wlroots/render/vulkan
John Lindgren d98a3eb492 vulkan: perform sRGB-to-linear conversion correctly for premultiplied values
Pre-multipled sRGB values need to be un-multiplied before conversion
to linear and then re-multiplied after. Compare shaders/texture.frag.

This fixes an issue in labwc where titlebar corners (rendered as
ARGB textures) did not match the rest of the titlebar (rendered as
a solid wlr_scene_rect).
2024-04-07 02:06:04 -04:00
..
shaders render/vulkan: correct sRBG gamma expansion in shader 2024-01-26 08:54:16 -05:00
meson.build render/vulkan: use renamed glslang binary by default 2023-07-27 16:06:49 +08:00
pass.c vulkan: perform sRGB-to-linear conversion correctly for premultiplied values 2024-04-07 02:06:04 -04:00
pixel_format.c render/vulkan: undo alpha premult for 8-bpc ARGB/ABGR 2023-11-21 11:08:55 +00:00
renderer.c vulkan: perform sRGB-to-linear conversion correctly for premultiplied values 2024-04-07 02:06:04 -04:00
texture.c treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical 2023-10-03 01:51:07 -04:00
util.c render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
vulkan.c render/vulkan: use VK_KHR_global_priority 2023-10-26 16:17:57 +00:00