wlroots/include/wlr/backend
Austin Shafer 5a38cc57c8 Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that
have multiple GPUs, we need a way to reference all of the renderers
that have been created for devices in the system. A wlr_multi_gpu
struct holds renderers coming from two different sources:
1. the primary renderer (given to us by the compositor)
2. drm sub backends, each of which has a renderer created for
   cross-GPU copies.

This change provides a way to access all of these from the same
place.
2024-02-23 13:49:30 -05:00
..
drm.h backend/drm: drop wl_display argument 2024-01-25 15:05:36 +00:00
headless.h backend/headless: take wl_event_loop instead of wl_display 2024-01-25 15:05:36 +00:00
interface.h backend: drop wlr_backend_get_presentation_clock() 2023-10-30 18:39:39 +01:00
libinput.h backend/libinput: drop wl_display argument 2024-01-25 15:05:36 +00:00
multi.h Add new struct wlr_multi_gpu 2024-02-23 13:49:30 -05:00
session.h backend/session: add docs 2024-02-01 16:08:47 +01:00
wayland.h backend/wayland: take wl_event_loop instead of wl_display 2024-01-25 15:05:36 +00:00
x11.h backend/x11: take wl_event_loop instead of wl_display 2024-01-25 15:05:36 +00:00