wlroots/render/vulkan/shaders
Kenny Levinsen b16dd0178b render/vulkan: Use instanced draws instead of scissors
Similar to what we have already done for gles2. To simplify things we
use the staging ring buffer for the vertex buffers by extending the
usage bits, rather than introducing a separate pool.
2026-04-12 23:12:31 +02:00
..
common.vert render/vulkan: Use instanced draws instead of scissors 2026-04-12 23:12:31 +02:00
meson.build render/vulkan: allow rendering to non-8-bit buffers 2023-05-12 15:09:02 +00:00
output.frag render: don't infer luminance multipliers from color TF 2026-01-23 19:41:14 +00:00
quad.frag render/vulkan: add Vulkan renderer 2021-10-18 11:51:13 +02:00
texture.frag render/vulkan: normalize luminance range in bt.1886 formula 2025-12-11 21:04:41 +00:00