAVY);
}
static void
draw_box_drawings_heavy_left_and_light_right(struct buf *buf)
{
hline_middle_left(HEAVY);
hline_middle_right(LIGHT);
}
static void
draw_box_drawings_heavy_up_and_light_down(struct buf *buf)
{
vline_middle_up(HEAVY);
vline_middle_down(LIGHT);
}
static void
draw_upper_half_block(struct buf *buf)
{
rect(0, 0, buf->width, round(buf->height / 2.));
}
static void
draw_lower_one_eighth_block(struct buf *buf)
{
rect(0, buf->height - round(buf->height / 8.), buf->width, buf->height);
}
static void
draw_lower_one_quarter_block(struct buf *buf)
{
rect(0, buf->height - round(buf->height / 4.), buf->width, buf->height);
}
static void
draw_lower_three_eighths_block(struct buf *buf)
{
rect(0, buf->height - round(3. * buf->height / 8.), buf->width, buf->height);
}
static void
draw_lower_half_block(struct buf *buf)
{
rect(0, buf->height - round(buf->height / 2.), buf->width, buf->height);
}
static void
draw_lower_five_eighths_block(struct buf *buf)
{
rect(0, buf->height - round(5. * buf->height / 8.), buf->width, buf->height);
}
static void
draw_lower_three_quarters_block(struct buf *buf)
{
rect(0, buf->height - round(3. * buf->height / 4.), buf->width, buf->height);
}
static void
draw_lower_seven_eighths_block(struct buf *buf)
{
rect(0, buf->height - round(7. * buf->height / 8.), buf->width, buf->height);
}
static void
draw_upper_one_quarter_block(struct buf *buf)
{
rect(0, 0, buf->width, round(buf->height / 4.));
}
static void
draw_upper_three_eighths_block(struct buf *buf)
{
rect(0, 0, buf->width, round(3. * buf->height / 8.));
}
static void
draw_upper_five_eighths_block(struct buf *buf)
{
rect(0, 0, buf->width, round(5. * buf->height / 8.));
}
static void
draw_upper_three_quarters_block(struct buf *buf)
{
rect(0, 0, buf->width, round(3. * buf->height / 4.));
}
static void
draw_upper_seven_eighths_block(struct buf *buf)
{
rect(0, 0, buf->width, round(7. * buf->height / 8.));
}
static void
draw_full_block(struct buf *buf)
{
rect(0, 0, buf->width, buf->height);
}
static void
draw_left_seven_eighths_block(struct buf *buf)
{
rect(0, 0, round(7. * buf->width / 8.), buf->height);
}
static void
draw_left_three_quarters_block(struct buf *buf)
{
rect(0, 0, round(3. * buf->width / 4.), buf->height);
}
static void
draw_left_five_eighths_block(struct buf *buf)
{
rect(0, 0, round(5. * buf->width / 8.), buf->height);
}
static void
draw_left_half_block(struct buf *buf)
{
rect(0, 0, round(buf->width / 2.), buf->height);
}
static void
draw_left_three_eighths_block(struct buf *buf)
{
rect(0, 0, round(3. * buf->width / 8.), buf->height);
}
static void
draw_left_one_quarter_block(struct buf *buf)
{
rect(0, 0, round(buf->width / 4.), buf->height);
}
static void
draw_vertical_one_eighth_block_n(struct buf *buf, int n)
{
double x = round((double)n * buf->width / 8.);
double w = round(buf->width / 8.);
rect(x, 0, x + w, buf->height);
}
static void
draw_left_one_eighth_block(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 0);
}
static void
draw_vertical_one_eighth_block_2(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 1);
}
static void
draw_vertical_one_eighth_block_3(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 2);
}
static void
draw_vertical_one_eighth_block_4(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 3);
}
static void
draw_vertical_one_eighth_block_5(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 4);
}
static void
draw_vertical_one_eighth_block_6(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 5);
}
static void
draw_vertical_one_eighth_block_7(struct buf *buf)
{
draw_vertical_one_eighth_block_n(buf, 6);
}
static void
draw_right_half_block(struct buf *buf)
{
rect(round(buf->width / 2.), 0, buf->width, buf->height);
}
static void NOINLINE
draw_pixman_shade(struct buf *buf, uint16_t v)
{
pixman_color_t shade = {.red = 0, .green = 0, .blue = 0, .alpha = v};
pixman_image_fill_rectangles(
PIXMAN_OP_SRC, buf->pix, &shade, 1,
(pixman_rectangle16_t []){{0, 0, buf->width, buf->height}});
}
static void
draw_light_shade(struct buf *buf)
{
pixman_format_code_t fmt = buf->format;
if (buf->solid_shades && fmt == PIXMAN_a1)
change_buffer_format(buf, PIXMAN_a8);
else if (!buf->solid_shades && fmt == PIXMAN_a8)
change_buffer_format(buf, PIXMAN_a1);
if (buf->solid_shades)
draw_pixman_shade(buf, 0x4000);
else {
for (size_t row = 0; row < buf->height; row += 2) {
for (size_t col = 0; col < buf->width; col += 2) {
size_t idx = col / 8;
size_t bit_no = col % 8;
set_a1_bit(buf->data, row * buf->stride + idx, bit_no);
}
}
}
}
static void
draw_medium_shade(struct buf *buf)
{
pixman_format_code_t fmt = buf->format;
if (buf->solid_shades && fmt == PIXMAN_a1)
change_buffer_format(buf, PIXMAN_a8);
else if (!buf->solid_shades && fmt == PIXMAN_a8)
change_buffer_format(buf, PIXMAN_a1);
if (buf->solid_shades)
draw_pixman_shade(buf, 0x8000);
else {
for (size_t row = 0; row < buf->height; row++) {
for (size_t col = row % 2; col < buf->width; col += 2) {
size_t idx = col / 8;
size_t bit_no = col % 8;
set_a1_bit(buf->data, row * buf->stride + idx, bit_no);
}
}
}
}
static void
draw_dark_shade(struct buf *buf)
{
pixman_format_code_t fmt = buf->format;
if (buf->solid_shades && fmt == PIXMAN_a1)
change_buffer_format(buf, PIXMAN_a8);
else if (!buf->solid_shades && fmt == PIXMAN_a8)
change_buffer_format(buf, PIXMAN_a1);
if (buf->solid_shades)
draw_pixman_shade(buf, 0xc000);
else {
for (size_t row = 0; row < buf->height; row++) {
for (size_t col = 0; col < buf->width; col += 1 + row % 2) {
size_t idx = col / 8;
size_t bit_no = col % 8;
set_a1_bit(buf->data, row * buf->stride + idx, bit_no);
}
}
}
}
static void NOINLINE
draw_horizontal_one_eighth_block_n(struct buf *buf, int n)
{
double y = round((double)n * buf->height / 8.);
double h = round(buf->height / 8.);
rect(0, y, buf->width, y + h);
}
static void
draw_upper_one_eighth_block(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 0);
}
static void
draw_horizontal_one_eighth_block_2(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 1);
}
static void
draw_horizontal_one_eighth_block_3(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 2);
}
static void
draw_horizontal_one_eighth_block_4(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 3);
}
static void
draw_horizontal_one_eighth_block_5(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 4);
}
static void
draw_horizontal_one_eighth_block_6(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 5);
}
static void
draw_horizontal_one_eighth_block_7(struct buf *buf)
{
draw_horizontal_one_eighth_block_n(buf, 6);
}
static void
draw_right_one_eighth_block(struct buf *buf)
{
rect(buf->width - round(buf->width / 8.), 0, buf->width, buf->height);
}
static void
quad_upper_left(struct buf *buf)
{
rect(0, 0, ceil(buf->width / 2.), ceil(buf->height / 2.));
}
static void
quad_upper_right(struct buf *buf)
{
rect(floor(buf->width / 2.), 0, buf->width, ceil(buf->height / 2.));
}
static void
quad_lower_left(struct buf *buf)
{
rect(0, floor(buf->height / 2.), ceil(buf->width / 2.), buf->height);
}
static void
quad_lower_right(struct buf *buf)
{
rect(floor(buf->width / 2.), floor(buf->height / 2.), buf->width, buf->height);
}
static void NOINLINE
draw_quadrant(struct buf *buf, char32_t wc)
{
enum {
UPPER_LEFT = 1 << 0,
UPPER_RIGHT = 1 << 1,
LOWER_LEFT = 1 << 2,
LOWER_RIGHT = 1 << 3,
};
static const uint8_t matrix[10] = {
LOWER_LEFT,
LOWER_RIGHT,
UPPER_LEFT,
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
UPPER_RIGHT,
UPPER_RIGHT | LOWER_LEFT,
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
};
xassert(wc >= 0x2596 && wc <= 0x259f);
const size_t idx = wc - 0x2596;
xassert(idx < ALEN(matrix));
uint8_t encoded = matrix[idx];
if (encoded & UPPER_LEFT)
quad_upper_left(buf);
if (encoded & UPPER_RIGHT)
quad_upper_right(buf);
if (encoded & LOWER_LEFT)
quad_lower_left(buf);
if (encoded & LOWER_RIGHT)
quad_lower_right(buf);
}
2021-09-05 10:05:35 +02:00
static void NOINLINE
draw_braille(struct buf *buf, char32_t wc)
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
{
int w = min(buf->width / 4, buf->height / 8);
int x_spacing = buf->width / 4;
int y_spacing = buf->height / 8;
int x_margin = x_spacing / 2;
int y_margin = y_spacing / 2;
int x_px_left = buf->width - 2 * x_margin - x_spacing - 2 * w;
int y_px_left = buf->height - 2 * y_margin - 3 * y_spacing - 4 * w;
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
LOG_DBG(
"braille: before adjusting: "
"cell: %dx%d, margin=%dx%d, spacing=%dx%d, width=%d, left=%dx%d",
buf->width, buf->height, x_margin, y_margin, x_spacing, y_spacing,
2021-09-19 11:49:49 +02:00
w, x_px_left, y_px_left);
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
/* First, try hard to ensure the DOT width is non-zero */
if (x_px_left >= 2 && y_px_left >= 4 && w == 0) {
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
w++;
x_px_left -= 2;
y_px_left -= 4;
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
}
/* Second, prefer a non-zero margin */
if (x_px_left >= 2 && x_margin == 0) { x_margin = 1; x_px_left -= 2; }
if (y_px_left >= 2 && y_margin == 0) { y_margin = 1; y_px_left -= 2; }
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
/* Third, increase spacing */
if (x_px_left >= 1) { x_spacing++; x_px_left--; }
if (y_px_left >= 3) { y_spacing++; y_px_left -= 3; }
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
/* Fourth, margins ("spacing", but on the sides) */
if (x_px_left >= 2) { x_margin++; x_px_left -= 2; }
if (y_px_left >= 2) { y_margin++; y_px_left -= 2; }
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
/* Last - increase dot width */
if (x_px_left >= 2 && y_px_left >= 4) {
w++;
x_px_left -= 2;
y_px_left -= 4;
}
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
LOG_DBG(
"braille: after adjusting: "
"cell: %dx%d, margin=%dx%d, spacing=%dx%d, width=%d, left=%dx%d",
buf->width, buf->height, x_margin, y_margin, x_spacing, y_spacing,
2021-09-19 11:49:49 +02:00
w, x_px_left, y_px_left);
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
xassert(x_px_left <= 1 || y_px_left <= 1);
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
xassert(2 * x_margin + 2 * w + x_spacing <= buf->width);
xassert(2 * y_margin + 4 * w + 3 * y_spacing <= buf->height);
int x[2], y[4];
x[0] = x_margin;
x[1] = x_margin + w + x_spacing;
y[0] = y_margin;
y[1] = y[0] + w + y_spacing;
y[2] = y[1] + w + y_spacing;
y[3] = y[2] + w + y_spacing;
assert(wc >= 0x2800);
assert(wc <= 0x28ff);
uint8_t sym = wc - 0x2800;
/* Left side */
if (sym & 1)
rect(x[0], y[0], x[0] + w, y[0] + w);
if (sym & 2)
rect(x[0], y[1], x[0] + w, y[1] + w);
if (sym & 4)
rect(x[0], y[2], x[0] + w, y[2] + w);
/* Right side */
if (sym & 8)
rect(x[1], y[0], x[1] + w, y[0] + w);
if (sym & 16)
rect(x[1], y[1], x[1] + w, y[1] + w);
if (sym & 32)
rect(x[1], y[2], x[1] + w, y[2] + w);
/* 8-dot patterns */
if (sym & 64)
rect(x[0], y[3], x[0] + w, y[3] + w);
if (sym & 128)
rect(x[1], y[3], x[1] + w, y[3] + w);
}
static void
sextant_upper_left(struct buf *buf)
{
rect(0, 0, buf->x_halfs[0], buf->y_thirds[0]);
}
static void
sextant_middle_left(struct buf *buf)
{
rect(0, buf->y_thirds[0], buf->x_halfs[0], buf->y_thirds[1]);
}
static void
sextant_lower_left(struct buf *buf)
{
rect(0, buf->y_thirds[1], buf->x_halfs[0], buf->height);
}
static void
sextant_upper_right(struct buf *buf)
{
rect(buf->x_halfs[1], 0, buf->width, buf->y_thirds[0]);
}
static void
sextant_middle_right(struct buf *buf)
{
rect(buf->x_halfs[1], buf->y_thirds[0], buf->width, buf->y_thirds[1]);
}
static void
sextant_lower_right(struct buf *buf)
{
rect(buf->x_halfs[1], buf->y_thirds[1], buf->width, buf->height);
}
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static void NOINLINE
draw_sextant(struct buf *buf, char32_t wc)
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{
/*
* Each byte encodes one sextant:
*
* Bit sextant
* 0 upper left
* 1 middle left
* 2 lower left
* 3 upper right
* 4 middle right
* 5 lower right
*/
enum {
UPPER_LEFT = 1 << 0,
MIDDLE_LEFT = 1 << 1,
LOWER_LEFT = 1 << 2,
UPPER_RIGHT = 1 << 3,
MIDDLE_RIGHT = 1 << 4,
LOWER_RIGHT = 1 << 5,
};
2020-12-29 13:02:08 +01:00
2024-12-08 09:05:41 +01:00
/* TODO: move this to a separate file? */
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static const uint8_t matrix[60] = {
/* U+1fb00 - U+1fb0f */
UPPER_LEFT,
UPPER_RIGHT,
UPPER_LEFT | UPPER_RIGHT,
MIDDLE_LEFT,
UPPER_LEFT | MIDDLE_LEFT,
UPPER_RIGHT | MIDDLE_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT,
MIDDLE_RIGHT,
UPPER_LEFT | MIDDLE_RIGHT,
UPPER_RIGHT | MIDDLE_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT,
MIDDLE_LEFT | MIDDLE_RIGHT,
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT,
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT,
LOWER_LEFT,
/* U+1fb10 - U+1fb1f */
UPPER_LEFT | LOWER_LEFT,
UPPER_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
MIDDLE_LEFT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT,
MIDDLE_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT,
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
LOWER_RIGHT,
UPPER_LEFT | LOWER_RIGHT,
/* U+1fb20 - U+1fb2f */
UPPER_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
MIDDLE_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_RIGHT,
MIDDLE_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_RIGHT,
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
/* U+1fb30 - U+1fb3b */
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
};
xassert(wc >= 0x1fb00 && wc <= 0x1fb3b);
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const size_t idx = wc - 0x1fb00;
xassert(idx < ALEN(matrix));
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uint8_t encoded = matrix[idx];
if (encoded & UPPER_LEFT)
sextant_upper_left(buf);
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if (encoded & MIDDLE_LEFT)
sextant_middle_left(buf);
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if (encoded & LOWER_LEFT)
sextant_lower_left(buf);
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if (encoded & UPPER_RIGHT)
sextant_upper_right(buf);
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if (encoded & MIDDLE_RIGHT)
sextant_middle_right(buf);
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if (encoded & LOWER_RIGHT)
sextant_lower_right(buf);
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}
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static void
octant_upper_left(struct buf *buf)
{
rect(0, 0, buf->x_halfs[0], buf->y_quads[0]);
}
static void
octant_middle_up_left(struct buf *buf)
{
rect(0, buf->y_quads[0], buf->x_halfs[0], buf->y_quads[1]);
}
static void
octant_middle_down_left(struct buf *buf)
{
rect(0, buf->y_quads[1], buf->x_halfs[0], buf->y_quads[2]);
}
static void
octant_lower_left(struct buf *buf)
{
rect(0, buf->y_quads[2], buf->x_halfs[0], buf->height);
}
static void
octant_upper_right(struct buf *buf)
{
rect(buf->x_halfs[1], 0, buf->width, buf->y_quads[0]);
}
static void
octant_middle_up_right(struct buf *buf)
{
rect(buf->x_halfs[1], buf->y_quads[0], buf->width, buf->y_quads[1]);
}
static void
octant_middle_down_right(struct buf *buf)
{
rect(buf->x_halfs[1], buf->y_quads[1], buf->width, buf->y_quads[2]);
}
static void
octant_lower_right(struct buf *buf)
{
rect(buf->x_halfs[1], buf->y_quads[2], buf->width, buf->height);
}
static void NOINLINE
draw_octant(struct buf *buf, char32_t wc)
{
/*
* Each byte encodes one octant:
*
* Bit octant part
* 0 upper left
* 1 middle, upper left
* 2 middle, lower left
* 3 lower, left
* 4 upper right
* 5 middle, upper right
* 6 middle, lower right
* 7 lower right
*/
enum {
UPPER_LEFT = 1 << 0,
MIDDLE_UP_LEFT = 1 << 1,
MIDDLE_DOWN_LEFT = 1 << 2,
LOWER_LEFT = 1 << 3,
UPPER_RIGHT = 1 << 4,
MIDDLE_UP_RIGHT = 1 << 5,
MIDDLE_DOWN_RIGHT = 1 << 6,
LOWER_RIGHT = 1 << 7,
};
/* TODO: move this to a separate file */
static const uint8_t matrix[230] = {
/* U+1CD00 - U+1CD0F */
MIDDLE_UP_LEFT,
MIDDLE_UP_LEFT | UPPER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | UPPER_RIGHT,
MIDDLE_UP_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT,
MIDDLE_DOWN_LEFT,
UPPER_LEFT | MIDDLE_DOWN_LEFT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT,
/* U+1CD10 - U+1CD1F */
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT,
MIDDLE_DOWN_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT,
/* U+1CD20 - U+1CD2F */
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT,
MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
/* U+1CD30 - U+1CD3F */
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT,
UPPER_LEFT | LOWER_LEFT,
UPPER_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
MIDDLE_UP_LEFT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | LOWER_LEFT,
MIDDLE_UP_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | LOWER_LEFT,
/* U+1CD40 - U+1CD4F */
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
/* U+1CD50 - U+1CD5F */
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT,
MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
/* U+1CD60 - U+1CD6F */
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
/* U+1CD70 - U+1CD7F */
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT,
UPPER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
MIDDLE_UP_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_RIGHT,
/* U+1CD80 - U+1CD8F */
MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_RIGHT,
/* U+1CD90 - U+1CD9F */
UPPER_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
/* U+1CDA0 - U+1CDAF */
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_RIGHT,
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | LOWER_LEFT | LOWER_RIGHT,
/* U+1CDB0 - U+1CDBF */
UPPER_LEFT | MIDDLE_UP_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
/* U+1CDC0 - U+1CDCF */
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
/* U+1CDD0 - U+1CDDF */
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
/* U+1CDE0 - U+1CDE5 */
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | UPPER_RIGHT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_LEFT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
UPPER_RIGHT | MIDDLE_UP_LEFT | MIDDLE_UP_RIGHT | MIDDLE_DOWN_LEFT | MIDDLE_DOWN_RIGHT | LOWER_LEFT | LOWER_RIGHT,
};
_Static_assert(ALEN(matrix) == 230, "incorrect number of codepoints");
#if defined(_DEBUG)
const size_t last_implemented = 0x1cde5;
for (size_t i = 0; i < sizeof(matrix) / sizeof(matrix[0]); i++) {
if (i + 0x1cd00 > last_implemented)
break;
for (size_t j = 0; j < sizeof(matrix) / sizeof(matrix[0]); j++) {
if (j + 0x1cd00 > last_implemented)
break;
if (i == j)
continue;
if (matrix[i] == matrix[j]) {
BUG("octant U+%05x (idx=%zu) is the same as U+%05x (idx=%zu)",
matrix[i], i, matrix[j], j);
}
}
}
#endif
xassert(wc >= 0x1cd00 && wc <= 0x1cde5);
const size_t idx = wc - 0x1cd00;
xassert(idx < ALEN(matrix));
uint8_t encoded = matrix[idx];
if (encoded & UPPER_LEFT)
octant_upper_left(buf);
if (encoded & MIDDLE_UP_LEFT)
octant_middle_up_left(buf);
if (encoded & MIDDLE_DOWN_LEFT)
octant_middle_down_left(buf);
if (encoded & LOWER_LEFT)
octant_lower_left(buf);
if (encoded & UPPER_RIGHT)
octant_upper_right(buf);
if (encoded & MIDDLE_UP_RIGHT)
octant_middle_up_right(buf);
if (encoded & MIDDLE_DOWN_RIGHT)
octant_middle_down_right(buf);
if (encoded & LOWER_RIGHT)
octant_lower_right(buf);
}
static void NOINLINE
draw_wedge_triangle(struct buf *buf, char32_t wc)
{
const int width = buf->width;
const int height = buf->height;
int halfs0 = buf->x_halfs[0];
int halfs1 = buf->x_halfs[1];
int thirds0 = buf->y_thirds[0];
int thirds1 = buf->y_thirds[1];
int p1_x, p1_y, p2_x, p2_y, p3_x, p3_y;
switch (wc) {
case 0x1fb3c: /* 🬼 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb52: /* 🭒 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb3d: /* 🬽 */
p1_x = p2_x = 0; p3_x = width;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb53: /* 🭓 */
p1_x = p2_x = 0; p3_x = width;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb3e: /* 🬾 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb54: /* 🭔 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb3f: /* 🬿 */
p1_x = p2_x = 0; p3_x = width;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb55: /* 🭕 */
p1_x = p2_x = 0; p3_x = width;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb40: /* 🭀 */
case 0x1fb56: /* 🭖 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = 0; p2_y = p3_y = height;
break;
case 0x1fb47: /* 🭇 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb5d: /* 🭝 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb48: /* 🭈 */
p1_x = p2_x = width; p3_x = 0;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb5e: /* 🭞 */
p1_x = p2_x = width; p3_x = 0;
p1_y = thirds1; p2_y = p3_y = height;
break;
case 0x1fb49: /* 🭉 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb5f: /* 🭟 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb4a: /* 🭊 */
p1_x = p2_x = width; p3_x = 0;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb60: /* 🭠 */
p1_x = p2_x = width; p3_x = 0;
p1_y = thirds0; p2_y = p3_y = height;
break;
case 0x1fb4b: /* 🭋 */
case 0x1fb61: /* 🭡 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = 0; p2_y = p3_y = height;
break;
case 0x1fb57: /* 🭗 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb41: /* 🭁 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb58: /* 🭘 */
p1_x = p2_x = 0; p3_x = width;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb42: /* 🭂 */
p1_x = p2_x = 0; p3_x = width;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb59: /* 🭙 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb43: /* 🭃 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb5a: /* 🭚 */
p1_x = p2_x = 0; p3_x = width;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb44: /* 🭄 */
p1_x = p2_x = 0; p3_x = width;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb5b: /* 🭛 */
case 0x1fb45: /* 🭅 */
p1_x = p2_x = 0; p3_x = halfs0;
p1_y = p3_y = 0; p2_y = height;
break;
case 0x1fb62: /* 🭢 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb4c: /* 🭌 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb63: /* 🭣 */
p1_x = p2_x = width; p3_x = 0;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb4d: /* 🭍 */
p1_x = p2_x = width; p3_x = 0;
p1_y = p3_y = 0; p2_y = thirds0;
break;
case 0x1fb64: /* 🭤 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb4e: /* 🭎 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb65: /* 🭥 */
p1_x = p2_x = width; p3_x = 0;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb4f: /* 🭏 */
p1_x = p2_x = width; p3_x = 0;
p1_y = p3_y = 0; p2_y = thirds1;
break;
case 0x1fb66: /* 🭦 */
case 0x1fb50: /* 🭐 */
p1_x = p2_x = width; p3_x = halfs1;
p1_y = p3_y = 0; p2_y = height;
break;
case 0x1fb46: /* 🭆 */
p1_x = 0; p1_y = thirds1;
p2_x = width; p2_y = thirds0;
p3_x = width; p3_y = p1_y;
break;
case 0x1fb51: /* 🭑 */
p1_x = 0; p1_y = thirds0;
p2_x = 0; p2_y = thirds1;
p3_x = width; p3_y = p2_y;
break;
case 0x1fb5c: /* 🭜 */
p1_x = 0; p1_y = thirds0;
p2_x = 0; p2_y = thirds1;
p3_x = width; p3_y = p1_y;
break;
case 0x1fb67: /* 🭧 */
p1_x = 0; p1_y = thirds0;
p2_x = width; p2_y = p1_y;
p3_x = width; p3_y = thirds1;
break;
case 0x1fb6c: /* 🭬 */
case 0x1fb68: /* 🭨 */
p1_x = 0; p1_y = 0;
p2_x = halfs0; p2_y = height / 2;
p3_x = 0; p3_y = height;
break;
case 0x1fb6d: /* 🭭 */
case 0x1fb69: /* 🭩 */
p1_x = 0; p1_y = 0;
p2_x = halfs1; p2_y = height / 2;
p3_x = width; p3_y = 0;
break;
case 0x1fb6e: /* 🭮 */
case 0x1fb6a: /* 🭪 */
p1_x = width; p1_y = 0;
p2_x = halfs1; p2_y = height / 2;
p3_x = width; p3_y = height;
break;
case 0x1fb6f: /* 🭯 */
case 0x1fb6b: /* 🭫 */
p1_x = 0; p1_y = height;
p2_x = halfs1; p2_y = height / 2;
p3_x = width; p3_y = height;
break;
default:
BUG("unimplemented Unicode codepoint");
break;
}
const pixman_triangle_t tri = {
.p1 = {.x = pixman_int_to_fixed(p1_x), .y = pixman_int_to_fixed(p1_y)},
.p2 = {.x = pixman_int_to_fixed(p2_x), .y = pixman_int_to_fixed(p2_y)},
.p3 = {.x = pixman_int_to_fixed(p3_x), .y = pixman_int_to_fixed(p3_y)},
};
pixman_image_t *src = pixman_image_create_solid_fill(&white);
pixman_composite_triangles(
PIXMAN_OP_OVER, src, buf->pix, buf->format, 0, 0, 0, 0, 1, &tri);
pixman_image_unref(src);
}
static void NOINLINE
draw_wedge_triangle_inverted(struct buf *buf, char32_t wc)
{
draw_wedge_triangle(buf, wc);
pixman_image_t *src = pixman_image_create_solid_fill(&white);
pixman_image_composite(PIXMAN_OP_OUT, src, NULL, buf->pix, 0, 0, 0, 0, 0, 0, buf->width, buf->height);
pixman_image_unref(src);
}
static void NOINLINE
draw_wedge_triangle_and_box(struct buf *buf, char32_t wc)
{
draw_wedge_triangle(buf, wc);
const int width = buf->width;
const int height = buf->height;
pixman_box32_t box;
switch (wc) {
case 0x1fb46:
case 0x1fb51:
box = (pixman_box32_t){
.x1 = 0, .y1 = buf->y_thirds[1],
.x2 = width, .y2 = height,
};
break;
case 0x1fb5c:
case 0x1fb67:
box = (pixman_box32_t){
.x1 = 0, .y1 = 0,
.x2 = width, .y2 = buf->y_thirds[0],
};
break;
}
pixman_image_fill_boxes(PIXMAN_OP_SRC, buf->pix, &white, 1, &box);
}
static void
draw_left_and_lower_one_eighth_block(struct buf *buf)
{
draw_left_one_eighth_block(buf);
draw_lower_one_eighth_block(buf);
}
static void
draw_left_and_upper_one_eighth_block(struct buf *buf)
{
draw_left_one_eighth_block(buf);
draw_upper_one_eighth_block(buf);
}
static void
draw_right_and_upper_one_eighth_block(struct buf *buf)
{
draw_right_one_eighth_block(buf);
draw_upper_one_eighth_block(buf);
}
static void
draw_right_and_lower_one_eighth_block(struct buf *buf)
{
draw_right_one_eighth_block(buf);
draw_lower_one_eighth_block(buf);
}
static void
draw_upper_and_lower_one_eighth_block(struct buf *buf)
{
draw_upper_one_eighth_block(buf);
draw_lower_one_eighth_block(buf);
}
static void
draw_horizontal_one_eighth_1358_block(struct buf *buf)
{
draw_upper_one_eighth_block(buf);
draw_horizontal_one_eighth_block_3(buf);
draw_horizontal_one_eighth_block_5(buf);
draw_lower_one_eighth_block(buf);
}
static void
draw_right_one_quarter_block(struct buf *buf)
{
rect(buf->width - round(buf->width / 4.), 0, buf->width, buf->height);
}
static void
draw_right_three_eighths_block(struct buf *buf)
{
rect(buf->width - round(3. * buf->width / 8.), 0, buf->width, buf->height);
}
static void
draw_right_five_eighths_block(struct buf *buf)
{
rect(buf->width - round(5. * buf->width / 8.), 0, buf->width, buf->height);
}
static void
draw_right_three_quarters_block(struct buf *buf)
{
rect(buf->width - round(3. * buf->width / 4.), 0, buf->width, buf->height);
}
static void
draw_right_seven_eighths_block(struct buf *buf)
{
rect(buf->width - round(7. * buf->width / 8.), 0, buf->width, buf->height);
}
static void
draw_glyph(struct buf *buf, char32_t wc)
{
IGNORE_WARNING("-Wpedantic")
2020-12-29 13:02:08 +01:00
switch (wc) {
case 0x2500: draw_box_drawings_light_horizontal(buf); break;
case 0x2501: draw_box_drawings_heavy_horizontal(buf); break;
case 0x2502: draw_box_drawings_light_vertical(buf); break;
case 0x2503: draw_box_drawings_heavy_vertical(buf); break;
case 0x2504: draw_box_drawings_light_triple_dash_horizontal(buf); break;
case 0x2505: draw_box_drawings_heavy_triple_dash_horizontal(buf); break;
case 0x2506: draw_box_drawings_light_triple_dash_vertical(buf); break;
case 0x2507: draw_box_drawings_heavy_triple_dash_vertical(buf); break;
case 0x2508: draw_box_drawings_light_quadruple_dash_horizontal(buf); break;
case 0x2509: draw_box_drawings_heavy_quadruple_dash_horizontal(buf); break;
case 0x250a: draw_box_drawings_light_quadruple_dash_vertical(buf); break;
case 0x250b: draw_box_drawings_heavy_quadruple_dash_vertical(buf); break;
case 0x250c: draw_box_drawings_light_down_and_right(buf); break;
case 0x250d: draw_box_drawings_down_light_and_right_heavy(buf); break;
case 0x250e: draw_box_drawings_down_heavy_and_right_light(buf); break;
case 0x250f: draw_box_drawings_heavy_down_and_right(buf); break;
case 0x2510: draw_box_drawings_light_down_and_left(buf); break;
case 0x2511: draw_box_drawings_down_light_and_left_heavy(buf); break;
case 0x2512: draw_box_drawings_down_heavy_and_left_light(buf); break;
case 0x2513: draw_box_drawings_heavy_down_and_left(buf); break;
case 0x2514: draw_box_drawings_light_up_and_right(buf); break;
case 0x2515: draw_box_drawings_up_light_and_right_heavy(buf); break;
case 0x2516: draw_box_drawings_up_heavy_and_right_light(buf); break;
case 0x2517: draw_box_drawings_heavy_up_and_right(buf); break;
case 0x2518: draw_box_drawings_light_up_and_left(buf); break;
case 0x2519: draw_box_drawings_up_light_and_left_heavy(buf); break;
case 0x251a: draw_box_drawings_up_heavy_and_left_light(buf); break;
case 0x251b: draw_box_drawings_heavy_up_and_left(buf); break;
case 0x251c: draw_box_drawings_light_vertical_and_right(buf); break;
case 0x251d: draw_box_drawings_vertical_light_and_right_heavy(buf); break;
case 0x251e: draw_box_drawings_up_heavy_and_right_down_light(buf); break;
case 0x251f: draw_box_drawings_down_heavy_and_right_up_light(buf); break;
case 0x2520: draw_box_drawings_vertical_heavy_and_right_light(buf); break;
case 0x2521: draw_box_drawings_down_light_and_right_up_heavy(buf); break;
case 0x2522: draw_box_drawings_up_light_and_right_down_heavy(buf); break;
case 0x2523: draw_box_drawings_heavy_vertical_and_right(buf); break;
case 0x2524: draw_box_drawings_light_vertical_and_left(buf); break;
case 0x2525: draw_box_drawings_vertical_light_and_left_heavy(buf); break;
case 0x2526: draw_box_drawings_up_heavy_and_left_down_light(buf); break;
case 0x2527: draw_box_drawings_down_heavy_and_left_up_light(buf); break;
case 0x2528: draw_box_drawings_vertical_heavy_and_left_light(buf); break;
case 0x2529: draw_box_drawings_down_light_and_left_up_heavy(buf); break;
case 0x252a: draw_box_drawings_up_light_and_left_down_heavy(buf); break;
case 0x252b: draw_box_drawings_heavy_vertical_and_left(buf); break;
case 0x252c: draw_box_drawings_light_down_and_horizontal(buf); break;
case 0x252d: draw_box_drawings_left_heavy_and_right_down_light(buf); break;
case 0x252e: draw_box_drawings_right_heavy_and_left_down_light(buf); break;
case 0x252f: draw_box_drawings_down_light_and_horizontal_heavy(buf); break;
case 0x2530: draw_box_drawings_down_heavy_and_horizontal_light(buf); break;
case 0x2531: draw_box_drawings_right_light_and_left_down_heavy(buf); break;
case 0x2532: draw_box_drawings_left_light_and_right_down_heavy(buf); break;
case 0x2533: draw_box_drawings_heavy_down_and_horizontal(buf); break;
case 0x2534: draw_box_drawings_light_up_and_horizontal(buf); break;
case 0x2535: draw_box_drawings_left_heavy_and_right_up_light(buf); break;
case 0x2536: draw_box_drawings_right_heavy_and_left_up_light(buf); break;
case 0x2537: draw_box_drawings_up_light_and_horizontal_heavy(buf); break;
case 0x2538: draw_box_drawings_up_heavy_and_horizontal_light(buf); break;
case 0x2539: draw_box_drawings_right_light_and_left_up_heavy(buf); break;
case 0x253a: draw_box_drawings_left_light_and_right_up_heavy(buf); break;
case 0x253b: draw_box_drawings_heavy_up_and_horizontal(buf); break;
case 0x253c: draw_box_drawings_light_vertical_and_horizontal(buf); break;
case 0x253d: draw_box_drawings_left_heavy_and_right_vertical_light(buf); break;
case 0x253e: draw_box_drawings_right_heavy_and_left_vertical_light(buf); break;
case 0x253f: draw_box_drawings_vertical_light_and_horizontal_heavy(buf); break;
case 0x2540: draw_box_drawings_up_heavy_and_down_horizontal_light(buf); break;
case 0x2541: draw_box_drawings_down_heavy_and_up_horizontal_light(buf); break;
case 0x2542: draw_box_drawings_vertical_heavy_and_horizontal_light(buf); break;
case 0x2543: draw_box_drawings_left_up_heavy_and_right_down_light(buf); break;
case 0x2544: draw_box_drawings_right_up_heavy_and_left_down_light(buf); break;
case 0x2545: draw_box_drawings_left_down_heavy_and_right_up_light(buf); break;
case 0x2546: draw_box_drawings_right_down_heavy_and_left_up_light(buf); break;
case 0x2547: draw_box_drawings_down_light_and_up_horizontal_heavy(buf); break;
case 0x2548: draw_box_drawings_up_light_and_down_horizontal_heavy(buf); break;
case 0x2549: draw_box_drawings_right_light_and_left_vertical_heavy(buf); break;
case 0x254a: draw_box_drawings_left_light_and_right_vertical_heavy(buf); break;
case 0x254b: draw_box_drawings_heavy_vertical_and_horizontal(buf); break;
case 0x254c: draw_box_drawings_light_double_dash_horizontal(buf); break;
case 0x254d: draw_box_drawings_heavy_double_dash_horizontal(buf); break;
case 0x254e: draw_box_drawings_light_double_dash_vertical(buf); break;
case 0x254f: draw_box_drawings_heavy_double_dash_vertical(buf); break;
case 0x2550: draw_box_drawings_double_horizontal(buf); break;
case 0x2551: draw_box_drawings_double_vertical(buf); break;
case 0x2552: draw_box_drawings_down_single_and_right_double(buf); break;
case 0x2553: draw_box_drawings_down_double_and_right_single(buf); break;
case 0x2554: draw_box_drawings_double_down_and_right(buf); break;
case 0x2555: draw_box_drawings_down_single_and_left_double(buf); break;
case 0x2556: draw_box_drawings_down_double_and_left_single(buf); break;
case 0x2557: draw_box_drawings_double_down_and_left(buf); break;
case 0x2558: draw_box_drawings_up_single_and_right_double(buf); break;
case 0x2559: draw_box_drawings_up_double_and_right_single(buf); break;
case 0x255a: draw_box_drawings_double_up_and_right(buf); break;
case 0x255b: draw_box_drawings_up_single_and_left_double(buf); break;
case 0x255c: draw_box_drawings_up_double_and_left_single(buf); break;
case 0x255d: draw_box_drawings_double_up_and_left(buf); break;
case 0x255e: draw_box_drawings_vertical_single_and_right_double(buf); break;
case 0x255f: draw_box_drawings_vertical_double_and_right_single(buf); break;
case 0x2560: draw_box_drawings_double_vertical_and_right(buf); break;
case 0x2561: draw_box_drawings_vertical_single_and_left_double(buf); break;
case 0x2562: draw_box_drawings_vertical_double_and_left_single(buf); break;
case 0x2563: draw_box_drawings_double_vertical_and_left(buf); break;
case 0x2564: draw_box_drawings_down_single_and_horizontal_double(buf); break;
case 0x2565: draw_box_drawings_down_double_and_horizontal_single(buf); break;
case 0x2566: draw_box_drawings_double_down_and_horizontal(buf); break;
case 0x2567: draw_box_drawings_up_single_and_horizontal_double(buf); break;
case 0x2568: draw_box_drawings_up_double_and_horizontal_single(buf); break;
case 0x2569: draw_box_drawings_double_up_and_horizontal(buf); break;
case 0x256a: draw_box_drawings_vertical_single_and_horizontal_double(buf); break;
case 0x256b: draw_box_drawings_vertical_double_and_horizontal_single(buf); break;
case 0x256c: draw_box_drawings_double_vertical_and_horizontal(buf); break;
case 0x256d ... 0x2570: draw_box_drawings_light_arc(buf, wc); break;
case 0x2571: draw_box_drawings_light_diagonal_upper_right_to_lower_left(buf); break;
case 0x2572: draw_box_drawings_light_diagonal_upper_left_to_lower_right(buf); break;
case 0x2573: draw_box_drawings_light_diagonal_cross(buf); break;
case 0x2574: draw_box_drawings_light_left(buf); break;
case 0x2575: draw_box_drawings_light_up(buf); break;
case 0x2576: draw_box_drawings_light_right(buf); break;
case 0x2577: draw_box_drawings_light_down(buf); break;
case 0x2578: draw_box_drawings_heavy_left(buf); break;
case 0x2579: draw_box_drawings_heavy_up(buf); break;
case 0x257a: draw_box_drawings_heavy_right(buf); break;
case 0x257b: draw_box_drawings_heavy_down(buf); break;
case 0x257c: draw_box_drawings_light_left_and_heavy_right(buf); break;
case 0x257d: draw_box_drawings_light_up_and_heavy_down(buf); break;
case 0x257e: draw_box_drawings_heavy_left_and_light_right(buf); break;
case 0x257f: draw_box_drawings_heavy_up_and_light_down(buf); break;
case 0x2580: draw_upper_half_block(buf); break;
case 0x2581: draw_lower_one_eighth_block(buf); break;
case 0x2582: draw_lower_one_quarter_block(buf); break;
case 0x2583: draw_lower_three_eighths_block(buf); break;
case 0x2584: draw_lower_half_block(buf); break;
case 0x2585: draw_lower_five_eighths_block(buf); break;
case 0x2586: draw_lower_three_quarters_block(buf); break;
case 0x2587: draw_lower_seven_eighths_block(buf); break;
case 0x2588: draw_full_block(buf); break;
case 0x2589: draw_left_seven_eighths_block(buf); break;
case 0x258a: draw_left_three_quarters_block(buf); break;
case 0x258b: draw_left_five_eighths_block(buf); break;
case 0x258c: draw_left_half_block(buf); break;
case 0x258d: draw_left_three_eighths_block(buf); break;
case 0x258e: draw_left_one_quarter_block(buf); break;
case 0x258f: draw_left_one_eighth_block(buf); break;
case 0x2590: draw_right_half_block(buf); break;
case 0x2591: draw_light_shade(buf); break;
case 0x2592: draw_medium_shade(buf); break;
case 0x2593: draw_dark_shade(buf); break;
case 0x2594: draw_upper_one_eighth_block(buf); break;
case 0x2595: draw_right_one_eighth_block(buf); break;
case 0x2596 ... 0x259f: draw_quadrant(buf, wc); break;
box-drawing: add braille characters Render braille ourselves, instead of using font glyphs. Decoding a braille character is easy enough; there are 256 codepoints, represented by an 8-bit integer (i.e. subtract the Unicode codepoint offset, 0x2800, and you’re left with an integer in the range 0-255). Each bit corresponds to a dot. The first 6 bits represent the upper 6 dots, while the two last bits represent the fourth (and last) row of dots. The hard part is sizing the dots and the spacing between them. The aim is to have the spacing between the dots be the same size as the dots themselves, and to have the margins on each side be half the size of the dots. In a perfectly sized cell, this means two braille characters next to each other will be evenly spaced. This is however almost never the case. The layout logic currently: * Set dot size to either the width / 4, or height / 8, depending on which one is smallest. * Horizontal spacing is initialized to the width / 4 * Vertical spacing is initialized to the height / 8 * Horizontal margins are initialized to the horizontal spacing / 2 * Vertical margins are initialized to the vertical spacing / 2. Next, we calculate the number of “remaining” pixels. That is, if we add the left margin, two dots and the spacing between, how many pixels are left on the horizontal axis? These pixels are distributed in the following order (we “stop” as soon as we run out of pixels): * If the dot size is 0 (happens for very small font sizes), increase it to 1. * If the margins are 0, increase them to 1. * If we have enough pixels (need at 2 horizontal and 4 vertical), increase the dot size. * Increase spacing. * Increase margins. Closes #702
2021-09-02 14:55:26 +02:00
case 0x2800 ... 0x28ff: draw_braille(buf, wc); break;
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case 0x1cd00 ... 0x1cde5: draw_octant(buf, wc); break;
case 0x1fb00 ... 0x1fb3b: draw_sextant(buf, wc); break;
case 0x1fb3c ... 0x1fb40:
case 0x1fb47 ... 0x1fb4b:
case 0x1fb57 ... 0x1fb5b:
case 0x1fb62 ... 0x1fb66:
case 0x1fb6c ... 0x1fb6f:
draw_wedge_triangle(buf, wc);
break;
case 0x1fb41 ... 0x1fb45:
case 0x1fb4c ... 0x1fb50:
case 0x1fb52 ... 0x1fb56:
case 0x1fb5d ... 0x1fb61:
case 0x1fb68 ... 0x1fb6b:
draw_wedge_triangle_inverted(buf, wc);
break;
case 0x1fb46:
case 0x1fb51:
case 0x1fb5c:
case 0x1fb67:
draw_wedge_triangle_and_box(buf, wc);
break;
case 0x1fb9a:
draw_wedge_triangle(buf, 0x1fb6d);
draw_wedge_triangle(buf, 0x1fb6f);
break;
case 0x1fb9b:
draw_wedge_triangle(buf, 0x1fb6c);
draw_wedge_triangle(buf, 0x1fb6e);
break;
case 0x1fb70: draw_vertical_one_eighth_block_2(buf); break;
case 0x1fb71: draw_vertical_one_eighth_block_3(buf); break;
case 0x1fb72: draw_vertical_one_eighth_block_4(buf); break;
case 0x1fb73: draw_vertical_one_eighth_block_5(buf); break;
case 0x1fb74: draw_vertical_one_eighth_block_6(buf); break;
case 0x1fb75: draw_vertical_one_eighth_block_7(buf); break;
case 0x1fb76: draw_horizontal_one_eighth_block_2(buf); break;
case 0x1fb77: draw_horizontal_one_eighth_block_3(buf); break;
case 0x1fb78: draw_horizontal_one_eighth_block_4(buf); break;
case 0x1fb79: draw_horizontal_one_eighth_block_5(buf); break;
case 0x1fb7a: draw_horizontal_one_eighth_block_6(buf); break;
case 0x1fb7b: draw_horizontal_one_eighth_block_7(buf); break;
case 0x1fb82: draw_upper_one_quarter_block(buf); break;
case 0x1fb83: draw_upper_three_eighths_block(buf); break;
case 0x1fb84: draw_upper_five_eighths_block(buf); break;
case 0x1fb85: draw_upper_three_quarters_block(buf); break;
case 0x1fb86: draw_upper_seven_eighths_block(buf); break;
case 0x1fb7c: draw_left_and_lower_one_eighth_block(buf); break;
case 0x1fb7d: draw_left_and_upper_one_eighth_block(buf); break;
case 0x1fb7e: draw_right_and_upper_one_eighth_block(buf); break;
case 0x1fb7f: draw_right_and_lower_one_eighth_block(buf); break;
case 0x1fb80: draw_upper_and_lower_one_eighth_block(buf); break;
case 0x1fb81: draw_horizontal_one_eighth_1358_block(buf); break;
case 0x1fb87: draw_right_one_quarter_block(buf); break;
case 0x1fb88: draw_right_three_eighths_block(buf); break;
case 0x1fb89: draw_right_five_eighths_block(buf); break;
case 0x1fb8a: draw_right_three_quarters_block(buf); break;
case 0x1fb8b: draw_right_seven_eighths_block(buf); break;
}
2020-12-29 13:02:08 +01:00
UNIGNORE_WARNINGS
}
struct fcft_glyph * COLD
box_drawing(const struct terminal *term, char32_t wc)
{
int width = term->cell_width;
int height = term->cell_height;
pixman_format_code_t fmt =
term->fonts[0]->antialias ? PIXMAN_a8 : PIXMAN_a1;
int stride = stride_for_format_and_width(fmt, width);
uint8_t *data = xcalloc(height * stride, 1);
pixman_image_t *pix = pixman_image_create_bits_no_clear(
fmt, width, height, (uint32_t*)data, stride);
if (pix == NULL) {
errno = ENOMEM;
perror(__func__);
abort();
}
double dpi = term->font_is_sized_by_dpi ? term->font_dpi : 96.;
double scale = term->font_is_sized_by_dpi ? 1. : term->scale;
double cell_size = sqrt(pow(term->cell_width, 2) + pow(term->cell_height, 2));
int base_thickness =
(double)term->conf->tweak.box_drawing_base_thickness * scale * cell_size * dpi / 72.0;
base_thickness = max(base_thickness, 1);
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int y_third_0 = 0, y_third_1 = 0;
switch (height % 3) {
case 0:
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y_third_0 = height / 3;
y_third_1 = 2 * height / 3;
break;
case 1:
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y_third_0 = height / 3;
y_third_1 = 2 * height / 3 + 1;
break;
case 2:
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y_third_0 = height / 3 + 1;
y_third_1 = y_third_0 + height / 3;
break;
}
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/* TODO */
int y_quad_0 = 0, y_quad_1 = 0, y_quad_2 = 0;
switch (height % 4) {
case 0:
y_quad_0 = height / 4;
y_quad_1 = height / 2;
y_quad_2 = 3 * height / 4;
break;
case 1:
y_quad_0 = height / 4;
y_quad_1 = height / 2;
y_quad_2 = 3 * height / 4;
break;
case 2:
y_quad_0 = height / 4;
y_quad_1 = height / 2;
y_quad_2 = 3 * height / 4;
break;
case 3:
y_quad_0 = height / 4;
y_quad_1 = height / 2;
y_quad_2 = 3 * height / 4;
break;
}
struct buf buf = {
.data = data,
.pix = pix,
.format = fmt,
.width = width,
.height = height,
.stride = stride,
.solid_shades = term->conf->tweak.box_drawing_solid_shades,
.thickness = {
[LIGHT] = _thickness(base_thickness, LIGHT),
[HEAVY] = _thickness(base_thickness, HEAVY),
},
/* Overlap when width is odd */
.x_halfs = {
round(width / 2.), /* Endpoint first half */
width / 2, /* Startpoint second half */
},
.y_thirds = {
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y_third_0, /* Endpoint first third, start point second third */
y_third_1, /* Endpoint second third, start point last third */
},
.y_quads = {
y_quad_0,
y_quad_1,
y_quad_2,
},
};
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LOG_DBG("LIGHT=%d, HEAVY=%d", buf.thickness[LIGHT], buf.thickness[HEAVY]);
draw_glyph(&buf, wc);
struct fcft_glyph *glyph = xmalloc(sizeof(*glyph));
*glyph = (struct fcft_glyph){
.cp = wc,
.cols = 1,
.pix = buf.pix,
.x = -term->font_x_ofs,
.y = term->font_baseline,
.width = width,
.height = height,
.advance = {
.x = width,
.y = height,
},
};
return glyph;
}