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Our blending buffer is 64 bits per pixel, and triple the amount of memory needed for each swapchain buffer. To save some memory, keep a single blending buffer per swapchain. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||