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Pre-multipled sRGB values need to be un-multiplied before conversion to linear and then re-multiplied after. Compare shaders/texture.frag. This fixes an issue in labwc where titlebar corners (rendered as ARGB textures) did not match the rest of the titlebar (rendered as a solid wlr_scene_rect). |
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| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| dmabuf_fallback.c | ||
| dmabuf_linux.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||