wlroots/include
Austin Shafer 5a38cc57c8 Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that
have multiple GPUs, we need a way to reference all of the renderers
that have been created for devices in the system. A wlr_multi_gpu
struct holds renderers coming from two different sources:
1. the primary renderer (given to us by the compositor)
2. drm sub backends, each of which has a renderer created for
   cross-GPU copies.

This change provides a way to access all of these from the same
place.
2024-02-23 13:49:30 -05:00
..
backend Add new struct wlr_multi_gpu 2024-02-23 13:49:30 -05:00
interfaces types/wlr_input_device: move init and finish function to private API 2022-03-07 16:37:41 +00:00
render allocator: remove backend parameter in allocator_autocreate_with_drm_fd 2024-02-02 16:36:31 -05:00
types xdg-shell: drop automatic surface configuration 2024-02-06 13:48:00 +00:00
util xdg-toplevel: check that title provided actually is UTF-8 2023-11-22 22:03:00 +03:00
wlr Add new struct wlr_multi_gpu 2024-02-23 13:49:30 -05:00
xcursor Add some missing includes/declarations 2023-06-05 21:06:19 +00:00
xwayland xwayland: add support for _NET_WM_WINDOW_TYPE_DESKTOP atom 2024-01-25 19:27:37 +03:00
meson.build build: unify naming for HAVE_* defines 2022-12-06 22:39:45 +00:00