wlroots/render/gles2/shaders
Simon Ser 67fa22a8b5 render/gles2: check shaders once
We'd always check shaders each time we were building, even if the
shaders didn't change. This is caused by the check not producing
any file, so ninja can't check whether the output file is up-to-date.

Fix this by capturing the output and write to a file.

TODO: error messages are no longer visible.
2025-01-27 18:20:27 +01:00
..
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: check shaders once 2025-01-27 18:20:27 +01:00
quad.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_external.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgba.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgbx.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00