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Keeping the texture version doesn't make too much sense because compositors should send valid pixel data the first time around meaning they want to render straight away. wlr_raster_from_pixels should be used instead. Also drop a few asserts that are impossible because of the data type.
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_WLR_TEXTURE_H
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#define WLR_RENDER_WLR_TEXTURE_H
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#include <pixman.h>
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_raster.h>
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struct wlr_buffer;
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture {
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const struct wlr_texture_impl *impl;
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uint32_t width, height;
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struct wlr_raster *raster;
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struct wl_list link;
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};
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/**
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* Update a texture with a struct wlr_buffer's contents.
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*
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* The update might be rejected (in case the texture is immutable, the buffer
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* has an unsupported type/format, etc), so callers must be prepared to fall
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* back to re-creating the texture from scratch via wlr_texture_from_buffer().
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*
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* The damage can be used by the renderer as an optimization: only the supplied
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* region needs to be updated.
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*/
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bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
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struct wlr_buffer *buffer, pixman_region32_t *damage);
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/**
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* Destroys the texture.
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*/
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void wlr_texture_destroy(struct wlr_texture *texture);
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/**
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* Create a new texture from a buffer.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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