wlroots/include/wlr/backend/multi.h
Austin Shafer 5a38cc57c8 Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that
have multiple GPUs, we need a way to reference all of the renderers
that have been created for devices in the system. A wlr_multi_gpu
struct holds renderers coming from two different sources:
1. the primary renderer (given to us by the compositor)
2. drm sub backends, each of which has a renderer created for
   cross-GPU copies.

This change provides a way to access all of these from the same
place.
2024-02-23 13:49:30 -05:00

38 lines
1.1 KiB
C

/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_BACKEND_MULTI_H
#define WLR_BACKEND_MULTI_H
#include <wlr/backend.h>
/**
* Creates a multi-backend. Multi-backends wrap an arbitrary number of backends
* and aggregate their new_output/new_input signals.
*/
struct wlr_backend *wlr_multi_backend_create(struct wl_event_loop *loop);
/**
* Adds the given backend to the multi backend. This should be done before the
* new backend is started.
*/
bool wlr_multi_backend_add(struct wlr_backend *multi,
struct wlr_backend *backend);
void wlr_multi_backend_remove(struct wlr_backend *multi,
struct wlr_backend *backend);
bool wlr_backend_is_multi(struct wlr_backend *backend);
bool wlr_multi_is_empty(struct wlr_backend *backend);
void wlr_multi_for_each_backend(struct wlr_backend *backend,
void (*callback)(struct wlr_backend *backend, void *data), void *data);
struct wlr_multi_gpu *wlr_multi_gpu_create(void);
void wlr_multi_gpu_destroy(struct wlr_multi_gpu *multi_gpu);
#endif