wlroots/include/render
Simon Ser 3665b53e29 render/color: replace COLOR_TRANSFORM_LUT_3D with COLOR_TRANSFORM_LCMS2
Converting the LCMS2 transform to a 3D LUT early causes issues:

- It's a lossy process, the consumer will not be able to pick a
  3D LUT size on their own.
- It requires unnecessary conversions and allocations: an intermediate
  3D LUT is allocated, but the renderer already allocates one.
- It makes it harder to support arbitrary color transforms in the
  renderer, because each type needs to be handled differently.

Instead, expose a function to evaluate a color transform, and use
that to build the 3D LUT in the renderer.
2025-06-16 09:06:10 +00:00
..
allocator render/allocator: add udmabuf allocator 2024-12-22 21:37:57 +00:00
color.h render/color: replace COLOR_TRANSFORM_LUT_3D with COLOR_TRANSFORM_LCMS2 2025-06-16 09:06:10 +00:00
dmabuf.h render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
drm_format_set.h wlr_drm_format: Rework wlr_drm_format_intersect 2023-05-11 18:24:43 +02:00
egl.h render/egl: add support for explicit sync extensions 2024-08-06 17:37:06 +00:00
gles2.h Fix/cleanup includes a bit 2025-04-15 20:13:29 +03:00
pixel_format.h render/pixel-format: Move has_alpha into it's own array 2024-01-31 13:47:17 -05:00
pixman.h renderer: Drop buffer binding 2023-11-30 20:11:50 -05:00
vulkan.h render/color: replace COLOR_TRANSFORM_LUT_3D with COLOR_TRANSFORM_LCMS2 2025-06-16 09:06:10 +00:00
wlr_renderer.h renderer: Drop mention of wlr_renderer_begin_with_buffer 2024-11-11 22:48:50 +00:00