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Multi-gpu code needs a context for each GPU in the system, but as of now we only create renderers for secondary devices. This always creates the multigpu renderer so we can use it for copying. |
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| .. | ||
| drm | ||
| headless | ||
| libinput | ||
| multi | ||
| session | ||
| wayland | ||
| x11 | ||
| backend.c | ||
| meson.build | ||