wlroots/backend/drm
Simon Ser b47535f1a2 render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and
get_dmabuf_texture_formats functions, have a single unified
get_texture_formats function. This brings the renderer API in line
with wlr_backend_impl.
2021-12-21 09:22:31 +00:00
..
atomic.c backend/drm: avoid creating empty FB_DAMAGE_CLIPS prop 2021-10-29 15:03:17 +02:00
backend.c render: unify texture format enumeration 2021-12-21 09:22:31 +00:00
cvt.c backend/drm: add support for custom modes 2019-10-27 10:46:47 -04:00
drm.c backend/drm: use drmModeFormatModifierBlobIterNext 2021-12-14 13:21:09 +00:00
legacy.c backend/drm: use drmCloseBufferHandle 2021-12-14 14:33:00 +01:00
meson.build backend/drm: add wlr_drm_backend_monitor 2021-12-13 14:55:16 +01:00
monitor.c backend/drm: add wlr_drm_backend_monitor 2021-12-13 14:55:16 +01:00
properties.c backend/drm: add support for panel orientation 2021-09-21 11:40:37 -06:00
renderer.c backend/drm: use drmCloseBufferHandle 2021-12-14 14:33:00 +01:00
util.c backend/drm: use drmCloseBufferHandle 2021-12-14 14:33:00 +01:00