wlroots/render/vulkan
Kenny Levinsen b16dd0178b render/vulkan: Use instanced draws instead of scissors
Similar to what we have already done for gles2. To simplify things we
use the staging ring buffer for the vertex buffers by extending the
usage bits, rather than introducing a separate pool.
2026-04-12 23:12:31 +02:00
..
shaders render/vulkan: Use instanced draws instead of scissors 2026-04-12 23:12:31 +02:00
meson.build render/vulkan: use renamed glslang binary by default 2023-07-27 16:06:49 +08:00
pass.c render/vulkan: Use instanced draws instead of scissors 2026-04-12 23:12:31 +02:00
pixel_format.c vulkan: make use of new pixel_format_is_ycbcr function 2026-02-06 13:53:46 +00:00
renderer.c render/vulkan: Use instanced draws instead of scissors 2026-04-12 23:12:31 +02:00
texture.c render/vulkan: New staging buffer implementation 2026-04-12 23:05:19 +02:00
util.c render/vulkan: compile against vulkan 1.2 header 2026-03-24 12:33:12 -04:00
vulkan.c vulkan: Add support for render timer using timestamp queries 2026-04-09 15:13:49 +02:00