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For development to continue on systems (such as optimus laptops) that have multiple GPUs, we need a way to reference all of the renderers that have been created for devices in the system. A wlr_multi_gpu struct holds renderers coming from two different sources: 1. the primary renderer (given to us by the compositor) 2. drm sub backends, each of which has a renderer created for cross-GPU copies. This change provides a way to access all of these from the same place. |
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| .. | ||
| allocator.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| pass.h | ||
| pixman.h | ||
| swapchain.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||