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box-drawing: implement LIGHT diagonal lines using pixman
Use trapezoids to rasterize the diagonal lines.
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19fa1b30b8
commit
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1 changed files with 52 additions and 30 deletions
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@ -1363,44 +1363,66 @@ draw_box_drawings_light_arc(wchar_t wc, struct buf *buf)
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}
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}
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static void
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draw_box_drawings_light_diagonal(struct buf *buf, double k, double c)
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{
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#define linear_equation(x) (k * (x) + c)
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int num_samples = buf->width * 16;
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for (int i = 0; i < num_samples; i++) {
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double x = i / 16.;
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int col = round(x);
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int row = round(linear_equation(x));
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if (row >= 0 && row < buf->height) {
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size_t ofs = col / 8;
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size_t bit_no = col % 8;
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buf->data[row * buf->stride + ofs] |= 1 << bit_no;
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}
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}
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#undef linear_equation
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}
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static void
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draw_box_drawings_light_diagonal_upper_right_to_lower_left(struct buf *buf)
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{
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/* y = k * x + c */
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double c = buf->height - 1;
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double k = (0 - (buf->height - 1)) / (double)(buf->width - 1 - 0);
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draw_box_drawings_light_diagonal(buf, k, c);
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pixman_trapezoid_t trap = {
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.top = pixman_int_to_fixed(0),
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.bottom = pixman_int_to_fixed(buf->height),
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.left = {
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.p1 = {
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.x = pixman_double_to_fixed(buf->width - thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(0),
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},
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.p2 = {
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.x = pixman_double_to_fixed(0 - thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(buf->height),
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},
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},
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.right = {
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.p1 = {
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.x = pixman_double_to_fixed(buf->width + thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(0),
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},
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.p2 = {
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.x = pixman_double_to_fixed(0 + thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(buf->height),
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},
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},
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};
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pixman_rasterize_trapezoid(buf->pix, &trap, 0, 0);
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}
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static void
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draw_box_drawings_light_diagonal_upper_left_to_lower_right(struct buf *buf)
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{
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/* y = k * x + c */
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double c = 0;
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double k = (buf->height - 1 - 0) / (double)(buf->width - 1 - 0);
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draw_box_drawings_light_diagonal(buf, k, c);
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pixman_trapezoid_t trap = {
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.top = pixman_int_to_fixed(0),
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.bottom = pixman_int_to_fixed(buf->height),
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.left = {
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.p1 = {
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.x = pixman_double_to_fixed(0 - thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(0),
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},
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.p2 = {
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.x = pixman_double_to_fixed(buf->width - thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(buf->height),
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},
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},
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.right = {
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.p1 = {
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.x = pixman_double_to_fixed(0 + thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(0),
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},
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.p2 = {
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.x = pixman_double_to_fixed(buf->width + thickness(LIGHT) / 2.),
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.y = pixman_int_to_fixed(buf->height),
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},
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},
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};
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pixman_rasterize_trapezoid(buf->pix, &trap, 0, 0);
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}
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static void
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