wlroots/render/gles2
Simon Ser 67fa22a8b5 render/gles2: check shaders once
We'd always check shaders each time we were building, even if the
shaders didn't change. This is caused by the check not producing
any file, so ninja can't check whether the output file is up-to-date.

Fix this by capturing the output and write to a file.

TODO: error messages are no longer visible.
2025-01-27 18:20:27 +01:00
..
shaders render/gles2: check shaders once 2025-01-27 18:20:27 +01:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c Make wlr_matrix private API 2025-01-26 17:46:50 +01:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c Make wlr_matrix private API 2025-01-26 17:46:50 +01:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00